Lets talk game shop? You pay real money for virtual products.. so where do YOU assign value?
Do you prefer Free to Play or Subscription Model?
Would you pay to level faster?
Would you pay to win (stronger gear usually)?
Would you pay to customize (your powers work the same, and you pay for animations/FX to fit your character)
Would you pay for additional character slots?
Would you pay for costumes?
What would you NOT pay for?
To enter this part of town you must pay for the expansion?
To use this power set you must buy access to it?
To create missions you must buy a separate architect?
The following is my opinion:
Personally I want Free to Play, Pay to customize. My character can perform the same as any other.. but if I want to really get unique with how it looks then I gotta pay. This means color, shape, animations, fx, costumes, all of that is fair game for me.. likely costing about $50 for my main character (not including the things in the Supergroup, and other mechanics available). And (this may be just me) because the performance is largely NOT affected here I would hope this leads NO exchange for game experience for things that cost $.. force people to pay or keep the "boring" animations.. don't let them collect "Titanite" to buy it in the game store. The only unlock able purchase would be for alts and all things unlocked in the cash shop would be account wide. Retconning and color changes would cost money but they'd be extremely mice transactions. 10 retcons for a dollar ($0.10 a piece) and Color changes are a quarter… that kind of thing.
I do not believe in paying for content (missions) whether they be player generated content or dev generated content. I do not believe in pay to win where you can get stronger.
Crowd Control Enthusiast