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Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

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Who's Our Animator(s)?

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Izzy
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Who's Our Animator(s)?

I just happen to come across a video for an online 3D Animation School,
https://www.youtube.com/watch?v=A5j2eq0zNHU&index=1&list=PL649179D8A6DA6BB8
And was curious if MWM had someone already with the know how? ;)

JayBezz
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As a volunteer studio it

As a volunteer studio it seems that almost ALL the roles of game design are being semi-purposefully unmentioned. As the game is closer to release I'd expect press team to do a "Meet the Devs" type of thing once the devs have jobs and are not simply volunteers.

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Lin Chiao Feng
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There's also some amount of

There's also some amount of expectation that team members might not be able to keep on the project indefinitely, and there's a "bus insurance" policy in place (i.e. set things up so we're not screwed if someone gets hit by a bus). Finally, I doubt there would be much credit for deliverables until they're actually delivered.

[i]Has anyone seen my mind? It was right here...[/i]

revolution
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JayBezz wrote:
JayBezz wrote:

As a volunteer studio it seems that almost ALL the roles of game design are being semi-purposefully unmentioned. As the game is closer to release I'd expect press team to do a "Meet the Devs" type of thing once the devs have jobs and are not simply volunteers.

Everyone who has made it into the team have specific jobs in their respective department (some more than one). We did do a slight meet the devs during the kickstarter and you can see our roles in our sigs here. It has been mentioned here and there about doing more.

As of right now, we will continue to be volunteers until the game is out and profiting enough to pay a salary. So, yes, we are working for free on our spare time (we do have to make money somewhere) and I am pretty sure everyone intends to stick around to see that day. We expect to lose some here and there due to RL or burnout, but as was mentioned we do have bus insurance on almost every position.

[color=#ff0000]Sound Lead, Bullpen Writer[/color]

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