Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Which Travel Power?

55 posts / 0 new
Last post
Truvidien
Truvidien's picture
Offline
Last seen: 7 years 3 months ago
11th Anniversary Badge
Joined: 01/04/2015 - 23:12
Which Travel Power?

Greetings!

Was wondering out of the travel power's that have been announced curious on which one will you guys take? I've always been a fan of the Flash or just speedster's in general so I know for sure my first character will have superspeed. So, I'm just wondering will you guy's be looking to soar through the skies with flight, perhaps parkour is the newest thing for you? Or perhaps are you a personal fan of teleport? Been watching videos on Youtube so got me thinking. :)

RottenLuck
RottenLuck's picture
Offline
Last seen: 9 months 1 week ago
kickstarter11th Anniversary Badge
Joined: 12/05/2012 - 20:32
Of course being an Altaholic

Of course being an Altaholic I be playing with all the powers! The first travel one will be on my main Rotten Luck and that be Superjump.

-------------------------------------------
Personal rules of good roleplay
1.) Nothing goes as planned.
2.) If it goes as planned it's not good RP

Lothic
Lothic's picture
Offline
Last seen: 3 months 2 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
Yeah same here - I'll likely

Yeah same here - I'll likely try all the powers, especially any new ones that didn't exist in CoH.

But I was always a fan of Flying in CoH (despite its relative slowness) so I suspect many of my CoT characters will default to that eventually. Flight even served a "practical" purpose for much of my RP because many of my characters like to wear stiletto high heels and it'd be a literal pain to have to run around in those. ;)

CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]

Riptide
Riptide's picture
Offline
Last seen: 3 weeks 3 days ago
kickstarter11th Anniversary Badge
Joined: 10/09/2013 - 07:01
I also will try them all.

I also will try them all.
Although, flight is my default when there isn't an RP reason to choose something else because of my concept.
It's usually much more relaxing and I can set autorun so I can do other things while my toon flying along between distant mission doors just looking up from time to time to make course corrections or get unstuck from the corner of a building.

"I don't think you understand the gravity of your situation."

Lothic
Lothic's picture
Offline
Last seen: 3 months 2 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
Rigel wrote:
Rigel wrote:

It's usually much more relaxing and I can set autorun so I can do other things while my toon flying along between distant mission doors just looking up from time to time to make course corrections or get unstuck from the corner of a building.

Yep the freedom to Fly up high, aim towards a mission door and then turn away from the keyboard/mouse for 30 or 60 secs at a time made for great little "mini-breaks" between missions. Basically no other travel power ever really lets you go "hands-free" like that for more than a few seconds.

CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]

Truvidien
Truvidien's picture
Offline
Last seen: 7 years 3 months ago
11th Anniversary Badge
Joined: 01/04/2015 - 23:12
RottenLuck wrote:
RottenLuck wrote:

Of course being an Altaholic I be playing with all the powers! The first travel one will be on my main Rotten Luck and that be Superjump.

I really hope they have a good superjump animation.. As far as landing as well.. Would hate it if the character was running in mid air type thing. Time will tell :)

Lothic
Lothic's picture
Offline
Last seen: 3 months 2 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
Truvidien wrote:
Truvidien wrote:

I really hope they have a good superjump animation.. As far as landing as well.. Would hate it if the character was running in mid air type thing. Time will tell :)

Actually I hope we get enough customization freedom so that would could have different animation versions of superjump just like CoH had multiple flight poses for Fly.

I can envision having one character who might use controlled superjumps (like a robot with no wild leg motions) while having another character who might be "chaotic" enough that their legs do the "running in mid air" motion every time they jump. I want more options for each travel power - with only "one style" available you'll always have people who don't like whatever that one style is.

CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]

Foradain
Foradain's picture
Offline
Last seen: 3 months 1 week ago
kickstarter11th Anniversary Badge
Joined: 10/25/2013 - 21:06
I'm hoping we'll (eventually)

I'm hoping we'll (eventually) be able to get Broomstick Flight. ^_^

I'm also anxious to find out how the teleport plays.

Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
.
Avatar courtesy of [s]Satellite9[/s] [url=https://www.instagram.com/irezoomie/]Irezoomie[/url]

Fireheart
Fireheart's picture
Offline
Last seen: 3 months 1 week ago
11th Anniversary Badge
Joined: 10/05/2013 - 13:45
What about Giant Boomerang

What about Giant Boomerang Surfing?

'Super Jumping' with a Rocket-pack -"Whoosh!" you go up and then "Whoosh!!" you control the fall and hope you land before you run out of thrust! Nothing aerodynamic about it, it's all Ballistics.

Super-Speeding Roller-Blades!

Hoverboard, anyone?

Teleporting via Thunderbolt... Shazam!

Be Well!
Fireheart

Lothic
Lothic's picture
Offline
Last seen: 3 months 2 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
Foradain wrote:
Foradain wrote:

I'm hoping we'll (eventually) be able to get Broomstick Flight. ^_^

That'd be nice but it's possible we'd be stuck with a version of it that looked like this:

[img=400x400]http://3.bp.blogspot.com/_yZNQQeT6TpI/S8zsLh_Kx9I/AAAAAAAAANc/SNDrqNao7_A/s1600/bewitched.jpg[/img]

I have nothing against the classic Bewitched TV show directly or the "side-saddle" style of broom-riding. I'm just saying if CoT gave us anything else it'd probably be considered either too "suggestive" or seen as too much of a rip-off of Harry Potter and get the game in legal trouble. Stupid things like sexual innuendo and intellectual property rights always getting in the way of having fun. ;)

CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]

Izzy
Izzy's picture
Offline
Last seen: 6 years 6 months ago
kickstarter11th Anniversary Badge
Joined: 10/09/2013 - 11:09
Most of the Fly animations

Most of the Fly animations could be Decoupled (Aesthetic) with Broomstick, Boomerang (Power Slide in Air), etc...

I'm wondering if I can Toggle On/Off Auto (Super)Jump, like Double or Triple Tapping the Space Bar to Toggle it on? ;)

Mendicant
Mendicant's picture
Offline
Last seen: 3 years 6 months ago
kickstarter11th Anniversary Badge
Joined: 09/26/2013 - 11:27
Flight, teleport, superleap,

Flight, teleport, superleap, swinging, superspeed, I'm going to use them all.
The majority of my characters have flight of one sort or another (wings, jetpacks, just flying), but there are plenty of alts who have different forms of travel based on their concept.

Fireheart
Fireheart's picture
Offline
Last seen: 3 months 1 week ago
11th Anniversary Badge
Joined: 10/05/2013 - 13:45
I'm still hoping for the

I'm still hoping for the "Taxi!" super-travel-power.

Be Well!
Fireheart

Halae
Halae's picture
Offline
Last seen: 3 years 9 months ago
11th Anniversary Badge
Joined: 09/17/2014 - 09:37
With most of my characters, I

With most of my characters, I'll be going with flight - I loved the way it worked in CoH, even if it was technically slower than other travel powers. Flight and teleportation work with basically any of my magic users, flight works best on my roboticist, and the two brutes I have in mind are fliers. the two characters I have in mind that aren't fliers are a blaster with acrobatic movement and a tinker that rides a motorcycle everywhere.

I'm particularly excited for an insect themed brute i have planned - hopefully we can get the super-speed flapping of wings that bugs have, because that's what I want on her.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

Riptide
Riptide's picture
Offline
Last seen: 3 weeks 3 days ago
kickstarter11th Anniversary Badge
Joined: 10/09/2013 - 07:01
I loved the way flight worked

I loved the way flight worked when traveling in a straight line, starting, stopping and even angling up and down.
Turning...not so much.
The pivot point seemed to be approximately where my monitor was, which I feel probably made navigating easier but it made my toon look like he was stuck on the end of a long invisible stick.
If it's possible to add a little banking animation when turning I think it would look and feel a bit more natural.

"I don't think you understand the gravity of your situation."

Gorgon
Gorgon's picture
Offline
Last seen: 4 years 5 months ago
11th Anniversary Badge
Joined: 05/15/2014 - 11:46
My general rule was flight

My general rule was flight for casters (most useful and shoot down at stuff), jump for melee (mainly for combat jumping, one of the most underrated powers of all time, [b]and a scrapperlock requirement[/b]), and teleport for utility/healers, so I could have TP friend.

__________________

[IMG]http://i284.photobucket.com/albums/ll38/Gnurl/a72b7fba-8da2-4ac8-8e18-0f8453f7d3ee_zpscc5b27b5.jpg[/IMG]

The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.

Grimfox
Grimfox's picture
Offline
Last seen: 2 years 4 months ago
kickstarter11th Anniversary Badge
Joined: 08/05/2014 - 10:17
If SS is anywhere near as

If SS is anywhere near as fast as it was in COH I'll be taking that first. Skipping like a stone through Brickstown to and from the tram or racing through TI and launching off a cliff to land right in front of subgenetics was a blast. Flight of course is something that no other game in my experience has mastered the way that COH did. I only wish /e flypose was a little more baked in. I think it will be in COT. I will probably try the parkour next and probably have one of everything before too long.

Second Chance: https://store.missingworldsmedia.com/CityOfTitans/SecondChance/
Dev Tracker: http://cityoftitans.com/forum/fixing-dev-digest
Dev Comments: https://cityoftitans.com/forum/dev-comments

Radiac
Radiac's picture
Offline
Last seen: 5 months 15 hours ago
kickstarter11th Anniversary Badge
Joined: 10/19/2013 - 15:12
I was glad CoX didn't have

I was glad CoX didn't have "grappling hook travel" or "web swinging" as travel powers and I hate that CoT is doing it. That's just my 2 cents.

R.S.O. of Phoenix Rising

Demon Wolf
Demon Wolf's picture
Offline
Last seen: 7 years 10 months ago
Joined: 08/04/2015 - 19:23
Well I will miss the digging

Well I will miss the digging/tunneling powers from one of my character in a Hero game...but Fly will be a must have for me,now if there could make a change of shape when flying(like becaming mist,a cloud of ravens...)

None is inocent,not even me,specialy not me...

Halae
Halae's picture
Offline
Last seen: 3 years 9 months ago
11th Anniversary Badge
Joined: 09/17/2014 - 09:37
Radiac wrote:
Radiac wrote:

I was glad CoX didn't have "grappling hook travel" or "web swinging" as travel powers and I hate that CoT is doing it. That's just my 2 cents.

Why?

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

Izzy
Izzy's picture
Offline
Last seen: 6 years 6 months ago
kickstarter11th Anniversary Badge
Joined: 10/09/2013 - 11:09
Halae wrote:
Halae wrote:

Radiac wrote:
I was glad CoX didn't have "grappling hook travel" or "web swinging" as travel powers and I hate that CoT is doing it. That's just my 2 cents.
Why?

I dont mind the way Batman Arkham games did the Grappling travel.

Maybe in CoT.. if there's no buildings or the like, grappler can shoot a mini rocket and have it drag you the exact same way as if you attached to a signpost or the like.
Same movement animations get reused. No need for suspension of belief... too much, like i had to in some Spiderman games. :p

Lothic
Lothic's picture
Offline
Last seen: 3 months 2 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
Halae wrote:
Halae wrote:

Radiac wrote:
I was glad CoX didn't have "grappling hook travel" or "web swinging" as travel powers and I hate that CoT is doing it. That's just my 2 cents.
Why?

I can understand that some people might prefer some travel powers more than others but the idea of "hating" something that would be 100% optional seems a bit excessive.

Sure there might be a bunch of Spider-Man clones running around for the first few weeks of the game but eventually even that will die down. I honestly predict due to the fundamental limitations of this type of travel power (the fact that you'll likely always need tall buildings around to make it work) that in the long run it'll become one of the least used travel powers. *shrugs*

CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]

Radiac
Radiac's picture
Offline
Last seen: 5 months 15 hours ago
kickstarter11th Anniversary Badge
Joined: 10/19/2013 - 15:12
I don't care how many people

I don't care how many people use it. It's just that "web swinging" was a REALLY far stretch as a mode of travel in the comics, and even then it only works in a city with skyscrapers, requires constant work, which you do with your hands, so no fights while web swinging from place to place, and frankly should be useless in places where there are no convenient buildings to attach to, which is practically everywhere.

If your solution to that is "you just shoot a web line and it attaches to nothing at all, but is anchored firmly in mid air, for no apparent reason" then that , to me, looks terrible and basically doesn't work. I can't role play "let me just web-swing over to that island from this shore we're on, with nothing at all to attach my webs to." with a straight face. I'm sorry but it's just too hard to believe and looks awful to me in real practice. It would be like if Aquaman were really popular and they made his "super fast swimming" ability such that it were able to allow him to "swim" through the AIR in order to get from place to place on dry land as a legit travel power. Not because there's even a SHRED of realism to that, just because he's popular and they want to have it for that reason. I dare say that would make some people, me included, roll our eyes at the implication that it should ever work like that. Aquaman's swimming ability only ought to work underwater, as everyone knows. Web swinging feels the same as that, to me. It either has a VERY limited application to areas of close skyscraper proximity and should be useless everywhere else, or you have to stretch the limits of suspension of disbelief WAY beyond the pale to make it work in other places. Either way it's a bad travel power, for one reason or another, in my opinion. It's always either mostly useless or totally immersion-breaking. Both bad options.

But that's just me. I'll try to look the other way when people web-swing down a street with no visible means of attaching to anything.

R.S.O. of Phoenix Rising

Lothic
Lothic's picture
Offline
Last seen: 3 months 2 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
Radiac wrote:
Radiac wrote:

But that's just me. I'll try to look the other way when people web-swing down a street with no visible means of attaching to anything.

I actually more or less agree with you on this: I've never really been much of a fan of Spider-Man or the "web-swinging" involved and I too would likely have to swallow a big grain of salt if the Devs of CoT let that kind of power work without attaching to solid building-type objects.

On the other hand I realize that even though I will not likely use it myself the general player demand for having that kind of power was always very high in CoH and if the CoT Devs can give it to the players who want it I'll be able to shrug my shoulders and accept that those players are getting what they want. I don't have to "love" it or even "like" it but it would serve the general good so I'll probably be able to tolerate it without too much bickering about it. I'm sure there are some things that both you and I would like to have in this game that most other people would consider "silly" or "stupid" too.

As always the only way you're going to get a game that you agree with 100% is for you to make it yourself. *shrugs*

CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]

Fireheart
Fireheart's picture
Offline
Last seen: 3 months 1 week ago
11th Anniversary Badge
Joined: 10/05/2013 - 13:45
The only reason line-swingers

The only reason line-swingers Swing, is because they can't Fly. If they could fly, they'd do that instead.

Be Well!
Fireheart

Cyclops
Cyclops's picture
Offline
Last seen: 1 year 9 months ago
11th Anniversary Badge
Joined: 04/10/2015 - 17:24
Flight! Black Falcon was my

Flight! Black Falcon was my favorite character. Seeing her wings in flight was awesome...pure magic. I tried all the powers but nothing was so freeing as flight.

[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]

Radiac
Radiac's picture
Offline
Last seen: 5 months 15 hours ago
kickstarter11th Anniversary Badge
Joined: 10/19/2013 - 15:12
There is a game, I want to

There is a game, I want to say Titanfall, where you have a grapple line and can only hit actual objects with it. THAT I'd like. Especially if you could hook a mob and drag it to you or yourself to it a la Scorpion from Mortal Kombat. It probably helps a little with vertical travel sometimes too. It certainly would have helped people get to the door to the last map in the Terra Volta trial in CoX, I guess, so not useless.

R.S.O. of Phoenix Rising

Tannim222
Tannim222's picture
Offline
Last seen: 6 days 6 hours ago
Developer11th Anniversary Badge
Joined: 01/16/2013 - 12:47
Grabbing a target and pulling

Grabbing a target and pulling it toward you with a grapnel-line would be a combat power. Where as swinging via grapnel line is a travel power. Two separate things in this game.

The former would most likely be an animation theme in our combat-mobility tertiary set.

Swinging / zip-line travel may offer an optional waynof obtaining vertical movement along with flight and teleport over slower methods of wall crawl, acrobatics, or jumping.

Notice that wall crawl is also limited in viability as a travel power as it requires structures to use. Yet, both swinging and wall crawl are concepts that may appeal to different players for different reasons (most likely conceptual but let us not rule out the possiblity of fun to use).

What I'd like to see is swinging or zip-line travel to make use of physics for more advanced techniques. I also considered the possibility of "hooking" off a friendly player (when teamed only) for alternative travel. Imaginee player A flies while player B hangs off them with their swing-line. Or player A teleports a d player B hooks onto player A to swing off from before player A ports off again. Hooking off hostile targets to swing toward would not be used for travel as thatbwould require a hit-check and relates to combat.

Please don't take this as (will be) but rather some things I'd like to try. No promises, batteries not included, void where prohibited.

[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]

Gorgon
Gorgon's picture
Offline
Last seen: 4 years 5 months ago
11th Anniversary Badge
Joined: 05/15/2014 - 11:46
20 year old Quake 1 with a

20 year old Quake 1 with a mod had a grappling hook.

- Line of site, you flung it out like shooting, right at your crosshairs.
- Kept going forever until it hit something (maybe had a limit, but it was very long)
- Pulled you towards it at high speed
- You could switch to a weapon while anchored somewhere, and thus shoot down from high.
- While thus hanging you could try to move, and sway yourself while hanging.
- You could hit a person with it, and it would stick until you released it, slowly chewing away at their health (the spike ball kept spinning!)
- This would pull you towards the person but not them towards you.
- If you were thus struck, you could still move around. On one map where opposite CTF sides can see each other across a large no man's land from bunkers, a guy tagged me from the other bunker. I had full health and ran out, all the way over the no man's land, and through his base, and down into his bunker and killed him, all before he churned away my health.

All on the glorious ancient CPUs with no GPU. The design took advantage of (simple, ancient) pieces which were already in the game engine.

__________________

[IMG]http://i284.photobucket.com/albums/ll38/Gnurl/a72b7fba-8da2-4ac8-8e18-0f8453f7d3ee_zpscc5b27b5.jpg[/IMG]

The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.

Radiac
Radiac's picture
Offline
Last seen: 5 months 15 hours ago
kickstarter11th Anniversary Badge
Joined: 10/19/2013 - 15:12
What if you had an attack

What if you had an attack power whereby you hit the target with a grapnel hook of some kind, and it pulled you towards the target until you're in melee range, as described above, then you were permanently set on "follow this target at close melee range" until one of you gets defeated or the target manages to free themselves from the hook? Or maybe it immobilizes the target too.

There are a number of ways to animate that, a net on a line, a grapnel hook with line, a harpoon, webs, a [url=https://www.youtube.com/watch?v=RmdP1qTjGZY]flying guillotine[/url], etc...

But again, as a travel power, I would prefer that the grapeling hook user or web swinger actually needs a target to latch onto for it to work. I'm fine with that being another player as described above.

R.S.O. of Phoenix Rising

Izzy
Izzy's picture
Offline
Last seen: 6 years 6 months ago
kickstarter11th Anniversary Badge
Joined: 10/09/2013 - 11:09
A mini rocket gun that uses a

A mini rocket gun that uses a Grapnel would be interesting.

[img]https://www.flightglobal.com/assets/getAsset.aspx?ItemID=12024[/img]

Arc follows something like Super Jump, then at the top of the Jump Arc, Grapnel line retracts or outright disappears.

Huckleberry
Huckleberry's picture
Offline
Last seen: 1 month 6 days ago
Joined: 01/03/2016 - 08:39
In another thread I mentioned

In another thread I mentioned having a group of flying monkeys pick you up and transport you to wherever you want to go would be an interesting travel power. It doesn't need to be monkeys, it could be anything really, like cherubs, or glowing orb-things, or evil balloons.

Then I got to thinking that swarming could be a movement power itself. How cool would it be to turn into a murder of crows, a swarm of locusts, a serenity of fireflies or a cloud of bats for your travel power? Any kind of dispersal into smaller things would work here, so breaking down into small glowies or dark shadow elements could be options as well. ... or shattering like a mirror into a bunch of mirror shards... or droplets of radioactive ooze, or oil... ...or leaves... or sheaves of paper...

(yes, I made up that name for a group of fireflies, but I think it works)

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

blacke4dawn
blacke4dawn's picture
Offline
Last seen: 1 year 1 month ago
Joined: 03/28/2015 - 03:02
As an aesthetic option

As an aesthetic option swarming would work perfectly fine, and I actually expect it at some point (CO has a few of these).

As an actual power separate from the other ones I don't think so. I just can't see the unique mechanism that would warrant making an actual power out of it.

Huckleberry
Huckleberry's picture
Offline
Last seen: 1 month 6 days ago
Joined: 01/03/2016 - 08:39
I was thinking that the

I was thinking that the activation of a swarming movement power would be a lot like teleport, such that at activation you would dissemble into your swarm, but the motion, controls, speed and duration would be the same as flying.

Since you mention powersets, I was thinking it would be a travel power only, but I imagine you could make some abilities as part of it, like swarm distraction which would be a blind or stun, or swarm dispersal which would be a moment of imperviousness used to avoid an attack. And these powers would only be available while in swarm form.

In fact I could see an advanced form of it being activated even while in combat. In this case a character has the ability to avoid a critical hit by dissembling into a swarm while in combat instantaneously and then coming back together just as fast. It would be an automatic proc active no more often than once every 90 seconds or something like that.

(the previous two paragraphs are examples of constructive forum dialogue that foster further discussion and enjoyable brainstorming far better than an enthusiasm-draining statement like "I just can't see it happening")

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

Empyrean
Empyrean's picture
Offline
Last seen: 2 years 7 months ago
11th Anniversary Badge
Joined: 03/16/2014 - 07:51
Huckleberry wrote:
Huckleberry wrote:

(the previous two paragraphs are examples of constructive forum dialogue that foster further discussion and enjoyable brainstorming far better than an enthusiasm-draining statement like "I just can't see it happening")

I agree with you, except for the caveat that those statements are only enthusiasm-draining if you let them drain your enthusiasm. Otherwise, they are just someone's opinion, which is what forums are for.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

blacke4dawn
blacke4dawn's picture
Offline
Last seen: 1 year 1 month ago
Joined: 03/28/2015 - 03:02
Empyrean wrote:
Empyrean wrote:

Huckleberry wrote:
(the previous two paragraphs are examples of constructive forum dialogue that foster further discussion and enjoyable brainstorming far better than an enthusiasm-draining statement like "I just can't see it happening")
I agree with you, except for the caveat that those statements are only enthusiasm-draining if you let them drain your enthusiasm. Otherwise, they are just someone's opinion, which is what forums are for.

And it can also lead to further discussion by going into further details of it. Just because one (me in this case) can't see it doesn't mean that no one else can't nor that one is prevented from presenting a possible "implementation" of it.

@Huckleberry
The thing is that when proposing powers for CoT you have to take MWM's power-design philosophy into account, and that includes the aesthetic decoupling. The other examples you listed would, again, be perfect for aesthetic options but as specific powers they would go against MWM's design philosophy. And "swarm" would be a way too limited theme for a power set.
Another thing to consider is if another mechanic is actually needed to represent that power, or if an existing one is perfectly fine to use.

MWM has also said that they want to keep the "pure" travel powers as separate from the other powers as much as possible, so having combat powers being dependent on having a travel power active is zero. Fairly sure that if one power is dependent on another for activation then it will most likely be in the form of a transformation power. Unless that "transformation" is a fully viable combat form then having such situational powers, especially a defensive proc, would most likely lead to it being seldomly used or even picked.

Part of the "job" of making a suggestion is having to "defend" it to those who don't initially believe in it, and I think that is a very important part since they can bring up things that wasn't initially considered.

Huckleberry
Huckleberry's picture
Offline
Last seen: 1 month 6 days ago
Joined: 01/03/2016 - 08:39
Now we're getting somewhere.

Now we're getting somewhere. Rationale always helps and makes it feel a whole lot less like crapping on an idea and more like a constructive discussion.

Actually Blacke4dawn, you were the one who brought up "as an actual power separate from the other ones." My swarming idea was intended as a description of a "pure" travel power. Read it again. I didn't really understand what you meant by what you said in your second paragraph, so I made an attempt at responding based upon what I thought you may have meant. Let me explain a bit more:

I really don't remember how travel powers worked in CoX. I remember teleport and fly and superjump, which was my favorite of the three, but I don't recall if they had any powers abilities associated with them or if they were purely for travel. If they were purely for travel, then my idea of a swarm travel power would stand as put forth as a "pure" travel power and so why did you bring up "actual power separate from other ones" at all?
However, if travel powers did (or will) have additional power abilities associated with them, then my response to your second sentence was an attempt to come up with a few that might be thematically appropriate. If my misunderstanding of your second sentence and subsequent response caused further confusion, I apologize. My intention was only to discuss a "pure" travel power. Otherwise I would not have put it in this thread topic.

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

blacke4dawn
blacke4dawn's picture
Offline
Last seen: 1 year 1 month ago
Joined: 03/28/2015 - 03:02
My second paragraph was

My second paragraph was primarily in response to you saying "[i]Then I got to thinking that swarming could be a movement power itself.[/i]". To me that suggests that you could be wanting swarming to be its own power from a mechanics PoV. It seems to me that many don't take MWM's aesthetic decoupling into account and make it explicit if they actually mean the mechanics side or the aesthetics side of powers when they suggest them. That's why I responded with my thoughts for both "sides".
To me (and most likely MWM) the power would not be "swarming" but rather flight with a swarming aesthetic applied since the mechanics of a "swarming" power would not be unique enough to warrant spending dev time on a new actual power. The aesthetics would have been needed to be created in either case that doesn't add anything extra. And honestly, I'm still not completely sure if you mean it as an actual power (a.k.a new mechanics) rather than just an aesthetic option.

As for CoX, all travel powers (flight, superjump, superspeed, teleport) where in their own tertiary power pools that had some ancillary powers like their version of combat movement and such (hover, combat jumping, hasten, recall friend). That is that the "pure" travel powers them self were meant to be used purely for travel and there were no dependencies other powers in such a way as I think you suggested above, but they were in their own pools with other powers that were, for CoH, "theme appropriate".
CoT is completely breaking the "power themes" compare to CoH so my understanding of how it's going to get implemented in CoT is that the "pure" travel powers (flight, superjump, superspeed, teleport) are all going into the same pool ("travel"?) that is only for them while all the other ancillary powers from CoH (hover, combat jumping, hasten, recall friend) gets "dispersed" into other tertiary pools that would be more appropriate based on their "mechanics theme", like hover and combat jumping being most likely placed into "combat movement", or maybe just "movement".

However, if you really didn't understand what I meant in that post then why not just ask me to clarify it instead of assuming a bunch of stuff and try to address that?

Huckleberry
Huckleberry's picture
Offline
Last seen: 1 month 6 days ago
Joined: 01/03/2016 - 08:39
Tannim222 wrote:
Tannim222 wrote:

Just a coiple of clarifications / corrections:
Powers will be a separate choice from Primary; Secondary, and Tertiary power slots.
You will get a choice of travel power at character creation / level 1.
The "big 4" Super Speed, Jump, Flight, Teleportation are a certainty for launch. We know Acrobatics needs to be there too for the "non-powered" option as well. Other travel powers will follow.
All travel powers will (at some point) have different animation themes just like regular powers.
It is possible to include travel-movement themed animations in attack sets (super speed to foe, hit tem, return to starting position).
There will be a tertiary set based on Combat Mobility (powers that actually move the character to perform an action leaving them at the new location). This tertiary will also have customizable animations.

With this in mind, I would see the swarm idea as a theme that can be applied to nearly all of the travel powers as well as to the combat mobility tertiary set. Having an opponent attack you and you disperse into a mass of worms that forms up behind him, avoiding the attack and setting up a backstab would be a thematically appropriate combat mobility ability for a swarm theme using worms as the aesthetic. (this example assumes that combat mobility even includes a 'i'm not where you thought I was, I'm behind you now' ability. So lets not get wrapped around whether that ability will be part of combat ability powerset, I just used it as a potential example of how this swarm theme might work for for an imagined ability)

Likewise, a swarm theme could be used as a themed animation in an attack set. In Tannim's example a super speeder ran up to a target, hit it and return to his starting position. If the swarm theme were to be used instead, I can see our example worm character literally 'throwing' a punch such that his fist and lower arm turn into worms and fly at the opponent and then come back to reform into a hand again. With aesthetic decoupling you could do this with palm, foot, wrist, mouth and forehead attacks with a little imagination. It would be pretty creepy to see someone disgorge a mass of worms, wasps, bats or microdrones from his or her mouth, but it would be pretty cool, too.

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

Follies
Follies's picture
Offline
Last seen: 4 years 5 months ago
11th Anniversary Badge
Joined: 05/24/2014 - 08:08
I really enjoyed this post

I really enjoyed this post thanks for bringing it up and to all the contributors for running with it.

I reserve the right to have an opinion. You reserve the right to not agree.

Redlynne
Redlynne's picture
Offline
Last seen: 16 hours 58 min ago
kickstarter11th Anniversary Badge
Joined: 10/28/2013 - 21:15
Tannim222 wrote:
Tannim222 wrote:

Swinging / zip-line travel may offer an optional way of obtaining vertical movement along with flight and teleport over slower methods of wall crawl, acrobatics, or jumping.

Swinging DONE RIGHT is basically Tether + Physics ... and if done that way can actually be used for "towing" where you can "hook" yourself to either an ally (or an enemy?) or even a moving (NPC) vehicle and effectively "pirate" movement from others. Basically ... THIS ... except on the end of a tether/grapple instead of holding on with hands ...

[youtube]IPP_RTP7tdE[/youtube]

Remember, if you can do Action/Reaction via Tether Physics in UE4, you can point your grapple/swingline in a horizontal direction as well as vertical and use THAT to "borrow" movement speeds (and directions) from others.

[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]

Tannim222
Tannim222's picture
Offline
Last seen: 6 days 6 hours ago
Developer11th Anniversary Badge
Joined: 01/16/2013 - 12:47
I've mentioned my desire to

I've mentioned my desire to utilize physics for swinging / zip-line travel and the possibility to tether onto neutral and friendly targets. Hostile targeting is a combat mwchanic and would appear as a customized animation to the appropriate tertiary set.

[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]

Gorgon
Gorgon's picture
Offline
Last seen: 4 years 5 months ago
11th Anniversary Badge
Joined: 05/15/2014 - 11:46
Huckleberry wrote:
Huckleberry wrote:

In another thread I mentioned having a group of flying monkeys pick you up and transport you to wherever you want to go would be an interesting travel power. It doesn't need to be monkeys, it could be anything really, like cherubs, or glowing orb-things, or evil balloons.
Then I got to thinking that swarming could be a movement power itself. How cool would it be to turn into a murder of crows, a swarm of locusts, a serenity of fireflies or a cloud of bats for your travel power? Any kind of dispersal into smaller things would work here, so breaking down into small glowies or dark shadow elements could be options as well. ... or shattering like a mirror into a bunch of mirror shards... or droplets of radioactive ooze, or oil... ...or leaves... or sheaves of paper...
(yes, I made up that name for a group of fireflies, but I think it works)

Oh my god. Monkey permaster. 3 monkeys, 2 chimps, and one gorilla!

I wonder what their range fling power will be?

__________________

[IMG]http://i284.photobucket.com/albums/ll38/Gnurl/a72b7fba-8da2-4ac8-8e18-0f8453f7d3ee_zpscc5b27b5.jpg[/IMG]

The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.

Huckleberry
Huckleberry's picture
Offline
Last seen: 1 month 6 days ago
Joined: 01/03/2016 - 08:39
Gorgon wrote:
Gorgon wrote:

Oh my god. Monkey permaster. 3 monkeys, 2 chimps, and one gorilla!
I wonder what their range fling power will be?

You made me laugh! The visuals!

... but what would they fling?!

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

Fireheart
Fireheart's picture
Offline
Last seen: 3 months 1 week ago
11th Anniversary Badge
Joined: 10/05/2013 - 13:45
In 2001 they fling Rocks.

In 2001 they fling Rocks.

Be Well!
Fireheart

Aleccia Rosewater
Aleccia Rosewater's picture
Offline
Last seen: 7 years 7 months ago
Joined: 04/18/2016 - 11:21
My preferred method of travel

My preferred method of travel would be onboard an expensive yacht, enjoying an nice slow leasurely cruise because my superpowers are having a lot of money and knowing a lot of people who owe me favors. The rest of you can rush everywhere like peons.

Fils Du Nord
Fils Du Nord's picture
Offline
Last seen: 4 years 1 month ago
Joined: 08/30/2016 - 13:03
What I am looking to do with

What I am looking to do with my character is a telepath. The biggest problem with my idea is that I want him to only be a telepath, so no telekinetic flight, superspeed, etc...

So my idea is to choose teleportation and roleplay it as if my character was temporarily confusing his enemies, preventing them to notice him while he walks/runs to the selected area.

I think it's the best option for a character with only telepathic powers.

[b]Codename :[/b] Doctor Plague
[b]Archetype :[/b] Ranger - Hunter
[b]Primary :[/b] Atrophic Blast (Diseases)
[b]Secondary :[/b] Illusion (Miasmas)
[b]Tertiary :[/b] Undecided
[b]Mastery :[/b] Eliminator
[b]Movement :[/b] Teleportation, Flight

DesViper
DesViper's picture
Offline
Last seen: 2 years 4 months ago
Developer11th Anniversary Badge
Joined: 03/10/2014 - 00:55
Fils Du Nord wrote:
Fils Du Nord wrote:

What I am looking to do with my character is a telepath. The biggest problem with my idea is that I want him to only be a telepath, so no telekinetic flight, superspeed, etc...
So my idea is to choose teleportation and roleplay it as if my character was temporarily confusing his enemies, preventing them to notice him while he walks/runs to the selected area.
I think it's the best option for a character with only telepathic powers.

Why not a temp jetpack or jump jet :p

It's the easy way but it's lore-friendly.

[hr]
[color=red]PR, Forum Moderator[/color]
[url=http://cityoftitans.com/forum/desvipers-creative-impulsivity]My Non-Canon Backstories[/url]
Avatar by MikeNovember

Fils Du Nord
Fils Du Nord's picture
Offline
Last seen: 4 years 1 month ago
Joined: 08/30/2016 - 13:03
desviper wrote:
desviper wrote:

Why not a temp jetpack or jump jet :p
It's the easy way but it's lore-friendly.

That...Would actually be a good idea. Especially if the teleportation system works like in CoH (wich I wasn't a fan of). Thanks! :p

[b]Codename :[/b] Doctor Plague
[b]Archetype :[/b] Ranger - Hunter
[b]Primary :[/b] Atrophic Blast (Diseases)
[b]Secondary :[/b] Illusion (Miasmas)
[b]Tertiary :[/b] Undecided
[b]Mastery :[/b] Eliminator
[b]Movement :[/b] Teleportation, Flight

Huckleberry
Huckleberry's picture
Offline
Last seen: 1 month 6 days ago
Joined: 01/03/2016 - 08:39
Fils Du Nord wrote:
Fils Du Nord wrote:

What I am looking to do with my character is a telepath. The biggest problem with my idea is that I want him to only be a telepath, so no telekinetic flight, superspeed, etc...
So my idea is to choose teleportation and roleplay it as if my character was temporarily confusing his enemies, preventing them to notice him while he walks/runs to the selected area.
I think it's the best option for a character with only telepathic powers.

Why not telepathically connect with a flock of birds who pick you up and take you where you need to go? (just remember to wear a rain slicker to protect your costume from the occasional... cloacal discharge)

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

Fils Du Nord
Fils Du Nord's picture
Offline
Last seen: 4 years 1 month ago
Joined: 08/30/2016 - 13:03
Huckleberry wrote:
Huckleberry wrote:

Why not telepathically connect with a flock of birds who pick you up and take you where you need to go? (just remember to wear a rain slicker to protect your costume from the occasional... cloacal discharge)

That would also be a cool idea! But do you guys think the character creator will let us costumize powers to such a level?

Thinking about it, since they plan to let you choose a pigeon as your firepoint, maybe it's something we'll see.

[b]Codename :[/b] Doctor Plague
[b]Archetype :[/b] Ranger - Hunter
[b]Primary :[/b] Atrophic Blast (Diseases)
[b]Secondary :[/b] Illusion (Miasmas)
[b]Tertiary :[/b] Undecided
[b]Mastery :[/b] Eliminator
[b]Movement :[/b] Teleportation, Flight

Aleccia Rosewater
Aleccia Rosewater's picture
Offline
Last seen: 7 years 7 months ago
Joined: 04/18/2016 - 11:21
I would mention "broomstick"

I would mention "broomstick" but I am sure someone else has already. Regardless, it is a dignified method of travel for a proper lady that predates most others.

Dropship? Dropship. Traveling from Point A to Point B has never been more dramatic, and when a raid goes wrong you will be able to yell "Get to the chopper!". There might also be room for more then one person aboard, and I am sure the dropship has its own hit point meter so that you don't have to take damage personally while flying. You could also use it to tank. Maybe put a few long-range missiles on it, maybe a laser cannon as well... wow this sounds so unlikely to actually be a thing but one can dream

blacke4dawn
blacke4dawn's picture
Offline
Last seen: 1 year 1 month ago
Joined: 03/28/2015 - 03:02
Fils Du Nord wrote:
Fils Du Nord wrote:

Huckleberry wrote:
Why not telepathically connect with a flock of birds who pick you up and take you where you need to go? (just remember to wear a rain slicker to protect your costume from the occasional... cloacal discharge)
That would also be a cool idea! But do you guys think the character creator will let us costumize powers to such a level?
Thinking about it, since they plan to let you choose a pigeon as your firepoint, maybe it's something we'll see.

Well, the basic idea of being carried around by a bunch creatures has been floated around for a while, and it shouldn't be that hard to accomplish though it depends on exactly how they carry you. Pretty sure they will have a number of flying creatures already made due to being used directly in other powers, as potential fireing points and for the general environment.

Considering that we will be able to choose the entire animation used by our powers and the coloring of it then I'm not sure what "level" you are talking about in regards to that customization.

Gorgon
Gorgon's picture
Offline
Last seen: 4 years 5 months ago
11th Anniversary Badge
Joined: 05/15/2014 - 11:46
desviper wrote:
desviper wrote:

Fils Du Nord wrote:
What I am looking to do with my character is a telepath. The biggest problem with my idea is that I want him to only be a telepath, so no telekinetic flight, superspeed, etc...
So my idea is to choose teleportation and roleplay it as if my character was temporarily confusing his enemies, preventing them to notice him while he walks/runs to the selected area.
I think it's the best option for a character with only telepathic powers.

Why not a temp jetpack or jump jet :p
It's the easy way but it's lore-friendly.

I don't think CoH had jetpack flight early on (did they have a costume piece, and did it turn on when generic flight was activated?)

But of course later there was an AH-tradeable, craftable jetpack plan, and the Jingle Jet (awesome, RIP) Christmas, sorry, Winter Event reward.

Every character that isn't flight, including TP, should have one!

__________________

[IMG]http://i284.photobucket.com/albums/ll38/Gnurl/a72b7fba-8da2-4ac8-8e18-0f8453f7d3ee_zpscc5b27b5.jpg[/IMG]

The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.

Empyrean
Empyrean's picture
Offline
Last seen: 2 years 7 months ago
11th Anniversary Badge
Joined: 03/16/2014 - 07:51
For non-combat travel (or

For non-combat travel (or maybe even combat) a telepath could have a travel power with a vehicle skin.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)