Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

When the mask/cape comes off, who are you?

42 posts / 0 new
Last post
Warsmith
Warsmith's picture
Offline
Last seen: 10 years 4 months ago
Joined: 08/28/2013 - 21:44
When the mask/cape comes off, who are you?

I'm sure there are some heroes, and quite a few villains, that are what they are, twenty-four hours a day, seven days a week. But what about the rest of us? Will there be any provisions for secret identities in the game? Clark Kent, Bruce Wayne, Hal Jordan, these are all names we recognize and intrinsically link to their costumed identities. But they all have the same purpose, to give the person a break from the SFX ridden lifestyle of the "Super". For heroes it's a bit more important as being a costumed crusader doesn't tend to pay good dividends. For villains it is often a way to seek information through means that would be unavailable to their notorious alter-ego. The secret identity is a staple of heroes and villains across the ages. Will this be present in the game world? City touched very lightly on this with the "day job" system, explaining what you were up to when you were offline. Will we be allowed to explore this aspect of the costumed lifestyle in this new world?

If Brute Force doesn't work, you aren't using enough of it!

General Havok
General Havok's picture
Offline
Last seen: 5 years 9 months ago
kickstarter11th Anniversary Badge
Joined: 08/27/2013 - 04:48
This would make a good

This would make a good stretch goal for the KS... Personally, I have always wanted to see a MMO leave your avatar ingame after you log off and it function while you were gone with scripts.

kitsune9tails
kitsune9tails's picture
Offline
Last seen: 6 years 7 months ago
Developerkickstarter
Joined: 04/15/2013 - 12:16
There has been a healthy

There has been a healthy amount of discussion of this aspect of your character. Too early to make promises, but having your Secret (or non-Secret alternate Identity) be part of gameplay is definitely something we would like to do, with the Rested XP and Temp Power functions of the old City system just as a starting point. There has been discussion of the distant and vague possibility of it affecting things as various as Skills (if we have them), Faction Affinity (if we have that) and Alignment (definitely planned to have Alignments).

______________
IANAL, IMHO, WYSIWYG, YMMV, IIRC, AFAIK, ETC

Composition Assistant Director, Composition Team

Metal Mountain
Metal Mountain's picture
Offline
Last seen: 10 years 1 week ago
Joined: 08/22/2013 - 06:12
I always felt that City of

I always felt that City of Heroes did a wonderful job with Secret Identities (dayjobs).

“Injustice in the end produces independence.”
― Voltaire

Numerology
Numerology's picture
Offline
Last seen: 10 years 5 months ago
Joined: 08/22/2013 - 16:17
I'm not sure I really agree

I'm not sure I really agree that secret identities were wonderful in CoX as it didn't contribute anything to the actual gameplay. It was simply a space to log off in and potentially get a badge, costume piece or temp power. Ideally, I would imagine that a day job or secret identity system would have more impact on how a character plays within the game world or develops. A great system would be one where choices matter and add something different to a character either in how the character plays or develops.

Kaxiya
Kaxiya's picture
Offline
Last seen: 9 years 3 months ago
Developerkickstarter
Joined: 08/24/2013 - 21:44
I would like to see you

I would like to see you actually be able to utilize your day job/alter ego if you have one. I mean, make it a real part of the world and not just a placeholder. Maybe you get up in the morning and actually go into that newspaper you report for. Get assigned a lead to check out the local sewage issue and what do you know, Toxo the local villain actually is wreaking havoc and causing mayhem! Do you continue being the diligent reporter, or risk it all and try slipping away to foil the fiend? ***NOTE: no Toxo's were harmed in the making of this post, any similarities to Toxo's real or imagined are strictly in my mind. Thank you***

A new beginning, forged from hope never ending!!

Beacon of Blazing Faith--The Titan Legacy

Shadow Elusive
Shadow Elusive's picture
Offline
Last seen: 1 year 8 months ago
Developerkickstarter11th Anniversary Badge
Joined: 01/10/2013 - 09:38
We've also discussed the

We've also discussed the possibility of your alter ego becoming an NPC when you log off, who can give out your AE missions as missions like a game NPC. All kinds of coolness would ensue, but again, nobody knows for sure what is and isn't possible yet.

--------------------------

Interior Map Lead and UI Designer
1 eye archer
1 eye archer's picture
Offline
Last seen: 5 years 6 months ago
kickstarter11th Anniversary Badge
Joined: 08/30/2013 - 15:08
I would think it would be

I would think it would be really cool, if we had at least 1 costume slot that DID NOT identify you as a hero or a villain. It could make RPing a lot more fun & "realistic". Hero or villain is in disguise/undercover working on obtaining information or perhaps just a night out on the town. It could make the immersion better if you were not walking around with a bunch of information floating over your head that no one else would know, unless you told them.

Deeds Not Words

Kaxiya
Kaxiya's picture
Offline
Last seen: 9 years 3 months ago
Developerkickstarter
Joined: 08/24/2013 - 21:44
I agree, nothing makes less

I agree, nothing makes less sense to me than walking into a new game or new area of a game, not knowing anybody and people are greeting me by my characters name because I have a floating "Dan the Barbarian" floating above my head. I would love to see a system where we can only see somebody's info if say we first meet them and then befriend them. That would indicate to me that my character could have conceivably exchanged some personal info with the other person since we are now friends. I understand from a game mechanics point it may be difficult to implement as the system would have to keep track of every character you ever befriended. Also, what happens if you stop being friends? would the person suddenly forget you or could you lock it "on" regardless if they are friends still or not. I am not sure what the answer is, except for 42, thats the meaning of life, but I digress.

A new beginning, forged from hope never ending!!

Beacon of Blazing Faith--The Titan Legacy

Mount
Mount's picture
Offline
Last seen: 5 years 2 months ago
kickstarter11th Anniversary Badge
Joined: 08/31/2013 - 13:22
I liked the Day Job system

I liked the Day Job system from COX but had some serious reservations about it as well. First, it was basically a game mechanic that you played by.. not playing. Which admittedly is AWESOME for the game company, because people were keeping a subscription active but not actually using the servers. As a player: "here, take my money, and I won't play!" seems like kind of a bad deal. Second, I really disliked the range of "jobs" that were available. Then there were 'day jobs' which were categorically not even a 'secret identity' thing at all: Monitor duty for the superteam? Dimensional traveler? Gladiator?? Not to mention, every job that was actually a JOB, was white-collar work: Doctor, Mortician, Professor, Banker.. No wonder the construction in Skyway City never got done: There were no construction workers! If there'd been any sewer workers in Paragon City, I'm certain someone would've noticed that Hydra infestation before it became such a big deal. And let's also not forget the most egregious oversight of them all: Clark Kent and Peter Parker would be unemployed in Paragon, because there are no reporters! --//--

If there's a clue/plot system for finding missions, it would be awesome if day jobs could tie into that. Perhaps specific missions could only be found by having the appropriate day job: Sewer workers might find a horrible sentient biomass lurking in the pipes. Warehouse workers (like me!) might notice unusual types or quantities of certain supplies being shipped, and stumble across a villainous plot. Doctors might see the appearance of a weird new illness, and need to track down the cause. A delivery driver might witness a car "accident", and find that it's villains trying to prevent a key witness from testifying against someone. A research scientist might have a dangerous, untested project stolen, and need to get it back before something terrible happens. Someone in the IT department might discover traces of data theft, and track it back to a villain who's piecing together the secret identities of his heroic enemies. If you're homeless, you're invisible: you might overhear something juicy. Maybe you're a nosy retiree, and spot some odd behavior in your new neighbors. Villainous parallels exist as well: Warehouse worker might *steal* that cargo, doctor might *spread* the new disease, etc. I wouldn't hate the return of the logged-out reward system, but I would dearly love to see day jobs have a much more interactive component as well.

I am the Godzilla of love. Where I have passed, nothing remains but smoldering rubble and traumatized Japanese people.

1 eye archer
1 eye archer's picture
Offline
Last seen: 5 years 6 months ago
kickstarter11th Anniversary Badge
Joined: 08/30/2013 - 15:08
I like your train of thought,

I like your train of thought, Mount, on the day job helping supply clues. I wonder to if there would be a way to have a certain bonus skill or ability due to a day job. Nothing over dramatic or unbalancing but maybe something that could individualize the characters even more. It could however get real complected rather quickly.

Deeds Not Words

1 eye archer
1 eye archer's picture
Offline
Last seen: 5 years 6 months ago
kickstarter11th Anniversary Badge
Joined: 08/30/2013 - 15:08
Kaxiya, I like your idea

Kaxiya, I like your idea about the "befriending" someone & then getting to know more about them. Perhaps he could be something tied into or similar to the "friends" on the chat option for CoH.

Deeds Not Words

Terygon
Offline
Last seen: 8 years 11 months ago
11th Anniversary Badge
Joined: 09/01/2013 - 10:05
Most of my CoX toons used a

Most of my CoX toons used a slot with a t-shirt/jeans or business suit, depending. It wasn't hard, especially after the Halloween slot.

Numerology
Numerology's picture
Offline
Last seen: 10 years 5 months ago
Joined: 08/22/2013 - 16:17
There are a few issues

There are a few issues relating to just how practical such a befriending system would be for the average gamer. A system where you don't know a character might be great for those of us interested in dedicated role playing but for those players who just want to grab a random team and beat up the nearest gang such a system would just be a hindrance. I think this might be an instance where the suspension of disbelief is the best option rather than potentially alienating gamers who might be used to a more intuitive and immediate communication system. Creating an artificial barrier to communication will create more issues in the long run and while you may be creating a more immersive environment for some, you would potentially alienate many more.

It is a legacy mechanic and for better or worse, expectations are very different for modern games.

Ellis
Offline
Last seen: 9 years 8 months ago
kickstarter
Joined: 08/31/2013 - 16:13
While I do like the idea of

While I do like the idea of having secret identities and dayjobs, as an RPer, I wouldn't want my character's avatar to stay logged in and/or become an NPC. One of the things that most MMO devs seem to forget is that players generally don't want someone else controlling their character. This should be kept in mind when writing for the game, as well, that it's good to be descriptive, but not good to "godmode". Still, places to go for non-hero downtime and hanging out are good. It doesn't just have to be a Pocket D type place.

Warsmith
Warsmith's picture
Offline
Last seen: 10 years 4 months ago
Joined: 08/28/2013 - 21:44
I like the idea of having a

I like the idea of having a "normal" costume slot. where when you activate it you switch you your civilian identity. obviously you don't want to hide your "super" identity, how would you gain reputation if no one knew what to call you? "oh look, there goes nondescript man!" "what where?" "that normal looking guys over there!...i think....or maybe it was that guy..." after all, reputaion is the one currency you will ALWAYS be dealing in, no matter how far on either side of the line you are.

If Brute Force doesn't work, you aren't using enough of it!

Ellis
Offline
Last seen: 9 years 8 months ago
kickstarter
Joined: 08/31/2013 - 16:13
One of the things I had

One of the things I had pondered the last time I worked on the design for one of these, is having the name over the character's head change from the hero's name to the secret identity name. To do that, though, the character naming functions have to be done differently than we're used to on most MMOs, where it's hard-coded into the game. Python scripting might be able to do that. You'd run into the usual player abuses of it, of course, from folks displaying inappropriate or offensive names to folks using it to harass others.

Interdictor
Interdictor's picture
Offline
Last seen: 4 years 5 months ago
11th Anniversary Badge
Joined: 08/22/2013 - 05:26
Numerology wrote:

Agreed - a "hidden name" system would seriously hinder pick-up teams and other casual gamers.

Kaxiya
Kaxiya's picture
Offline
Last seen: 9 years 3 months ago
Developerkickstarter
Joined: 08/24/2013 - 21:44
Why can you simply not treat

Why can you simply not treat this as two accounts linked together at design? when, after creating your Super persona, you have the OPTION then to create your secret one. The way I see it, they would be 2 separate characters and when you activate one to the other, despite whatever animation is showing, the game actually loads in the second persona with its different skills/name/reputation etc. Both characters names could be screened at design which would prevent the above mentioned abuse. Would this be feasible?

A new beginning, forged from hope never ending!!

Beacon of Blazing Faith--The Titan Legacy

kitsune9tails
kitsune9tails's picture
Offline
Last seen: 6 years 7 months ago
Developerkickstarter
Joined: 04/15/2013 - 12:16
Having your secret identity

Having your secret identity help you get clues is something I want to be in; let's keep our fingers crossed. I agree that being able to hide or change your 'floating' name would be a cool RP feature, but it should not impair your ability to team or identify a harrasser.

______________
IANAL, IMHO, WYSIWYG, YMMV, IIRC, AFAIK, ETC

Composition Assistant Director, Composition Team

Shadow Elusive
Shadow Elusive's picture
Offline
Last seen: 1 year 8 months ago
Developerkickstarter11th Anniversary Badge
Joined: 01/10/2013 - 09:38
Okay, lets see - I think the

Okay, lets see - I think the name hiding and befriending thing could actually work. First off, just like CoH and every other game (practically) there will be a way to search for potential team members: Immersion wise, I see no reason why that couldn't be an exception. Of course you don't need to know them, you're searching through records of active heroes for someone who might help. In fact, if I read developments and discussions on the old forums right, there will be multiple ways a system function can bring you in touch with someone you did not know. All of these will be viable ways to know the person from then on. We could also have a 'friend of a friend' thing (here I venture into 'engine reality may differ' territory), where when you friend someone, you can see/know the names of that persons friends. You're not buddies but you're associated, see? So you could expand quite quickly. And you would be motivated to make friends and interact with the community (unless you liked soloing, in which case why would you care anyway?). And even if you don't have a heroes name, if you can see him, you can decide to work with him - teaming should also give you the name. /.../ In fact, this gives me an idea: introductions! If names start out hidden, it makes sense there would be an 'introduction' option. You'd deliberately choose to introduce yourself to someone in order to interact. That's actually a lovely bit of immersion RP right there. It's also control: we could easily work some restrictions in so that you could no longer be randomly spammed or whatnot, because if they aren't using a recruitment system and you haven't chosen to introduce yourself, they can't. You can choose to be open to everyone or who you choose, without having to friend everybody. Obviously this will need tweaking but I think the system idea is basically sound.

--------------------------

Interior Map Lead and UI Designer
Mount
Mount's picture
Offline
Last seen: 5 years 2 months ago
kickstarter11th Anniversary Badge
Joined: 08/31/2013 - 13:22
I'd be a fan of a system

I'd be a fan of a system similar to COX's, where time spent doing your day job grants a temporary-power effect which slightly modifies gameplay in some way -- a little bit better power recovery, a slightly better loot chance when completing a story arc, etc. The biggest change I'd like to see is having the option of when to ACTIVATE the bonus -- I always hated having a "better loot at the end of a story arc" bonus, and then having it run out in the middle of the last mission in the arc. --//--

I'd be a bit leery of having it be a permanent effect, though... Having 2-3 small bonuses isn't a big deal.. but having 15-20 of them could become problematic. It's great to be able to tweak your abilities just a bit (Extra dmg resist and energy regen when you know there's a big boss fight coming on, or better dodge/to-hit if you plan to do a bit of PVP...) but being able to eventually boost everything could lead to some balance issues. At one extreme, if difficulty is tweaked to account for small boosts, then players who haven't had the time to tweak everything (or who don't want to do every job ever, for RP reasons) are basically at a disadvantage.. on the other side, if the boost is so small that it doesn't make a difference.. why include it at all?

I am the Godzilla of love. Where I have passed, nothing remains but smoldering rubble and traumatized Japanese people.

Shadow Elusive
Shadow Elusive's picture
Offline
Last seen: 1 year 8 months ago
Developerkickstarter11th Anniversary Badge
Joined: 01/10/2013 - 09:38
Not really, it's only hidden

Not really, it's only hidden from over your head. If you can see them you can click them to invite, and if you can't you can search using the game systems for teaming. I don't see how this makes things any harder at all. The game system being able to see people you don't know the names of makes sense because your searching a 'hero database', it has nothing to do with whom you've met.

--------------------------

Interior Map Lead and UI Designer
Beamrider
Beamrider's picture
Offline
Last seen: 1 year 5 months ago
Developerkickstarter11th Anniversary Badge
Joined: 12/05/2012 - 21:41
Ellis wrote:
Ellis wrote:

The idea that a character could become an NPC when not being played is only an idea that has been banded about, nothing has been decided on that front. However, in those banding-about discussions, everyone is in complete agreement that, IF it is done, any player will be able to turn it off (more likely it will default to off and a player will have to turn it on).

Composition Team

Kovacs
Offline
Last seen: 2 years 11 months ago
kickstarter
Joined: 09/08/2013 - 17:50
I actually like a combination

I actually like a combination of the NPC idea, with the thought of having a costume slot on your list that is your alter ego and is how you would appear as that NPC.

_______________________________________
Kovacs - Leader of "The Titan Legacy" SuperGroup
The First SuperGroup In City of Titans History - Come Be A Part Of It!!!
http://cityoftitans.com/forum/building-first-super-powered-family

snate56
snate56's picture
Offline
Last seen: 7 years 3 months ago
kickstarter11th Anniversary Badge
Joined: 09/09/2013 - 04:02
I used the Halloween slot all

I used the Halloween slot all the time and most of my alts had civilian identities.
I had one guy I modeled after Marvel's Moon Knight and he had a cab driver, a rich playboy, and a pizza delivery guy disguises!
If you used the search window to find heroes for a team-up, the hero would show up as being online and you could text him. He could answer back regardless of whether he was in secret identity or not.
Perhaps informants are less talkative when there are supers present; I would love to hear a call to action and have to look around for a phone booth or something to change!
Of course what would happen to your secret ID if you kept changing in public?

Steve

___

"Listen, and understand. City of Titans is out there. It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until we are live!"
Warcabbit

Amerikatt
Amerikatt's picture
Offline
Last seen: 3 years 5 months ago
11th Anniversary Badge
Joined: 09/27/2013 - 08:54
Unfortunately, the character

Unfortunately, the character's heroic/villainous name was still over their head. I concur that we could use a costume slot which would allow us to use an alternate name.

Of course, poor Amerikatt wouldn't be able to get away with wearing a pair of specs to hide her identity! :(

Amerikatt
Amerikatt's picture
Offline
Last seen: 3 years 5 months ago
11th Anniversary Badge
Joined: 09/27/2013 - 08:54
If I understand properly, won

If I understand properly, won't we be having an "@" name (such as "Amerikatt@amerikatt")? If so, then that should alleviate having a griefer hiding under an alias.

(I only make this assumption because one of the KS or add-on perks mentioned us reserving our global name.)

Iceciro
Iceciro's picture
Offline
Last seen: 10 years 5 months ago
Joined: 10/02/2013 - 02:18
I'm a big fan of having a

I'm a big fan of having a costume slot that doesn't give away your name above your head. OR your alignment. You could still have a global, for sure; maybe PMs from right clicks just go to/come from global.

John-Andre
John-Andre's picture
Offline
Last seen: 10 years 4 months ago
kickstarter
Joined: 09/30/2013 - 07:00
I'd personally like to see

I'd personally like to see more fields for names for each toon: Besides the hero name, you also can enter a real name (first and last names), a title (Captain, Maestro), an honorific (Sir, Lord), a nickname (Cappy, Doc)... okay, that's a little beyond the concept of a secret identity, but bear with me here.

One thing I hate(d) about super-MMOs is interacting with NPCs. When you're playing "Captain U.S.A." and you get a mission from your local NPC contact, it's not a stretch of the imagination that said NPC might start referring to you as "Cap" instead of your full name. Or if you're playing "Doctor Frenicus the Scourge of Sargasso", it's a little weird to see an NPC call you by your entire title, name and epithet when they could just use your title.

So, I'd like to see additional, optional fields for hero identities (Batman999 will just use the Hero Name slot and ignore the other fields entirely), and the ability to change the displayed name (the one above your character's head) to one of these fields.

This gets even more important for characters with alter-egos, not just secret identities. Bruce Banner and The Hulk are two completely different people, not just a change of costume. I don't want to be roleplaying in my scientist persona with a name like "LIONBEAR" hanging over my head -- no, I'm Doctor Sealy, not Lionbear, really!

--
"My attention span doesn't wander. It takes long trips to exotic locales where it meets strange women that leave it crying and broken in the hot, hot sun."
--me

sfalpharyu
Offline
Last seen: 10 years 5 months ago
kickstarter
Joined: 10/02/2013 - 10:46
I would really like a secret

I would really like a secret identity also. Cox did it ok but the secret identity didn't really do much. Also I agree with the seperate name and costume slot. I think there is a lot a hero could do in his secret identity.

Heavy Weather
Offline
Last seen: 10 years 5 months ago
Joined: 10/02/2013 - 15:17
To me, ideal execution of

To me, ideal execution of this would be a "secret identity" costume slot. If you put that costume on, the name over your head is your "civilian" name and displays just like the 'non-playing' NPCs (the mass of humanity walking the streets and sidewalks that don't have missions). Your travel abilities are limited to walking, can't attack or draw aggro. In other words, you should be indistinguishable from the generic 'sims' walking around. Also, could be used as a limited 'stealth' means to check out an area safely..."let me wander down the block in jeans and see how many thugs there are and how tough they look".
Great concept from the 'they walk among us' theme...for those that get into RP, there's potentially more time out of costume than in (day jobs/lives of Clark Kent, Peter Parker, Bruce Wayne, etc).
Things to work out:
1) how to share your secret ID with friends, SG'ers, NPC's, etc
2) would the SID slot have a limited costume creation so you actually blend in?
3) default that everyone gets an SID, earn it via XP, buy it in store, etc? My suggestion would be everyone starts with 1 (most heroes were non-heroes at some point, and probably didn't burn their entire closets once powers developed), and you can earn/purchase additional ones. Could be a sink for in-game revenue or a source of real $$.

Corlagon
Corlagon's picture
Offline
Last seen: 4 years 4 months ago
kickstarter11th Anniversary Badge
Joined: 08/22/2013 - 14:43
A secret identity system

A secret identity system sounds cool, but I'm afraid it has to be optional because of two major issues:

1) It adds complexity and some casual players may be alienated.

2) Some characters will be obviously metahuman (thanks to special skin colors, horns, tails, wings etc.), so having a secret identity won't make sense for them. They could get themselves a holographic disguise or something, but those can't be commonly available, that would be ridiculous.

snate56
snate56's picture
Offline
Last seen: 7 years 3 months ago
kickstarter11th Anniversary Badge
Joined: 09/09/2013 - 04:02
I like your idea, Weather,

I like your idea, Weather, but a problem I see is that your character concept may still have all of his powers in his SID. Take Clark Kent, for example.
I do like switching screen names if you change, though. And have it only show up if you mouse over it, that way you blend into the crowd.
I was thinking that after you created your character, a secondary window would pop up asking you; "Would you like to create a Secret ID?". If you do, fine, if you don't then forget it, but it would be always available should you choose to do it.

Steve

___

"Listen, and understand. City of Titans is out there. It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until we are live!"
Warcabbit

mrinku
mrinku's picture
Offline
Last seen: 9 years 8 months ago
kickstarter
Joined: 10/04/2013 - 16:48
One area that having a secret

One area that having a secret ID could be very immersive is during missions cut scenes and dialogue. I'd very much like to see "first name" "last name" as character attributes, along with "codename". Heck, throw in middle name and honorific!

Pirates of the Burning Sea has "first name" "last name", and it's always cool when some NPC calls you "Captain Smith", or a familiar one uses your first name.

Wouldn't be any overhead to speak of, and need not have any effect on unique naming (which is more of the job of the Codename).

If a character isn't the sort to have a secret ID, that should be selectable too, and dialogue would just use their Codename. My old character Robo-bushi is a good example.

Ellysyn
Offline
Last seen: 6 years 1 month ago
Joined: 10/03/2013 - 15:45
I'm gonna put in my vote also

I'm gonna put in my vote also for a Secret Identity system. Would be nice that right from the start you have 2 costume slots. That way we had the ability if wanted to, to make our "clark kent" outfit and our "superman" outfit. And I wouldn't mind running around and seeing one of my toons in their regular clothing giving out clues or walking into a say a Pizza shop social location and see that toon working there behind the counter as a cashier. For me that would be awesome. But, if they have day jobs would be great if something more came of it. Generate Rest XP. Maybe Generate currency. Unlock the uniform ya toon uses at the day job.

----------------------------------------
Owner and Big Sister of the Justice Girls -Champions Online-City of Titans-
Forum Breaker
Leader of the Ellysyn Dark Ensemble

TitansCity
TitansCity's picture
Offline
Last seen: 11 months 2 weeks ago
11th Anniversary Badge
Joined: 10/28/2013 - 02:09
Ok, that a old old old old

Ok, that a old old old old thead about the secret ID and i think that changed since this time... but i can't find the most recent post on that subject and i would like to share a good idea from Blyzzard which posted this idea on the TitansCity.com's forum :

Quote:

Another thing I would like to do is day jobs, for example when you are not connected with a character this person has a normal job, for example salesman, waiter, banker, policeman, scientist, doctor, journalist, hot dog seller etc.....
It would therefore be necessary to create a city costume for him. We could also see him works or going to work (with another of our people) so we would choose his job and he would earn money. Less than saving lives or robbing but a little, or items or bonuses.
Well, to avoid everyone being CEO or banker there would be a limited number of places in each branch. It could also influence the character's social status (well, I don't really know how lol but good). The income would be proportional to the job, but for example a hot dog salesman would be less "suspicious" in the eyes of the cops than a banker. The banker would earn more but would be more easily on an ejector seat if, for example, before disconnecting the player forgets to switch to everyday life mode. Finally there it would become a little complex to set up but well it could have its place in the game... or not


Suivez l'avancement du jeu City of Titans en Français sur https://titanscity.com
http://forum.titanscity.com | www.facebook.com/titanscity | http://twitter.com/TitansCity
PR - Europe
DariusWolfe
Offline
Last seen: 1 year 3 months ago
Joined: 09/19/2018 - 06:22
Since this post has already

Since this post has already been necro'd...

I'd love to see an update on this idea. If it's still undetermined, here's my thoughts about reading all of this.

"Secret Identity" slot will either change the displayed name to another value, the "Secret Identity" value. It doesn't change the official, system-name of the character, it's just a displayed value. This value should follow similar content rules to the official hero name (no profanity, etc.) so same approval/vetting system for the official name can apply here. The player can determine if their name is displayed while in this mode; I'd say if it's not displayed, maybe it's also an indicator that they're not available to be invited to a team or whispered, though friend- and supergroup-messages would still work as normal.

Powers would be disabled and they'd need to reactivate their super identity to use them. (or maybe not; I'm just spitballin' here.) You'd be restricted to a normal walking pace, and enemies would ignore you unless you got really close; The walking pace would be a balance to discourage abusing this, and zones where civilians wouldn't be anyway wouldn't have this benefit; enemies will attack anyone and anything in those zones. This would give players a reasonably quick way to go AFK relatively safely if they needed to, (such as having to deal with children or household emergencies). None of the complicated systems that were being batted about in the early thread (multiple characters tied to the same account, different searchable names in the player database, etc.) would be necessary at all.

This, along with a very small (studio apartment-sized) personal house would be ALL the secret identity support I could personally ask for; All of the other cool stuff like day jobs giving tips for missions or possible temporary powers would be neat, but all I want is to be able to walk around as a regular Joe/Jane and have a little piece of the city to call home, a place I could decorate modestly with the trappings of a home; living room, small kitchen, bedroom, etc. and maybe put up a few trophies of my exploits for visitors to check out whenever they came calling. My RP friends and I would sort of do this anyway, but we'd have to build these spaces with our words, instead of having a way to show them off.

~ DariusWolfe
Errant, TNT, Vibrant and Fluxion on Liberty

StellarAgent
Offline
Last seen: 1 week 1 day ago
kickstarter11th Anniversary Badge
Joined: 09/25/2013 - 13:48
It has been confirmed that

It has been confirmed that there will be NO Secret ID in the game. When they tried they quickly discovered that the only way to do it properly was to create a game within a game.

Day Jobs though, has been talked about but not confirmed.

McJigg
McJigg's picture
Offline
Last seen: 2 years 1 week ago
kickstarter
Joined: 07/06/2016 - 05:14
I think 'day jobs', as in the

I think 'day jobs', as in the same terms of CoH of bonuses to where you log out could fit well into the tips/ mission crafting coming later.

Logging out in a pizza delivery job could provide tips that describe where certain south side faction bases are. "Last night you delivered a pizza when a member of the Rooks answered the door, they didn't even tip!"

Someone else who logged out at BPIT (Bureau of Paranormal Investigations and Tracking) could get the tip that "We have new intel that The Arcane McGuffin has been smuggled into the city."

With any job not getting access to ALL tips, it would create a minor economy of it's own, with players trading these tips around for their mission crafting.

Eventually you combine all these tips to "The Rooks have the Arcane McGuffin and plan to sell it to Five Dragons TONIGHT. But also the God King of the Moon is expected to crash the sale to steal it for himself because you added a high level North Side tip into the equation."

.Foresight
.Foresight's picture
Offline
Last seen: 11 months 3 weeks ago
Joined: 11/24/2014 - 10:48
So far, 2 of the characters I

So far, 2 of the characters I've created bios about for launch don't have a day job. They just aren't that type of character that it would be practical (think Morlocks from X-men).

I'm still working on a bio for a Guardian character, but I think he may be able to fit in as an orderly at a hospital.

Until we know more about the Commander options I can't really even start thinking about that background. That is the one I'm most anticipating.

"My name is Ozymandias, King of Kings: Look on my Works, ye Mighty, and despair!"

McJigg
McJigg's picture
Offline
Last seen: 2 years 1 week ago
kickstarter
Joined: 07/06/2016 - 05:14
Yeah, I haven't even begun to

Yeah, I haven't even begun to think how I want to replace my old masterminds yet. Seeing as Commanders are post-launch, it's going to be a while yet before we get some power set descriptions.