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What will the system requirements be?

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Rapthorne
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What will the system requirements be?

One of the things I absolutey loved about city of heroes was the extremely wide range of system support it had. I could run the game with a decent frame rate at great quality with only mid range specs, and my aunt (who only has a 128MB graphics card and 2GB RAAM) could play with the game looking pretty nice as well, without huge FPS issues.

So I'm curious as to what the system requirements will be for CoT, and whether the developers will be looking to make sure the game can be played by as many people as possible, regardless of if they have a mid range laptop, dusty desktop or a top of the line gaming monster.

doctor tyche
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The key is for a system which

The key is for a system which can support DirectX 11 or better. Beyond that, we simply need to do testing to know what the realistic bottom requirements are.

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Empyrean
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It seems like it should be a

It seems like it should be a very playable game.

IF I'm hearing right, the word is that Unreal 4 plays relatively well because it is efficient with system resources, the Devs are going for traditional comic book look rather than ultra-realistic (though NOT a cartoon look like CO, don't worry) , AND the game probably won't be out for a year or more (though that sucks because I WANT IT NOOOOOOOOW!!!).

So... it should be AT VERY LEAST a reasonably friendly game to play in 2015 or beyond. Unless you have a real Jalopy of a computer, I bet you'll be ok on low settings.

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I'm sure that at launch they

I'm sure that at launch they will try to find a way to make it playable for systems on par with every other game being released at the time. Unfortunately for some people it will mean upgrading their system. So the way I see it, which is just my opinion, by the time they release the game the computers that are being built and marketed right now will probably be the recommended requirements while the computers we are using right now will be the minimum requirements with the newest computers being built and released at the time of launch being the maximum/optimal settings for the game.

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If you're just looking for

If you're just looking for generic, ballpark requirements you could go by what Doctor Tyche said about DirectX 11 support. DirectX 11 itself was released in October 2009. That seems like a decent timeframe right there in that any properly updated machine that's roughly newer than about 2010 should be able to handle CoT fairly well. Basically if you have the option I wouldn't try to run it on anything older than that.

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Gangrel
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What version of OpenGL are

What version of OpenGL are you looking at for the Mac player base though (seeing as DirectX is Microsoft only)

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Lothic
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Gangrel wrote:
Gangrel wrote:

What version of OpenGL are you looking at for the Mac player base though (seeing as DirectX is Microsoft only)

I would imagine if DirectX 11 is the "working target" so to speak for CoT then that'd mean it'd be supported by equivalent standards such as OpenGL 4.0. The [url=http://en.wikipedia.org/wiki/OpenGL#OpenGL_4.0]wiki writeup[/url] directly mentions that verison of OpenGL being the "analog" to MS's DirectX 11.

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Gangrel
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True, *however* considering

True, *however* considering that means that for those on the mac side, if they are on the 2nd generation i7's and earlier (those with HD3000/2000 built in chipsets) WONT support it necessarily.

So that would be all the macs without a dedicated graphics card released pre Q3 2011.

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1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
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Lothic
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Gangrel wrote:
Gangrel wrote:

True, *however* considering that means that for those on the mac side, if they are on the 2nd generation i7's and earlier (those with HD3000/2000 built in chipsets) WONT support it necessarily.
So that would be all the macs without a dedicated graphics card released pre Q3 2011.

That would still give a margin of roughly "a Mac 4 years old or newer" by the time CoT will launch. Considering that CoT will (hopefully) last for years after its late 2015 launch that seems like a semi-reasonable requirement/expectation to me.

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coacola
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Well i have a HP laptop

Well i have a HP laptop Probook 4520s good enough?

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Gangrel
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coacola wrote:
coacola wrote:

Well i have a HP laptop Probook 4520s good enough?

Unknown... quite possibly only at low detail settings.

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

DeepThought
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I expect anything without an

I expect anything without an actual graphics card (not integrated graphics on the mobo), would likely struggle with unreal 4. But these same computers probably struggled badly with CoH and it's franken-modded engine of non-optimization.

If direct x 11 is also a requirement, that is actually more significant, as MS has locked XP out of modern direct X updates (as part of the windows vista marketing ploy).

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coacola wrote:
coacola wrote:

Well i have a HP laptop Probook 4520s good enough?

If it is stock, no. The memory included from the factory is too low with its shared-bandwidth design. Add RAM and upgrade the OS to 64-bit, it should be able to run it on the lowest settings.

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doctor tyche
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DeepThought wrote:
DeepThought wrote:

I expect anything without an actual graphics card (not integrated graphics on the mobo), would likely struggle with unreal 4. But these same computers probably struggled badly with CoH and it's franken-modded engine of non-optimization.
If direct x 11 is also a requirement, that is actually more significant, as MS has locked XP out of modern direct X updates (as part of the windows vista marketing ploy).

There is another option, integrated GPU's on-die. AMD does this. Shared memory with the processor, so it is not an ideal circumstance, but it does give them a leg up over their competitors.

Technical Director

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Gangrel
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Doctor Tyche wrote:
Doctor Tyche wrote:

DeepThought wrote:
I expect anything without an actual graphics card (not integrated graphics on the mobo), would likely struggle with unreal 4. But these same computers probably struggled badly with CoH and it's franken-modded engine of non-optimization.
If direct x 11 is also a requirement, that is actually more significant, as MS has locked XP out of modern direct X updates (as part of the windows vista marketing ploy).

There is another option, integrated GPU's on-die. AMD does this. Shared memory with the processor, so it is not an ideal circumstance, but it does give them a leg up over their competitors.

And the AMD ones are not all that bad. Not *brilliant* either, but you can at least play games on them, although they are going to be more resolution bound than a computer with a dedicated graphics card (I have an MSI GX60 in case you are wondering, so it is the A10-4600 processor in case you are wondering... although this is also backed up with a 7970M dedicated graphics.)

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.