After considering it for a while, what really separates CoX from DC universe online or Champions online?
What is it that City of Titans will have to capture to really be that spiritual successor?
It's not just customization, powers or beating up on bad guys. They all have that. It was something else...something harder to define...
For me, it was the writing, options given for the missions and the details like descriptions for every enemy tying them to their organization, not to mention the organizations themselves. Complex and compelling, from the basic street thugs who were trying to scrabble together power however they could in a world filled with meta-humans to the goldbrickers who...wtf chocolate obsessed steampunk jetpack criminals?
At any rate, it didn't force any of this information on you, but it was given to you in everything from background missions with paragraphs of information, to just ambient chatter or enemy descriptions.
On that note, enemies didn't just wander back and forth in an area, waiting to get pummeled. They lounged, beat up civilians, tried to break into houses....all just emotes and placements, sometimes hilariously out of place, but it helped to build a world in which these targets were more than just XP pinatas.
What was that spark that made the game for you?