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What is known about wings right now?

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KaiserDeathIV
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What is known about wings right now?

I created this account nearly 3 years ago and havent kept up on news since then. What is known aboutz wings at the time? Can you fly with them or only glide? Can you start with wings or do you only can get them later?

Which types of wings are there? How customizable are they?

Thanks in advance!

Interdictor
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Wings are in - they were one

Wings are in - they were one of the Kickstarter stretch goals that were met - so at least 4 different types of wing. If I were to hazard a guess, three obvious styles to include would be "feathered", "bat" and "insect". Butterfly or maybe some kind of high-tech option could fit in as well. Not sure if there has been any official confirmation on the exact types.

The wings themselves are probably just going to be costume pieces, but we do get to select a travel power at level 1, so it might be possible to fly with wings right from the start.

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If they aren't animated to

If they aren't animated to flap when hovering then I will be very disappointed. Hopefully though it will also be properly animated when flying, that is not being just airfoils (unless you "dive" at a steep enough angle).

Considering the aesthetic decoupling then, depending on the wing, I can see them as being either tied to the travel power or being a costume piece, or even available in both.

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[Interdictor=quote]The wings
Interdictor wrote:

The wings themselves are probably just going to be costume pieces, but we do get to select a travel power at level 1, so it might be possible to fly with wings right from the start.

blacke4dawn wrote:

Considering the aesthetic decoupling then, depending on the wing, I can see them as being either tied to the travel power or being a costume piece, or even available in both.

The number one cardinal rule of CoH costume items was "Thou shall not link any power to any costume item, period".

That was one of the greatest decisions the Devs of CoH ever made and it's likely one of the main reasons why there's enough lingering interest in that game to want to make CoT to replace it. The key reason why it's so important is that if specific powers were ever linked to specific costume items then we'd all be forced to wear those specific costume items if we ever wanted to use those particular powers. This simple rule allows anyone to wear ANYTHING regardless of their chosen powers.

Now obviously if you're going to attach wings to your character's back it's probably safe to say you're interested in some kind of flying. It also makes sense that if you choose Fly as a travel power that having wings to go with that are a logical fit. But the beauty of the system is that the power of flight is not tied to any wings (or any other costume item) at all. The one doesn't automatically force you to need the other - it's your CHOICE to have both together or not.

Having said all that most of the wings of in CoH did flap automatically whenever you were in the air and fold up automatically when standing on the ground regardless of powers being used. I'd expect the same for CoT. Also towards the end of CoH they introduced a couple of new metallic "tech wings" that extended while in the air but did not flap (sort of like the way Buzz Lightyear's wings worked). Again I would expect that to be an option in CoT (at least eventually).

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Lothic wrote:
Lothic wrote:

Now obviously if you're going to attach wings to your character's back it's probably safe to say you're interested in some kind of flying. It also makes sense that if you choose Fly as a travel power that having wings to go with that are a logical fit. But the beauty of the system is that the power of flight is not tied to any wings (or any other costume item) at all. The one doesn't automatically force you to need the other - it's your CHOICE to have both together or not.

Not disagreeing, but with the increase in tech it would be nice to also have the option to tie the animation of our fly power to a specific costume piece. For example, a magic powered hero that summons mystic wings (translucent) when they choose to fly; otherwise, the wings are never seen. This effect may be achievable simply by allowing every wing set available in the CC to be a customizable animation option for the fly power. I would just prefer to have the option of not being saddled with having my wings out 24/7.

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Nyxz wrote:
Nyxz wrote:

Lothic wrote:
Now obviously if you're going to attach wings to your character's back it's probably safe to say you're interested in some kind of flying. It also makes sense that if you choose Fly as a travel power that having wings to go with that are a logical fit. But the beauty of the system is that the power of flight is not tied to any wings (or any other costume item) at all. The one doesn't automatically force you to need the other - it's your CHOICE to have both together or not.
Not disagreeing, but with the increase in tech it would be nice to also have the option to tie the animation of our fly power to a specific costume piece. For example, a magic powered hero that summons mystic wings (translucent) when they choose to fly; otherwise, the wings are never seen. This effect may be achievable simply by allowing every wing set available in the CC to be a customizable animation option for the fly power. I would just prefer to have the option of not being saddled with having my wings out 24/7.

This could be handled in CoX by having two costumes (1 sans wings) and using a keybind to toggle flight and swap to the winged costume.

Even if you can't set the Flight power's custom animation to use wings, there will likely be a similar keybind system in place that will still allow you to achieve the desired effect (though it may "cost" you a costume slot).

Ultimately we'll just have to wait and see.

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Lothic wrote:
Lothic wrote:

The number one cardinal rule of CoH costume items was "Thou shall not link any power to any costume item, period".
That was one of the greatest decisions the Devs of CoH ever made and it's likely one of the main reasons why there's enough lingering interest in that game to want to make CoT to replace it. The key reason why it's so important is that if specific powers were ever linked to specific costume items then we'd all be forced to wear those specific costume items if we ever wanted to use those particular powers. This simple rule allows anyone to wear ANYTHING regardless of their chosen powers.
Now obviously if you're going to attach wings to your character's back it's probably safe to say you're interested in some kind of flying. It also makes sense that if you choose Fly as a travel power that having wings to go with that are a logical fit. But the beauty of the system is that the power of flight is not tied to any wings (or any other costume item) at all. The one doesn't automatically force you to need the other - it's your CHOICE to have both together or not.
Having said all that most of the wings of in CoH did flap automatically whenever you were in the air and fold up automatically when standing on the ground regardless of powers being used. I'd expect the same for CoT. Also towards the end of CoH they introduced a couple of new metallic "tech wings" that extended while in the air but did not flap (sort of like the way Buzz Lightyear's wings worked). Again I would expect that to be an option in CoT (at least eventually).

+1

And just as a side note, one of my alts Johnny Brimstone was half-demon ("son" of the Envoy of Shadows), and so only had semi-functional wings that he had to use in conjunction with his speed and strength to glide (a la Disney's "Gargoyles"). With SS, CJ and Leaping, plus the well-timed and well coordinated sometimes flapping, sometimes not animation n CoH, it "read" pretty well as him leaping and gliding as I intended in the game.

OH!!! Let's please have at least the option for natural "banking" in flight in CoT to represent those actually physically flying with wings. Hated that there was no banked turning in flight in CoH. Best if it's an option because a) options = good and b) there's not physical need for, say, Superman to bank a turn unless he just feels like it.

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One thing I think would be

One thing I think would be pretty cool to have in conjunction with wings is flying aura.I know you could have super speed on with fly and that made kinda an aura when you flew, and you could also just have an aura on. But I was thinking a much more elaborate aura. One where you would be able to see it trailing off you as you flew by.

I guess an easy way to achieve this(for example if you had smoke aura) is to just set up a check box for trailing aura(possibly on every part available). Once selected when the character is flying the smoke would trail behind them like a plane. It could maybe have a lasting effect of a couple seconds.

Also I agree with Nyxz, but not in the implementation. CoX had the code to only flap when you were in the air. You would just have to create the code instead that when power activates wings activate. And you could also have a checkbox on the power for always active or On Power activate.

I'm sure there are other better ways to achieve these same things, but those are my thoughts

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Interdictor
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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

One thing I think would be pretty cool to have in conjunction with wings is flying aura.I know you could have super speed on with fly and that made kinda an aura when you flew, and you could also just have an aura on. But I was thinking a much more elaborate aura. One where you would be able to see it trailing off you as you flew by.
I guess an easy way to achieve this(for example if you had smoke aura) is to just set up a check box for trailing aura(possibly on every part available). Once selected when the character is flying the smoke would trail behind them like a plane. It could maybe have a lasting effect of a couple seconds.
Also I agree with Nyxz, but not in the implementation. CoX had the code to only flap when you were in the air. You would just have to create the code instead that when power activates wings activate. And you could also have a checkbox on the power for always active or On Power activate.
I'm sure there are other better ways to achieve these same things, but those are my thoughts

With the ability to swap out different animations being built into the game, this will likely be much easier to implement in CoT than it would have been back in CoH.

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Nyxz wrote:
Nyxz wrote:

Not disagreeing, but with the increase in tech it would be nice to also have the option to tie the animation of our fly power to a specific costume piece. For example, a magic powered hero that summons mystic wings (translucent) when they choose to fly; otherwise, the wings are never seen. This effect may be achievable simply by allowing every wing set available in the CC to be a customizable animation option for the fly power. I would just prefer to have the option of not being saddled with having my wings out 24/7.

As OathboundOne said you could effectively achieve this in CoH with clever use of keybinds and multiple costume slots. Hopefully CoT will also allow for these features as a minimum.

But having said that I could see where CoT might allow us to have several unique animation selections where it comes to how wings work. By the time CoH shut down it had provided several types of wings. As I mentioned the newest types of wings did not flap, but that "animation sequence" was hardcoded into those particular wings. It might be nice if all wings came with a couple of radio GUI buttons in the costume creator. The first one would be "Y/N wing flapping" selector. By selecting yes or no here you could either have your wings flap while flying or stay fixed (for a more "glider" look). Another GUI selector could be "Y/N hide wings while not flying" so that you could choose to have the wings automatically disappear when not flying. This option would save people from having to "waste" as costume slot like OathboundOne mentioned.

I imagine there might be other ways you could tie certain customized animation choices to costume items (or auras like Kiyori Anoyui suggested) without specifically linking powers to costume items.

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I suspect wings will behave

I suspect wings will behave vary similarly to the way they did in COH. Initially. I'd expect the four sets of wings to be split between tech and fantasy evenly. Two styles of tech and bird and bat wings. Those are most likely to be the most in demand wing types.

In the future it may be that an animation set uses the wings as weapons. I don't expect something like that at launch though.

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Grimfox wrote:
Grimfox wrote:

In the future it may be that an animation set uses the wings as weapons. I don't expect something like that at launch though.

They might make a unique POWERSET that uses hardwired non-costume wings as weapons, but I suspect they will never let costume-based wings be used AS weapons. Animation customizations that rely on specific costume items like wings might (and I strongly stress might) be justifiable in certain cases, but frankly that's so close to directly linking powers to costume items that it's probably far more trouble than it's worth.

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Lothic wrote:
Lothic wrote:

Grimfox wrote:
In the future it may be that an animation set uses the wings as weapons. I don't expect something like that at launch though.
They might make a unique POWERSET that uses hardwired non-costume wings as weapons, but I suspect they will never let costume-based wings be used AS weapons. Animation customizations that rely on specific costume items like wings might (and I strongly stress might) be justifiable in certain cases, but frankly that's so close to directly linking powers to costume items that it's probably far more trouble than it's worth.

I think if you can make a pet on your shoulder be a spawn point for attacks, then wings aren't too far fetched. The wings would be the source of the attack but that is a little different than the wings BEING weapons

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Lothic
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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

Lothic wrote:
Grimfox wrote:
In the future it may be that an animation set uses the wings as weapons. I don't expect something like that at launch though.
They might make a unique POWERSET that uses hardwired non-costume wings as weapons, but I suspect they will never let costume-based wings be used AS weapons. Animation customizations that rely on specific costume items like wings might (and I strongly stress might) be justifiable in certain cases, but frankly that's so close to directly linking powers to costume items that it's probably far more trouble than it's worth.
I think if you can make a pet on your shoulder be a spawn point for attacks, then wings aren't too far fetched. The wings would be the source of the attack but that is a little different than the wings BEING weapons

Like I said making customized power animations that rely on specific costume items (like wings or shoulder pets) are probably doable in limited cases. They'd have to design the animation selection GUI to be smart enough to not allow those particular animations when you don't have the right costume items equipped.

The main point here is that they'd need to be very careful how they implemented all this. There should still never be a case that in order to have power X you would directly need costume item Y. Assuming power X could have multiple animation sets then at least one of those animation sets (the default one?) would probably be best designed to never need any specific costume item (again like wings or shoulder pets).

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GW2 has various back-slot

GW2 has various back-slot items that , with the proper skin, look like wings. Most of them don't flap, and anyway you can't fly in that game, only glide.

City of Heroes had legit flying and wings that actually look like they work while flying. I expect the same from this game.

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Radiac wrote:
Radiac wrote:

City of Heroes had legit flying and wings that actually look like they work while flying. I expect the same from this game.

Yeah I don't think anyone was worried that wings in general wouldn't flap while flying in CoT. I think the idea in question was whether they could be involved in a power animation customization that would make costume-based wings LOOK like weapons or at the very least be the point where damage is "transmitted" from your character to your targets (like beams from your shoulder pet will probably be handled).

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Please note that I said

Please note that I said animation set, not power set. An animation set *might* require a costume component (knife, sword, hammer, carp, and maybe someday wings) but a power set will not.

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Grimfox wrote:
Grimfox wrote:

Please note that I said animation set, not power set. An animation set *might* require a costume component (knife, sword, hammer, carp, and maybe someday wings) but a power set will not.

Yep and the real "trick" with that will be that the game system will have to know you have costume item X equipped before it would even let you choose an animation set that needs it and would also force you to re-choose another animation set if you ever unequipped the costume item that required it. There would need to be a lot of extra verification and labeling of an entire class of "animation-capable" costume items which would not be trivial to do. The software "hooks" for such a system would really need to be set in from the very beginning regardless if they didn't officially offer it to the players until later after launch.

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