It seems that most of the topics I read are about features and qualities we want in CoT. When I think back to when I started playing CoH there were sooooooo many things not there. Ninja run, auction house, recipes, a decent map, nerfing, CoV, mission architect, etc. were all woefully absent. This topic may be a little late, but It seems that with limited dev resources there are some things that can and maybe should be delayed. I searched a little and didn't find a related post. So what can we do without on day one?
It's hard for me to pick anything since I want it all, but I do think i can do without nerfing. Personally I don't understand the burning need that most game developers seem to have to make all classes equal. Sometimes I want to play a super powered character that smacks every enemy effortlessly. Sometimes I want to play a low powered character that struggles through every conflict. I suppose this can be accomplished by a difficulty setting, but nerfing my fire/ice tank totally caused a long rage quit. I can do without nerfing.
I never really played villains much. It just never felt right to me. Although I imagine that it may be critical for others to balance the game, I think I can do without it.
Although I think that opening up the story telling as wide as possible can lead to the best new content, I don't think it's needed day one.
If I think about it long enough I'd almost be happy to have the costume creator, travel powers, and chat. Basically Titan Icon. I know they can't release something so incomplete, but it might be nice for those of us on the forums and the kickstarter.