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Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

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Shadow Elusive
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We're on Instagram

And have a reasonable number of pictures standing by to release here and there, both on Instagram and Twitter.

[center]--------------------------[/center]
[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

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These really do a great job

These really do a great job of giving off a "someone reached into an alternate dimension where CoH never died and got a graphic facelift and managed to smuggle these photos back" feel. Great job guys!

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So what happened on August

So what happened on August 18th, 1985?

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

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Huckleberry wrote:
Huckleberry wrote:

So what happened on August 18th, 1985?

My best guess is a specific Titan was born and/or discovered?

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Also:

Also:

This is AWESOME! Love it. This a great way to trickle screenshots (work in progress though may be) to us! And everything looks very beautiful!

I can't tell if it's perspective or not, but this lab room seems like it has a very low ceiling?

[img=800x600]https://scontent-ort2-2.cdninstagram.com/vp/31d3ea06fce9f8bf8b247da7010ed8d8/5B9BE731/t51.2885-15/s1080x1080/e15/fr/31520925_183969698922388_1274157054004559872_n.jpg[/img]

At any rate this is very exciting news, and everything looks so shiny and new. (*v*)

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The picture is from an

The picture is from an elevated platform. The reflective ceiling probably helps too. Note there is a small tree in there. Our minimum ceiling height is about 14 feet. Enough for an 8 foot figure hovering several feet off the ground not to hit his head.

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

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That tree in the lab doesn’t

That tree in the lab doesn’t have a mind control beard on it, does it?

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Shadow Elusive wrote:
Shadow Elusive wrote:

The picture is from an elevated platform. The reflective ceiling probably helps too. Note there is a small tree in there. Our minimum ceiling height is about 14 feet. Enough for an 8 foot figure hovering several feet off the ground not to hit his head.

That's a really cool fact to know. Thanks, Shadow!

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Awww yisss. Followed!

Awww yisss. Followed!

Former Villain of Virtue - Magistryx Lucra - Mastermind/Dark

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TheInternetJanitor wrote:
TheInternetJanitor wrote:

These really do a great job of giving off a "someone reached into an alternate dimension where CoH never died and got a graphic facelift and managed to smuggle these photos back" feel. Great job guys!

Agreed. Everything looks familiar and new at the same time. Nice work, MWM!

Having said that, I'm not thrilled with the idea of having to look in yet another place for CoT info. I'm hoping if any really critical info is disseminated via screenshot that the chances it will be posted here as well are more than just 'probably.'

Spurn all ye kindle.

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Cinnder wrote:
Cinnder wrote:

Having said that, I'm not thrilled with the idea of having to look in yet another place for CoT info. I'm hoping if any really critical info is disseminated via screenshot that the chances it will be posted here as well are more than just 'probably.'

Agreed. I hate when projects/companies decide to use every form of social media available and no one source shows the full picture - especially when the older forms of contact get left behind for the new shiny.

I'd hope that the forums and Kickstarter updates have everything any backer can see.

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Anything critical would be

Anything critical would be broadcasted on all channels, not just one.

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Ohh, shiiiinyyyy. Really nice

Ohh, shiiiinyyyy. Really nice job on those environments. Even though I prefer the more technical side for updates it's nice to get a feel of how the game would wind up looking at launch.

Shadow Elusive wrote:

Anything critical would be broadcasted on all channels, not just one.

Well, that's that settled. Though I hope you'll add a screenshots section to this site that will also contain the things you post to Instagram.

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Shadow Elusive wrote:
Shadow Elusive wrote:

Anything critical would be broadcasted on all channels, not just one.

Cool; thanks.

blacke4dawn wrote:

I hope you'll add a screenshots section to this site that will also contain the things you post to Instagram.

Agreed.

Spurn all ye kindle.

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This is... beautiful, just

This is... beautiful, just beautiful graphics. I am blown away by the detail going into this game, right down to how the toons' hair moves! Thank you, MWM, for your efforts on our behalf. :)

Shocking Blu

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I can't wait to kick bad guy

I can't wait to kick bad guy butt all over these maps.

"Let the past die. Kill it if you have to."

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Project_Hero wrote:
Project_Hero wrote:

I can't wait to kick bad guy butt all over these maps.

One of life's sublime pleasures, too long deferred. :)

Shocking Blu

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Pictures about labs and

Pictures about labs and plants ... Is that at Tyrosine Corporation places?

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Waiting for pictures of the

Waiting for pictures of the 10 story tall giant robot (girl!) hangar bay.

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You want a Glitterboy

You want a Glitterboy (Glittergirl) hangar? Cool!

Shocking Blu

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Mordheim13 wrote:
Mordheim13 wrote:

You want a Glitterboy (Glittergirl) hangar? Cool!

I haven't heard anyone mention a Glitterboy in years. My hat is off to you. You made my Friday.

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TheInternetJanitor wrote:
TheInternetJanitor wrote:
Mordheim13 wrote:

You want a Glitterboy (Glittergirl) hangar? Cool!

I haven't heard anyone mention a Glitterboy in years. My hat is off to you. You made my Friday.

Yep. I love Ash, from Army of Darkness, but when it comes to "Boomsticks"... he had nothing to brag about, compared to the Glitterboy Boom Gun. :D

Shocking Blu

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Looks great, really. Not to

Looks great, really. Not to nitpick, but whenever I see a circular or curved feature on a wall, it looks fake because digital graphics suck at making smoothe curves/circles. There's always visible pixelation. So those vents or whatever they are on the walls break the immersion a little for me. Just saying. But it looks WAY more realistic than the old game.

Offhand, how many different procedural "rooms" did CoH have at roll-out, and how many is CoT planning to have?

Also, are you working on a "layer cake" room? I mean, ya gotta have a layer cake room, don't you?

Thanks for the update. For the record, I am not now nor have I ever been on Instagram, Twitter, Facebook, Tumblr, Imgur, or any other social media site and I'm not going to make accounts on any of those for any reason.

R.S.O. of Phoenix Rising

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The old game didn’t have

The old game didn’t have procedural maps. They had static maps.

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Tannim222 wrote:
Tannim222 wrote:

The old game didn’t have procedural maps. They had static maps.

Could you educate me as to the distinct difference between what CoH had and what CoT will have. I feel like I'm deficient in the vocabulary we're talking about now. Thanks.

I thought that "procedural maps" meant that they made different maps out of a set of different "rooms" they had with "hallways" connecting them, all designed with the same color/theme (i.e. the blue sciency labs or the Orenbega maps, etc).

R.S.O. of Phoenix Rising

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Glitterbhois ftw!

Glitterbhois ftw!

I'll pass on yet another crappy social media tool, though. I'll either see this on the website or when it's in the game.

of Phoenix Rising
Am I

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CoH maps were all fixed, hand

CoH maps were all fixed, hand made maps. Our maps use pieces and will place them together when the map is called to be made. Meaning the same pieces can be placed together in different configurations.

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Radiac wrote:
Radiac wrote:
Tannim222 wrote:

The old game didn’t have procedural maps. They had static maps.

Could you educate me as to the distinct difference between what CoH had and what CoT will have. I feel like I'm deficient in the vocabulary we're talking about now. Thanks.

I thought that "procedural maps" meant that they made different maps out of a set of different "rooms" they had with "hallways" connecting them, all designed with the same color/theme (i.e. the blue sciency labs or the Orenbega maps, etc).

In layman's terms, "procedural maps" are so named for the process used to generate them. They are said to be "procedurally generated" which really just means they're generated using a specific type of algorithm, that can create several slightly different maps from the same set of assets 'on the fly', as it were. I hope that's helpful.

Edit: I like Tannim's explanation more.

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Mordheim13 wrote:
Mordheim13 wrote:

You want a Glitterboy (Glittergirl) hangar? Cool!

https://black-falcon01.deviantart.com/art/giant-robot-126834742
[img]https://s31.postimg.cc/j59f4jf3v/giant_robot_by_molybdenumgp03.jpg[/img][/quote]

Requisite music seems to be readily available ...
[youtube]sH_6iFYiryY[/youtube]
Looks like a Mark-9 Jaeger to me.

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Alpha Cherno is ready for action.
[img]https://media.giphy.com/media/x7yjJ68ZoxImA/giphy.gif[/img]

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You win all the things.

You win all the things.

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Ok, the explanation of

Ok, the explanation of "procedural" makes sense to me now.

This brings us back to what was, I think, my original question:

How many actual different room assets are we planning on having, and is that more or less than CoH had at roll-out? Presumably the procedural algorithm puts maps together by mixing and matching smaller chunks (rooms and hallways) pseudorandomly, but while obeying a set of rules. Having more different rooms to use in each theme makes that better.

And as a follow up, how many different themes are we planning on having for maps at rollout? CoH had blue caves, warehouses, science labs, Fifth Column caves, and sewers, plus whatever I'm forgetting?

R.S.O. of Phoenix Rising

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Great pictures. Can't wait

Great pictures. Can't wait to see more in the coming months. I love the idea of procedural maps.

All we have to decide is what to do with the time that is given us.

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Alpha Cherno was my favorite

Agree with above. Getting a CoH techy vibe. Love it.

Alpha Cherno was also my favorite Jaegar moreso than any other. Just loved the design, the hydraulic like punching fists and the backstory. A true tank until its demise.

And have you heard this remix of Pacific Rim theme?

[youtube]UhE42Noj1Lw[/youtube]

[b][color=red]Reward tactics as well as damage dealing.[/color][/b]

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Speaking as the Interior Map

Speaking as the Interior Map Lead, there are actually several kinds of procedural, and we will likely be using two at launch. One is as Tannim described: handmade rooms procedurally chosen, placed, and connected with generated hallways. However it goes farther: various tricks let us randomize various features of the rooms so they can generate in a variety of ways: the clutter on a desk, the color and textures of a chair or sofa, and so on. We'll be using these for Office, science lab and University at launch, as these would be far more challenging to do using the second method.

The second - the Grid Builder in Dungeon Architect - is rather exciting, but harder to get complex environments out of (at least in a way that works). In this method, everything is procedural: the room size is chosen from a range, the walls and floor and ceiling generated, the various props inside placed according to various logics, and so on. It gets a lot more complicated in application but literally every aspect is procedural. This is amazing, of course, and some interior types take to it more easily. Sewers and caves do it easily, and we have working procedural versions of both. Once we're re-assembled in 4.19 I plan to tackle Warehouses in this format - it's much harder than Sewers (I did sewers, Kayla did the caves) but much easier than Offices. It's an achievable stepping stone to the Holy Grail of everything procedural being generated this way (which, again, will almost certainly not happen by launch). And I have to say, I really love the challenge of making DA work for us.

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]

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Mordheim13 wrote:
Mordheim13 wrote:

You want a Glitterboy (Glittergirl) hangar? Cool!

Glitterboys/girls are only about 10 feet tall, not ten stories. They’re power armor suits, not mechas. :)

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Radiac wrote:
Radiac wrote:

Looks great, really. Not to nitpick, but whenever I see a circular or curved feature on a wall, it looks fake because digital graphics suck at making smoothe curves/circles. There's always visible pixelation. So those vents or whatever they are on the walls break the immersion a little for me. Just saying. But it looks WAY more realistic than the old game.

Offhand, how many different procedural "rooms" did CoH have at roll-out, and how many is CoT planning to have?

Also, are you working on a "layer cake" room? I mean, ya gotta have a layer cake room, don't you?

Thanks for the update. For the record, I am not now nor have I ever been on Instagram, Twitter, Facebook, Tumblr, Imgur, or any other social media site and I'm not going to make accounts on any of those for any reason.

Desire for a wedding cake bakery location confirmed ;)

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It would be really cool to

It would be really cool to see what kind of tilesets you guys are working with for caves.

Maybe next screenshot for Instagram? ;)

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SavageFist wrote:
SavageFist wrote:

Alpha Cherno was also my favorite Jaeger moreso than any other. Just loved the design, the hydraulic like punching fists and the backstory. A true tank until its demise.

And have you heard this remix of Pacific Rim theme?

[youtube]UhE42Noj1Lw[/youtube]

I was not previously aware of that specific cover of the theme. Now I'm left wondering what kind of ... mischief ... Hellwreckage might be able to get up to with a cover/remix/arrangement/reinterpretation of the melody used in the Pacific Rim theme, in which the point is not to simply duplicate the theme, but rather take its elements and play around with them. Stuff like modulating between minor and major keys, for example. The theme is a decidedly "heroic" one played in a major key in a Loud & Proud kind of way, which then makes me wonder what happens to it if it's played softer, slower and in a minor key (acoustic nylon stringed guitar backed by chimes?), as more a ballad/lament to start with, than in an "heroic mode" ... before transitioning into an electrified steel strings backed by brass horns modulation of being a Loud & Proud heroic cover of the theme ... in a way that feels like the calm before the storm of launching the Jaeger into battle.

Somehow, I get the feeling that such a cover would wind up feeling very epic indeed ...

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I'm a hero and I like 'heroic

I'm a hero and I like 'heroic' music! Why does anything have to be dark and edgy? Music ought to be uplifting.

Be Well!
Fireheart

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Shadow Elusive wrote:
Shadow Elusive wrote:

Speaking as the Interior Map Lead, there are actually several kinds of procedural, and we will likely be using two at launch. One is as Tannim described: handmade rooms procedurally chosen, placed, and connected with generated hallways. However it goes farther: various tricks let us randomize various features of the rooms so they can generate in a variety of ways: the clutter on a desk, the color and textures of a chair or sofa, and so on. We'll be using these for Office, science lab and University at launch, as these would be far more challenging to do using the second method.

The second - the Grid Builder in Dungeon Architect - is rather exciting, but harder to get complex environments out of (at least in a way that works). In this method, everything is procedural: the room size is chosen from a range, the walls and floor and ceiling generated, the various props inside placed according to various logics, and so on. It gets a lot more complicated in application but literally every aspect is procedural. This is amazing, of course, and some interior types take to it more easily. Sewers and caves do it easily, and we have working procedural versions of both. Once we're re-assembled in 4.19 I plan to tackle Warehouses in this format - it's much harder than Sewers (I did sewers, Kayla did the caves) but much easier than Offices. It's an achievable stepping stone to the Holy Grail of everything procedural being generated this way (which, again, will almost certainly not happen by launch). And I have to say, I really love the challenge of making DA work for us.

Cool stuff, Shadow! It sounds like the way this works means that you can develop the idea more over the years as time allows, which is always a good thing.

Spurn all ye kindle.

Mordheim13
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Fireheart wrote:
Fireheart wrote:

I'm a hero and I like 'heroic' music! Why does anything have to be dark and edgy? Music ought to be uplifting.

Be Well!
Fireheart

Everything in its place. Nevertheless, I agree that not everything needs to be dark and edgy. Evidence: the DC movies, where they try to make evrything, including Superman and Wonder WEoman, with a Batman vibe-- and continuously fail.

Shocking Blu

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Deadpool: "So grim and dark!

Deadpool: "So grim and dark! Are you sure you're not a DC movie character?"

Shocking Blu

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Fireheart wrote:
Fireheart wrote:

I'm a hero and I like 'heroic' music! Why does anything have to be dark and edgy? Music ought to be uplifting.

To be fair, I did not use the words "dark and edgy" at all. You did, I did not. What I said was ...

Redlynne wrote:

what happens to it if it's played softer, slower and in a minor key (acoustic nylon stringed guitar backed by chimes?), as more a ballad/lament [b]to start with[/b]

It's one of the wonderful things about musical theory that you can take almost anything played in a major key, which makes it sound "happy" so to speak, and if you play the same thing in a minor key you get a "sad" feeling. You can literally "change the emotional vibe" of the music by switching (or modulating, if you prefer) between major and minor keys. You can transform a melody from being sorrowful to being uplifting by shifting from a minor to a major key, while keeping the same melody.

And done right, this kind of modulation from minor to major key in the middle of a piece can feel VERY uplifting ... in a "phoenix rising from the ashes of despair" kind of way that can feel VERY heroic(!). And having that turning point in a piece of music can feel like the moment when "everything changes" ... for the better ... making both the beginning and the ending of the musical piece stronger for the contrast, simply because the "journey" the music takes from beginning to end is that much richer.

Here's a mildly famous example of this kind of thing being done in a piece of music, where the shift from minor to major keys makes all the difference in the world. You can hear it (and feel it) when it starts at 0:36 and culminates towards 1:00 in.

[youtube]MlwHKphUU_Y[/youtube]

Mordheim13 wrote:

Deadpool: "So grim and dark! Are you sure you're not a DC movie character?"

Oh man, when I saw that in the trailer, it was time for a serious double take. It was an "it only hurts because it's true" moment.

And yes, the irony of my illustrating what I'm talking about using a clip from a DC film is not lost on me. ^_~

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Mordheim13 wrote:
Mordheim13 wrote:
Fireheart wrote:

I'm a hero and I like 'heroic' music! Why does anything have to be dark and edgy? Music ought to be uplifting.

Be Well!
Fireheart

Everything in its place. Nevertheless, I agree that not everything needs to be dark and edgy. Evidence: the DC movies, where they try to make evrything, including Superman and Wonder WEoman, with a Batman vibe-- and continuously fail.

A lot of that is WB bigwigs interfering and not letting the people actually making the movies make them the way they wanted to. Wonder Woman is the only one that actually turned out good - and that’s the only one the know-it-all bigwig idiots didn’t interfere on. The grim/dark in that is because of when in history it was set in. World War 1 *was* grim and dark.

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velvetsanity wrote:
velvetsanity wrote:
Mordheim13 wrote:
Fireheart wrote:

I'm a hero and I like 'heroic' music! Why does anything have to be dark and edgy? Music ought to be uplifting.

Be Well!
Fireheart

Everything in its place. Nevertheless, I agree that not everything needs to be dark and edgy. Evidence: the DC movies, where they try to make evrything, including Superman and Wonder WEoman, with a Batman vibe-- and continuously fail.

A lot of that is WB bigwigs interfering and not letting the people actually making the movies make them the way they wanted to. Wonder Woman is the only one that actually turned out good - and that’s the only one the know-it-all bigwig idiots didn’t interfere on. The grim/dark in that is because of when in history it was set in. World War 1 *was* grim and dark.

I am actually one of the apparently tiny minority that loved Man of Steel (despite the grimness) and Suicide Squad (BECAUSE, unlike in the comics, they overcame their villainous selves, if only temporarily, when faced with a bigger villain-- oh, and a super destructive pair of ancient god-like beings, as well). But yes, most of DC's movies have been more miss than hit, though there were good parts to Justice League.

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I wish WB would get their act

I wish WB would get their act together. Hopefully Shazam will be fun.

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Mordheim13 wrote:
Mordheim13 wrote:

I am actually one of the apparently tiny minority that loved Man of Steel (despite the grimness) and Suicide Squad (BECAUSE, unlike in the comics, they overcame their villainous selves, if only temporarily, when faced with a bigger villain-- oh, and a super destructive pair of ancient god-like beings, as well). But yes, most of DC's movies have been more miss than hit, though there were good parts to Justice League.

I actually didn't think Man of Steel, Suicide Squad or even Justice League were "completely horrible" movies. There were parts of each of them that were actually pretty good. The problem was they were each saddled down with enough "meh" bits that they were collectively only "meh" movies. The WB/DC movie folks just can't seem to figure out how to create a "uniformly good" movie from beginning to end.

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Lothic wrote:
Lothic wrote:
Mordheim13 wrote:

I am actually one of the apparently tiny minority that loved Man of Steel (despite the grimness) and Suicide Squad (BECAUSE, unlike in the comics, they overcame their villainous selves, if only temporarily, when faced with a bigger villain-- oh, and a super destructive pair of ancient god-like beings, as well). But yes, most of DC's movies have been more miss than hit, though there were good parts to Justice League.

I actually didn't think Man of Steel, Suicide Squad or even Justice League were "completely horrible" movies. There were parts of each of them that were actually pretty good. The problem was they were each saddled down with enough "meh" bits that they were collectively only "meh" movies. The WB/DC movie folks just can't seem to figure out how to create a "uniformly good" movie from beginning to end.

I never said they were horrible, just that the suits keep interfering.

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velvetsanity wrote:
velvetsanity wrote:
Lothic wrote:
Mordheim13 wrote:

I am actually one of the apparently tiny minority that loved Man of Steel (despite the grimness) and Suicide Squad (BECAUSE, unlike in the comics, they overcame their villainous selves, if only temporarily, when faced with a bigger villain-- oh, and a super destructive pair of ancient god-like beings, as well). But yes, most of DC's movies have been more miss than hit, though there were good parts to Justice League.

I actually didn't think Man of Steel, Suicide Squad or even Justice League were "completely horrible" movies. There were parts of each of them that were actually pretty good. The problem was they were each saddled down with enough "meh" bits that they were collectively only "meh" movies. The WB/DC movie folks just can't seem to figure out how to create a "uniformly good" movie from beginning to end.

I never said they were horrible, just that the suits keep interfering.

That's fine. When I said they weren't "completely horrible" that was my assessment - I wasn't actually responding to you about it. But I do accept your premise that the "suits" often mess up movies they don't fully understand.

Case in point: There was an interview with the execs of the SyFy channel a few years ago where many of them openly admitted that "they didn't really like sci-fi all that much and didn't understand its appeal". That was from the people supposedly running the channel - is it any wonder that almost everything they produce is sheer utter crap? ;)

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Shadow Elusive wrote:
Shadow Elusive wrote:

Speaking as the Interior Map Lead, there are actually several kinds of procedural, and we will likely be using two at launch. One is as Tannim described: handmade rooms procedurally chosen, placed, and connected with generated hallways. However it goes farther: various tricks let us randomize various features of the rooms so they can generate in a variety of ways: the clutter on a desk, the color and textures of a chair or sofa, and so on. We'll be using these for Office, science lab and University at launch, as these would be far more challenging to do using the second method.

The second - the Grid Builder in Dungeon Architect - is rather exciting, but harder to get complex environments out of (at least in a way that works). In this method, everything is procedural: the room size is chosen from a range, the walls and floor and ceiling generated, the various props inside placed according to various logics, and so on. It gets a lot more complicated in application but literally every aspect is procedural. This is amazing, of course, and some interior types take to it more easily. Sewers and caves do it easily, and we have working procedural versions of both. Once we're re-assembled in 4.19 I plan to tackle Warehouses in this format - it's much harder than Sewers (I did sewers, Kayla did the caves) but much easier than Offices. It's an achievable stepping stone to the Holy Grail of everything procedural being generated this way (which, again, will almost certainly not happen by launch). And I have to say, I really love the challenge of making DA work for us.

I find this interesting. If I asked you to name all of the interior map styles (you mentioned 5: office, science lab, university, cave, and my favorite from CoX, sewer), you'd be divulging maybe a lot of spoilers. Could you tell me a number, that is how many different styles you're planning on having ready by launch time? And then under the auspices of each style, how many, on average, actual unique graphics assets are available for the procedural generator to draw from?

Also, do you know if the EXterior world map (i.e. Titan City) will do what CoX did and re-use a lot of stuff in different places, like how there was always an Up n Away burger here and a Maj. Flanders' Chicken there?

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Mordheim13 wrote:
Mordheim13 wrote:
velvetsanity wrote:
Mordheim13 wrote:
Fireheart wrote:

I'm a hero and I like 'heroic' music! Why does anything have to be dark and edgy? Music ought to be uplifting.

Be Well!
Fireheart

Everything in its place. Nevertheless, I agree that not everything needs to be dark and edgy. Evidence: the DC movies, where they try to make evrything, including Superman and Wonder WEoman, with a Batman vibe-- and continuously fail.

A lot of that is WB bigwigs interfering and not letting the people actually making the movies make them the way they wanted to. Wonder Woman is the only one that actually turned out good - and that’s the only one the know-it-all bigwig idiots didn’t interfere on. The grim/dark in that is because of when in history it was set in. World War 1 *was* grim and dark.

I am actually one of the apparently tiny minority that loved Man of Steel (despite the grimness) and Suicide Squad (BECAUSE, unlike in the comics, they overcame their villainous selves, if only temporarily, when faced with a bigger villain-- oh, and a super destructive pair of ancient god-like beings, as well). But yes, most of DC's movies have been more miss than hit, though there were good parts to Justice League.

I loved the MoS. The problem, imo, was BvS. At the end of MoS you have a very non grim dark Superman. The Superman people want to see. Then they threw it away in BvS.

There was no reason he couldn't keep a more optimistic Superman sty;e personality while Bruce kept it dark and still end up dying at the end of it.

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Brand X wrote:
Brand X wrote:
Mordheim13 wrote:
velvetsanity wrote:
Mordheim13 wrote:
Fireheart wrote:

I'm a hero and I like 'heroic' music! Why does anything have to be dark and edgy? Music ought to be uplifting.

Be Well!
Fireheart

Everything in its place. Nevertheless, I agree that not everything needs to be dark and edgy. Evidence: the DC movies, where they try to make evrything, including Superman and Wonder WEoman, with a Batman vibe-- and continuously fail.

A lot of that is WB bigwigs interfering and not letting the people actually making the movies make them the way they wanted to. Wonder Woman is the only one that actually turned out good - and that’s the only one the know-it-all bigwig idiots didn’t interfere on. The grim/dark in that is because of when in history it was set in. World War 1 *was* grim and dark.

I am actually one of the apparently tiny minority that loved Man of Steel (despite the grimness) and Suicide Squad (BECAUSE, unlike in the comics, they overcame their villainous selves, if only temporarily, when faced with a bigger villain-- oh, and a super destructive pair of ancient god-like beings, as well). But yes, most of DC's movies have been more miss than hit, though there were good parts to Justice League.

I loved the MoS. The problem, imo, was BvS. At the end of MoS you have a very non grim dark Superman. The Superman people want to see. Then they threw it away in BvS.

There was no reason he couldn't keep a more optimistic Superman sty;e personality while Bruce kept it dark and still end up dying at the end of it.

Agreed, 100%. BvS was the low-point of the DCCU. Hopefully it will go up from here.

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You have a non grim dark

You have a non grim dark Superman at the end of MoS? That's news to me.

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Project_Hero wrote:
Project_Hero wrote:

You have a non grim dark Superman at the end of MoS? That's news to me.

Actually, you did. He was dealing with having had to kill Zod, yes, but he had confronted the U.S. government's nosy distrust and told them "I am on your side and always will be, but on my own terms" in no uncertain terms. That's about as non-grim and dark as modern fiction allows for.

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Mordheim13 wrote:
Mordheim13 wrote:
Project_Hero wrote:

You have a non grim dark Superman at the end of MoS? That's news to me.

Actually, you did. He was dealing with having had to kill Zod, yes, but he had confronted the U.S. government's nosy distrust and told them "I am on your side and always will be, but on my own terms" in no uncertain terms. That's about as non-grim and dark as modern fiction allows for.

Ah, you mean when he smashed a very expensive military thing right in front of some military people where it could have injured them (shrapnel and whatnot) and then told them that he's not a danger? After he tore apart a city and a town while having multiple chances to keep the fight outside of a populated area.

You know, what he should have done is prove he's not a danger, or just let them know he knows about the drones, and told them that they're pretty much useless anyway as he can fly so fast that they probably can't even track him.

But no breaking someone's stuff to tell them your on their side is the way to go. "I'm on your side, can't you tell by how I just endangered you and showed that I can easily destroy your weapons. But trust me, because I say so. And if you don't... Well there's the wreckage of the drone."

Honestly that ending made it seem more like a threat that anything else to me.

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Project_Hero wrote:
Project_Hero wrote:
Mordheim13 wrote:
Project_Hero wrote:

You have a non grim dark Superman at the end of MoS? That's news to me.

Actually, you did. He was dealing with having had to kill Zod, yes, but he had confronted the U.S. government's nosy distrust and told them "I am on your side and always will be, but on my own terms" in no uncertain terms. That's about as non-grim and dark as modern fiction allows for.

Ah, you mean when he smashed a very expensive military thing right in front of some military people where it could have injured them (shrapnel and whatnot) and then told them that he's not a danger? After he tore apart a city and a town while having multiple chances to keep the fight outside of a populated area.

You know, what he should have done is prove he's not a danger, or just let them know he knows about the drones, and told them that they're pretty much useless anyway as he can fly so fast that they probably can't even track him.

But no breaking someone's stuff to tell them your on their side is the way to go. "I'm on your side, can't you tell by how I just endangered you and showed that I can easily destroy your weapons. But trust me, because I say so. And if you don't... Well there's the wreckage of the drone."

Honestly that ending made it seem more like a threat that anything else to me.

They were not endangered. But why does this outlook not surprise me coming from you? You DO realize he had just saved the entire damned planet and nearly died doing it, right? No, of course you don't, because what Bad Guys do is okay because they're Bad Guys, and what Heroes save is not nearly as important as what they are not quite able to save. Those who can, do; those who can and have a forward-thinking outlook, teach; those who can't become critics.

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He dropped a drone really

He dropped a drone really close to the Jeep. The drone exploded. There were multiple other ways he could have made his point without committing an act of war.

During the fight with Zod's cronies it was MoS Superman that put the fight into a populated area, he passed over miles of empty fields to do so.

During the fight with Zod Zod knocked Supes out of the city twice and twice Supes brought the fight back to the populated area. During said fight he showed no signs of caring about the damage that was being caused, sometimes going out of his way to ensure more damage was done.

There were many other ways the events in that movie could have gone down, but what we got in Supes was a petty, vindictive, apathetic, bully.

I don't know who the guy in the Superman costume was but he was not Superman.

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Project_Hero wrote:
Project_Hero wrote:

He dropped a drone really close to the Jeep. The drone exploded. There were multiple other ways he could have made his point without committing an act of war.

During the fight with Zod's cronies it was MoS Superman that put the fight into a populated area, he passed over miles of empty fields to do so.

During the fight with Zod Zod knocked Supes out of the city twice and twice Supes brought the fight back to the populated area. During said fight he showed no signs of caring about the damage that was being caused, sometimes going out of his way to ensure more damage was done.

There were many other ways the events in that movie could have gone down, but what we got in Supes was a petty, vindictive, apathetic, bully.

I don't know who the guy in the Superman costume was but he was not Superman.

Supes has always been a "king of collateral damage". Not sure if the MoS version of Supes was any better or worse in that regard.

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Project_Hero wrote:
Project_Hero wrote:

He dropped a drone really close to the Jeep. The drone exploded. There were multiple other ways he could have made his point without committing an act of war.

During the fight with Zod's cronies it was MoS Superman that put the fight into a populated area, he passed over miles of empty fields to do so.

During the fight with Zod Zod knocked Supes out of the city twice and twice Supes brought the fight back to the populated area. During said fight he showed no signs of caring about the damage that was being caused, sometimes going out of his way to ensure more damage was done.

There were many other ways the events in that movie could have gone down, but what we got in Supes was a petty, vindictive, apathetic, bully.

I don't know who the guy in the Superman costume was but he was not Superman.

It's a good thing the general and captain IN the "jeep" weren't as whiny about the whole thing as you. Maybe they realized that Superman is capable of putting a thrown weapon on target, close enough to make a point, without endangering the people he's making the point TO. Trust me, if he had wanted to hit them, they and the "jeep" would have been toast. I suppose you agree with the maniacal crowd in BvS that the heroes are at fault for all the damage that occurs when they stop a villain. Maybe the next time a villain decides to destroy or take over the world, the heroes should just stay home, lest some bystander get a hangnail during the fight.

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Back to OP, ITS SO SHINY

Back to OP, ITS SO SHINY

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His line of "You want to know

His line of "You want to know where I hang my cape." the smile on his face. That was the Superman we were waiting to see! :)

As for the drone. First, maybe not use a drone to tail one person (that they already knew grew up american). As for the city. Pffft. He didn't destroy it. Zod and his cronies did. He tried to stop it. He just couldn't get them out of the city.

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Brand X wrote:
Brand X wrote:

His line of "You want to know where I hang my cape." the smile on his face. That was the Superman we were waiting to see! :)

As for the drone. First, maybe not use a drone to tail one person (that they already knew grew up american). As for the city. Pffft. He didn't destroy it. Zod and his cronies did. He tried to stop it. He just couldn't get them out of the city.

Precisely. Because he was busy battling the lunatic that was trying to kill them all. AFTER nearly dying to destroy said lunatic's planetary murder-machine.

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Lothic wrote:
Lothic wrote:

Supes has always been a "king of collateral damage".

Superman has [b]NOTHING[/b] on the property damage potential of the Dirty Pair from WWWA.
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Redlynne wrote:
Redlynne wrote:
Lothic wrote:

Supes has always been a "king of collateral damage".

Superman has [b]NOTHING[/b] on the property damage potential of the Dirty Pair from WWWA.
[youtube]z53R0LoeV8c[/youtube]

Well, of course. He is limited to basically one planet.

The Lovely Angels, OTOH, in their destruction of cities far larger than Troy, have beauty measured in mega-helens, at the minimum. Possibly giga- or even tera-helens.

But I still think that the Phoenix is loveliest of all, with vast Shi'ar fleets launched and thousands of worlds laid waste. Peta-helens, easily.

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Foradain wrote:
Foradain wrote:
Redlynne wrote:
Lothic wrote:

Supes has always been a "king of collateral damage".

Superman has [b]NOTHING[/b] on the property damage potential of the Dirty Pair from WWWA.
[youtube]z53R0LoeV8c[/youtube]

Well, of course. He is limited to basically one planet.

The Lovely Angels, OTOH, in their destruction of cities far larger than Troy, have beauty measured in mega-helens, at the minimum. Possibly giga- or even tera-helens.

But I still think that the Phoenix is loveliest of all, with vast Shi'ar fleets launched and thousands of worlds laid waste. Peta-helens, easily.

Destroy one little galaxy, and they never let you forget it... :D

Shocking Blu

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Redlynne wrote:
Redlynne wrote:
Lothic wrote:

Supes has always been a "king of collateral damage".

Superman has [b]NOTHING[/b] on the property damage potential of the Dirty Pair from WWWA.
[youtube]z53R0LoeV8c[/youtube]

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Mordheim13 wrote:
Mordheim13 wrote:
Brand X wrote:

His line of "You want to know where I hang my cape." the smile on his face. That was the Superman we were waiting to see! :)

As for the drone. First, maybe not use a drone to tail one person (that they already knew grew up american). As for the city. Pffft. He didn't destroy it. Zod and his cronies did. He tried to stop it. He just couldn't get them out of the city.

Precisely. Because he was busy battling the lunatic that was trying to kill them all. AFTER nearly dying to destroy said lunatic's planetary murder-machine.

Zod was gunning for Superman only. He wanted to kill him. Superman could have went anywhere and Zod would of chased him. MoS Supes -chose- to fight in the city. Zod knocked Supes -out- of the city -TWICE- and Supes brought the fight back to the city.

Superman earlier brought a fight to another populated area. He flew his foe over miles of empty fields and -into- a town. He could have fought them in the empty fields, he did not. He chose to fight in a populated area.

During the fight in metropolis Zod threw a truck at supes, supes flew over it and let that truck crash into a parking garage (that could have had people inside) which then exploded bringing the structure down. He could have tanked that hit and it wouldn't have even mussed up his hair.

MoS Superman doesn't care about the lives of those around him. MoS Superman -isn't- Superman.

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Project_Hero wrote:
Project_Hero wrote:
Mordheim13 wrote:
Brand X wrote:

His line of "You want to know where I hang my cape." the smile on his face. That was the Superman we were waiting to see! :)

As for the drone. First, maybe not use a drone to tail one person (that they already knew grew up american). As for the city. Pffft. He didn't destroy it. Zod and his cronies did. He tried to stop it. He just couldn't get them out of the city.

Precisely. Because he was busy battling the lunatic that was trying to kill them all. AFTER nearly dying to destroy said lunatic's planetary murder-machine.

Zod was gunning for Superman only. He wanted to kill him. Superman could have went anywhere and Zod would of chased him. MoS Supes -chose- to fight in the city. Zod knocked Supes -out- of the city -TWICE- and Supes brought the fight back to the city.

Superman earlier brought a fight to another populated area. He flew his foe over miles of empty fields and -into- a town. He could have fought them in the empty fields, he did not. He chose to fight in a populated area.

During the fight in metropolis Zod threw a truck at supes, supes flew over it and let that truck crash into a parking garage (that could have had people inside) which then exploded bringing the structure down. He could have tanked that hit and it wouldn't have even mussed up his hair.

MoS Superman doesn't care about the lives of those around him. MoS Superman -isn't- Superman.

Zod was NOT "gunning for Superman only." His goal had been to destroy Earth and use it to kick start Krypton again. You hated Man of Steel. Cool. You think heroes are to blame for all the collateral damage villains do. Off-balance thinking, IMHO, but whatever. But you should stop warping facts to fit your narrative. It is intellectually beneath you (I hope).

Shocking Blu

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I blame heroes for their

I blame heroes for their collateral damage when they do nothing to prevent it. I don't blame the avengers for the collateral damage in avengers 1 or 2 because their first thoughts are to save as many people as they could. There's multiple scenes of them putting themselves in harm's way to protect and save citizens.

Mmkay, just watched a clip of the start of Supes and Zod's fight, and Zod -does- say that he's going to kill all the humans... But then spends the entirety of their fight only fighting Superman, up until the end when Superman is suddenly concerned about people dying.

The fight should have been Zod knocking Supes away then attacking people/destroying places. But it's not. Zod knocks Supes away and immediately goes after him to fight him some more. These are not the actions of a man who's trying to kill humans, these are the actions of a man trying to kill Superman.

Superman dodges a truck thrown at him that he could have taken the hit of to let it crash and destroy a parking garage. Superman is responsible for that destruction, he did nothing to prevent it when him literally doing nothing in that instance would have prevented it.

You still haven't addressed the times that Supes thrice brought fights into populated areas.

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Project_Hero wrote:
Project_Hero wrote:

I blame heroes for their collateral damage when they do nothing to prevent it. I don't blame the avengers for the collateral damage in avengers 1 or 2 because their first thoughts are to save as many people as they could. There's multiple scenes of them putting themselves in harm's way to protect and save citizens.

Mmkay, just watched a clip of the start of Supes and Zod's fight, and Zod -does- say that he's going to kill all the humans... But then spends the entirety of their fight only fighting Superman, up until the end when Superman is suddenly concerned about people dying.

The fight should have been Zod knocking Supes away then attacking people/destroying places. But it's not. Zod knocks Supes away and immediately goes after him to fight him some more. These are not the actions of a man who's trying to kill humans, these are the actions of a man trying to kill Superman.

Superman dodges a truck thrown at him that he could have taken the hit of to let it crash and destroy a parking garage. Superman is responsible for that destruction, he did nothing to prevent it when him literally doing nothing in that instance would have prevented it.

You still haven't addressed the times that Supes thrice brought fights into populated areas.

Gonna have to agree with you there. [i]Classic[/i] Superman would do anything to protect bystanders.

On the other hand, I would not credit Superman's character for the excesses a Holywood Director puts into his movie to ramp up the excitement.

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

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Huckleberry wrote:
Huckleberry wrote:
Project_Hero wrote:

I blame heroes for their collateral damage when they do nothing to prevent it. I don't blame the avengers for the collateral damage in avengers 1 or 2 because their first thoughts are to save as many people as they could. There's multiple scenes of them putting themselves in harm's way to protect and save citizens.

Mmkay, just watched a clip of the start of Supes and Zod's fight, and Zod -does- say that he's going to kill all the humans... But then spends the entirety of their fight only fighting Superman, up until the end when Superman is suddenly concerned about people dying.

The fight should have been Zod knocking Supes away then attacking people/destroying places. But it's not. Zod knocks Supes away and immediately goes after him to fight him some more. These are not the actions of a man who's trying to kill humans, these are the actions of a man trying to kill Superman.

Superman dodges a truck thrown at him that he could have taken the hit of to let it crash and destroy a parking garage. Superman is responsible for that destruction, he did nothing to prevent it when him literally doing nothing in that instance would have prevented it.

You still haven't addressed the times that Supes thrice brought fights into populated areas.

Gonna have to agree with you there. [i]Classic[/i] Superman would do anything to protect bystanders.

On the other hand, I would not credit Superman's character for the excesses a Holywood Director puts into his movie to ramp up the excitement.

CLASSIC Superman has been doing the hero gig for YEARS on this level. THIS Superman had never before faced villains of this level. He had: saved a schoolbus full of kids from drowning; saved the crew of an oil rig from burning/drowning; not touched a trouble-seeking truckdriver lest he damage him; offered himself to Zod to save earth, until he found out Zod's plans for Earth. Yes, truly this Superman could care less about human life. After all, when Zod threatened his mother, he went crazy and just started beating him around the countryside, including into a town; he allowed two seasoned warriors to beat him up and destroy much of said town; and in a duel with Zod, did not spend the whole fight preserving the city, but instead concentrated on fighting the genetically-bred warrior who was trying to kill his highly combat-trained in the cornfields of Kansas self, after which he would kill as many humans as he could. You're right. Superman SHOULD be held responsible for not leaving Metropolis and Smallville pristine, since he had so much experience and training compared to his opponents, and no reason to be distracted by minor things like someone trying to kill his mom, or being half-dead from destroying the planetary murder-machine. When I think about it, Zod was the real hero that day. {Actually, I liked the Colonel, but that's just me. :)}

Shocking Blu

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If I’m Zod, I’m not turning

If I’m Zod, I’m not turning my back on the only thing on the planet that poses a real threat to me. I can destroy and/or subjugate humanity at my leisure. But I need to take out Superman first. So whatever my end goal, I’m going to be focused on that to the exclusion of all else until it’s done. I think that’s why he was only going after Kal El.

On the other hand, one of the classic forms of tension in a fight with Superman is that his enemy has a disregard for bystanders and property destruction, while Superman has to juggle defeating the enemy with protecting what’s around him. Which is something that villains take advantage of. In this movie that seemed to be absent, which is a shame. I chalk it up to DC being “dark and edgy” to a fault. The only DC film I’ve really enjoyed in a long time was Wonder Woman, which I thought was a great film, better than even most MCU films.

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Project_Hero wrote:
Project_Hero wrote:
Mordheim13 wrote:
Brand X wrote:

His line of "You want to know where I hang my cape." the smile on his face. That was the Superman we were waiting to see! :)

As for the drone. First, maybe not use a drone to tail one person (that they already knew grew up american). As for the city. Pffft. He didn't destroy it. Zod and his cronies did. He tried to stop it. He just couldn't get them out of the city.

Precisely. Because he was busy battling the lunatic that was trying to kill them all. AFTER nearly dying to destroy said lunatic's planetary murder-machine.

Zod was gunning for Superman only. He wanted to kill him. Superman could have went anywhere and Zod would of chased him. MoS Supes -chose- to fight in the city. Zod knocked Supes -out- of the city -TWICE- and Supes brought the fight back to the city.

Superman earlier brought a fight to another populated area. He flew his foe over miles of empty fields and -into- a town. He could have fought them in the empty fields, he did not. He chose to fight in a populated area.

During the fight in metropolis Zod threw a truck at supes, supes flew over it and let that truck crash into a parking garage (that could have had people inside) which then exploded bringing the structure down. He could have tanked that hit and it wouldn't have even mussed up his hair.

MoS Superman doesn't care about the lives of those around him. MoS Superman -isn't- Superman.

Zod in MoS would never have gone out into the middle of no where. If he had, then we'd be wondering what happened to his military genius. You take on Superman, you ALWAYS take him on in a city. You may not beat him, but dammit, you'll make him feel bad. :p

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Mordheim13 wrote:
Mordheim13 wrote:
Huckleberry wrote:
Project_Hero wrote:

I blame heroes for their collateral damage when they do nothing to prevent it. I don't blame the avengers for the collateral damage in avengers 1 or 2 because their first thoughts are to save as many people as they could. There's multiple scenes of them putting themselves in harm's way to protect and save citizens.

Mmkay, just watched a clip of the start of Supes and Zod's fight, and Zod -does- say that he's going to kill all the humans... But then spends the entirety of their fight only fighting Superman, up until the end when Superman is suddenly concerned about people dying.

The fight should have been Zod knocking Supes away then attacking people/destroying places. But it's not. Zod knocks Supes away and immediately goes after him to fight him some more. These are not the actions of a man who's trying to kill humans, these are the actions of a man trying to kill Superman.

Superman dodges a truck thrown at him that he could have taken the hit of to let it crash and destroy a parking garage. Superman is responsible for that destruction, he did nothing to prevent it when him literally doing nothing in that instance would have prevented it.

You still haven't addressed the times that Supes thrice brought fights into populated areas.

Gonna have to agree with you there. [i]Classic[/i] Superman would do anything to protect bystanders.

On the other hand, I would not credit Superman's character for the excesses a Holywood Director puts into his movie to ramp up the excitement.

CLASSIC Superman has been doing the hero gig for YEARS on this level. THIS Superman had never before faced villains of this level. He had: saved a schoolbus full of kids from drowning; saved the crew of an oil rig from burning/drowning; not touched a trouble-seeking truckdriver lest he damage him; offered himself to Zod to save earth, until he found out Zod's plans for Earth. Yes, truly this Superman could care less about human life. After all, when Zod threatened his mother, he went crazy and just started beating him around the countryside, including into a town; he allowed two seasoned warriors to beat him up and destroy much of said town; and in a duel with Zod, did not spend the whole fight preserving the city, but instead concentrated on fighting the genetically-bred warrior who was trying to kill his highly combat-trained in the cornfields of Kansas self, after which he would kill as many humans as he could. You're right. Superman SHOULD be held responsible for not leaving Metropolis and Smallville pristine, since he had so much experience and training compared to his opponents, and no reason to be distracted by minor things like someone trying to kill his mom, or being half-dead from destroying the planetary murder-machine. When I think about it, Zod was the real hero that day. {Actually, I liked the Colonel, but that's just me. :)}

To quote Ma Kent from a better Superman movie "That's not the boy I raised."

And I get that his parents in this were different, Ma Kent didn't do anything and Pa Kent was a complete idiot. So I get that they'd raise a different Superman.

But there's only so much you can change a character before it's not the same character anymore. MoS Superman was unrecognizable to me as Superman. He didn't act like Superman, didn't have the same values and morals as Superman, hell with the crappy dark colors he didn't even -look- like Superman.

Also the movie was boring as hell. Dawn of justice was boring too, couldn't even sit through it.

"Let the past die. Kill it if you have to."

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Brand X wrote:
Brand X wrote:

Zod in MoS would never have gone out into the middle of no where. If he had, then we'd be wondering what happened to his military genius. You take on Superman, you ALWAYS take him on in a city. You may not beat him, but dammit, you'll make him feel bad. :p

Zod was a little off his rocker, more so towards the end. Through his actions he didn't seem to care where he was as long as there was a Kal El in from of him to kill.

And also the military genius that is showing someone a vision of them killing his adopted homeworld in stead of... I dunno... Lying to him, telling him that, no these machines won't hurt the earth or it's inhabitants, don't worry my Kryptonian brother, were all on the same side here.

Zod was an idiot.

The movie was bad. Boring and bad.

"Let the past die. Kill it if you have to."

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Stayed on topic for almost

Stayed on topic for almost two days - amazing! :)

(insert pithy comment here)

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Dark Ether wrote:
Dark Ether wrote:

Stayed on topic for almost two days - amazing! :)

Right? I wonder what the forum record is.

I'd assume RP threads wouldn't count towards any records.

"Let the past die. Kill it if you have to."

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Project_Hero wrote:
Project_Hero wrote:
Brand X wrote:

Zod in MoS would never have gone out into the middle of no where. If he had, then we'd be wondering what happened to his military genius. You take on Superman, you ALWAYS take him on in a city. You may not beat him, but dammit, you'll make him feel bad. :p

Zod was a little off his rocker, more so towards the end. Through his actions he didn't seem to care where he was as long as there was a Kal El in from of him to kill.

And also the military genius that is showing someone a vision of them killing his adopted homeworld in stead of... I dunno... Lying to him, telling him that, no these machines won't hurt the earth or it's inhabitants, don't worry my Kryptonian brother, were all on the same side here.

Zod was an idiot.

The movie was bad. Boring and bad.

I congratulate you on your ability to stick to your opinion, however flawed the logic. Well done. I shall profit from your example. :)

Shocking Blu

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Dark Ether wrote:
Dark Ether wrote:

Stayed on topic for almost two days - amazing! :)

Yeah, some people can;t handle someone having an opinion they don't share, and have to blow it up into a drawn-out argument, when it's all opinion, and thus NO ONE is really "right" or "wrong." LOL
Nevertheless... the pictures of the settings look really exciting. I don't know a thing about all the technology behind them; I'm just anxious to get to play in them! :)

Shocking Blu

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Dark Ether wrote:
Dark Ether wrote:

Stayed on topic for almost two days - amazing! :)

Par the course...

"A sad spectacle. If they be inhabited, what a scope for misery and folly. If they be not inhabited, what a waste of space." ~ Thomas Carlyle

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Mordheim13 wrote:
Mordheim13 wrote:
Dark Ether wrote:

Stayed on topic for almost two days - amazing! :)

Yeah, some people can;t handle someone having an opinion they don't share, and have to blow it up into a drawn-out argument, when it's all opinion, and thus NO ONE is really "right" or "wrong." LOL
Nevertheless... the pictures of the settings look really exciting. I don't know a thing about all the technology behind them; I'm just anxious to get to play in them! :)

Takes two to tango.

"Let the past die. Kill it if you have to."

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Project_Hero wrote:
Project_Hero wrote:
Dark Ether wrote:

Stayed on topic for almost two days - amazing! :)

Right? I wonder what the forum record is.

I'd assume RP threads wouldn't count towards any records.

To be fair there wasn't really much to this "original topic" to stick to. So MWM is going to be tossing some pics out to Instagram and Twitter. It's a nice bit of news but were we supposed to endlessly debate what amounts to a bit of trivia until the end of time?

Most threads simply aren't based on "topics" that are worth strictly sticking to forever. *shrugs*

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Lothic wrote:
Lothic wrote:
Project_Hero wrote:
Dark Ether wrote:

Stayed on topic for almost two days - amazing! :)

Right? I wonder what the forum record is.

I'd assume RP threads wouldn't count towards any records.

To be fair there wasn't really much to this "original topic" to stick to. So MWM is going to be tossing some pics out to Instagram and Twitter. It's a nice bit of news but were we supposed to endlessly debate what amounts to a bit of trivia until the end of time?

Most threads simply aren't based on "topics" that are worth strictly sticking to forever. *shrugs*

Fair point.

Shocking Blu

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Project_Hero wrote:
Project_Hero wrote:
Mordheim13 wrote:
Dark Ether wrote:

Stayed on topic for almost two days - amazing! :)

Yeah, some people can;t handle someone having an opinion they don't share, and have to blow it up into a drawn-out argument, when it's all opinion, and thus NO ONE is really "right" or "wrong." LOL
Nevertheless... the pictures of the settings look really exciting. I don't know a thing about all the technology behind them; I'm just anxious to get to play in them! :)

Takes two to tango.

You aren't tangoing. You are, at best, barndancing.

Shocking Blu

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So, I'm probably having more

So, I'm probably having more fun?

Unless I'd be tangoing like Gomez and Morticia Addams.

"Let the past die. Kill it if you have to."

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Mordheim13 wrote:
Mordheim13 wrote:
Project_Hero wrote:
Mordheim13 wrote:
Dark Ether wrote:

Stayed on topic for almost two days - amazing! :)

Yeah, some people can;t handle someone having an opinion they don't share, and have to blow it up into a drawn-out argument, when it's all opinion, and thus NO ONE is really "right" or "wrong." LOL
Nevertheless... the pictures of the settings look really exciting. I don't know a thing about all the technology behind them; I'm just anxious to get to play in them! :)

Takes two to tango.

You aren't tangoing. You are, at best, barndancing.

Texas two-step :D

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Or sidestep. Do a little

Or sidestep. Do a little dance and lead the people on. :)

Shocking Blu

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I love how threads on this

I love how threads on this site evolve from talking about the OP, then talking about random other stuff (in this case movies) then just straight-up flame wars.

R.S.O. of Phoenix Rising

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Radiac wrote:
Radiac wrote:

I love how threads on this site evolve from talking about the OP, then talking about random other stuff (in this case movies) then just straight-up flame wars.

Spark of interest, then smoke of confusion, finally the flames of conflict.

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They need a soundtrack! LOL

They need a soundtrack! LOL

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Atama wrote:
Atama wrote:
Radiac wrote:

I love how threads on this site evolve from talking about the OP, then talking about random other stuff (in this case movies) then just straight-up flame wars.

Spark of interest, then smoke of confusion, finally the flames of conflict.

Come on... To be absolutely fair sometimes the flame war happens -before- the talking about random other stuff. ;)

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