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Weapons and Weapons Holstering

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Blue Battler
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Weapons and Weapons Holstering

One of the things I'm hoping that we'll have in COT is that if we use weapons, we'll be able to holster them when not in use. (This is something that we did not have in COX, and do not have in Champions Online, but it is something that is in Star Trek Online and Neverwinter.)

I'm also hoping that we might have staff as a weapons options ... if not at launch, then at some point in the future.

Have the Devs discussed either of those topics and I missed it?

Deathwatch101
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The issue i see with

The issue i see with holstering of weapons is everyone has different views on how the should be holstered.

For example some people want swords on the back (but this is unrealistic, the vast majority of swords unless its tiny you can't physically draw from the back) or if you have your scabbard on the left or right and if you draw upwards or across your body.

In addition then we move to firearms, are they going to be slinged, in which case while you move does the weapon move around etc.

Honestly, I would say holstering of equipment should be something slowly added over numerous issues. A staff for example, I would want to see both a collapsible side holstered variant and back one.

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It is something we are

It is something we are exploring. One of our early update videos showed us using the socketing system of UE4 to place an object on the character's back. In the discussion thread that followed it was mentioned how this can eventually lead to holstering weapons.

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If nothing else, those

If nothing else, those socketing demonstrations make me think that we should be able to get one pair of a series of paired gestures: one to get a hand close to the holstered weapon, then move to a ready or port position with the weapon in hand and not in the holstered position, and the second to move the weapon close to its holstered position and then move the empty hand away leaving the weapon holstered again.

Also, [url=http://cityoftitans.com/comment/49474#comment-49474]Hypatia a.k.a. Goldenrod[/url] really needs her staff, so I'm adding my second! to Blue Battler's staff memo.

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Not planned for release due

Not planned for release due to the amount of work needed, but eventually we do intend to.

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Doctor Tyche wrote:
Doctor Tyche wrote:

Not planned for release due to the amount of work needed, but eventually we do intend to.

And that is awesome. While CoT will start, in many ways, where CoH left off, where it evolves from there is going to be something to behold.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Deathwatch101 wrote:
Deathwatch101 wrote:

The issue i see with holstering of weapons is everyone has different views on how the should be holstered.
For example some people want swords on the back (but this is unrealistic, the vast majority of swords unless its tiny you can't physically draw from the back) or if you have your scabbard on the left or right and if you draw upwards or across your body.
In addition then we move to firearms, are they going to be slinged, in which case while you move does the weapon move around etc.
Honestly, I would say holstering of equipment should be something slowly added over numerous issues. A staff for example, I would want to see both a collapsible side holstered variant and back one.

CoT, hopefully, isn't going to go the route of trying to be realistic in a superhero game.

I want gun fu style dual pistol usage (CoH's was perfect). I want martial arts that feels like a bad ass action movie and not a RL martial arts tournament.

That all said, I would love drawing dual pistols from a holster located in the small of the back area. ^_^

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If you could have a shoulder

If you could have a shoulder holster that allows you to pull the gun out from under your armpit, that might be a place where clipping is actually helpful. The barrel of the gun would disappear into the holster but it would also basically be getting clipped as the barrel ends up inside the volume of your toon's body, to a large extent. If the holster on your hip works similarly, you'd just let the gun clip as it goes into the holster, right? You'd need to ensure the gun is actually smaller than the holster though, otherwise it would look terrible, and the gun and holster surfaces would intersect each other all over the place.

It would be good if the toon could pull the gun in combat and then it just eventually does the "holster the gun" emote when you're no longer in combat. GW2 has a lot of weapons type stuff like that. Their pistols don't have holsters, but you pull out your weapons and then sheath them at what appear to be good times, to me. The same mechanics that know when to suppress travel powers in CoX could probably prompt your toon to deploy/stow different weapons and props I think.

Edit: On a similar subject, I was, at one point, thinking about asking for "wrist blasters" as a Kickstarter perk. The more you can make stuff like that "actuate" when in use, the cooler it is. Like some part of it pops up or something, then retracts when the fight is over. If I get wings, they need to flap. If I get a jetpack, it needs to have engine turbines that appear to be spinning, or smoke coming from the thrusters, or a vapor trail, or a glow coming from the back of the ramjets, etc. Something. If I were going to ask for a KS perk jetpack, I would probably want it to have some kind of moving parts, like the swing wing on the F14 etc.

Oh, also, the pistols in GW2 are all different shapes and sizes, and none of them would fit into a holster made for a .38 special. They end up kinda big, for the purposes of being visible. So in that game the pistol just sticks to your waist when stowed. It reminds me a little of the Bud Bowl ads from the90s whith the bottles of beer playing football and using what is basically MLP "pony magic" to catch, thrown, and carry the ball.

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Lin Chiao Feng
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Why stop with armpit holsters

Why stop with armpit holsters?

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Lothic
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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Why stop with armpit holsters?

I had to watch that vid in slo-mo a bunch of times to make sure I saw exactly "where" she's pulling that gun from.
In the immortal words of George Takei...

[youtube=200x200]yicbvWwQ_MA[/youtube]

And people are mad at me over in the "jiggle" thread for wanting to have a little bit of "morally irresponsible" breast jiggle in this game. ;)

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Lin Chiao Feng
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Lothic wrote:
Lothic wrote:

I had to watch that vid in slo-mo a bunch of times to make sure I saw exactly "where" she's pulling that gun from.

From under her skirt, where else?

Lothic wrote:

And people are mad at me over in the "jiggle" thread for wanting to have a little bit of "morally irresponsible" breast jiggle in this game. ;)

Because [i]years.[/i]

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

From under her skirt, where else?

Right... Let's just say the question of Hammerspace is not usually that... questionable.

Lin Chiao Feng wrote:

Because years.

Ha! that is amazing isn't it? But seeing as I didn't start the thread and I've never necro'd it is it really all "my" fault? Vive la résistance!

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Lin Chiao Feng
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Lothic wrote:
Lothic wrote:

Ha! that is amazing isn't it? But seeing as I didn't start the thread and I've never necro'd it is it really all "my" fault?

Inorite? And yet the sheer amount of effort you've put into it, over the years, is legendary.

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:
Lothic wrote:

Ha! that is amazing isn't it? But seeing as I didn't start the thread and I've never necro'd it is it really all "my" fault?

Inorite? And yet the sheer amount of effort you've put into it, over the years, is legendary.

Oh well, I suppose there's worse things one could be "legendary" for. Sadly that stupid thread (for better or worse) has often been the most active one on this entire site. For what it's worth I suspect if this game ever finally launches something tangible the thread might finally die.

That... or perhaps my apparently "mad" efforts on a fringe desire will bear karmic benefits in another life...

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Infamous, Lothic! You're

Infamous, Lothic! You're infamous! The architect of Jigglegate! The bringer of the Jigglepokalypse! Corrupter of our teens and tweens!

Or... are you actually the champion and defender of all that jiggles? Fighting for those poor folds of flesh that can't defend themselves? Folds and rolls and protrusions that just want the freedom to move the way God intended? To live free of the tyranny of their Dev-imposed rigidity?

Only time will tell. The victor writes the history. But, either way, you shall be remembered, Lothic.

You shall be remembered.

(I don't know why I wrote that :P. Wasn't meant to be negative towards you in any way, just a whim. I thought the melodrama would be funny :D.)

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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PS- Ok, now I'm seeing a

PS- Ok, now I'm seeing a whole web comic series in my head about the struggle of the Jiggles (Jigglites? Jiggleputians?) against their Dev (Devonian? Devocrat?) oppressors.

I got an unexpected day off out of the blue and I don't know what to do with myself.

I'll step away from the keyboard now...

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Empyrean wrote:
Empyrean wrote:

I got an unexpected day off out of the blue and I don't know what to do with myself.

[url=https://cityoftitans.com/content/april-fools-2017]Got ya covered.[/url]

[i]Has anyone seen my mind? It was right here...[/i]

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Empyrean wrote:
Empyrean wrote:

out of the blue

Hey! Don't bring me into this. You got yourself into this mess, you can get yourself out, mister.

I keed, I keed. His Royal Ceruleaness grants you a full pardon of all transgressions... this time.

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Empyrean wrote:
Empyrean wrote:

Infamous, Lothic! You're infamous! The architect of Jigglegate! The bringer of the Jigglepokalypse! Corrupter of our teens and tweens!
Or... are you actually the champion and defender of all that jiggles? Fighting for those poor folds of flesh that can't defend themselves? Folds and rolls and protrusions that just want the freedom to move the way God intended? To live free of the tyranny of their Dev-imposed rigidity?
Only time will tell. The victor writes the history. But, either way, you shall be remembered, Lothic.
You shall be remembered.
(I don't know why I wrote that :P. Wasn't meant to be negative towards you in any way, just a whim. I thought the melodrama would be funny :D.)

I thought that was funny and I got a good chuckle out of it.

I think you did a good job of putting it all into its proper perspective, too. There's nothing quite like satire to show us ourselves.

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

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Huckleberry wrote:
Huckleberry wrote:

Empyrean wrote:
Infamous, Lothic! You're infamous! The architect of Jigglegate! The bringer of the Jigglepokalypse! Corrupter of our teens and tweens!
Or... are you actually the champion and defender of all that jiggles? Fighting for those poor folds of flesh that can't defend themselves? Folds and rolls and protrusions that just want the freedom to move the way God intended? To live free of the tyranny of their Dev-imposed rigidity?
Only time will tell. The victor writes the history. But, either way, you shall be remembered, Lothic.
You shall be remembered.
(I don't know why I wrote that :P. Wasn't meant to be negative towards you in any way, just a whim. I thought the melodrama would be funny :D.)
I thought that was funny and I got a good chuckle out of it.
I think you did a good job of putting it all into its proper perspective, too. There's nothing quite like satire to show us ourselves.

Again at least I can think of many worse things to be "remembered" for on a game forum of a game that hasn't even launched yet.
I never saw a Nobel prize coming my way in any event...

As for keeping things "in perspective" the only thing I take seriously on a forum like this is my Devil's Advocacy. ;)

P.S. All things considered it would be funny if a race of jiggling aliens landed tomorrow and decided to destroy the human race because our media didn't prioritize the only Universal Truth known amongst all the other intelligent races in the galaxy: jiggling is The Truth and The Light. Oh the irony...

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Lothic wrote:
Lothic wrote:

P.S. All things considered it would be funny if a race of jiggling aliens landed tomorrow and decided to destroy the human race because our media didn't prioritize the only Universal Truth known amongst all the other intelligent races in the galaxy: jiggling is The Truth and The Light. Oh the irony...

The way things are going, I might just help them.

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Aliens without bones, all

Aliens without bones, all their resources applied to jiggle. Larson's Boneless Chicken Ranch come to life, commanded by the Breestmaster.

[size=14]"The illusion which exalts us is dearer to us than ten thousand truths." - Pushkin[/size]
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Airhead wrote:
Airhead wrote:

Aliens without bones, all their resources applied to jiggle. Larson's Boneless Chicken Ranch come to life, commanded by the Breestmaster.

[img]https://crayfisher.files.wordpress.com/2013/01/boneless-chicken-ranch-far-side-247x300.png[/img]

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

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Where has this thread gone?

Where has this thread gone?

As far as holsters go. I seem to remember a scene in a pirate movie where a similarly sized blunderbuss appeared from roughly the same spot. There are indeed many places to holster a weapon. Perhaps the devs can increase these with time. Or come up with some way to allow for dynamic holstering animations and then allow the user to place holsters, more uniquely.

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Grimfox wrote:
Grimfox wrote:

As far as holsters go I seem to remember a scene in a pirate movie where a similarly sized blunderbuss appeared from roughly the same spot. There are indeed many places to holster a weapon.

Oh I don't have any problem with Hammerspace weapons being used in CoT. When you think about it they still use Hammerspace today in computer animation for much the same reason they probably started using it in traditional animation - it saves time and effort having to draw a complicated "realistic" holsters for things to appear from. I just think it's possible that depending on the character and what that character is wearing that certain, uh, drawing point locations of Hammerspace could be chosen more for the purposes of fanservice than expediency. That's all I'll say about that.

Grimfox wrote:

Perhaps the devs can increase these with time. Or come up with some way to allow for dynamic holstering animations and then allow the user to place holsters, more uniquely.

It might be useful as a first step to allow players a choice of where they want their Hammerspace to be located before we worry too much about the actual "holsters" being graphically represented. The Devs could design several "draw points" such as from the back, belt, from inside a jacket, etc. and let the players decide which draw point location best fits with their concept. Once that's nailed down the Devs could then start worrying more about graphical representations of various holsters/sheaths and so on.

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Lothic wrote:
Lothic wrote:

It might be useful as a first step to allow players a choice of where they want their Hammerspace to be located before we worry too much about the actual "holsters" being graphically represented. The Devs could design several "draw points" such as from the back, belt, from inside a jacket, etc. and let the players decide which draw point location best fits with their concept. Once that's nailed down the Devs could then start worrying more about graphical representations of various holsters/sheaths and so on.

This makes a lot of sense.

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

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Grimfox wrote:
Grimfox wrote:

Where has this thread gone?

I believe it has...

[img]http://33.media.tumblr.com/2b998fb5790ecbd7863e8b5f75bba1ea/tumblr_ndpsv5Dgpx1sxcf28o4_500.gif[/img]

...bought the farm.

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We had this conversation a

We had this conversation [url=https://cityoftitans.com/comment/105268#comment-105268]a year ago ...[/url]

Redlynne wrote:

WarBird wrote:
Okay, Red, I think I'm with you here.

I hear seals breaking ...

The set of motions/animations I was thinking of were these:

Back/Over Shoulder (right): right hand
Back/Over Shoulder (left): left hand
Back/Over Shoulder (right and left): right and left hands (same side draws)

Under Arm (right): left hand (single cross draw)
Under Arm (left): right hand (single cross draw)
Under Arm (right and left): left and right hands (double cross draws)

Hip (right): right hand
Hip (right): left hand (single cross draw)
Hip (left): left hand
Hip (left): right hand (single cross draw)
Hip (right and left): right and left hands (double same side draws)
Hip (right and left): left and right hands (double cross draws)

Thigh (right): right hand
Thigh (right): left hand (single cross draw)
Thigh (left): left hand
Thigh (left): right hand (single cross draw)
Thigh (right and left): right and left hands (double same side draws)
Thigh (right and left): left and right hands (double cross draws)

Hmmm. Now that I list them out, that's only 18 instead of 36, so ... even less work than first napkin math guess? And obviously there's a lot of duplication going on there, because you're really only working with 8 hardpoints ... Back/Over Shoulder, Under Arm, Hip and Thigh ... on left and right.

Ah, but you may want to have different draw motions for some of the hardpoints due to the slight differences in draw motions for blades as opposed to guns. Specifically, I'm thinking of the difference in hand/wrist positioning for drawing a gun by the butt from a holster as opposed to gripping a hilt to draw a dagger or a sword. Movement of the arm/elbow/shoulder would still be largely the same in both cases though, so you'd still be seeing a lot of overlap in animation movement, so more of a variation on a theme, rather than an entire new movement sequence starting from scratch. So if you have different animations for hands when drawing blades versus guns, due to the different grip orientation used to draw the weapons, you're back up to 36 animations needed to cover all 8 hardpoints, with a LOT of reuse in that body of work.

Yeah, a Reasonable Ask™ all things considered.

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Redlynne wrote:
Redlynne wrote:

We had this conversation a year ago ...

A whole year ago? Well you know how fast the average human being evolves in a year. Clearly any body related stuff you were talking about a year ago would have to be updated to fit the current realities of today. *shrugs*

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Lothic, I don't care how much

Lothic, I don't care how much you harp upon the subject ... I really don't think we need wrist jiggle added to the holstering animations ...

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Redlynne wrote:
Redlynne wrote:

Lothic, I don't care how much you harp upon the subject ... I really don't think we need wrist jiggle added to the holstering animations ...

Ha I was wasn't even considering "jiggle" at all. I was just making a joke that what you were talking about a year ago probably COULD still apply to this conversation. The tip-off was the fact that humans don't actually "evolve" much from one year to the next so all the holster hardpoints you were talking about still seem valid enough.

Besides... "wrist jiggle"? Where the heck did that even come from? How "reasonable breast physics" ever morphed into "wrist jiggle" I'll never know.

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*^_^*

*^_^*

Well ... your reputation does proceed you [s]Mr. Bond[/s] Lothic. ^_~

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The over the shoulder boulder

The over the shoulder boulder holster... for hand catapults.

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Redlynne wrote:
Redlynne wrote:

*^_^*

Well ... your reputation does proceed you [s]Mr. Bond[/s] Lothic. ^_~

The ironic part is that I haven't even -looked- at the "infamous thread" in question for several weeks now. I continue to think it's funny that so many people associate me with that topic when there are many hundreds of posts on that thread that aren't mine.

At the very least the theory that "the playerbase doesn't care about the issue" has been soundly proven false. They might not all agree with my position on the matter, but at least they "care" about it in some form or fashion.

Airhead wrote:

The over the shoulder boulder holster... for hand catapults.

Somehow I don't think the Devs will entertain the conversion of that kind of "costume item" into a weapon. :)

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Lothic wrote:
Lothic wrote:

The ironic part is that I haven't even -looked- at the "infamous thread" in question for several weeks now. I continue to think it's funny that so many people associate me with that topic when there are many hundreds of posts on that thread that aren't mine.

[url=https://cityoftitans.com/user/2983/track?page=1]6 days, 1 hour ago[/url] as of time of this post.

For the record, I associate you with lots of things, like being an insanely loquacious poster who's been here forever. It's just that jiggle is the one of those things that Keeps. Coming. Back. Up.

I blame Redlynne, of course.

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Yeah, you're filed under

Yeah, you're filed under "dude very concerned with the amount of jiggle" and "dude roughly as pedantic as me" ;p My .02 on that thread was "not worth the dev time"

On the holster note, I'd like to add boot draws and chest draws (knife from armor kinda thing), assuming cross draws on a boot are silly: left boot, right boot, both, and, left and right, 5 more animations.

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You could also add the small

You could also add the small of the back as another point for weapon draws (particularly guns).

The chest draw^ could also work with:
[img]http://i.huffpost.com/gen/1122257/thumbs/o-GUN-BRA-570.jpg?1[/img]

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

6 days, 1 hour ago as of time of this post.

Oh that's nothing - the thread's been dormant for as much as 4 or 5 month long durations multiple times over the years. Perhaps it'll eventually die the True Death someday but I'm not counting on it any time soon. I'd probably give it a full year before I'd more or less consider it gone for real.

Lin Chiao Feng wrote:

For the record, I associate you with lots of things, like being an insanely loquacious poster who's been here forever. It's just that jiggle is the one of those things that Keeps. Coming. Back. Up.

I blame Redlynne, of course.

I won't deny that every time the thread flares up I can't resist tossing in a few verbal hand grenades to keep the fires burning. Clearly (and very humorously) it's a "hot button" topic for many people. Where I see a simple graphical detail that would be nice to add to the game other people cry and moan like it would be the end of the known universe to even contemplate it. I consider the dichotomy between those two positions to be utterly delicious. ;)

Still like I said before I keep my Internet soul clean by never necroing the thread myself - there are plenty of other people that seem ready and willing to do that on their own.

desviper wrote:

Yeah, you're filed under "dude very concerned with the amount of jiggle" and "dude roughly as pedantic as me" ;p My .02 on that thread was "not worth the dev time"

Yeah because any thread that has over 500 posts clearly indicates there's no playerbase interest in the topic at hand. I just love the hypocrisy of having some people unilaterally declaring something like "jiggle" being "not worth the dev time" and then having other people post pics like this:

[img=200x200]http://i.huffpost.com/gen/1122257/thumbs/o-GUN-BRA-570.jpg[/img]

as a serious candidate for consideration in the game. I'm not saying I'm anti-holster here; holsters are a graphical detail just like any other that would be arguably good for the game. I just think it's uniquely funny that "boob holsters" might be accepted as a completely legitimate use of the Devs' time while "boob jiggle" is denounced as an obvious waste of time. Who got to decide which boob-related travesty was more important than others? ;)

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LIke I said, that's my 2

LIke I said, that's my 2 cents, but I'm only 15$/mo ;)

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OathboundOne wrote:
OathboundOne wrote:

You could also add the small of the back as another point for weapon draws (particularly guns).

That's what I've been wanting! Not only a weapon draw for dual pistols from the small of the back, I'd like a costume piece for it :)

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Lothic wrote:
Lothic wrote:

Lin Chiao Feng wrote:
6 days, 1 hour ago as of time of this post.
Oh that's nothing - the thread's been dormant for as much as 4 or 5 month long durations multiple times over the years. Perhaps it'll eventually die the True Death someday but I'm not counting on it any time soon. I'd probably give it a full year before I'd more or less consider it gone for real.
Lin Chiao Feng wrote:
For the record, I associate you with lots of things, like being an insanely loquacious poster who's been here forever. It's just that jiggle is the one of those things that Keeps. Coming. Back. Up.
I blame Redlynne, of course.
I won't deny that every time the thread flares up I can't resist tossing in a few verbal hand grenades to keep the fires burning. Clearly (and very humorously) it's a "hot button" topic for many people. Where I see a simple graphical detail that would be nice to add to the game other people cry and moan like it would be the end of the known universe to even contemplate it. I consider the dichotomy between those two positions to be utterly delicious. ;)
Still like I said before I keep my Internet soul clean by never necroing the thread myself - there are plenty of other people that seem ready and willing to do that on their own.
desviper wrote:
Yeah, you're filed under "dude very concerned with the amount of jiggle" and "dude roughly as pedantic as me" ;p My .02 on that thread was "not worth the dev time"
Yeah because any thread that has over 500 posts clearly indicates there's no playerbase interest in the topic at hand. I just love the hypocrisy of having some people unilaterally declaring something like "jiggle" being "not worth the dev time" and then having other people post pics like this:

as a serious candidate for consideration in the game. I'm not saying I'm anti-holster here; holsters are a graphical detail just like any other that would be arguably good for the game. I just think it's uniquely funny that "boob holsters" might be accepted as a completely legitimate use of the Devs' time while "boob jiggle" is denounced as an obvious waste of time. Who got to decide which boob-related travesty was more important than others? ;)

I will point out that the only reason I even knew that such a thing existed was cause I googled "Gun Bra" for a silly post in another thread, so really this post was also half-joking/cause it amused me. It just happened that the topic of a "Chest Draw" animation came up right after I found the above image.

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Likewise, the boulder holster

Likewise, the boulder holster was simply an extension of um, tectonic powers, yeah, in another um, thread or something, somewhere

Or we admit our obsessions and get help :)

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OathboundOne wrote:
OathboundOne wrote:

I will point out that the only reason I even knew that such a thing existed was cause I googled "Gun Bra" for a silly post in another thread, so really this post was also half-joking/cause it amused me. It just happened that the topic of a "Chest Draw" animation came up right after I found the above image.

Airhead wrote:

Likewise, the boulder holster was simply an extension of um, tectonic powers, yeah, in another um, thread or something, somewhere

Or we admit our obsessions and get help :)

Relax guys... If I could wave a magic wand I would make sure that BOTH "gun bras" and "breast jiggle" made it into this game. I would find having both of those things as options to be very amusing to say the least.

I guess the part that I find super-hilarious is that when you think about all these various "extra suggestions" for the game you end up with people who'll say things like "We must have feature X in the game" but then those very same people will turn around and say "feature Y would suck and be a waste of Dev time to deal with". I'm no saint when it comes to that - I know for a fact that I've cheerled for certain silly things and arbitrarily denounced other equally silly things. It's just funny to me that people will blindly excuse the negative impacts their own "pet causes" would inflict while screaming bloody murder against other peoples' equally vain pet causes. I suppose that's just human nature or something.

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