Announcements

Over Labor Day Weekend, our repository server gained sentience and walked away.

It's back and said it just went for a walkabout and didn't mean to cause any distress. What is interesting though, is it will neither confirm nor deny the existence of these "motorheads" we've heard about.

Thank you all for your concern, and batteries.

The motherboard manufacturer sent a replacement part and we have put the repository server back together. We are back up and running and will now continue our regularly scheduled programming. (please pardon the pun)

Weaponized Objects Power

5 posts / 0 new
Last post
Gluke
Gluke's picture
Offline
Last seen: 3 months 1 week ago
11th Anniversary Badge
Joined: 03/05/2014 - 06:36
Weaponized Objects Power

I posted this for the Valiance Online forum and I wonder what people think here, as well?

I've got an idea for a power set here that would allow for some seriously cool possibilities, and I've like to know what people think.
With the Weaponized Item power set, your toon is able to wield one or more plain or mundane, domestic or outlandish hand-held objects with superlative dexterity and lethal force. Using different powers of the set, you can wield a single object one-handed, or dual-wield a pair with both hands, or - depending on your archetype - you can wield a single oversized object in both hands or even produce a multiple number of the items to shower down on your enemies or swarm about you and deflect incoming attacks.

With various powers in the set, the single or dual-handed items can deal ordinary physical damage as a bludgeoning weapon, or they can have an unusual powerized aspect to them to deal damage, such as extendable hidden blades or spikes, or acid-spraying capability, or explosive capability, or flame/pyrotechnic capabilities, or freezing vapour capability, or electric-current delivering capability, or radioactive-ray/aura capability, or sonic-emitter weapon capability, etc. They can be wielded as a melee weapon or can be thrown.

Larger (two-handed) items can do the same, or - if you have the appropriate archetype - can also sprout an automatic rifle barrel and magazine or ammo feed, or reveal a shotgun or laser gun or flame-thrower barrel. If you have a melee-orientated archetype, the Large item may instead extend a chainsaw blade or rotary buzzsaw or whirring drill-head or may simply be used as a kinetic weapon to bash or slash with.

The damage and FX the individual items do varies with the powers available (which depend of course on your archetype) while, and here is the major customization aspect which sets this power set apart from the others, you can custom style the Items as all manner of ordinary or unusual objects in customizable colours to suit your toon. You can style the items firstly as those which would conceivably be used as weapons, such as tools like spanners, hammers, wrenches, mallets (single/dual handed) garden rakes or shovels (large), or go Casey Jones with sports items like baseball bats, cricket bats, tennic rackets, etc (single/dual handed) or hockey sticks, polo hammers, golf clubs, curling net-things (large items). Or Boomerangs (see where this is going now...?)

With single or dual wield, you can style the Weaponized Items as objects like Household Lamps, Candlesticks, various Bottles, Bowling Pins, Bones, Hand Weights, Violins, Knives and Forks, Hand-Fans, Books, etc, while with Large two-handed Items, you can customize them as heavy weight dumb-bells, broomsticks, hat-stands, or musical instruments like trumpets, guitars of different kinds, trombones, saxophones, etc. The types of Items could be very wide but be chosen in the same way and to the same criteria as the clothing items in the costume builder are chosen: a few dull items but mostly interesting enough that someone would choose them, depending on what kind of toon they're creating.

With Multiple Item powers, you would have more choice with objects that it would be difficult to wield as a weapon but can instead swarm about as drones, or roll or scatter towards enemies, such as toys of various kinds, bowling balls, soccer or footballs, books, balloons, radio-controlled cars, paper airplanes, and similar objects as above with similar differing effects but more AOE uses. You have more powers in your set like these ones if you took a support-orientated archetype.

So, with single handed powers, you'd be able to wield, swing, bash and slash with your Weaponized Items, or to throw them towards your targets.

With large two-handed powers, you'd have less-dextrous and slower, more harder hitting powers, ranged and melee.

WIth multiple item powers, you'd be able to swamp and tie-up enemies in a support role more easily.

And lastly, (this is the most wacky but also my favourite power concept for this set) you would also have the option of using a single-handed Puppet Item power. With this type of power, you get a number of single-handed melee and ranged attacks but instead of your toon simply wielding an object as a weapon for them, your toon would have a puppet on one hand which administers the attack (or buff or whatever). There would be a number of types available, from animal glove puppets like dog 1, dog 2, dog 3, lizard, cat, piggy, lion, hippo, dragon, etc, to stock-character types like little caped superhero and superheroine, pirate, cowboy, soldier, doctor, spaceman, etc, to various toy-like ones such as little robots, skeletons, teddybears, garden gnomes, wooden artists model-dolls, kewpie doll-type things, gingerbread men, snowmen, Mr Punch, jesters, clowns, jack-in-the-boxes, ragdolls, Christmas elves etc. Most of the puppets will themselves be carrying a miniature item or weapon of some kind, and it is from them that the FX of the power attack used would come.

Overall, this power set would allow players to make a toon reflecting a type of superhero or villain that I've always felt would be insanely fun to use but which are otherwise very difficult to replicate as a customizable playable character in an MMORPG: a character using stylized or trademark gimmick weapons as their main offensive power. Characters like Boomerang (Marvel) or Captain Boomerang (DC) with their multiple-capability weapons of choice, with frag, incendiary, freeze, high explosive charges etc, like a melee equivalent of Green Arrow with his trick arrows.

You could then make a toon like them by taking an appropriate melee with ranged archetype, deciding on a frisbee/discus object for a custom style, and then choosing his powers like this: single wield/kinetic slash/frisbee,
single wield/kinetic smash/frisbee,
single wield/kinetic sweep/ frisbee,
single wield/rotary blade/frisbee,
single wield/voltage zap/frisbee,
dual wield/kinetic smash/frisbee,
dual wield/kinetic slam/frisbee,
dual wield/kinetic sweep/frisbee,
dual wield/hi-eplosive/frisbee,
dual wield/freeze assault/frisbee,
dual wield/flame assault/frisbee,
dual wield/flame storm/frisbee, etc.

Or the Penguin, with his umbrellas that double as firearms of different kinds (SEE MY AVATAR, BI-YATCH.). You could represent this by taking a longer ranged and support focused archetype, deciding to style all his weaponized gear as musical instruments, naming him the Brass Bandit (see what I did there?) and then choosing the powers as:
dual wield/bladed slash/violin and bow,
dual wield/bladed sweep/violin and bow,
dual wield/sonic assault/cymbals,
dual wield/voltage assault/cymbals,
large wield/sonic blast/trombone,
large wield/sonic thunder/trombone,
large wield/laser shot/cello,
large wield/gatling gun/cello,
large wield/plasma beam/cello,
large wield/plasma blast/cello, etc.

Or Condiment KIng, with his lethal use of dual wielded weaponized condiments (yes, really).

Or Bullseye, who can use virtually any object as a thrown projectile with unerring accuracy and deadly effect. Or maybe Gambit, who can charge any handheld item with awesome kinetic force.

Or comedic characters like the Joker, Harley Quinn, Trickster etc, who have numerous bombs and weapons concealed as toys, props, candy canes, playing cards, etc.

Or characters like Casey Jones from TMNT, who carries a number of improvised weapons in the form of sports equipment, or if you've seen the movie Mystery Men, pretty much all of the main characters in that (using shovels, forks and bowling balls as their trademark weapons).

And last but not least, you could actually have a twisted guy with a puppet (like Batman-enemy the Ventriloquist) as your toon. Wow. I never thought some devs would be able to pull THAT one off in an MMORPG, but this could be the one. For this guy, you'd need to take a support archetype and then choose powers like this: puppet wield/blade throw/clown, puppet wield/spike launch/clown, puppet wield/spike shower/clown, puppet wield/flame assault/clown, puppet wield/flame stream/clown, puppet wield/acid spray/clown, puppet wield/acid jet/clown, puppet wield/smoke bomb/clown, puppet wield/voltage assault/clown, puppet wield/rifle fire/clown, etc. This power could also use a few attacks that use your toon's free empty hand instead, chosen as puppet wield/hand punch/clown, puppet wield/hand chop/clown, puppet wield/hand block/clown, puppet wield/hand knife throw/clown, puppet wield/hand pistol shot/clown, puppet wield/hand uzi fire/clown, and so on.

I would love to see a power set tha let you do all that, so: thoughts?

"TRUST ME."

Lothic
Lothic's picture
Online
Last seen: 5 min 46 sec ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
So in a nutshell you

So in a nutshell you basically want a powerset where you can define different customized weapon(s) for each and every power in the set. I know that might be a slight simplification of your concept but that's the "take away" I got from what you described.

While I doubt something like that would be impossible to implement it does have the obvious complications of having to figure out how to have all the customized graphics and animations that you'd need for all the various sizes and shapes of objects you'd want to use. The complexity only gets worse with your "multiple item" powers and your "hand puppet item" powers. I'm just uncertain how likely it would be to cram all of this together under one powerset and make it not only balanced but flexible enough to provide for all the "zany randomness" you seem to be suggesting here. At best I'd suspect that a lot of this would have to be "hardwired" together and would ultimately be a lot less customizable than you'd want it to be.

It's an interesting idea and for all we know CoT might be able to pull it off. I just wouldn't expect something like this to be ready to go by Launch Day. Something like this might almost need its own Issue dedicated to it to handle properly.

CoH player from April 25, 2004 to November 30, 2012

Gluke
Gluke's picture
Offline
Last seen: 3 months 1 week ago
11th Anniversary Badge
Joined: 03/05/2014 - 06:36
Understood, I thought it

Understood, I thought it would tricky to accout for the differing shapes and animations of various object, but worth considering as it's the best way I could think of having a power that represent supervillain gimmick weapons to their full potential. You could already have wacky or funny choices of melee weapon like cricket bats or candy canes style for Mace/bludgeoning weapon, but this power set would let you really go to town with the idea by throwing exploding objects like boomerangs etc.

I also thought shoehorning in the Puppet Item to this pool was an effective way of enabling a mad ventriloquist power, although you could conceivably make that as a power set of its own, it would just seem a little too wacky to warrant its own pool. I would still love to see it as an option, though.

With the balance issue, I did mean for the archetype specialization to be crucial to how the power set works, so that taking this power in one archetype and then trying it with another will give you two very dfiferent power sets. So, taking a melee archetype Weaponized Items give you a totally different set of options to taking a Ranged WI or a Support WI.

"TRUST ME."

Lothic
Lothic's picture
Online
Last seen: 5 min 46 sec ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
One way I could see this

One way I could see this "gimmick weapons" concept working is if let's say the powerset had three "weapon slots" that you could load up with three predefined weapons chosen from a list of say a dozen possible options (that would be archetype dependent). Then when you actually activate a given power from this set the game would randomly choose one of those three weapons to "animate" the power with. The idea here is that it might make the powerset easier to implement if the powers were effectively hardcoded to use one of a specific set of predefined weapon options. This would be a compromise between being able to link ANY weapon to ANY power and having the traditional one hardwired weapon tied to each power.

CoH player from April 25, 2004 to November 30, 2012

TTheDDoctor
TTheDDoctor's picture
Offline
Last seen: 1 week 2 days ago
11th Anniversary Badge
Joined: 03/29/2014 - 15:26
I shudder to imagine all the

I shudder to imagine all the rigging and effect positioning that would have to go into each individual model, but if it were possible to recycle such things, we could probably customize our own weapons, or even pick any object in the game that fits the category.

Now, gentlemen, how would we accomplish this?

<==========)===O|TtDd|O===(==========>
My original character profiles!