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Volunteer for Voice Acting

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Hertz
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Volunteer for Voice Acting

Some of you may remember me from the original City of Heroes, but if not, then this episode of Stan and Lou #16 might sound familiar — I did every male character voice throughout the series. I'm a hobbyist actor with a decent vocal range and plenty of accents.

Shadow Elusive
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Thanks, but we're not going

Thanks, but we're not going to use voice acting in CoT.

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Lothic
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I realize the whole issue

I realize the whole issue about voice acting was pretty much covered in another recent thread. I understand that full blown "voice acting" is not going to be used for CoT for various reasons.

But the side topic did come up concerning the possibility of having a set non-verbal oriented "grunts" and/or other sound effects that might be made by characters jumping or reacting to taking damage. I understand that things like that might be more easily handled by libraries of "sound effects" that don't strictly require a live actors "acting" with spoken words. But still it might be possible (as a cheap alternative) to get some human volunteers to record reasonable sets of "grunts" to provide the game several options for male and female versions of this.

Games like ESO have plenty of full blown voice acting. But they also have options during character creation to allow a player to choose from among like 6-8 different voices that are used by their own characters strictly for the purpose of customizing their own non-verbal vocalizations. I think something like that might be a reasonable alternative for CoT to eventually have as well.

CoH player from April 25, 2004 to November 30, 2012

Lord Nightmare
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I'd also like to point out

I'd also like to point out that CoH had a form of it in radio broadcasts and the like, though it was an incoherent babble similar to Simlish. Of course then there's the greatness of Lord Recluse's propaganda speech in Grandville. IMO, small, immersion adding samples here and there would be welcome.

Revenge is motivation enough. At least it's honest...

Roleplayer; Esteemed Villain

Empyrean
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Agreed with Lothic and

Agreed with Lothic and Nightmare.

Not using "voice acting" in the sense of not having NPC's and Contacts speak doesn't mean that there's no need for voice work at all.

Also, I never got the sense that the Devs are strictly prohibiting any use of voice in the game, just that they don't want to set a precedent of it being an expected integral part of the game so that they are free to develop without the need for voice acting holding them back--which I wholeheartedly agree with.

But doesn't mean they have to "salt the earth" in regards to voice use.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

Shadow Elusive
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Lord Nightmare wrote:
Lord Nightmare wrote:

I'd also like to point out that CoH had a form of it in radio broadcasts and the like, though it was an incoherent babble similar to Simlish. Of course then there's the greatness of Lord Recluse's propaganda speech in Grandville. IMO, small, immersion adding samples here and there would be welcome.

That approach, we will probably do someday, or at least we'd certainly like to give it a good look at some point. But it's not something we want any sort of commitment to right now. 'No voice acting' is the starting point, we'll explore gray zones from there when the time is right for us.

And Lothic, that's not a cheaper alternative to sound effects libraries for grunts, that's a work intensive alternative. Probably more expensive once all is taken into account.

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Lothic
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Shadow Elusive wrote:
Shadow Elusive wrote:

And Lothic, that's not a cheaper alternative to sound effects libraries for grunts, that's a work intensive alternative. Probably more expensive once all is taken into account.

I've never "priced" sound effect libraries so I really have no idea how much that would cost. And considering that you might be able to get "non-professional" people (i.e. some of the Devs themselves) to record a few "grunt" noises I suspected that would effectively cost nothing money-wise.

But again I suppose the time and effort to record your own sounds might be more trouble than it's worth even if you don't have to technically pay the "talent" involved so maybe as you imply the sound effect libraries would be easier even if you'd have to pay for them.

Just trying to consider all the alternatives. *shrugs*

CoH player from April 25, 2004 to November 30, 2012

Hero_Zero
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Hertz, thank you for offering

Hertz, thank you for offering your services.

"THE TITANS ARE COMING! THE TITANS ARE COMING!"

MoonKnight
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I would like to bump this

I would like to bump this thread and also offer voice talent. Maybe this will be reconsidered or maybe not but its all I can offer. Oh and of course I'm funding the kickstarter too ;)

RolandGrey
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If the developers ever look

If the developers ever look into voiceover, I would like to throw my hat in as well.

Here are a couple samples of my capability: http://leviwhitney.icanvoice.com/