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Using Environment as Weapons

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FloatingFatMan
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Using Environment as Weapons

I want to smack villains with a lamp post! I want to throw a car at their heads, I want to pick up scumbags and dump them into trash cans!

I want, I want, I want!

Well, no... Not really.. But I'd really really like! :) You just can't beat beating the evil doers in the head with a handy piece of street furniture!

Devs! Please think about it, even if it's limited to "Super Strong" type characters!

Lothic
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I think the main thing that

I think the main thing that keeps MMOs from having too many "environment as weapon" opportunities is the question of how you'd allow the player to control it. For instance your "lamp post" attack. First you'd need a power that would let you pick up random objects. Would something like that be limited by something like a "strength" level? Then once you have it in your hands how do you choose how to use it? Do you swing it like a bat? Do you swing it down like a hammer? Or what if you actually want to throw the lamp post? Would you have to lock on a ranged target or could you choose to throw it any distance?

There are simply way too many "what if?" type questions to make this easy to do for any random object. They would likely have to limit something like this to one mode of action such as you can pick stuff up but you automatically have to throw it at a target or some-such. I'd love to see complete freedom of use happen some day but we might have to wait until we can directly control MMOs with our minds before it becomes practical.

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Graviterror
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While there are many "what

While there are many "what ifs" for this kind of request; having a set of animations per object and a limited amount of objects could make this quite possible. The idea of being able to pick up everything and anything as a weapon is a bit outlandish; however, if (for example) the devs made only lamp posts, certain cars and mail boxes available to pick up and then created some three hit combo for each plus a throw animation this idea could be quite plausible. CoH had this feature if I remember correctly. Also, DCUO has implemented the ability for heroes/villains to pick up certain in-game objects such as barrels or rubble which can be smashed or tossed.

The strength variable is a pretty great concept as well. If The Flash could pick up all the same objects as The Hulk something would seem a bit off. As in DCUO largely built heroes can pick up all the same environmental weapons as smaller kid-like heroes which causes the game to slightly lose immersion, not a lot, but some. So I would like to see this system implemented as well; especially if the strength variable was also put in-play.

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So much of the combat

So much of the combat mechanics and character attributes have not been defined. I want this feature, but my character does not have the ability to lift a car.. and presuming throwing or hitting opponents with said vehicle does damage to the enemy then I want there to be some sort of investment to make this feat possible.

I actually LIKE stats but I think the CoX population tends to disagree with me because stats usually come with gear systems (even if the "gear" is called something else) and building a competent gear system is something many games tend to get wrong and/or are not casual player friendly.

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Redlynne
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Not to put too fine a point

Not to put too fine a point on things, but the notion of being able to use a particular Power [i]only when within proximity of a particular type of manipulable AND destructible object [b]in the game environment[/b][/i] seems like it might be a bit too limiting. I mean, the only way I could envision this working is if it defaults to tearing up a chunk of ground and chucking THAT ... unless there's a Hurlable Object nearby, in which case it grabs and throws that instead.

To be honest, in many ways this sounds like it would work out a heck of a lot better as some sort of Temporary Power ... even if it's a Temp Power that can only be bought/made/used by Super Strength type characters. Bottom line though, I strongly suspect that actually DOING this will turn out to be more trouble than it's worth.

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Lothic
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JayBezz wrote:
JayBezz wrote:

So much of the combat mechanics and character attributes have not been defined. I want this feature, but my character does not have the ability to lift a car.. and presuming throwing or hitting opponents with said vehicle does damage to the enemy then I want there to be some sort of investment to make this feat possible.
I actually LIKE stats but I think the CoX population tends to disagree with me because stats usually come with gear systems (even if the "gear" is called something else) and building a competent gear system is something many games tend to get wrong and/or are not casual player friendly.

It's true that "gear" systems are a little less appropriate for superhero systems in general. Sure the "gagdeteer" is big-time into toys/equipment but beyond that how often do you see The Flash or Superman worry about "character equipment"? The de-emphasis on gear pretty much leads to a system that doesn't stress "stats" either, as CoH demonstrated.

Perhaps the "strength" concept in CoT can be handled simply by different leveled powers. Have a low level Tossing power? That means it's low strength in terms of what you can lift. A high level power represents higher strength capacity.

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JayBezz
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I don't understand why we as

I don't understand why we as superpowered people can't "Train" in stats. It's a gear system, sure but no reason you can't "train" your endurance, or "train" your dexterity or "train" your strength.. even if it is a superpower.

Even Avengers and X-Men have training rooms to increase their characteristics in combat. The training wasn't enough to make a whole new superpower but it was enough to make a difference.

Again.. I'm pro-stats and anti-gear. Mostly because gear becomes the Pay-To-Win basis of games. But if every character at level 40 had access to a maximum of 400 pooled stat points and is allowed to distribute them via choices made while leveling and training.. I wouldn't be mad at that. Of course this means that each stat has to have a equivalent usefulness in combat so 1 point of strength is relatively the same as 1 point of Intelligence when it comes to the final efficacy of how the DPS table works.

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Redlynne
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I was under the impression

I was under the impression that the NPCs who allowed you to pick new Powers and where to put new Enhancement Slots were called ... Trainers ... and that you earned the right to receive these things by earning ... Experience Points. So technically speaking, Gaining Levels was functionally "training" ... wasn't it?

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Lothic
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JayBezz wrote:
JayBezz wrote:

I don't understand why we as superpowered people can't "Train" in stats. It's a gear system, sure but no reason you can't "train" your endurance, or "train" your dexterity or "train" your strength.. even if it is a superpower.
Even Avengers and X-Men have training rooms to increase their characteristics in combat. The training wasn't enough to make a whole new superpower but it was enough to make a difference.
Again.. I'm pro-stats and anti-gear. Mostly because gear becomes the Pay-To-Win basis of games. But if every character at level 40 had access to a maximum of 400 pooled stat points and is allowed to distribute them via choices made while leveling and training.. I wouldn't be mad at that. Of course this means that each stat has to have a equivalent usefulness in combat so 1 point of strength is relatively the same as 1 point of Intelligence when it comes to the final efficacy of how the DPS table works.

I have nothing against stats in a stat based game. I've probably played practically hundreds of those over the decades.

I'm just not altogether sure how you come up with a functional hybrid system that includes both stats and "powers" like CoH was. You say "training a stat could make a difference" in this situation. How would you tie that into a fixed system that grants you certain powers and/or slots at specific levels?

If you could give us a better understanding of how you'd blend these two systems together I'd love to hear it. I really can't see how trying to overlay stats on top of powers wouldn't just devolve into some kind of simplistic min/max thing where you'd have every "Tank" max out STR, every "Scrapper" max out DEX, every "Controller" max our INT and so on.

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Ellysyn
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I would like to be able to

I would like to be able to use environment. In CO you can pick up quite a bit. If you have like telekinesis and you happen to be say in a warehouse. You can just use all of that to attack with. And i think the damage is relevant to the object that is thrown. At some point I think it had to deal with your stat. The higher the EGO or STR the larger the object you could pick up with ya hands or mind. And it is a super hero game. What comic doesn't have heroes and villains picking up and throwing things they can just grab from the area around them. So just even because of the theme of the game. I would like to be able to pick up and throw random stuff out of the environment.

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Lothic
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Ellysyn wrote:
Ellysyn wrote:

I would like to be able to pick up and throw random stuff out of the environment.

I would too. Unfortunately there's a bit of a difference between simply saying "I would like to be able to pick up and throw random stuff out of the environment" in a MMO and having a group of Devs be able to figure out how to make that actually work effectively in a MMO. Miles of difference actually. Again if these things were easy to do in computer games in general we would have had it already in pretty much every game by now.

For what it's worth I've played enough CO to know that the way they handled "picking stuff up and using it in combat" is anything but being able to FREELY and/or RANDOMLY pick up anything and use it anyway you want. Granted that game (even in its limited way) provided more than CoH did in this regard, but it was still barely a baby step towards the ultimate goal of total freedom to use the environment any way we want.

To be fair I suppose if CoT could at least in some way copy what CO did it would be a good first step. Even CoH had Propel for a simple version of TK so what I'm mainly talking about here is our ability to use our HANDS to pick up anything we want, not just using "mind" powers which is sort of cheating when it comes to "manipulating" the environment.

CoH player from April 25, 2004 to November 30, 2012
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