[Moderator edit, illegal activity shouldn't be discussed here.]
How about a power for tanker classes that allow them to spawn pets when they die to continue the good fight even in death like the Clock works's Princes that summon 4 clock work gears when they die :O Feel free to comment or suggest other ideas i'm just shot gunning ideas.
First: [Moderator edit; Thanks.]
Second, CoX had a buff ability called [url=https://archive.paragonwiki.com/wiki/Leadership#Vengeance]Vengeance[/url] in the [i]Leadership[/i] pool. The buffs were so good that some characters contributed more dead than if they stayed in the fight. Whenever we want to consider an ability that proc's upon player defeat, we have to make sure that ability does not also make the character more valuable dead than alive.
I do like the ability the suggest. You discuss an aesthetic, so let me try to distill it into a mechanic that is aesthetically agnostic:
[indent]When your character is reduced to 0 hit points, you strike all enemies in an medium[sup][color=red]*[/color][/sup] ranged AoE centered on your character with a DoT that does moderate[sup][color=red]*[/color][/sup][i]raw[/i] damage. This ability requires a minimum of X momentum to activate.[/indent]
Then you can make it look like a cloud of spores, a bunch of small robots, a murder of crows,a fiery explosion, or whatever else aesthetic options may be available.
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[color=red]*[/color] MWM will never convince me the word "Medial" is appropriate in either of these cases.
[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
While the term is technically correct from a mathematical point of view. . . it is not so much from an esthetic (or should that be colloquial?) point of view.
For reference to those who may not umderstand the term . . D6: Min=1, Max=6, Medial=3.5
The idea of keeping the fight is seducing me, it could prevent the team from wiping.
An extreme time of recharge cause it could be too powerful
it allows people to have copies of their character or other things like drones, androids, ghosts, plants, etc
[hr]
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It'd be nice for something like a mod set bonus, or passive effect but not as an ability. Not for a tank. Tanks are the least likely to die in any given situation, and if they do die there's a good chance of everything going to chaos anyway so the pets won't help unless they draw aggro and are durable.
As something like a mod set bonus, it could actually be interesting to have the spawns be based on the users archtype to fill in for their role briefly when they die.
"My name is Ozymandias, King of Kings: Look on my Works, ye Mighty, and despair!"
That would be interesting. When you say mod sets, I am assuming you mean like how CoX had enhancement sets.
In CoT, will the augments and refinements come in sets? I really hope so. Set building was one of the fun meta games to partake in. Do I go for a complete set for the full bonus, do I split a couple sets for their partial bonuses, or do I just go for best in slot and ignore sets altogether?
Considering that MWM has said that horizontal development is going to be the end game rather than infinite power creep, I think collecting sets and achieving set bonuses would be a good way to drive towards that.
I'd like to know what MWM thinks about this.
[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
While I won't rule out pets that are summoned upon defeat of a player character, it certainly isn't planned for at this time.
As for Aug / Ref Sets, we do plan on having them, but not at launch. For launch, the hope is we can get crafted Standard Augments - that is no Ref Sockets but ignores level based value decay, and Uncommon Augments (1 Ref Socket) with Crafted Refinements.
[hr]I don't use a nerf bat, I have a magic crowbar!
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[color=#ff0000]Tech Team. [/color]
Thanks for the quick response.
The most recent update on [url=https://cityoftitans.com/content/what-we-can-do-augments-and-refinements]What We Do: Augments and Refinements[/url] was silent on the issue of sets.
But this is what MWM said six (6) years ago on the subject in the update [url=https://cityoftitans.com/forum/highway-danger-room]Highway to the Danger Room[/url]:
And this was in the discussion of that update:
I bring this up, not to catch in some kind of "aha"moment to show how you've contradicted yourself, but rather in an "aha" moment to show how this is consistent to what you said so long ago. I believe this kind of consistency should be heralded and rewarded.
Looking forward to this big surprise around the corner y'all have been hinting at.
[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
So as a COX player and fan I am curious how close this COT is to become a playable game?
"A sad spectacle. If they be inhabited, what a scope for misery and folly. If they be not inhabited, what a waste of space." ~ Thomas Carlyle
Depends a bit on what you mean by “playable” and “game”. In terms of being a full MMORPG, probably a while yet.
The character costume creator is in pretty good shape now, though the number of costume parts isn’t huge at the moment. You can also see a lot of what the alpha users have done with costumes over on the CoT Discord at https://discord.gg/Z6D3ssP
There is hope for some serious new stuff to be announced pretty soon. A lot is going on behind the scenes right now, and some tease pictures are over on the CoT Discord. I recommend keeping an eye on the Discord site if you can.
[color=#ff0000]Tech Team [/color]