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Unreal4 sneak peak: USS Enterprise Virtual Tour

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Cyclops
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Unreal4 sneak peak: USS Enterprise Virtual Tour

Pre Alpha...just thought this would be cool.

Hyperbolt
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(Major Applause) Excellent

(Major Applause) Excellent work so far...or as Picard would say.... "Nicely done".

I accidently ate a bowl of radioactive soup....ok I guess that makes me a Soup-er Hero

Redlynne
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My only complaint against

My only complaint against that tour? The lighting is too bright. Everything else is AMAZING ...


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Cyclops
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Redlynne wrote:
Redlynne wrote:

My only complaint against that tour? The lighting is too bright. Everything else is AMAZING ...

To be fair, it was pre-alpha. Its an established, seasoned program now. The glitches are fixed. it was completed right on time for our development team.

I really cannot wait to see what the devs have done with this engine. The updates will only get better and better from now on

Darth Fez
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Nice tour, but it would

Nice tour, but it would metaphorically kill me in VR. The motion blur from the movement and the rather jerky turning triggered my motion sickness, especially in the narrower corridors. Perhaps that's why they consider it pre-alpha footage?

I never realized the Enterprise's flight deck was so huge. The show never really gave one an appreciation for the ship's scale.

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Redlynne
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Darth Fez wrote:
Darth Fez wrote:

I never realized the Enterprise's flight deck was so huge. The show never really gave one an appreciation for the ship's scale.

That's the problem with really big spaces. If you want to put actors in them, you have to BUILD THEM. It's the reason why they needed to throw an Engineering Room scene into Encounter at Farpoint (the pilot), because if they didn't build the set for the pilot it would NEVER get built using the budget for the season episodes.

The only time (that I can recall) that the Main Shuttlebay ever featured in any meaningful way in the show was the "rule of 3" episode where Riker had the right idea (decompress main shuttle bay to reaction force move the ship out of the way to prevent a collision) and Data had the wrong idea (use a tractor beam that wound up causing a collision that destroyed the ship in about 1 minute). Every other time, it was Shuttlebay 2 in the neck of the ship, which was just a box, instead of the expansive warehouse of the Main Shuttlebay on the saucer (which, naturally, never got used as a shuttlebay in the show).


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Looks accurate to the

Looks accurate to the blueprints I've seen - yeah the main shuttlebay is huge - taking up most of deck 3 and a lot of deck 4. Today they could just greenscreen it pretty cheaply but not back then.

Gangrel
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Darth Fez wrote:
Darth Fez wrote:

Nice tour, but it would metaphorically kill me in VR. The motion blur from the movement and the rather jerky turning triggered my motion sickness, especially in the narrower corridors. Perhaps that's why they consider it pre-alpha footage?
I never realized the Enterprise's flight deck was so huge. The show never really gave one an appreciation for the ship's scale.

To be fair, in a VR headset it might not have as much blur as you would think (if any). Part of that would be down to the display that is being used.

What can *really* screw up VR though is unstable frame rates.... as soon as it gets jerky when you move your head, you start getting the disconnect between movement and vision... and that can *really* screw up a decent VR experience.

Side note: If you are merging the two images from a VR headset into a single image, you will get some blur naturally... that is because the VR headset is displaying a slightly different image for each eye. This can help reduce eye strain and also introduced depth information for us to process.

So this means that as you get lean forward, the various parts of the *rendered* display would increase in size accordingly. The stuff in the background wouldn't zoom in as much as the stuff nearby would.

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4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

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Nice. The link is expired

Nice. The link is expired but you can still find it on YouTube. Is this an official game?

Personally I am still pissed at the button mashing nature of ST:O when commanding a million ton vehicle. Oh, and ground missions where I am forbidden from setting my phaser on anything more powerful than 8 shots to kill something. Set to kill? Forget it. Star Fleet wants my chance of death significant because it makes people safely behind a desk light years away feel good about themselves.

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The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.

TheMightyPaladin
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Dang I missed it.

Dang I missed it.

Riptide
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It looks like what was hoped

It looks like what was hoped for when Perpetual were developing STO way back when (early 2000's IIRC) but they folded and Cryptic picked it up giving us what we have today.

I don't think the technology was up to the challenge at the time.

They wanted players to be, essentially, passengers on the big ships as crew members who would get assigned to away missions or you could set off on your own in a shuttle or small ship. Large guilds could eventually control starship through cooperative play. It sounded cool but I remember what a pain it could be to find a couple of people to fully man some of the larger ships in SWG.

"I don't think you understand the gravity of your situation."