One of the things that I dislike about DCUO )and I don't know if it's a problem with the engine, how it was implemented by Sony, my computer, or whatnot) is that as I go around, I see a lot of "shadow people". I will load into an area and everyone around me takes more time to load up the various textures on players and NPCs and while the game is doing so, the avatars are shadows and sometimes has temporary shields where chest emblems are supposed to be. Also, I don't like the way the game will go see through when you zoom close into the characters (floating eyeballs and teeth look quite unsettling when you zoom in or get too close to a wall).
Anyway, is that DCUO or the Unreal Engine? Is there a way I can avoid it? Will these 'features' exist in CoT? I hope I haven't been too unclear - my cold medicine is making me even more fuzzy than normal. Thanks. =)