This [url=https://www.unrealengine.com/blog/unreal-engine-4-and-linux]article-slash-blog post[/url] was linked on the Facebook page but has not yet made the rounds on the forums[color=red]*[/color], so here it is. It appears that the Unreal Engine guys are going all 'srs bsns' on Linux support.
[br]
[color=red]*[/color] Bad MWM! Bad! No cookie.
- - - - -
[font=Pristina][size=18][b]Hail Beard![/b][/size][/font]
Support [url=http://cityoftitans.com/comment/52149#comment-52149]trap clowns[/url] for CoT!
As I mentioned before on another related thread if things like Unreal Engine 4 will allow MWM to offer a super-easy way to port CoT over to Linux with effectively no impact to their ability to deliver the game to the general Win/Mac playerbase then I see no problem with it. But to be clear when I stress "no impact" I literally mean something along the lines of "all we need to do is a 5 minute recompile under Linux and it's done". If it's going to take any more overt tinkering of the code to get it to work for Linux than that then a "Linux native" version of CoT can continue to wait until AFTER the game launches.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
What has been done is to make a Linux native editor. This can improve development time as Linux tools are second nature to a good number of the team.
Technical Director
Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider
No...no cookie? Buh buh...
[center]--------------------------[/center]
[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]