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Unreal Engine 4 and Linux

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Darth Fez
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Unreal Engine 4 and Linux

This [url=https://www.unrealengine.com/blog/unreal-engine-4-and-linux]article-slash-blog post[/url] was linked on the Facebook page but has not yet made the rounds on the forums[color=red]*[/color], so here it is. It appears that the Unreal Engine guys are going all 'srs bsns' on Linux support.

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[color=red]*[/color] Bad MWM! Bad! No cookie.

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Support [url=http://cityoftitans.com/comment/52149#comment-52149]trap clowns[/url] for CoT!

Lothic
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As I mentioned before on

As I mentioned before on another related thread if things like Unreal Engine 4 will allow MWM to offer a super-easy way to port CoT over to Linux with effectively no impact to their ability to deliver the game to the general Win/Mac playerbase then I see no problem with it. But to be clear when I stress "no impact" I literally mean something along the lines of "all we need to do is a 5 minute recompile under Linux and it's done". If it's going to take any more overt tinkering of the code to get it to work for Linux than that then a "Linux native" version of CoT can continue to wait until AFTER the game launches.

CoH player from April 25, 2004 to November 30, 2012
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doctor tyche
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What has been done is to make

What has been done is to make a Linux native editor. This can improve development time as Linux tools are second nature to a good number of the team.

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Shadow Elusive
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Joined: 01/10/2013 - 09:38
No...no cookie? Buh buh...

No...no cookie? Buh buh...

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[center][color=#ff0000]Interior Map Lead and UI Designer[/color][/center]