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UI: Window Placement? Do you have a preference?

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Izzy
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UI: Window Placement? Do you have a preference?

A.
[img=800x480]http://i.imgur.com/17ALpSV.jpg[/img]

B.
[img=800x480]http://i.imgur.com/kPq3XqO.jpg[/img]

C.
[img=800x480]http://i.imgur.com/ItMIRTT.jpg[/img]

1. Does the Chat Log need to be on your screen in a certain area? Fades to translucent after inactivity?
2. Where do you prefer your powers tray be located, any particular reason?
3. Where does the Map sit for you? Would you rather have the Map be translucent as well?
4. etc...

Foradain
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IMHO, the answers to all of

IMHO, the answers to all of these questions are "I'd like them to be just so, and if I can't have it just so as the default, can we make it easy to adjust and save so that once I have my first character's UI just so, I can easily make all my characters' UIs just so?"

I think getting things close enough to "just so" for more than a fraction of the players will be a matter of luck. Make it all easily adjustable, saveable, and loadable, and the vast majority of players will be satisfied.

Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
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JayBezz
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I love no UI more than Marvel

I love no UI more than Marvel Heroes. I simply wish there were a place to show current buffs and debuffs on the icons of your teammates for a proper MMO

But I love the idea that all my personal characters stats are right on the bottom middle (in one place) where I can see it all graphically (not in bar form which i hate).

For teammates you have the traditional top left (so I only need look there when playing a healer or tank)
For Map top right but hopefully integrate the mission UI in it like in many of Wildstars Addons
I NEED to be able to hide the mission UI until it "dings" and I've completed the missions. But I hate seeing a list of 20+ missions along the right side.

Crowd Control Enthusiast

Izzy
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Have you seen any Power Trays

Have you seen any Power Trays that look something akin to this yet?

ex:
[img]http://i.imgur.com/IaljJwp.png[/img]

Also, i've see other games used qwerty.. asdfgh.. for Powers, but i never played them.
How do you move your character with the keyboard? Just with the Arrows? :)

Also,
Which Screen Zones (numbered 1 to 9) do you put more or Less precedence on?

[img]http://i.imgur.com/SH25e9E.png[/img]

Ex: 6, 7, 8 show the floor most of the time in 3rd person views.
But 2, 3, 4 could be showing something in the distance, which might be more relevant to your current task.

Can you rate each of the Screen Zones from 10 (very important) to 1 (not so important if other UI elements are covering it).

Do you make sure to place panels that are More Translucent in the Higher Rated Screen Zones? and the Panels that cant be made translucent in the Lower Rated Screen Zones?

Thanks for taking the time. :)

islandtrevor72
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I like my UI customizable in

I like my UI customizable in all facets.

Fireheart
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Yeah, I like CoH's UI, where

Yeah, I like CoH's UI, where you can move all your windows around at random and really mess thing up, if you sneeze!

Be Well!
Fireheart

Darth Fez
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Foradain wrote:
Foradain wrote:

IMHO, the answers to all of these questions are "I'd like them to be just so, and if I can't have it just so as the default, can we make it easy to adjust and save so that once I have my first character's UI just so, I can easily make all my characters' UIs just so?"

This is the correct answer.

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TheMightyPaladin
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The only answer that can

The only answer that can satisfy everyone is that every element needs to be movable.
I know where I want it, and why, but everyone else has reasons for wanting it here they do.
It won't matter where you put it if I can move it where I want it.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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Redlynne
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Chat window: bottom left.

Chat window: bottom left.

Mini-map: upper right.
Compass: under mini-map in upper right.

Party listing: upper left.

Power trays: bottom right.

XP Bar: against the top of screen, stretching all the way from top left corner to top right corner.
$Target info: top center under XP Bar.

Mission Tracker info: right side center.

Preferred movement keys: WER/D (ie. offset by 1 to the right and inverted from usual W/ASD).
Preferred throttle up/throttle down keys: Q and A
Preferred Powers keys: 1-0 and F1-F10. Use Ctrl and Alt to address more than 2 trays, for a total of 6 trays.
Preferred quick bind keys for Kheldian Forms: T, Y and G
Preferred Mastermind Controls: the ENTIRE Numpad, using EVERYTHING.

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Personally, I'd prefer a UI

Personally, I'd prefer a UI very similar to the one in CoH. We do want it to be familiar after all. Barring that I'd like the ability to customize it to something similar.

I really don't think we need a map as a permanent part of the UI. I feel it looks out of place or is superfluous in certain games, while it kind of makes sense or has an actual purpose in others. So unless the gameplay dictates that a map is necessary most of the time I think we can safely hide it under a navigation tab like CoH did - if nothing else but to avoid UI clutter.

Lin Chiao Feng
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IMHO the map should be an

IMHO the map should be an "expanded" version of the navigation bar. Click on a button or press a key to make it drop down, press again to make it roll up.

And the target window should be frameless and have a partially-transparent background.

[i]Has anyone seen my mind? It was right here...[/i]

Empyrean
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CoH really got a lot of

CoH really got a lot of things right, including most things about the UI--though there's always room for improvement (read- increased customization).

Y'know, someone should make a next-gen game based on CoH...

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

Izzy
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Question:

Question:
Would you also like to use the Tilde for Tabbing between the Power Trays?

ex: (hold Shift + Key, or Caps Lock On once then.. Key, then.. Caps Lock Off once.. done)
[img]http://i.imgur.com/hiMMfV1.png[/img]

I didn't show it in the example, but once you hit '~' 2 Times, focus changes from 1st Row, to 3rd Row.. and now you can Press 1 to 0 to activate a power from the 3rd Tray. ;D

Lin Chiao Feng
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Reminds me of this old thread

Reminds me of [url=http://cityoftitans.com/forum/survey-powers-tray-look]this old thread[/url], and [url=http://jsfiddle.net/greyhare/eP2FX/embedded/result/]one of my proposals[/url] (and [url=http://jsfiddle.net/greyhare/r3dgF/embedded/result/]a less-popular one[/url]).

[i]Has anyone seen my mind? It was right here...[/i]

Izzy
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I remember. ;)

I remember. ;)

I just wanted a way to do the same thing with just one finger..
..Other hand is holding a Sammich! ;)

iDenis
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I would like to see something

I would like to see something like this. https://www.photobox.co.uk/my/photo?album_id=3935264854&photo_id=2717046676#2717046676

iDenis

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I'm sorry, iDenis, but I

I'm sorry, iDenis, but I cannot view that image.

Quote:

You cannot access this album.
This album is no longer shared with you.

Be Well!
Fireheart

TheMightyPaladin
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I want all of my power trays

I want all of my power trays on screen together. I want to use the keyboard as little as possible.
Please don't tell me I have to use keys to switch rows.
I just can't play the game if I can't have all of my buttons on screen.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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Izzy
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TheMightyPaladin wrote: I
TheMightyPaladin wrote:

I want all of my power trays on screen together. I want to use the keyboard as little as possible.
Please don't tell me I have to use keys to switch rows.
I just can't play the game if I can't have all of my buttons on screen.

Understandable. If you like to use the mouse pointer to click the powers, with a handful of rows already visible, then you dont have to worry about switching rows. Of course, like CoH/V, there might be an Up/Down button you can mouse click on that switches to a previous or next row as well.

So, this wont adversely hinder your preferred method. :)

TheMightyPaladin
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Thanks you had me worried for

Thanks you had me worried for a while there.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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I've been suggesting for some

I've been suggesting for some time now to be able to move UI windows to a second monitor.

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Lin Chiao Feng
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AlienMafia wrote: I've been
AlienMafia wrote:

I've been suggesting for some time now to be able to move UI windows to a second monitor.

I think that's on the "yes you can do that" list.

[i]Has anyone seen my mind? It was right here...[/i]

Radiac
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I like the CoX style. Power

I like the CoX style. Power trays on the bottom from center to right, current mana/HP/XP etc on the upper right, chat in lower left, nav map/compass in upper center and target info in upper left.

That said, I like being able to turn any of it on or off and to be able to move stuff around. I would like to have multiple power trays and multiple chat windows. I would also like to be able to open at least 2 windows showing my inventory storage so that I can drag stuff from one sub-compartment of it to another.

Edit: In CoX, I used to keybind a power to the tilde key. It was usually a "panic button" power, if I had one, like a self heal or something. That key, being on the corner, is easy to find by just feeling around for it with your left hand, which is handy in emergencies where you don't wantt to look down at the keyboard, but you do want to activate a specific power more or less unfailingly.

R.S.O. of Phoenix Rising

Izzy
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Radiac wrote: In CoX, I used
Radiac wrote:

In CoX, I used to keybind a power to the tilde key. It was usually a "panic button" power, if I had one, like a self heal or something.

I normally had it working as a Tab Target, but for Allies. i.e. TargetNextFriend. :)

Side Note:
It would be nice if hitting Escape wouldn't Cancel a Queued up power that was still recharging.
I used Escape Allot to unTarget a Foe, then Tab again to target the closest Foe.
Handy when playing a Squishy and you need to KB a Foe that just got too close to me. ;)
I guess, hitting Escape a Seconds time, when there's no Foe Targeted, could cancel a Queued up power?!

iDenis
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Fireheart wrote: I'm sorry,
Fireheart wrote:

I'm sorry, iDenis, but I cannot view that image.Quote: You cannot access this album.
This album is no longer shared with you.Be Well!
Fireheart

Sorry this : http://imgur.com/W7WlqtA

iDenis

Izzy
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iDenis wrote: Fireheart
iDenis wrote:

Fireheart wrote: I'm sorry, iDenis, but I cannot view that image.Quote: You cannot access this album.
This album is no longer shared with you.Be Well!
FireheartSorry this : http://imgur.com/W7WlqtA

I'll have to admit, I did like the Recharging power Grayed out, with the red Clockwise Wipe over it to show its approximation when its done recharging.
Plus... NO Countdown NUMBERS on top of each power needed. Thats A Win, for me! ;)

ex:
[img]http://i.imgur.com/wSxy3wk.png[/img]

Also, Number 6 has a Ring Superimposed. Is that when a Power is active? Toggled On?
That looks interesting as well. ;)

iDenis
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The number 6 is called

The number 6 is called Supercharge power, after hitting the enemy's many time with ur weapon the orange color circle will grow up every time is 50% u can use 1 supercarge. Is something similar Ultimate Power where cooldown is 5-6 min, but this has no coolddown is only matter of how many hits u did with the weapon.

iDenis

blacke4dawn
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iDenis wrote: The number 6
iDenis wrote:

The number 6 is called Supercharge power, after hitting the enemy's many time with ur weapon the orange color circle will grow up every time is 50% u can use 1 supercarge. Is something similar Ultimate Power where cooldown is 5-6 min, but this has no coolddown is only matter of how many hits u did with the weapon.

Not all of those powers used 50% supercharge, some used 100% and some others used "only" 25%.

The ring around the power was for indicating how much you needed to get to use that specific power. And there was a bar together with your health and resource bars that showed the full amount you could store.

iDenis
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blacke4dawn wrote: iDenis

Yeah, ur right but i just did an example :)
My english is not good so i couldnt explain better :D

iDenis