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The Trouble Alert

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TheMightyPaladin
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The Trouble Alert

On the Super Friends, they sat around their base chillin and the Trouble Alert would let them know when they were needed.

Bruce Wayne and Dick Grayson often have their chess matches interrupted by the Bat-Signal.

But in City of Heroes we usually had to look for our contacts. (you know except for the bank mission after enough radios)

Wouldn't it be nice if contacts came after us, when we had enough influence?

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Brighellac
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The zone event notification

The zone event notification channel massively improved my gameplay experience in CoX

TheMightyPaladin
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Yeah that's nice but I was

Yeah that's nice but I was thinking more along the lines of having a contact in my base that could connect me to various missions.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

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Um ... you do know that the

Um ... you do know that the examples you cite were for stories that did not involve any kind of interactive with the audience element to them ... right? This is one of those cases where Understanding Your Medium can be a tremendous help to you. A comic book is not a stage play is not a radio drama is not a made for TV movie is not a MMORPG.

Ever heard of [url=https://www.youtube.com/watch?v=x2qRDMHbXaM]wife aggro[/url]? Happens (a lot) in MMORPGs, but strangely never seems to happen in comic books. Huh. Funny that ...

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TheMightyPaladin
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Red that was pointless.

Red that was pointless.
I'm asking if this can be done and if anyone else wants it.
It doesn't matter where the idea came from.
I could ask the same questions about something from any source.

I never heard of wife aggro until now but the link was familiar.
And I've seen it in comic books.
It's happened to Mr. Fantastic, Mr. Miracle, Ant-Man, & Spider-man
It's probably happened in other comics that I didn't see.
Huh, Funny That...

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Lin Chiao Feng
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In CoX, once you finished a

In CoX, once you finished a contact's arc, you usually got a screen introducing you to your next contact on that path. Sometimes there were multiple contacts and you had to choose one.

[i]Has anyone seen my mind? It was right here...[/i]

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I suppose one could sign up

I suppose one could sign up to receive announcement-spam from contacts about new mission possibilities. Or just tune into your 'police radio'.

"Good afternoon, sir or madam, can I interest you in a thrilling new mission in the Hollows?"

Be Well!
Fireheart

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If I remember right (note it

If I remember right (note it was a long time ago) there was talk of some kind of alert system. Thought there can be a bad side to such a thing... Roman from GTA IV for example has been come well known for being anoying calling at odd times.

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rasharr
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What about, if say in your

What about, if say in your base, that say your super group could have, would be an optional thing you could construct from resources, that lets you have access to a random pool of missions, that get sent to you as an alert, and have a time limit of how long you can access it. And through these, some of the random missions can be easy with common loot drops or what nots, but some times you can get a rare one that requires a team, but has unique or higher chances of some good loot drops or what ever.

Make it so that you need a base of operations to construct it, and a cap on how many contacts you can have in it that, making it necessary to actually team up with people whom have the other contacts you dont.

Btw new to the forum but a tried and true Coh/Cov champ. My whole house hold played me, my mom, my step dad. I grew up playing this game. Was sad to see it go.

I was Rasharr from Justice server. Play time 6 years

sev171
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rasharr wrote:
rasharr wrote:

What about, if say in your base, that say your super group could have, would be an optional thing you could construct from resources, that lets you have access to a random pool of missions, that get sent to you as an alert, and have a time limit of how long you can access it. And through these, some of the random missions can be easy with common loot drops or what nots, but some times you can get a rare one that requires a team, but has unique or higher chances of some good loot drops or what ever.
Make it so that you need a base of operations to construct it, and a cap on how many contacts you can have in it that, making it necessary to actually team up with people whom have the other contacts you dont.
Btw new to the forum but a tried and true Coh/Cov champ. My whole house hold played me, my mom, my step dad. I grew up playing this game. Was sad to see it go.

+1 I was just about to suggest something like this.

https://www.youtube.com/channel/UCMcQdRLgVpMwXi_3yTCN5iA/videos

rasharr
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great minds think alike

great minds think alike

I was Rasharr from Justice server. Play time 6 years

Tannim222
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sev171 wrote:
sev171 wrote:

rasharr wrote:
What about, if say in your base, that say your super group could have, would be an optional thing you could construct from resources, that lets you have access to a random pool of missions, that get sent to you as an alert, and have a time limit of how long you can access it. And through these, some of the random missions can be easy with common loot drops or what nots, but some times you can get a rare one that requires a team, but has unique or higher chances of some good loot drops or what ever.
Make it so that you need a base of operations to construct it, and a cap on how many contacts you can have in it that, making it necessary to actually team up with people whom have the other contacts you dont.
Btw new to the forum but a tried and true Coh/Cov champ. My whole house hold played me, my mom, my step dad. I grew up playing this game. Was sad to see it go.

+1 I was just about to suggest something like this.

Sounds like it would fit well with the base computer providing alerts for timed events and any super team specific contacts earned via a super team faction reputation can send an alert message to...

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rasharr
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Tannim222 wrote:
Tannim222 wrote:

sev171 wrote:
rasharr wrote:
What about, if say in your base, that say your super group could have, would be an optional thing you could construct from resources, that lets you have access to a random pool of missions, that get sent to you as an alert, and have a time limit of how long you can access it. And through these, some of the random missions can be easy with common loot drops or what nots, but some times you can get a rare one that requires a team, but has unique or higher chances of some good loot drops or what ever.
Make it so that you need a base of operations to construct it, and a cap on how many contacts you can have in it that, making it necessary to actually team up with people whom have the other contacts you dont.
Btw new to the forum but a tried and true Coh/Cov champ. My whole house hold played me, my mom, my step dad. I grew up playing this game. Was sad to see it go.

+1 I was just about to suggest something like this.

Sounds like it would fit well with the base computer providing alerts for timed events and any super team specific contacts earned via a super team faction reputation can send an alert message to...

Cant tell if actual compliment on idea, or subtle sarcasm....

I was Rasharr from Justice server. Play time 6 years

Tannim222
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I never meant that to come

I never meant that to come off as sarcastic! I'm sorry if that did read that way, I was quite honest.

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rasharr
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Tannim222 wrote:
Tannim222 wrote:

I never meant that to come off as sarcastic! I'm sorry if that did read that way, I was quite honest.

Awe, well thats nice of you thanks man!

I was Rasharr from Justice server. Play time 6 years

TheMightyPaladin
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Yay! I'll have one of these

Yay! I'll have one of these in my base!

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

rasharr
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I can see it now

I can see it now

"Incoming message"

"Rasharr...its (insert super villain name)...we found him....can you do this? you might need a team"

I was Rasharr from Justice server. Play time 6 years

Kiyori Anoyui
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When I read the OP's message

When I read the OP's message my first thought was for alerts to come into the SG base computer kinda like a new bulletin board, so instead of annoying you with the info it's only there if you seek it out.

I'm not exactly sure how rewards for missions and world savings will work, but the rewards for the SG alerts could be more SG item/furniture related which would be an incentive to do these missions with the SG instead of just all the other missions that exist in the regular game

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rasharr
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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

When I read the OP's message my first thought was for alerts to come into the SG base computer kinda like a new bulletin board, so instead of annoying you with the info it's only there if you seek it out.
I'm not exactly sure how rewards for missions and world savings will work, but the rewards for the SG alerts could be more SG item/furniture related which would be an incentive to do these missions with the SG instead of just all the other missions that exist in the regular game

Good idea, but i hope they wouldnt limit SG missions to just that. Imagine SG mission arcs, with a story the whole SG could get in on and enjoy, and vote for decisions! OH MAN! that would be cool. There is alot that i feel you could do to really make SG's and SG bases something truly worth getting into.

I was Rasharr from Justice server. Play time 6 years

Lothic
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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

When I read the OP's message my first thought was for alerts to come into the SG base computer kinda like a new bulletin board, so instead of annoying you with the info it's only there if you seek it out.

I think this was the point of Redlynne's "constructive criticism" of Paladin's suggestion. In a cartoon or TV show we often see the heroes reactively respond to a "Bat-Signal" of some kind because the show needs something like that to get the story going. It gives the characters something to do when they otherwise had nothing to do.

The reason that kind of thing would be semi-pointless in a superhero MMO is because the player has actively logged into the game presumably to "play" the game. The player doesn't really need any extra motivation to go out and find some missions to do because that's what they're there to do already. The only thing the player needs is the means to find things to do - the motivation to do them is presumably already there.

This is why the passive "supergroup computer bulletin board" idea would be far more useful than an intrusively random alert system. If I want to find something to do I'll go and check the computer myself; I don't want the game to randomly toss extra missions in my face if I'm already busy doing something else. Sure it might technically be more "realistic" to have random "fire alarms" go off at any given moment but as a player of a game I want to be in control (for the most part) of what I'm working on at any given moment. I don't really want the game to decide for me what I should be focusing my attention on - real life does that to me enough.

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Kiyori Anoyui
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rasharr wrote:
rasharr wrote:

Kiyori Anoyui wrote:
When I read the OP's message my first thought was for alerts to come into the SG base computer kinda like a new bulletin board, so instead of annoying you with the info it's only there if you seek it out.
I'm not exactly sure how rewards for missions and world savings will work, but the rewards for the SG alerts could be more SG item/furniture related which would be an incentive to do these missions with the SG instead of just all the other missions that exist in the regular game

Good idea, but i hope they wouldnt limit SG missions to just that. Imagine SG mission arcs, with a story the whole SG could get in on and enjoy, and vote for decisions! OH MAN! that would be cool. There is alot that i feel you could do to really make SG's and SG bases something truly worth getting into.

Please explain further, I'd like to hear them! :) How exactly would votes work? Would it be like the new Halo games where you can choose what mission(map) you want to do next?

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Kiyori Anoyui
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Lothic wrote:
Lothic wrote:

I think this was the point of Redlynne's "constructive criticism" of Paladin's suggestion. In a cartoon or TV show we often see the heroes reactively respond to a "Bat-Signal" of some kind because the show needs something like that to get the story going. It gives the characters something to do when they otherwise had nothing to do.
The reason that kind of thing would be semi-pointless in a superhero MMO is because the player has already actively logged into the game presumably to "play" the game. The player doesn't really need any extra motivation to go out and find some missions to do because that's what they're there to do already. The only thing the player needs is the means to find things to do - the motivation to do them is presumably already there.
This is why the passive "supergroup computer bulletin board" idea would be far more useful than an intrusively random alert system. If I want to find something to do I'll go and check the computer myself; I don't want the game to randomly toss extra missions in my face if I'm already busy doing something else. Sure it might technically be more "realistic" to have random "fire alarms" go off at any given moment but as a player of a game I want to be in control (for the most part) of what I'm working on at any given moment. I don't really want the game to decide for me what I should be focusing my attention on - real life does that to me enough.

That's exactly what I meant by my post, something that you seek out if you want it, instead of bothering your daily travels such as Roman in GTA IV. As far as my history went with SG's, a very few people in a SG actively participated in it, I think this was due to a mix of people not knowing what to do with both resources and not having the information. SG's were usually a few people doing everything and a bunch of other people to get prestige. Not that this doesn't have to be a form factor of super groups. But I think that's why alot of people didn't get super invested in them.

By getting the whole supergroup involved, not just the leaders, it will encourage people to get involved and all work together instead of "just there to earn prestige"

The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One

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rasharr
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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

rasharr wrote:
Kiyori Anoyui wrote:
When I read the OP's message my first thought was for alerts to come into the SG base computer kinda like a new bulletin board, so instead of annoying you with the info it's only there if you seek it out.
I'm not exactly sure how rewards for missions and world savings will work, but the rewards for the SG alerts could be more SG item/furniture related which would be an incentive to do these missions with the SG instead of just all the other missions that exist in the regular game

Good idea, but i hope they wouldnt limit SG missions to just that. Imagine SG mission arcs, with a story the whole SG could get in on and enjoy, and vote for decisions! OH MAN! that would be cool. There is alot that i feel you could do to really make SG's and SG bases something truly worth getting into.

Please explain further, I'd like to hear them! :) How exactly would votes work? Would it be like the new Halo games where you can choose what mission(map) you want to do next?

I see votes used more along the lines of like decisions in a story. Do you let the bad guy go, or kill him? Go for the bomb or save the girl? Do both? Do you have enough people? So say you have this big super group all giving input on how an SG story arc should play out, it may even cause internal struggles of power, shift's in paradigm of the SG itself.

I take inspiration from other mmos, whilst completely different, have some great ideas.

Eve online is a good example of a community left to its devices. If you are going to have a heros and villains system, make it so that players can be slighted! Have a real live rival!

kinda spit balled there into something else but back to SG.

I feel that when developers make SG's, they often limit potential in the face of "Well some people dont like to play in groups and like solo play, so we'll make it so that SG's dont give huge bonuses/rewards" and i feel, as an opinion, is a wrong train of thought. We should be rewarded for our ability to come together to save a world/destroy an island filled with kittens and puppies (that what villains do right?). I also feel, that if there was some sort of Story Arc for SG's, it could help shape the Identity of your SG. Having read recently of the Idea of that your character will have paths, and that will lead you to the kinda people you'll meet and fight, why not apply that idea to SG as well.

ive had alot of time to day dream since one of my favorite game has been gone for awhile now, but i always thought of what would be cool to do now. From what ive seen in my extremely little time of being on this forum is, the Devs here watch and listen and talk, and really do care for good ideas.

I was Rasharr from Justice server. Play time 6 years

Kiyori Anoyui
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I love that idea, it would be

I love that idea, it would be really cool for the SG's to have a different set of stories and missions. You wouldn't expect Justice league to fight the day to day villains Batman himself encounters. I don't mean that this should be implemented in a way that condones solo play, but this would open up a whole other area for a lot more story.

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"We never lose our demons, we only learn to live above them." - The Ancient One

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Kiyori Anoyui wrote:
Kiyori Anoyui wrote:

I love that idea, it would be really cool for the SG's to have a different set of stories and missions. You wouldn't expect Justice league to fight the day to day villains Batman himself encounters. I don't mean that this should be implemented in a way that condones solo play, but this would open up a whole other area for a lot more story.

Exactly, dont limit players whom want a slice of everything. If some one only likes playing solo, thats totally fair, but dont limit areas of your game that could be amazing, because some people choose not to get into that content.

I was Rasharr from Justice server. Play time 6 years