I was thinking today, what would be pretty cool was if the travel power sets all had a gap closer as one of the optional powers. I would assume that for most of the these gap closers the appropriate travel power would have to be active. The only exception I can really see is teleport.
Some examples are:
- Dive Bomb (flight): Dive to a target and knock them to the ground doing damage
- Cannon Ball (Jumping): Jump to a location doing an AOE knock back and minor damage. (This would only work as a gap closer if the knock back wasn't to far)
- Rhino Charge (SS): Charge into a target knocking him back doing minor damage on the initial hit and more damage if they hit something. (Kind of a positional gap closer. Works great indoors where the target would fly into a wall. Not so well in wide open spaces, but could be used to knock targets off of cliffs.)
- Shadow Step (TP): Teleport behind target and cause next attack to crit if it hits