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Touchy "Feely"

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Abnormal Joe
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Touchy "Feely"

My suggestion is quite simple.

CoH felt good, we liked it, and miss it. Replicate the design as much as time, finances, legal concerns, and tech permit. Redesign only the smallest portions of the wheel that are strictly necessary. See what kind of game you have and gradually fill in the blanks.
With all due respect to those theory crafting, I don't want to play a superhero MMO as they would have done it. I want to play the one we had. The other heroic MMOs that have popped up on paper look very similar to CoH. The differences are smaller than many of those suggested in this forum. But those games have not by and large filled the gaming needs of the former CoH crowd.
Obviously we cannot have the exact game we lost, but let's not make it any more different than necessary.
To put it another way. Give us a clone with facsimile errors, not a bizarro world twin.

-joe

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Brand X
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The problem with that idea is

The problem with that idea is, some of us want to see CoT get more people into it than CoH had. Which means some new things should be done.

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I'm kinda torn on this. I

I'm kinda torn on this. I love the new alignment/path stuff and the 3-part mission clues described in the Kickstarter, but when it comes to the basic mechanics, I agree with Joe. The core of the game is what kept me having fun for 7 years, and the core is what I don't like about other MMOs. I'm hoping CoT will be mostly similar.

I do understand X's point, though. I guess the difficult question for the devs regarding any planned change from the CoX model is to determine whether the potential additional new players gained will outweigh the potential CoX veterans lost.

Spurn all ye kindle.

JayBezz
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I simply don't agree with the

I simply don't agree with the OP. MMOs have come a long way. Everything from graphics to game physics to environment mechanics is now available in bramd new ways. With games like Everquest Next, and more out there I don't want to play a relic. In fact I advocate a game framework that is MOST FLEXIBLE AND EXPANDABLE.. So that when new things come available the game can grow with the times

Even Mario and Luigi learn new tricks.

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JayBezz
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I simply don't agree with the

I simply don't agree with the OP. MMOs have come a long way. Everything from graphics to game physics to environment mechanics is now available in brand new ways. With games like Everquest Next, and more out there I don't want to play a relic. In fact I advocate a game framework that is MOST FLEXIBLE AND EXPANDABLE.. So that when new things come available the game can grow with the times

Even Mario and Luigi learn new tricks.

Crowd Control Enthusiast

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AJ, I like the stuff the CoT

AJ, I like the stuff the CoT folks have "tentatively committed" to so far. It feels like they get what made CoH feel like CoH to the point that I hope they will make a superhero MMO that incorporates the lessons learned over the decade since CoH first came out, w/o surrendering what made it feel like it did.

They may screw it up, but I think just trying to clone an old game would also constitute screwing it up, too. I would rather have a supers MMO that can not only be a new City for former CoH players, but a new City for folks who missed out on CoH (or passed on it since it seemed kind of outdated to them by the time they looked at it).

I can understand your concern about some of the theorycrafting that goes on here, but remember that these are just forumfolks like you, not MWM folks. Focus on the stuff you are seeing the MWM folks say about the new game and I think you'll be less anxious.

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I understand your concerns,

I understand your concerns, Joe.

We are very mindful of that special feel that people want. I like to call that the "community". Its very hard to quantify, and yet its constantly in our minds and often in our discussions.

We believe we have chosen the best path to accomplish that. Its hard to judge the results at this stage, and so you could call it "theory crafting". However, all projects must have structure and goals, and a vision of what will be. They can't succeed without it.

I invite you to weigh in on the various topics here, from story to game mechanics. I can't say we will always agree, but we will always listen.

-

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JayBezz wrote:
JayBezz wrote:

MMOs have come a long way....
....grow with the times....

I see what you are getting at, and I agree that CoT should be flexible and expandable in ways CoX was not due to its underlying design. I agree that it seems logical to update graphics, physics, environment to take advantage of the progress in technology.

However, we should not assume that the long way that MMOs have come is always a good thing. I see lots of MMOs out there where the main design progress has been of more benefit to the business than to the players: ones with truly massive time- and gold-sinks, or P2W, or where the journey from 1 to max gets no attention after launch and new releases consist of mainly one or two new raids that are to be farmed repeatedly for top level gear.

I think if the place other MMOs have moved to were what we wanted in CoT, then we wouldn't be here waiting for CoT; we'd be playing those other games. I think most of us are here waiting for a game with the look and feel of CoX because we liked the things that made CoX unique, and we don't want to jump on the current MMO trends.

Modernise technologically, yes. Make the architecture more flexible, yes. But please preserve the core feel of our beloved departed game that made it the one-and-only that it remains today.

Spurn all ye kindle.

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Looking around on various

Looking around on various forums, it appears that those who *haven't* moved to other games (for one reason or another) is mainly because they are not Superhero orientated. I have seen several comments about "elf eared games", "yet another WoW clone", "P2W" thrown around, and that it just doesn't get them.

Strangely enough though, I think that if anything else, over the past few years there at least appears to have been an uptick on the "non fantasy" MMO releases.

Hell, it appeared that CoX got some people's appetite whetted for more superhero games, and that the alternatives (DCUO/CO) were more suitable for THAT player than anyone else.

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4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

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Agreed. Out of all the other

Agreed. Out of all the other MMOs I've enjoyed, but haven't stuck with in the sword & sorcery department since CoH's closure has been TERA and FFXiV: ARR. TERA was due to community and FFXIV was due to being unable to login the first two weeks, and it killed the game for those who I was playing with. :/

The only modern setting MMOs I can think of are TSW which just looks UGLY and TOR which actually, while limited avatar customization, isn't to bad, but it became to much on the "Buy our RNG Boxes to possibly get the chance to customize your character how you want! Don't worry, if you don't get it, someone will sell it on the Auction House for millions!" (the problem wasn't the millions on AH, it was the buy the RNG packs)

Next I'll be giving Wildstar a chance, but it'll come down to community too! CoH had a great community.

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And dont forget, that over

And dont forget, that over the years, NCsoft themselves seem to have "gone off the beaten path" in terms of MMO's. They released several non fantasy games (Auto Assault, Tabula Rasa, Exteel, City of Heroes... Wildstar Online is another Sci-Fi orientated game).

How they performed... well, we know that answer.

Although SOE have Everquest, they have also released DCUO and Planetside 2...

There is a Mechwarrior Online game. There is Shadowrun Online being developed.

Defiance, Firefall, Face of Mankind, Fallen Earth, Hawken, Star Trek Online.... Star Wars the Old Republic.

Sure, some of these are shooters.... but they are still MMO's.

These have all been announced or released in the past 4 years or so. There are a LOT more out there. The Repopulation is under development... Eve Online is still going strong, and is expanding into other styles with Dust514 and Eve: Valkyrie.

But the thing is, for some CoX players... they just want CoX... with *NO* changes.

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

Lin Chiao Feng
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Gangrel wrote:
Gangrel wrote:

And dont forget, that over the years, NCsoft themselves seem to have "gone off the beaten path" in terms of MMO's. They released several non fantasy games (Auto Assault, Tabula Rasa, Exteel, City of Heroes... Wildstar Online is another Sci-Fi orientated game).
How they performed... well, we know that answer.

We're just going to have to agree to disagree in this one. My contention is that all those game show is that NCSoft is unable to manage them long-term. As a counterpoint: EVE Online (which, granted, you mentioned) is doing quite well, despite being spun off by the original publisher. That a similar arrangement has not be reached for any of NCSoft's games tells me there is something at either the technical level, the executive level, or both, which prevents NCSoft from spinning anything off. It does not mean that non-fantasy, non-licensed MMOs are fundamentally unable to survive.

Gangrel wrote:

But the thing is, for some CoX players... they just want CoX... with *NO* changes.

I think what they really want is the community. That was perhaps the biggest casualty of the CoX shutdown.

Has anyone seen my mind? It was right here...

Redlynne
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Brand X, try giving Star Trek

Brand X, try giving Star Trek Online another go if you haven't already. It's Free to Play and features a dual Pay to Win and PLAY to Win path of advancement that is open even to Free Players through its Dilithium Exchange Market. People joke about Romulans being "space elves" but even then it's something of a square peg in a round hole that only barely makes sense because of the pointed ears (which Spock pioneered on television). People also joke about the entire Science branch of skills being "space magic" because that's functionally the role that it fills because Science is more about buff/debuff/control than either Tactical or Engineering is.


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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

... I think what they really want is the community. That was perhaps the biggest casualty of the CoX shutdown.

Soooo.. who from this player base actually took part in funding the kickstarter? :(

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Also keep in mind, that CoH

Also keep in mind, that CoH changed and developed over the years. Any spiritual successor should incorporate the arc of development and change keeping up with advances in technology and the gaming community.

Also, trying to exactly re-create CoH with just a slightly altered skin and a bunch of synonyms is an invitation to an IP lawsuit.

CoT is a new game in the spirit of CoH. A spiritual successor.

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Redlynne
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City of Titans ought to

City of Titans ought to emulate City of Heroes ... but ultimately be MORE THAN City of Heroes was (or could have been).


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Redlynne wrote:
Redlynne wrote:

City of Titans ought to emulate City of Heroes ... but ultimately be MORE THAN City of Heroes was (or could have been).

Ok! ;)

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I see a certain irony in

I see a certain irony in using 'Recycle Man' (or who-/whatever that is supposed to be) for that reply.

My feeling is that while City of Heroes is the obvious frame of reference, anyone approaching City of Titans with the mindset that they'll get back City of Heroes is going to have to deal with some disappointment.

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Darth Fez wrote:
Darth Fez wrote:

I see a certain irony in using 'Recycle Man' (or who-/whatever that is supposed to be) for that reply.
My feeling is that while City of Heroes is the obvious frame of reference, anyone approaching City of Titans with the mindset that they'll get back City of Heroes is going to have to deal with some disappointment.

RecycleMan. heheh... CoH Hero Recycled. Agreed! ;D

you said: "..Some Dissapointment." Oh yea... Agreed! No way around it. We Accepted it. :(

But, I think i'll be content if:
- the Travel Powers/Movement work the same (or are improved)
- Fight Animations have the right amound of momentum/feel.
- enemies React Proportionately to the respective attack(s).

Those 3 are at the top for me. :)
Rest is GRAVY! ;)

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Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Gangrel wrote:
And dont forget, that over the years, NCsoft themselves seem to have "gone off the beaten path" in terms of MMO's. They released several non fantasy games (Auto Assault, Tabula Rasa, Exteel, City of Heroes... Wildstar Online is another Sci-Fi orientated game).
How they performed... well, we know that answer.

We're just going to have to agree to disagree in this one. My contention is that all those game show is that NCSoft is unable to manage them long-term. As a counterpoint: EVE Online (which, granted, you mentioned) is doing quite well, despite being spun off by the original publisher. That a similar arrangement has not be reached for any of NCSoft's games tells me there is something at either the technical level, the executive level, or both, which prevents NCSoft from spinning anything off. It does not mean that non-fantasy, non-licensed MMOs are fundamentally unable to survive.

Oh I know... maybe I shouldn't have pointed out that they had been closed down; but I have a feeling that someone else would have brought that fact up.

What I was trying to get across was that NCSoft were (at one point) viewed as one of the developers who were willing to step outside of the comfort zone. I never meant to infer that the whole "non fantasy" genre of gaming was not viable, and that more and more games *overall* were coming out that were trying to be non fantasy... although TSW could well possibly be called a modern day horror fantasy (depends on point of view)

CCP hf got the publishing/distibution rights back for Eve Online just 7 months after it was released [1]. At that point in time its player base was *tiny* (about 30K players [2]) compared to what it is now. Simon and Schuster were pulling entirely out of the games publishing market, to refocus back on their book publishing, and as they never actually *owned* CCP hf, it was much easier for the rights to be bought back. If they were offered to anyone else at that point in time, who knows. (Yes, I know that S&S did a "game" called "Curious George Learns Phonics K-1st Grade" in 2006). This would be similar to Sony closing down SOE to focus on TV's and mobile phones.

Several years later, Atari later distributed Eve Online (for a box release), so I believe that the whole "spinning off" was far less of a problem than you are making out, when talking about CCP hf and Eve Online. I could well be wrong, but that is what just a quick search of stuff can pull up for me.

How it would work with NCsoft spinning off stuff and the rest... that is a whole new discussion. Because here we are talking about stuff that they actually *own* and aren't getting paid to publish.

Quote:

I think what they really want is the community. That was perhaps the biggest casualty of the CoX shutdown.

Depends on who you ask though... But I will agree in that the community for at least *some* (if not most) of the playerbase is what kept them with the game (warts and all)...

Although I have a feeling that if the community stayed the same, but the mechanics of the game changed too much, then it might not well have the retention value amongst the original CoX players. Open to debate, but I have a feeling that this part of the discussion can go around in circles forever....

[1] 10 Years of CCP, Eurogamer

Eurogamer wrote:

CCP was formed in Iceland in 1997 by three friends - Reynir Harðarson, Thorolfur Beck and Ívar Kristjánsson - all of whom still work on EVE. The company was originally funded by a space combat board game called Hæuttuspil ("Danger Game"). Pétursson joined as CTO in 2000, rising to CEO in 2004. A closed bank offering in 2000, and a further round of funding in 2002 put EVE into full production, but, classically, only a publishing deal with American outfit Simon and Schuster gave CCP the money to finish and release EVE on disc. Pétursson tells us that during the darker days of 2001, all the staff worked for three months without wages. No one quit.
EVE cost USD $6 million to make. With Simon and Schuster getting out of games in 2003, CCP bought the distribution rights back and began offering the EVE client free to download in 2004, a situation that remains the same today.

[2] Q4 2010 Quarterly Economic Newsletter

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

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For me, I'd have to add in a

For me, I'd have to add in a wider variety of 1 to level cap missions. TSW and SW:TOR both suffer from dearth of low/mid/non-level-capped missions. I know that SW:TOR doesn't really add anything to the non-level-capped game, which makes playing Alts there stale fast. Yes, they do toss a bone to the lower levels occasionally, but to advance in the game, you really have to run the linear story line (singular (for each class)) from planet to planet.

Also, the team sizes in both games do not promote teaming with my regular group of 6 or 7 people.

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Redlynne wrote:
Redlynne wrote:

Brand X, try giving Star Trek Online another go if you haven't already. It's Free to Play and features a dual Pay to Win and PLAY to Win path of advancement that is open even to Free Players through its Dilithium Exchange Market. People joke about Romulans being "space elves" but even then it's something of a square peg in a round hole that only barely makes sense because of the pointed ears (which Spock pioneered on television). People also joke about the entire Science branch of skills being "space magic" because that's functionally the role that it fills because Science is more about buff/debuff/control than either Tactical or Engineering is.

I forgot about STO, but I also have to keep to what I said when STO came out. Won't play it until they allow me to make a human with cat ears and cat tail.

Lin Chiao Feng
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Gangrel wrote:
Gangrel wrote:

Oh I know... maybe I shouldn't have pointed out that they had been closed down; but I have a feeling that someone else would have brought that fact up.

I would have brought it up anyway. NCSoft shutting down CoX is why we're even having this discussion anyway.

Gangrel wrote:

What I was trying to get across was that NCSoft were (at one point) viewed as one of the developers who were willing to step outside of the comfort zone.

And they were! They even hired Richard Garriott's brother to manage their American stuff. Way outside of the comfort zone of most East Asian companies.

And then something changed. I have no idea what. But all those games... one by one... and no definite reason why.

One or two folding, well, that's just life, right? But this was casting off everything until they were left with just Lineage II and Aion (plus some more under development). And all the talk over the last few years of "refocusing" didn't bode well. It just reeks of "maverick executive who approved these got let go."

Gangrel wrote:

[snipped EvE history]
How it would work with NCsoft spinning off stuff and the rest... that is a whole new discussion. Because here we are talking about stuff that they actually *own* and aren't getting paid to publish.

And who knows how much those games were "hardwired" into NCSoft's infrastructure. The costs of spinning off were almost certainly much higher. But to the point that we never heard of one offer they could take seriously?

Has anyone seen my mind? It was right here...

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First off thanks for the

First off thanks for the responses, particularly from those working on the game.
I fully appreciate there will significant differences. After all even CoH changed dramatically as the issues piled up.
I simply wish to make sure that there is a counter point to the push to use this as an "opportunity to change x".

By way of back round I should mention that I have been watching a fairly large sample of former CoH players as they try to scratch their itch. (Repeat Offenders fwiw)
While many obviously prefer a superhero mmo only a couple found a home in DCUO, and those were pretty serious fans of DC beforehand. Champs also fell flat for the majority. While a superhero mmo is a great start, not a fan of fantasy myself to be honest, its not the whole race.

I suppose what I am getting at is City of Heroes was never the cutting edge of graphics and new gameplay gimmicks. What it did have in spades was QoL features, particularly later in its development, and a very forgiving game environment that let the community shine. You could team with non gamer family, your kids, and a surprisingly large contingent of more "mature" folks who would not last 5 minutes in a twitch game but were great company none the less.

You guys have to build our new world with the particular stack of legos you have, and I know it won't be exactly the same. But please don't make it different for the sake of being different.

-joe

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Brand X wrote:
Brand X wrote:

Redlynne wrote:
Brand X, try giving Star Trek Online another go if you haven't already. It's Free to Play and features a dual Pay to Win and PLAY to Win path of advancement that is open even to Free Players through its Dilithium Exchange Market. People joke about Romulans being "space elves" but even then it's something of a square peg in a round hole that only barely makes sense because of the pointed ears (which Spock pioneered on television). People also joke about the entire Science branch of skills being "space magic" because that's functionally the role that it fills because Science is more about buff/debuff/control than either Tactical or Engineering is.

I forgot about STO, but I also have to keep to what I said when STO came out. Won't play it until they allow me to make a human with cat ears and cat tail.

It's been a while since I played STO but I think they added being able to play a Caitian (Star Trek's version of a "cat people" race) a long time ago.

P.S. Of course I always like TOS' version of a "catgirl" myself:

Too bad the spinoff show that episode of Star Trek tried to promote never happened. :(

P.P.S. For what it's worth everyone knows Vulcans are Star Trek's version of space elves. The Romulans are obviously the DARK space elves. ;)

CoH player from April 25, 2004 to November 30, 2012

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Abnormal Joe wrote:
Abnormal Joe wrote:

First off thanks for the responses, particularly from those working on the game.
I fully appreciate there will significant differences. After all even CoH changed dramatically as the issues piled up.
I simply wish to make sure that there is a counter point to the push to use this as an "opportunity to change x".
By way of back round I should mention that I have been watching a fairly large sample of former CoH players as they try to scratch their itch. (Repeat Offenders fwiw)
While many obviously prefer a superhero mmo only a couple found a home in DCUO, and those were pretty serious fans of DC beforehand. Champs also fell flat for the majority. While a superhero mmo is a great start, not a fan of fantasy myself to be honest, its not the whole race.
I suppose what I am getting at is City of Heroes was never the cutting edge of graphics and new gameplay gimmicks. What it did have in spades was QoL features, particularly later in its development, and a very forgiving game environment that let the community shine. You could team with non gamer family, your kids, and a surprisingly large contingent of more "mature" folks who would not last 5 minutes in a twitch game but were great company none the less.
You guys have to build our new world with the particular stack of legos you have, and I know it won't be exactly the same. But please don't make it different for the sake of being different.
-joe

Good times in those RO teams, indeed. (Bjorn here.)

We are very mindful of what you are saying. I can recall several rounds of discussions where a variety of game features were evaluated against their effect on the community feel. Although it makes our job harder, we maintain that reference in our efforts to develop the game and make use of the improved technologies that are now available.

-

Terlin

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Abnormal Joe wrote:
Abnormal Joe wrote:

What it did have in spades was QoL features, particularly later in its development, and a very forgiving game environment that let the community shine. You could team with non gamer family, your kids, and a surprisingly large contingent of more "mature" folks who would not last 5 minutes in a twitch game but were great company none the less.

Yeah, this is what has been on my mind in looking at some of the asks folks have. If you want "a great community" like CoH had, you have to be careful about proposing significant gameplay-impacting changes that will make the game "serious" enough that it will likely turn off the casual players that were a part of that community. For instance, I would love the option of playing against a pretty unforgiving AI, but if that isn't a change that is managed by a team "AI difficulty slider", then you are killing the feel of the game for folks who loved diving in for a good ol' steamroll. Hell, I am one of them, part of the time, depending on who I am keeping company with that night.

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It's just where I am"

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Lothic wrote:
Lothic wrote:

P.P.S. For what it's worth everyone knows Vulcans are Star Trek's version of space elves. The Romulans are obviously the DARK space elves. ;)

I am shocked to admit that this theory blows my mind at such a late date...

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Lothic
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Clave Dark 5 wrote:
Clave Dark 5 wrote:

Lothic wrote:
P.P.S. For what it's worth everyone knows Vulcans are Star Trek's version of space elves. The Romulans are obviously the DARK space elves. ;)

I am shocked to admit that this theory blows my mind at such a late date...

Yeah my friends and I came up with these ideas a few decades ago but I remember it being a bit of a mind-blower at the time as well. We also equated Tellarites to Dwarves (at least personality-wise) and Frengi to Goblins but those aren't quite as obvious as the Vulcan/Romulan analogies. At least we know the Borg are just the space versions of the Walking Dead...

CoH player from April 25, 2004 to November 30, 2012

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Hmmm...Borg = Walking Dead, a

Hmmm...Borg = Walking Dead, a show which now includes the actors who played Cutty and D'Angelo in The Wire, which also starred Idris Elba, who now plays Heimdall in the Thor films from the Marvel Universe, which includes the X-Men, which stars Patrick Stewart...?

Spurn all ye kindle.

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Cinnder wrote:
Cinnder wrote:

Hmmm...Borg = Walking Dead, a show which now includes the actors who played Cutty and D'Angelo in The Wire, which also starred Idris Elba, who now plays Heimdall in the Thor films from the Marvel Universe, which includes the X-Men, which stars Patrick Stewart...?

X-Men movies aren't part of the Marvel Universe in the movies though. So no 7 degrees of Star Trek there! :p

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I was just watching this

I was just watching this dudes comentary on why Guild Wars 2 wasnt as popular.
http://youtu.be/p6oVX4jPkSY?t=5m19s
He has a few good points. :/

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Izzy wrote:
Izzy wrote:

I was just watching this dudes comentary on why Guild Wars 2 wasnt as popular.http://youtu.be/p6oVX4jPkSY?t=5m19s
He has a few good points. :/

The one that stuck out in my mind was "no holy trinity"... which is what CoT is planning to do as well...

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

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Izzy wrote:
Izzy wrote:

I was just watching this dudes comentary on why Guild Wars 2 wasnt as popular.http://youtu.be/p6oVX4jPkSY?t=5m19s
He has a few good points. :/

I disagree with the holy trinity being or not being there, being a factor, but I agree with the the talk about avoiding the realistic and grim dark look.

Maybe that's one of the reasons I quite love the look of FFXiV: ARR...not grim dark, not so realistic to make go *sigh*

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Izzy wrote:
Izzy wrote:

I was just watching this dudes comentary on why Guild Wars 2 wasnt as popular.http://youtu.be/p6oVX4jPkSY?t=5m19s
He has a few good points. :/

I didn't agree with his thoughts about the "Holy Trinity" and "everything should be like WoW but improved".

I played Wow briefly. I didn't like it. CoH didn't have the "Holy Trinity". CoH didn't fail because of that lack either. It was closed because of the boneheadedness of NCSoft's execs. I would even postulate that CoH might have outdone WoW if WoW didn't have the brand label of Blizzard behind it and a Warcraft following already and if CoH had actually had an advertising budget. That's just my opinion though.

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I think that WoW being

I think that WoW being available to Mac owners at launch also gave them a good step up as well.

Being from a known and established brand (and company in the West) at that point in time was and is still very advantageous as to how well a game will do.

Look at the Final Fantasy series. Some of those games have been "duds" and have still sold well on most systems that they have been released upon.

*edit* I would like to add that in relation to how much WoW makes, apparently their advertising budget is *not* all that much in comparison (in terms of raw percentage). Sure, they have had their TV ads in the past, but I haven't seen one for a LONG time since the launch of MOP...

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

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Brand X wrote:
Brand X wrote:

X-Men movies aren't part of the Marvel Universe in the movies though. So no 7 degrees of Star Trek there! :p

But doesn't the presence of Magneto's children, Scarlet Witch and Quicksilver, in the next Avengers movie mean that is still an open question -- most likely more of a contractual negotiation between Disney and Fox than a canon decision?

Spurn all ye kindle.

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Cinnder wrote:
Cinnder wrote:

Brand X wrote:
X-Men movies aren't part of the Marvel Universe in the movies though. So no 7 degrees of Star Trek there! :p

But doesn't the presence of Magneto's children, Scarlet Witch and Quicksilver, in the next Avengers movie mean that is still an open question -- most likely more of a contractual negotiation between Disney and Fox than a canon decision?

Marvel Universe Timeline. Scroll to the bottom and it will help clarify it (possibly... maybe... might just confuse you a bit more

  • Due to Fox owning the rights to the X-Men franchise, the X-Men films take place in a different universe to the MCU. However, both companies are allowed to use the characters Quicksilver and Scarlet Witch.
  • Fox also own the rights to the Fantastic Four and plan on making a reboot set for release in 2015.
  • However, if Fox not begin filming after seven years after the last Fantastic Four film was released (June 2007), the rights will revert back to Marvel Studios/Disney.
  • Similarly, The Amazing Spider-Man series is owned by Sony, but Sony have grown more cooperation with Disney (the owners of Marvel), and gave permission for Disney to use the OsCorp Building for a background cameo in The Avengers, however due to budget and time constraints the idea was abandoned.
  • However, both parties are open to having the character crossover into each others films, with Andrew Garfield expressing interest in appearing an Avengers sequel.
Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

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Gangrel wrote:
Gangrel wrote:

Cinnder wrote:
Brand X wrote:
X-Men movies aren't part of the Marvel Universe in the movies though. So no 7 degrees of Star Trek there! :p

But doesn't the presence of Magneto's children, Scarlet Witch and Quicksilver, in the next Avengers movie mean that is still an open question -- most likely more of a contractual negotiation between Disney and Fox than a canon decision?

Marvel Universe Timeline. Scroll to the bottom and it will help clarify it (possibly... maybe... might just confuse you a bit more
Due to Fox owning the rights to the X-Men franchise, the X-Men films take place in a different universe to the MCU. However, both companies are allowed to use the characters Quicksilver and Scarlet Witch.
Fox also own the rights to the Fantastic Four and plan on making a reboot set for release in 2015.
However, if Fox not begin filming after seven years after the last Fantastic Four film was released (June 2007), the rights will revert back to Marvel Studios/Disney.
Similarly, The Amazing Spider-Man series is owned by Sony, but Sony have grown more cooperation with Disney (the owners of Marvel), and gave permission for Disney to use the OsCorp Building for a background cameo in The Avengers, however due to budget and time constraints the idea was abandoned.
However, both parties are open to having the character crossover into each others films, with Andrew Garfield expressing interest in appearing an Avengers sequel.

Would love for Spidey and Avengers to cross over into one, just having a different company own the rights to the main films.

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Cinnder wrote:
Cinnder wrote:

Brand X wrote:
X-Men movies aren't part of the Marvel Universe in the movies though. So no 7 degrees of Star Trek there! :p

But doesn't the presence of Magneto's children, Scarlet Witch and Quicksilver, in the next Avengers movie mean that is still an open question -- most likely more of a contractual negotiation between Disney and Fox than a canon decision?

According to what I've read about the negotiations between Fox and Disney concerning that, there can be no mention of the X-men in the Avenger movie and no mention of the Avengers in a future x-men movie that would have Quicksilver and/or Scarlet Witch.