So I think I remember hearing in various places about different Origin Stories that might influence various aspects of your character's story-line as they play through the game, and that got me thinking about something recently.
As we all know, there are many different facets of superhero comics, some of which might come across as completely unexpected to a first-time reader (I'm sure that plenty of us were at least slightly weirded-out when a certain Talking Space Raccoon and his Best Tree Forever started mixing continuities with superheroes), and that we're hoping that some of those will be reflected in the game. To use a slightly less extreme example, we're talking about drawing various distinctions in tone between vigilantes, classic cape-sporting golden-age heroes, city-slicking investigators with things to prove, aliens from outer-space, and, well, things like this:
[img]http://4.bp.blogspot.com/-hDTOWNL2Imw/TpYY_YK4gxI/AAAAAAAACDw/-euURz5EUn0/s1600/zebrabatman.jpg[/img]
One way to draw this distinction would be to change the music that one hears depending on their origin story in order to fit the tone of their particular hero. I'm not sure how busy the sound guys are, so I have no indication of whether or not this would be possible, but I think that we can agree that not all music fits certain heroes. Let's say we have Golden-Man, flying around in his classic tights with his white cape of JUSTICE whipping in the wind behind him over the center of the city. We might have our classic blaring-horns-style "the hero is here!" kind of music while he runs around fighting crime. On the other hand, we might have Grimdark Killshot, hard-as-nails vigilante, prowling the city from the rooftops. He'd need a more sinister style of music, a far cry from what would fit Golden-Man. Depending on how wide-ranging the Origins are going to be, this could be taken in all sorts of directions; far-future scientific heroes could get a dose of New Age, investigators could get some good-ol' Swing Era jams, alien heroes can get Whatever Aliens Listen To, and so on.
All speculation of course, seeing as it's not even the sort of feature that would be necessary, but interesting to think of nonetheless.
[color=#ff0000]Composition Team[/color]
I mentioned this in an earlier post about the dance club soundtrack, but I think it would be awesome if there were some sort of official CoT internet radio feed either in the dance club or just in general. Live or pre-recorded, it would be WAY awesome, and much better than having the same 30 second clip on continuous repeat like Pocket D had.
R.S.O. of Phoenix Rising
Internet radio *legally* requires a license for broadcasting.
Work around? In the club area's, make it easier to swap between tunes that are already in the game (or include a built in MP3 player in the game)
Is an internet radio license that hard to get or expensive to maintain? I have no idea what the deal is with that actually.
R.S.O. of Phoenix Rising
Depends on who they decide to register with, some limit you in terms of "coverage" so that although you would be legal in the EU and other countries, you might not necessarily be legal in the US (and vice versa)
Its a lot more paperwork. Logs of what songs are played, the number of listeners per song etc etc
So the more popular you get, the more you end up paying. This is just for the *license* to do it with commercial music.
You also have your bandwidth and server costs to pay as well, so the costs can mount.
Even for a *small* station, the costs can stack up quite high... I know that Eve Radio generally tries to raise £500 a month to cover costs.
It isn't all that hard to get, but to stay fully "legal" it can be a ball ache.
Oh, Offering stuff for download *afterwards*... that can involve another license, especially if music is involved, and requests can count as "customising your listening experience" so a different licence would be required (not in addition, but as a replacement)....
If MWM want to go this route, fair enough... but personally, it would be easier for them to leave it up to the players and let it be a purely "out of game" experience, so in this case be as "hands off" towards the running of the stations.
Taken from [url=http://www.ppluk.com/I-Play-Music/Radio-Broadcasting/Radio-types/Online-radio-and-services/]Standard radio service (Non-commercial)[/url]. This *doesn't* give you a PRS license either, that is additional on top.
Taken from [url=http://www.ppluk.com/I-Play-Music/Radio-Broadcasting/Why-do-I-need-a-licence/]What is PRS for Music and why would I need a separate licence from them?[/url]
And that is just for broadcasting in the UK (can also be taken as broadcasting INTO the UK), and not including other countries.... it can get messier...