1. Game X can do this, so CoT has to do the same thing or DOOM!!!1!!!
2. I saw a video in which X looked really easy to do, so it must be a snap to include it in CoT, and if they can't then DOOM!!!!11!!!!
3. I want to be able to do X, therefore it must be in CoT, and if not DOOM!!!1!!1!!
4. I am assuming that CoT will allow X. If so, then Y might happen, which I don't like, and oh my I can't believe they are doing X! DOOM!!!1!!!
Breathe easy folks. Things we want may not happen. They may not happen at launch, they may not ever happen. Who knows? There may be things we haven't thought of that would be included in the game and surprise(!) we like them.
I certainly hope that CoT will not ever be just like that "other game", whatever one it may be, because there are reasons I'm not playing that "other game", or were dissatisfied about in that "other game".
BTW, if anyone is indeed an expert at some of this stuff, I'm sure additional productive help would always be appreciated. Remember - they're volunteers, not Bethesda or EA or....
(insert pithy comment here)
Sure all those examples you listed are logical "traps" that are easy to fall into. But the one that worries me the most is:
[b]CoH[/b] did this, so CoT has to do the same thing...
Sadly we may have to collectively realize that in some cases CoT is going to be -less- capable than even CoH was given that, if nothing else, CoH had 8.5 extra years after its launch to develop things.
But still beyond all this we know that software/hardware technology has advanced quite a bit since CoH was developed. It's only reasonable to assume that certain tech-based limitations that existed in CoH (for instance the max number of characters you could have in any one instance) should either have been IMPROVED/MITIGATED or at least not gotten WORSE since CoH. If things like this will actually be WORSE in CoT then it's time to worry.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
It's good to remember that the CoT team is not Bethesda, as an example, and also that a company like Bethesda makes goofs that either they or mod makers wind up trying to fix.
If this were one of those long-standing professional development companies, there might be things that could get done because of the size and experience of their teams, but they would also likely be much less responsive to what we former CoH players would like to see incorporated that may not have been in their original vision.
(insert pithy comment here)
The benefits of being a "responsive grassroots non-huge organization" only go so far as being able to deliver -anything- that's not vaporware. Sure MWM is not like Bethesda and doesn't have the resources of such a big company (tell us something new we didn't know [b]FOUR YEARS[/b] ago) but if they don't deliver anything then it won't matter how big and/or responsive they are in the long run.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
I can't personally say I've seen the doom-crying, but I have seen quite a bit of bold hyperbole.
Go look at the first year of Destiny if you want to watch a horrible case of Not Invented Here Syndrome. Bungie repeated so many fundamental MMO mistakes. The infamous "loot cave", rare engrams decoding to common drops, copious social design flaws or outright omissions, etc. They were obsessed with building a "revolutionary" massively multiplayer first person shooter, but never consulted anybody on how MMOs actually work. (And the result still turned out little more than a Borderlands MMO that replaced Texas accents and cel shading with offline exposition dumps and inescapable yet unearned gravitas. But you didn't hear that from me.)
In the end, it's a matter of deciding who your target audience is, learning what your target audience values most, then designing your product to favor those high-value needs. So it's not necessarily a case of MWM "copying CoH", but MWM learning what aspects of CoH veterans loved best about the game, making sure CoT delivers on those aspects, and finding better ways to solve the problems CoH had.
Twitter: @SisterSilicon
What are you motivations for making the game in the first place?
For the big studios, the foundational motivation is a Mercenary one ... they want to make money and get paid for all their efforts.
For Missing Worlds Media, the foundational motivations are aspirational and altruistic ... they want to make a HOME to replace the one that was [s]stolen[/s] taken from us.
Don't get me wrong, the Mercenary motivation for doing things is still in the mix for MWM, but it's not the PRIMARY motivation that subordinates everything else.
[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
OH HELL NO! CoT better have everything I want from launch or DOOOOOOOOOOOOOOOOOOOOOOOOOM.
lol
Seriously though I think this kind of anxiety stems from all the new entries into the superhero mmo genre that have popped up or are in development. I think that MWM will have a decent amount of content at launch and will only get progressively better as they introduce new content. IMHO I think the amount of competition now in the market will only be a good thing for us as it will force MWM to keep upping their game. I have faith that they will produce a top quality product that will surprise everyone and eventually be bought out or licensed by Disney to introduce their Marvel IP :)
These are my bases:
CoH Base
https://imgur.com/a/HbskR
Citadel Forged With Fire
https://imgur.com/a/9okUuf1
I will not be concerned with limitations at launch. It will be like playing COH from the start. I enjoyed the game highly at launch and just grew to love it more and more as things were added. I'm sure this will be a similar experience.
Indeed - MMOs are, by their nature, works in progress. The game will continue to grow and evolve after it's released.