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Things I Want To Do In The Game

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TheMightyPaladin
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Things I Want To Do In The Game

Can I do this stuff?

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

TheMightyPaladin
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When I'm trying to walk along

When I'm trying to walk along a rope, fence or other narrow walkway. I'd like it if I couldn't fall without jumping or being knocked down.
That way I could move along something like that a lot faster and safer.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Lothic
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My basic assumption would be

My basic assumption would be that many of these kinds of "situational animations" that are linked to making the body models adjust the way they move based on the nature of the surrounding objects in the game would be far more possible to see in UE4 than they would have been back in CoH.

Now that doesn't necessarily mean that I think each and every specific example you suggested here will be covered exactly the way your pics imply. But relatively minor things like crouching, climbing ladders and maybe holding out your arms while walking across narrow beams may show up as incidental animations that'll make our overall movements seem that much more realistic.

CoH player from April 25, 2004 to November 30, 2012
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Radiac
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I wouldn't expect every wall,

I wouldn't expect every wall, window and door be breakable, but I could see the fun of having specific individual ones that can be breached like in the pictures.

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Redlynne
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Brings new meaning to the

Brings new meaning to the term, "Breach Loading" ...

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Brand X
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I want to see us throwing

I want to see us throwing npcs (and players in pvp) like in Street Fighter!

TheMightyPaladin
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Brand X wrote:
Radiac wrote:

I wouldn't expect every wall, window and door be breakable, but I could see the fun of having specific individual ones that can be breached like in the pictures.

That would be kind of like the bombable walls in Zelda, so of course I'm cool with it.
But would the walls be indistinguishable from any other like in Legend of Zelda, or obvious if you just look, like in all of the later games.

Brand X wrote:

I want to see us throwing npcs (and players in pvp) like in Street Fighter!

So do I.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Brighellac
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Here is your enlistment

Here is your enlistment contract for city of titans. Be all you can be.

Oh, no. O my God. What is that giant monster doing to Themightypaladin.

TheMightyPaladin
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Hopefully Paladin can get

Hopefully Paladin can get away from the giant monster by crawling through that pipe, vaulting over that wall, climbing up that ladder, walking across that tightrope, going through that window, and smashing through that wall to get the monster blasting weapon; then he can use the zip-line to get back in range and shoot the giant monster.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Damneron
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I like this idea! Also,

I like this idea! Also, kicking and throwing enemies through walls/doors/windows/various breakable objects! Yes!
As for how they would be distinguishable from regular walls, i assume there would be subtle texture differences? Anyway, awesome concept.

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Redlynne
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TheMightyPaladin wrote:
TheMightyPaladin wrote:

Hopefully Paladin can get away from the giant monster by crawling through that pipe, vaulting over that wall, climbing up that ladder, walking across that tightrope, going through that window, and smashing through that wall to get the monster blasting weapon; then he can use the zip-line to get back in range and shoot the giant monster.

{insert obligatory "[url=https://www.youtube.com/watch?v=_oACRt-Qp-s]nothin' but net[/url]" coda to the above}

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