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Is there such a thing as too much HOPE?

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Wolfgang8565
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Is there such a thing as too much HOPE?

So we have all stuck around for years, put money towards the game, read and dissected the updates, discussed and argued endlessly about the game and my worry is, once the game finally launches, are we expecting too much?

I have all the confidence that COT is going to be great and that the devs are working hard, but what if that same feeling you got when logging into COH just isn't there? I cant pinpoint what made me love that game so much and maybe it was all sorts of different things, but what worries me is, when the game finally comes out (and you know we are all anxiously awaiting for that day to come), what if we don't feel the same way about COT as we did with COH?

It just fills me with dread thinking that that is a possibility...You have no idea how much I need a game like COH again! LOL

And maybe i'm being too pessimistic, but you have to admit, we are all hoping and expecting a lot from this game. I just really hope it delivers.

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Interdictor
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The easy AND difficult answer

The easy AND difficult answer to this is "reign in your expectations."

One thing to keep in mind is (and I think I've said this before somewhere): CoH was good when it first released, but it was great at shutdown. Young CoT is probably not going to be as great as old CoH - at least not at first. But hopefully young CoT will be better than young CoH, and that our devs give it the same attention that CoH saw in it's latter years.

I suppose a cynical way of looking at it is: If CoT fails to release, or it releases and you don't like it, then nothing changes - the status quo is maintained. Life goes on, you play other games. If it's good? Cool - we have a new toy to play with for the next x number of years.

Cinnder
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From all the discussions I

From all the discussions I have seen from MWM over the years, I believe they have a vision to which they have stayed true: a vision to create a game with the feel of the old one but not bound by its limits. In any software project, having a clear vision that helps decide what is in or out of scope is a huge step towards success, so I think it's likely that the end product will be something that will provide a lot of the aspects we enjoyed about the old game. That doesn't guarantee we will get the exact same feeling, but I think it's likely we will have something that's close; possibly even better.

However, it's clear to me from discussions here and on other forums that there were about as many things to enjoy about the old game as there were players, and about as many play styles. An essential feature for some could be something that another loyal player never even tried. So while I think it's fair to have a reasonably large amount of hope, we should all be prepared for one or two things that we don't like in the design and try not to let those issues ruin our enjoyment of the entire game.

I don't think the worst will come to pass, but if it does I think Interdictor hit it on the head: the worst outcome really is just status quo.

Spurn all ye kindle.

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I'm looking forward to

I'm looking forward to playing _My_ characters, without being too closely predefined by the Game Devs. I'm going to 'Tank My Way', leveraging tactical movement, and 'Heal My Way' by turning my opponents into so much uncoordinated jello, so they can't hurt me or my friends and, if they do manage to hurt us, then I'll turn the tables and make my teammates too Awesome to die! And I look forward to being a 'Real Controller', which no game since CoH has allowed!

Be Well!
Fireheart

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Honestly, my expectations

Honestly, my expectations aren't too high. A middle of the road combat experience, highly customizable character/costume creator, and most importantly, a launch MWM isn't going to nail out of the gate. I have a fair idea of the speed bumps MMOs suffer due to all the testing and gaming I've done, so being patient while they dial things in is a no brainer for me. Making CoT feel like home is more going to fall on the communities shoulders than anything else.

Heroes get remembered, but Legends never die.

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Project_Hero
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But as others have said you

But as others have said you just got to temper your expectations. I want the game to be good, I hope it is, at this point I think I'd just be happy with seeing it get released. MMOs are a harsh mistress, and making one is no small feat. Then once it's released we need to hope it's successful enough to keep going. There's a lot of hurdles, and many ways it can fall apart, so try not to get your hopes up too much, I guess?

But never give up on hope.

"Let the past die. Kill it if you have to."

Cobalt Azurean
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For me, CoH/V is the bar that

For me, CoH/V is the bar that I will always compared other games too, that's just the truth of the matter. But I know that CoT isn't trying to just be a pretty CoH/V clone, but rather its spiritual successor. MWM is taking advantage of advances in coding and technology to make it better than and learn from the mistakes of the previous game. Do I think MWM will succeed in all aspects of that? Of course not. There will just be some things that CoH/V did and CoT will do different. And that's nothing against CoT, just that it's a matter of preference, that's all. I'll just learn to accept them and play CoT for all it's worth when it launches.

Basically, I'm grounding my expectations to be realistic and not unfairly expect 24 issues worth of content with CoT's issue 1 launch.

Wolfgang8565
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Those are all great points. I

Those are all great points. I think I have been expecting way too much from the game and its not even out. Setting the bar where COH stood is a great idea. If it meets that equally, that alone would make me happy, and if it surpasses that, well then, they've got me as a loyal player for a long time.

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Foradain
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I get the impression that our

I get the impression that our devs are using that bar as part of the scaffolding that lets them reach higher. ^_^

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Empyrean
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Foradain wrote:
Foradain wrote:

I get the impression that our devs are using that bar as part of the scaffolding that lets them reach higher. ^_^

Nice. And agreed.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

Huckleberry
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I think the biggest obstacle

I think the biggest obstacle to overcome is our inflated expectations that arise from talking about so many amazing things in these forums that will never be implemented. I fear it will be kind like that old gag where we see the shadow of a huge and wondrous monster coming around the corner only to realize it was being cast by a little kitty cat.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
Brand X
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Then it's a good thing some

Then it's a good thing some of us are more worried than overcome with an inflated expectation :)

Lothic
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Huckleberry wrote:
Huckleberry wrote:

I think the biggest obstacle to overcome is our inflated expectations that arise from talking about so many amazing things in these forums that will never be implemented. I fear it will be kind like that old gag where we see the shadow of a huge and wondrous monster coming around the corner only to realize it was being cast by a little kitty cat.

I've mentioned a point related to this before: I think many of us (myself included) tend to mistakenly think CoT is going to launch as the "9th year of CoH". What I mean by this is that it's way too easy to assume that CoT is just going to pick right back up where CoH left off and will somehow be everything CoH ended up being PLUS new stuff beyond that. Like I said it's hard for me to break that mindset even as I'm reminding myself not to do that right now by writing this.

I think what many of us will have to come to grips with is that once CoT launches it'll many more YEARS beyond that before it starts to approach the level of content CoH ended with. Sure it's always possible it will eventually have as much as (or more than) CoH provided for. We just have to accept that even at best we're a long way off from that.

CoH player from April 25, 2004 to November 30, 2012

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Brand X wrote:
Brand X wrote:

Then it's a good thing some of us are more worried than overcome with an inflated expectation :)

Part of it is simply if they're making the game you want--if you like the decisions they've made in regards to playstyle, lore, and artstyle, or not. I've been lucky in that I've genuinely liked 90% of their choices and haven't strongly disliked any so far. But that's obviously just my personal taste and luck of the draw. I know for you and some others some of these things have been less to your personal taste.

I will say that, for better or for worse, MWM has so far done precisely what they always said they set out to do--create a spiritual successor by starting where CoH left off and going further in the same direction. No big veers from CoH in look or playstyle, just updating to current technology and moving things forward in the direction they had been going. It really comes down to whether you think that's a good or bad thing. But either way it is exactly what they've always stated they were going to do.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

rookslide
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The timing doesn’t help my

The timing doesn’t help my eager anticipation. With the comic book driven movie machine we have going these days it really serves to make me want to play even more.

I don’t expect MWM to get everything perfect and by perfect I mean as good as COH was when I first played which was May 2005. I get the impression several bugs had already been worked out by then.

I think a lot will function ok but not great. The fine tuning that will make the game rise above what we all remember from our own personal experiences will come over time.

It will be different some things may never be as good as their predecessors are remembered but I’m ok with that I expect different. Hell I expect a lot to be different. Even those systems they do try to outright mimic are going to be different.

Some things worked well in COH but honestly the make or break point for me happened the first time I played. It didn’t matter that the assests were all made by someone else. No one ever put them together the exact way I had (at least in my mind at the time) and that character was mine. I had never had that level of personal influence over my character in a game before and when I think about it, that had a lot to do with falling in love with that game. I spent so many hours changing the appearance of my characters and building new ones it’s unreal how much time I wasted just doing that let alone playing the missions and leveling up.

And COT already looks to have that much very well in hand. I know they have had setbacks and there are and will be bugs to sort out but man I really don’t think the unfinished bits will thwart the devs at all. They care as much or more than I do! They will find ways. New and different but ways.

In long, (as the short ship sailed some time ago) no I don’t think I’m expecting too much or hoping too much and I don’t think many are either. I think here on the forums we have an enormous collection of ideas and hopes that when taken together make us think no way can this all happen. And that’s probably true but it doesn’t ALL have to happen and certainly not all at the onset...

Time and patience my friends, time and patience.

"A sad spectacle. If they be inhabited, what a scope for misery and folly. If they be not inhabited, what a waste of space." ~ Thomas Carlyle

Cobalt Azurean
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rookslide wrote:
rookslide wrote:

it’s unreal how much time was well spent just doing that

Fixed that for you.

rookslide
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Cobalt Azurean wrote:
Cobalt Azurean wrote:
rookslide wrote:

it’s unreal how much time was well spent just doing that

Fixed that for you.

Very good! I stand pleasantly corrected!

"A sad spectacle. If they be inhabited, what a scope for misery and folly. If they be not inhabited, what a waste of space." ~ Thomas Carlyle

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"Is there such a thing as too

"Is there such a thing as too much Hope?"

Yes, yes there is ... when it's FALSE Hope. When the thing you're hoping for simply isn't in the realm of possibility (and never was), whether you know that or not. Having hopes that will NEVER be realized are incredibly bad.

With respect to City of Titans, it's pretty fair to say that we're not being offered false hope. And while it's certainly possible to run wild and jump to conclusions and reach for unrealistic expectations, that's more on US on the outside than on the Devs on the inside, and is more a matter of being offered an inch and reaching for a mile (despite the fact that the inch was clearly labeled when offered).

The counter question then becomes ... "Is there such a thing as too much HYPE?" ... to which the obvious and historically accurate answer is, oh hell YES, there all to easily can be! Fortunately, MWM is not in the habit of "hyping" their product (although there are plenty of people willing and able to do that for them).

So the moral of the story (for me) is ... hold onto the Hope, but disregard the Hype.

Your mileage may vary, of course.


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
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I'm just hoping for a new

I'm just hoping for a new place to be Awesome in!

Be Well!
Fireheart

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CoT will never be CoH. That

CoT will never be CoH. That fondness for CoH is unique to itself. What we can hope for is the same level of joy when CoT does eventually come out, but it will be different than that which we experienced with CoT. this in turn is a good thing. The 'hope' is that it will live up to our expectations and while it will not be year 9 CoT, or even year 1 CoT, it has the potential to fill that void that we all miss with the demise of CoH all those years ago.

hope is a good thing but we must remember that this is a new game and not the resurrection of CoH.