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Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

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Technology behind the game?

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lofwyre
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kickstarter
Joined: 09/13/2013 - 03:19
Technology behind the game?

Not sure if this is the best place, would it be possible for someone on the dev side to discuss what engine and tools you are using and a little background on why you chose A over B, etc? Would be interesting to have some insight.

Cheers

Minotaur
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Last seen: 3 years 9 months ago
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Joined: 12/05/2012 - 12:49
Using Unreal3 as the engine.

Using Unreal3 as the engine. We were going to use Cry, but they diidn't get their act in gear for 3rd party licensing fast enough. Basically needed to be something that did what we needed but still was playable on a relatively old PC.

[color=#ff0000]Tech Team and Forum Moderator[/color]

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