Dunno if I posted this years ago (Google isn't finding it if I did). This seemed to me a nice, concise description of tanking:
[url=http://guildedage.net/comic/guest-week-2011-phil-kahn/][/url]
I was reminded of it by this thing that popped up regarding healers in MMOs:
[url=http://frostmourningwood.tumblr.com/post/130463526656/winters-coming-stand-in-the-fire-to-warm-up][/url]
[url=http://frostmourningwood.tumblr.com/post/130463526656/winters-coming-stand-in-the-fire-to-warm-up][/url]
As a commenter put it, "Winter's coming. Stand in the fire to warm up."
[i]Has anyone seen my mind? It was right here...[/i]
It only hurts because it's TRUE ... ;.;
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[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
Except it didn't HAVE to be true in CoH.
Granted, I focused a lot of influence and MIds time on planning out my mains, but I only played a few hours per week but I still held aggro without the taunt power and survived just fine even without a particularly good healer.
And my rolled up parchment was on fire and had a lead pipe in it.
Haven't found that in any other game : /.
Miss that damn game.
FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)
I always wanted a D&D style Paladin who Tanks and Heals.
But I solo a lot.
http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber
Hmmm. You could probably do that fairly easily in Champions (single and/or double blade plus Celestial) as long as you paid the monthly sub so that you could do freeform building.
Though Bodyguard looks like it might work for you in CoT for that.
FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)
Well... er, Paladins in WoW are really effective and solo well. If only I enjoyed playing WoW more...
Guardians in Guild Wars 2 have a strong knightly vibe and can be built for healing, but a DPS focus does just fine. I just went around helping all the little people and made 80 without ever facing anything nasty... well, except the 'Group Challenge' monsters. Some of those cannot be soloed.
Captains in Lord of the Rings Online are very Paladin-like and you get your very own Minion to follow you around and sing about Brave Sir Robin... I think the Best part of LotRO is the Fabulously well done Horses.
Several different flavors of 'Paladin' in SWtOR Jedi... In CoH terms Jedi Guardians are the Tankers, Jedi Sages are the Defenders, Jedi Sentinels are Scrappers, and Jedi Shadows... Blapper/Stalkers. Frankly, every class except Jedi Knight has a 'healing' specification.
Be Well!
Fireheart
Stalkers in Wildstar can do "tank and self heal", which I have to admit is an interesting combat style (even more so, because their DPS can also use the self heal as well (its a damage leech.. take health from the enemy apply it to yourself)
Funny, My favorite character currently is DDO in a Paladin, Monk, Thief (I refuse to say Rogue). I took one level of thief because they're the only class that can disarm traps, and you can't solo without that. Anyway he has a lot of healing, fights with his fists and uses Vampiric handwraps to heal even faster. He's called Leewalser Themightypaladin.
http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber
How about a cleric in armor? With no taunt, and a DM instead of a computer with limited AI (the entire reason tanking evolved because of taunt), the bad guys could whomp on the cleric and he could take it, and dish out damage as a low power melee, when not casting.
That is lost now thanks to the taunt power. I wish it had never been invented. It is so massively unrealistic to any kind of AI strategy.
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The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.
Clerics are OK but the biggest difference between a cleric and a paladin is paladins have less healing ability (so they focus on healing themselves rather than the whole team) and they cause more damage with their attacks. Once again more suited to solo play.
http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber
The healer part about the tanks pace is so accurate to CoX! omg :D But then the healer gets a tank and just can't help but to smash everyone in the rooms face all at the same time!
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It's pretty much accurate for any MMO. CoX was somewhat of an exception though (it's worse in many other MMOs). What wasn't mentioned there was the inevitable idiotic DPS or Tank blaming the healer for not healing him when he stood in the fire.
Formerly known as Bleddyn
[url=https://www.youtube.com/watch?v=0WCqnt88Umk]Do you want to be a hero?[/url]
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Thats funny
Lumeattion the Creator
+1.
Well, to me, it showed that the player was new to the game, maybe even a young player, so... i just let it go. ;)
Actual quote from a healer in City of Heroes:
[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
Trust me, it might not have even been *age* related or newness to the game.
Even in Wildstar where the *do not stand HERE* couldn't be coloured any brighter, I see people die due to them standing in the red. Sometimes it is because they cannot get out of the way quick enough, other times it is just bad luck (that hit that crits for STUPID DAMAGE critted that 1% of the time).
Hell, I saw CoX players stand in *multiple* debuff areas in CoX and wonder why they melted so fast... I have done that myself, just because I didn't see the mobs behind me... damn DE.
But the thing is... sometimes it IS just stupidity.
And as Red says... you cannot heal that.
Hehe... I have to watch it AGAIN! ;)
Dunno. I was always a DPS tank because I always built my heroes for solo first, so I viewed a healer as a bonus. Solo I focused on "stay alive" first and "kill stuff" second, but I focused a lot on DPS.
On a team I had a job--keep everyone safe by holding aggro--but I had to stay alive to do that. That was on me. If I died on a team it was my fault. If anyone else died, it was at least partially my fault. Every now and then the healer saved my ass--and I knew it and appreciated it.
But if the healer saved my ass, he helped me do my job and save the whole team, so he was the real hero.
If I died, that was on me.
FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)
Oh dear god Wildstar....Wildstar was fun but my god you had to have serious patience to be a healer in that game. Not only did the Tank and DPS need to learn to not stand in the red (which isn't that hard of a concept) but they also had to learn to stand in the green (aka the healing). Some people just did not get this and would die endlessy..
Pubbing dungeons were a freaking mess because some people couldn't understand very simple mechanics. I doubt that they were just young players not getting this concept too.......
Formerly known as Bleddyn
[url=https://www.youtube.com/watch?v=0WCqnt88Umk]Do you want to be a hero?[/url]
[url=http://cityoftitans.com/forum/nyktoss-character-cove] My characters [/url]
Well, up until you get to the 5 man/20 man mobs and adventures/dungeons/raids you really are not punished all that badly for standing in the red. What gets me is when I *see* people stand in the red and then STAND there until they die. I can accept it if they got stunned whilst trying to get out (can happen, although VERY rarely....)
To be fair, it shows how important positioning is, as not all healers have excellent range on their heals. Infact last night I was wondering why I wasn't getting any heals whilst doing one boss. It was infact my fault. I was on the far side of the mob so that there was more room/safety for pools of death not being stacked.
However, that put ME out of range of his heals.
So it was my fault for not being in a place where he can heal me... not my fault, because I didn't want to kill other players leaving pools of death on top of them. I however not once blamed him... infact, 95% of the time MY deaths are down to MY mistakes. And that is as DPSer.
And yeah, I raid... still not taken down Avatus, although my guild is slowly working their way to him
Which brings to mind the old WoW raiding mantra.
If the Tank dies, it's the Healer's fault.
If the Healer dies, it's the Tank's fault.
If the DPS dies, [b]IT'S THEIR OWN DAMN FAULT!![/b]
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[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
Hence "Winter's coming. Stand in the fire to warm up."
[i]Has anyone seen my mind? It was right here...[/i]
I love my DDO cleric, but you would ne surprised how few melee run around in my heal aura moving through the dungeon, rather expecting me to burn mana so they can rush.
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The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.
Sounds like it's time to apply Scrapperlock Responsibility to them.
[b]I am under no obligation to save you.[/b]
The Scrapper will say [i]Rock on![/i]
The NOT a Scrapper will blame anyone and everyone but themselves for their predicament at discovering their half-life is short.
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[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]