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Talos -Champions Pen and Paper version, Power Breakdown

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Cyclops
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Talos -Champions Pen and Paper version, Power Breakdown

Champions Pen and Paper version of Talos (6th edition, starting level 400 points with 75 Complications)
Talos updated profile
15 STR 5
20 DEX 20
25 CON 15
13 INT 3
13 EGO 3
20 PRE 10
7 OCV 20
7 DCV 20
3 OMCV
3 DMCV
6 SPD 40
2 PD (22/20r)
2 ED (22/20r)
20 REC 16
60 END 8
15 BODY 5
50 STUN 15
----------------------------------------------Total Characterisics 180
9 +3 CSL with the three Punch attacks in Multipower
3 Streetwise 13-
3 Charm 13-
3 Conversation 13-
3 Persuasion 13-
3 Interrogation 13-
3 Stealth 13-
3 Shadowing 12-
3 Breakfall 13-
3 Criminology 12-
2 Campaign city: KS 11-
2 Super human world: KS 11-
2 Ambidexterity -1 with off hand
------------------------------------------------------ 42 total Skills
POWERS
3 Nightvision (5 Active Points); OIF (OAF Visor; -1/2)
3 Sight Group Flash Defense (5 points) (5 Active Points); OIF (OIF Visor; -1/2)
3 Mental Defense (5 points total) (5 Active Points); OIF (OIF visor; -1/2)

9 +20 PRE (20 Active Points); Conditional Power (Only usable for Presence attacks; -1), Gestures (Must use Guantlets; -1/4)
13 Gauntlet hit points: +20 BODY (20 Active Points); Only for Gauntelts Power does not affect Characteristics (-1/2)

20 Power Defense (20 points)
60 Resistant Protection (20 PD/20 ED)
1 Life Support (Longevity: 200 Years)
17 Gauntlet Flight: Flight 30m (30 Active Points); Restrainable (-1/2), Physical Manifestation (-1/4)

34 Fists of the Collosus: Multipower, 60-point reserve, (60 Active Points); all slots Restrainable (-1/2), Physical Manifestation Physical Manifestation (Gauntlets; -1/4)
*** the gauntlets have 12 PD/ED and 20 hit points

3f Gauntlet Punch: E Blast vs PD 12d6 (60 Active Points); Restrainable (-1/2), Physical Manifestation Physical Manifestation (Gauntlets; -1/4) 6 END
3f Pulled Punch: Drain STUN 6d6 (60 Active Points); Restrainable (-1/2), Physical Manifestation Physical Manifestation (Gauntlets; -1/4) 6 END
3f Devastation Punch: Drain BODY 6d6 (60 Active Points); Restrainable (-1/2), Physical Manifestation Physical Manifestation (Gauntlets; -1/4) 6 END
3f Gentle hands: Telekinesis (40 STR) (60 Active Points); Restrainable (-1/2), Physical Manifestation Physical Manifestation (Gauntlets; -1/4) 6 END
3f Unstoppable. Tunneling 8m through 26 PD material (60 Active Points); Restrainable (-1/2), Physical Manifestation Physical Manifestation (Gauntlets; -1/4)

-------------------------------------------------Total Powers 178
------------------------------------------------ Total 400 points
Complications 75
15 Secret ID
15 Overconfidence
15 Hunted: IHA Infrequently (Mo Pow; Harshly Punish)
15 Hunted: The Hellions Motorcycle Gang (known to use supers as leaders) Frequently (As Pow; Harshly Punish)
5 Enraged: When innocents are harmed, go 8-, recover 14-
10 Distinctive Features: MUTANT: (Shines like a neon light on mutant detectors)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Height: 5’9”
Weight: 180
Eye Color: Blue

Hair Color: Brown
Background/History: Steve Drake was born in Phoenix, Arizona. He grew up camping and fishing all over the west. But his great love was boxing. He joined Golden Gloves as a child and excelled until his teens. He only quit when his powers began to manifest. His natural armor was making him harder to hurt. Realizing he may be a mutant, he quit to preserve his secret...Steve has reason to be cautious. A major IHA cell was hidden somewhere in the Phoenix area.

At 16, he got a job, purchased a motorcycle, and camped out in remote areas of the desert to practice with his powers. It was on one of these trips he encountered the Hellions. They were a motorcycle gang that tattooed their faces to look demonic and wore prosthetic horns. They also had a habit of making supers their leaders. Steve heard them coming a long ways off. The gang was looking for a bit of fun, but never expected a full fledged Super to contend with. This gang had a super with fire powers as their leader: a man named Pyre. Steve won the day, destroyed their bikes, ripped out their horns, and drove the unconscious Pyre to a nearby town to wait for pick-up. All he had was a pair of shades and some gloves to conceal his ID. But he does sport a nice souvenir necklace made up of Hellion horns.

Since then he has had several run ins with both the Hellions and the IHA, but mostly he kept busy saving people from burning high rises and such. at 18, Steve got a much better job saved up for a year, and left Phoenix for the campaign city to learn real hero work.

Steve did share his secret with his parents, and they are proud that their upbringing produced a hero.

Personality: Steve is a real easy going guy. He gets along with everyone. But. He knows when to throw a punch. He has seen every super hero movie ever made. He took up boxing to be more like a super...and now he has a couple of giant boxing gloves.
So Steve has inadvertently trained to be a hero all his life...this is his big opportunity.

Quote: Shut up! You talk too much! (Steve is not very good with playful combat banter)

Powers/Tactics: The Fists of the Colossus are two Giant Gauntlets with a steampunk look to them. They appear to be made of steel and leather. They act like they are solid steel, but are in fact mental constructs. The parts of his brain that grant this ability are the same parts that provide mental defense - Steve will always be weak in that area. The upside is Magneto can't do a thing with them.
Steve is no fool, he is not as invulnerable as he would like to be. He prefers to fight at range.

Campaign Use: As a hero, Talos is just that. His mobility means he can be in for an adventure and out again
As a Villain, Talos can lead or be part of a mutant motorcycle gang. But he would likely hire out for any villain that paid well. As a hunted …please make note of his PRE skills, they are 13-. Steve will use all his information gathering skills to learn of every weakness the hero has…including DNPCs. And he is certainly smart enough not to take your hero when there is a whole team to back him up.

Appearance: The gauntlets are huge. Three and a half feet from brass knuckle to brass knuckle and six feet long.
As Talos, Steve wears a leather jacket, a colored t shirt, jeans, gloves and a visor that Defender made for him. Talos isn't into that whole spandex thing, he doesn't trust his clothes, wallet and keys will be where he left them. His goal is to blend into the crowd and disappear.

399 out of 400 starting points.

[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]