Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

SUPER IDEA: SHOPING

6 posts / 0 new
Last post
coacola
Offline
Last seen: 2 years 8 months ago
Joined: 01/24/2014 - 07:12
SUPER IDEA: SHOPING

I had this idea : You can create custom shops, you don't buy them or something you right click on yourself click Create Private Shop put the stuff you want to sell in type the prices and go AFK for a couple of hours.

#BringBackCoH/V #LookingForwardToCot

Lothic
Lothic's picture
Offline
Last seen: 3 months 4 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
I read a few weeks ago that

I read a few weeks ago that one of the "future plans" for Elder Scrolls Online is to introduce the idea of "public guild stores". They would create a number of physical locations in the game where the top guilds would be able to offer their store items directly to the rest of the playerbase, basically allowing groups of players to act like NPC merchants. Their idea is to only allow the top-rated guilds to do this as a special periodic reward that gets reassessed like once a month so that other guilds might have the opportunity to do it as well.

I suppose something like this could be reengineered to make sense for Supergroups in CoT. The top heroic Supergroups would realistically be famous enough in the game that they might be granted "Public Liaison" locations (sort of like public bases) by the government to interact with the public where, among other things, the game would allow them to setup storefronts. Likewise the biggest villain Supergroups would realistically be big enough to organize/control black markets and have in-game locations to sell their ill-gotten goods.

CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]

Fireheart
Fireheart's picture
Offline
Last seen: 5 days 17 hours ago
11th Anniversary Badge
Joined: 10/05/2013 - 13:45
I prefer a market that I don

I prefer a market that I don't have to personally supervise. I could see a player or a SG renting a kiosk in the Mall and offering a smaller selection of items than can be found on the regular Auction House. Perhaps the kiosk is an outlet for the AH, but only shows items from the single source? It could spawn an NPC wearing a simplified version of the sponsor's uniform? It might even be a Day Job.

What I wouldn't want to see is a bunch of competing players spamming their wares in broadcast chat. Put your stuff on the market and Go Play, damit!

Be Well!
Fireheart

Lothic
Lothic's picture
Offline
Last seen: 3 months 4 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
Fireheart wrote:
Fireheart wrote:

I prefer a market that I don't have to personally supervise. I could see a player or a SG renting a kiosk in the Mall and offering a smaller selection of items than can be found on the regular Auction House. Perhaps the kiosk is an outlet for the AH, but only shows items from the single source? It could spawn an NPC wearing a simplified version of the sponsor's uniform? It might even be a Day Job.
What I wouldn't want to see is a bunch of competing players spamming their wares in broadcast chat. Put your stuff on the market and Go Play, damit!
Be Well!
Fireheart

Ironically since ESO doesn't actually have a single global public Auction House pretty much the ONLY thing you see in broadcast chat are individuals trying to sell things to other individuals. I honestly think the whole idea of allowing some of the biggest guilds to sell things publicly in ESO is a attempt to provide for SOME degree of public auctioning without going all the way to a fully open market.

Basically guild stores in ESO are like miniature Auction Houses that are (currently) limited to the membership of a particular guild. Guilds in ESO can have up to 500 members, so basically these are Auction Houses that cater to 500 player subsets instead of the entire playerbase. You don't have actual players "minding the stores" and I doubt it would work like that in CoT either. Their stock is entirely dependent on what the guild members directly put into these stores to sell.

I suppose CoT could go so far as to allow individual players to have shopping kiosks, but frankly I think it makes a little more sense to have them on a "per supergroup" level like ESO plans to do. It was common for many of the largest supergroups in CoH to sit on a huge horde of stuff that members had collected; this would simply be a way for those big supergroups to sell that stuff to other players in an organized way that would NOT require individual players to constantly spam the chat channels looking for customers.

CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]

Riptide
Riptide's picture
Offline
Last seen: 1 month 6 days ago
kickstarter11th Anniversary Badge
Joined: 10/09/2013 - 07:01
SWG was more of a Second Life

SWG was more of a Second Life type sandbox so it made more sense there, but in addition to the public auction house, players with merchant skills could set up vendors in their buildings which could an ATM-like terminal or a customizable NPC.
Private vendors could be browsed from the auction house, but you had to actually travel to the vendor to purchase something from it.
I don't remember why private vendors were better than public ones other than that they could be more conveniently located to where you did your crafting. It also encouraged traffic to your guild's city if that was something you wanted.

While there might be some nice benefits to admiring all the scenery by having to travel to a dozen different locations to get all the stuff I want, I honestly can't see people having the patience for it over the long term if there's a central auction house where you can buy everything.

"I don't think you understand the gravity of your situation."

Gorgon
Gorgon's picture
Offline
Last seen: 4 years 6 months ago
11th Anniversary Badge
Joined: 05/15/2014 - 11:46
Games exist where you can set

Games exist where you can set up a little vendor that sells your stuff. The public squares become choked with them. You then end up having to have some kind of guidance mechanism to guide you to it. God help you if they don't share the same auction house listing and you'd have to go look at each one's what's-for-sale.

All in all, it's been done already and I find it irritating in practice, lol.

I also think Star Wars: Galaxies was like this. You could see vendors on the map, and what type, but you had to actually go to them to see what they had (e.g. what kind of pistols). Many hours I spent riding around looking for a properly-sliced pistol for my dancer.

__________________

[IMG]http://i284.photobucket.com/albums/ll38/Gnurl/a72b7fba-8da2-4ac8-8e18-0f8453f7d3ee_zpscc5b27b5.jpg[/IMG]

The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.