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Suggestion: Things don't die before they die.

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Gorgon
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Joined: 05/15/2014 - 11:46
Suggestion: Things don't die before they die.

I recall shooting a monster, and the blob of what I shot launches out. But the game has already rolled the dice and decided I killed it. So the death xp bonus and whatever immediately floats up from them.

Please delay this, and the start of the death animation, for that matter, until the blob of magical hellfury plasma actually pastes them in the kisser.

I freaking hated that!

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[IMG]http://i284.photobucket.com/albums/ll38/Gnurl/a72b7fba-8da2-4ac8-8e18-0f8453f7d3ee_zpscc5b27b5.jpg[/IMG]

The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.

Halae
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Joined: 09/17/2014 - 09:37
I believe that's a

I believe that's a consequence of the absolutely ancient engine that CoH was running on - when a skill was used, it figured out exactly what would happen, and then played everything, rather than playing through the calculations on impact like it should. Given Unreal 4's engine, I seriously doubt this'll be a real problem for CoT.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".