Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2
Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.
It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.
To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.
I and others have suggested several different ideas (sorry but I don't have links to the threads right now). The Devs have been receptive so I'm hopeful. Easier to build such a thing in early tha tack it on later and make a mess of it.
One concern is leveling speed. Back in the day a Stalker could sneak through a mission, do the end fight for the end bonus and actually level a little bit faster than someone doing it the long way. As long as the speed is close I see no problem is being able to do it both ways.
I think we should have a badge for anyone who makes it to 50 without throwing a single damaging attack. Call it 'King of Ghosts' or whatever. Would likely be the rarest badge in the game until the PLers snuck in.
I remember when Star Wars was cool...a long, long time ago...
I enjoyed playing a Psy defender, using mental powers to overpower enemies' brains. Along with a few controller-types, I thought the animation for this power set gave me the feeling that I was simply knocking people down and putting them into a coma; I didn't feel like it was a violent approach based on the fun graphics.