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Story Arch Themes

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Dark Cleric
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Story Arch Themes

What were your favorite mission and story arch themes or kinds of missions/ story archs from any superhero game you've played? CoH, CO, DCUO, etc. What mission and story arch themes would you like to see in CoT and play through? Can be anything from clearing out baddies from x area or a whole story arch spanning multiple levels with a complex story line.

I personally really enjoy missions/stories where you have to break out of an area. For example, some games have you get auto-captured during a cust-scene or something and then you have to break out. Not sure why I've always enjoyed them, but I do. And I hope there are some like that in CoT!

What kinds of stories do YOU want to be part of in CoT?

Compulsively clicking the refresh button until the next update.

Brand X
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From CO, really, none of them

From CO, really, none of them. It's like they took what was fun from CoH and got rid of it.

DCUO, I enjoyed the normal missions and clue finding.

CoH I liked some of the normal mission story arcs. Frostfire comes to mind. Fighting Hero One as a Rikti was fun. Loved the Taskforces.

TheInternetJanitor
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The missions that stand out

The missions that stand out most tend to be the more unique ones that change things up from regular gameplay in some manner. This could involve the player controlling something other than their normal character (a transformation, a vehicle of some kind, being inside someone else's memories, etc). Puzzles of all sorts from traditional "open the locked door" type puzzles to whodunit murder mysteries would also change up gameplay. It could include encounters with specific mechanics and hazards of the sort that wow popularized. Anything that provides a breathe of fresh air and forces the player to deviate a bit from whatever efficient minion stomping tactic they have set up as their go-to strategy helps make a mission stand out.

It helps if the mission itself is well designed and written of course, and if the experience deviates from the norm it also helps if the mission is optional. Some people tend to get upset if you force them into a racing game or stealth game when they didn't want to play it.

Writing, music, level design and decoration, and voice acting can all play a huge role in making content memorable as well.

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Despite my technological

Despite my technological leanings, I do find arcane/mystical storyarcs intriguing. I guess I can only take so many skyscrapers and sprawling urban environments. Anything with mythological with enchanted entities like Cimerora or the Midnighter's Club in general, anything Rularuu related like the Dream Doctor and the Shadow Shard or the SSA concerning Darrin Wade (which was actually fairly close to an old previous character of mine's background). Places like Croatoa with all it's old world fae creatures was amazing. CoV had some great stuff with the Mu via Scirocco's Patron Arc, and the Leviathan with Vincent Ross' storyarc concerning the Blood Coral. Easily two of my most favorite storyarcs between both CoH and CoV. Actually, now that I'm thinking of it, CoV had far better mystical storyarcs but CoH certainly had better magical settings/environments.

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I can’t quite remember the

I can’t quite remember the zone, just that it was one of the level dependent zones in CoH, but there was a story arch there where you had to fight the 5th Column and it took you inside the volcano/mountain that was in the zone. That one was pretty cool in my opinion. I think it also gave you the temporary power to summon a werewolf as well..? That might have been from a different arch though.

This! Is! TITAN CITY!

Cobalt Azurean
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Grey Stone wrote:
Grey Stone wrote:

I can’t quite remember the zone, just that it was one of the level dependent zones in CoH, but there was a story arch there where you had to fight the 5th Column and it took you inside the volcano/mountain that was in the zone. That one was pretty cool in my opinion. I think it also gave you the temporary power to summon a werewolf as well..? That might have been from a different arch though.

Ernesto Hess TF?

Brand X
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Cobalt Azurean wrote:
Cobalt Azurean wrote:

Despite my technological leanings, I do find arcane/mystical storyarcs intriguing. I guess I can only take so many skyscrapers and sprawling urban environments. Anything with mythological with enchanted entities like Cimerora or the Midnighter's Club in general, anything Rularuu related like the Dream Doctor and the Shadow Shard or the SSA concerning Darrin Wade (which was actually fairly close to an old previous character of mine's background). Places like Croatoa with all it's old world fae creatures was amazing. CoV had some great stuff with the Mu via Scirocco's Patron Arc, and the Leviathan with Vincent Ross' storyarc concerning the Blood Coral. Easily two of my most favorite storyarcs between both CoH and CoV. Actually, now that I'm thinking of it, CoV had far better mystical storyarcs but CoH certainly had better magical settings/environments.

While my main has been a bit on the supernatural side for awhile (fox spirit connection), I always played her as a bit on the magic dumb side, and it made the running of some of the magic content a bit more fun for me. Fish out of water scenario. Mind you, I don't hate a good hack and slash story line either :)

I just recall running some RP missions and while I of course fought in the meta aspect of the game, I'd have my character say things like "My blades aren't doing anything to these ghosts!"

Which, btw, I wish such npcs had high smashing/lethal resists in CoH to reflect such things :p

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I personally always enjoy

I personally always enjoy most storylines that are serious, but have the potential to be silly. One of my favorites in CoX was a Villain storyline in which you found out someone was using your appearance, and you, having a rep to tangle with, took issue with this. Over the course of a series of small adventures, you find out someone's been cloning you, so you crash the cloning facility. It's a poignant bit of storytelling, and pretty fun as a mission.

While you're there, though, you get to interact with the cloning tanks, and have the option to spawn a few clones for you to fight. If you chose the maximum (eight) and win, you'd get the "Army of Me" badge, which has a description that makes me giggle to this day. "You don't understand the math behind it, but you're pretty sure you're equal to or greater than eight of yourself. "

The cap off to the storyline also has you going to the bank. Not to rob it, not to attack anyone, but to make a deposit. It was an excellent cap-off to the story, because it gives you a chance to revel in the fact that you're a badass supervillain that makes everybody in the bank panic from your presence, and it gives you an opportunity to interact with the friends you've made over the course of the story, since they're waiting for you by the entrance. That's good storytelling. There was an actual, factual denouement to it. I've yet to encounter many stories in video games that do things nearly as well.

It's things like that. A good storyline with a lot of serious moments, situations punctuated by slightly ridiculous situations that your character has the opportunity to just have fun with if they so choose and a denouement moving into the next story that feels like a cap on the previous event, rather than a sudden shift from climax to a new storyline.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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Cosmic. I spent SO much time

Cosmic. I spent SO much time in the Shadow Shard.

Eden/The Hive too. And Cimerora. Was warming up to First Ward/Night Ward. So I enjoyed the major arcs of all these zones.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Empyrean wrote:
Empyrean wrote:

Cosmic. I spent SO much time in the Shadow Shard.

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I like the missions where I

I like the missions where I get to punch badguys.

"Let the past die. Kill it if you have to."

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Cobalt Azurean wrote:
Cobalt Azurean wrote:
Grey Stone wrote:

I can’t quite remember the zone, just that it was one of the level dependent zones in CoH, but there was a story arch there where you had to fight the 5th Column and it took you inside the volcano/mountain that was in the zone. That one was pretty cool in my opinion. I think it also gave you the temporary power to summon a werewolf as well..? That might have been from a different arch though.

Ernesto Hess TF?

It may have been! Reading about it, it definitely sounds familiar. Sad to say, I don’t remember a lot of the finer details. Thanks for the link by the way! 10/10 will be reading up on some of the old lore.

Just to add my two cents, I’m also all for the supernatural archs. I had wanted to add earlier that I liked A TON of the stories that were told in Croatoa - all of the mystical stories were great. Though I may be biased, because my main was supernatural based.

This! Is! TITAN CITY!

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What's not to love about the

What's not to love about the Hess TF? Giant Robot, Mad Scientists, Volcano Base...

Be Well!
Fireheart

Cobalt Azurean
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Grey Stone wrote:
Grey Stone wrote:
Cobalt Azurean wrote:
Grey Stone wrote:

I can’t quite remember the zone, just that it was one of the level dependent zones in CoH, but there was a story arch there where you had to fight the 5th Column and it took you inside the volcano/mountain that was in the zone. That one was pretty cool in my opinion. I think it also gave you the temporary power to summon a werewolf as well..? That might have been from a different arch though.

Ernesto Hess TF?

It may have been! Reading about it, it definitely sounds familiar. Sad to say, I don’t remember a lot of the finer details. Thanks for the link by the way! 10/10 will be reading up on some of the old lore.

Just to add my two cents, I’m also all for the supernatural archs. I had wanted to add earlier that I liked A TON of the stories that were told in Croatoa - all of the mystical stories were great. Though I may be biased, because my main was supernatural based.

Oh yeah, the Paragon Wiki on the Titan Network is amazing! Enjoy!

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Not any one in particular,

Not any one in particular, but I really liked when the CoH devs started to give zones their own linked story arcs; The Hollows, Striga, Faultline, Croatoa, etc. It really gave those zones (and it's inhabitants) more character and gave you a reason to stick around. I would like to see the same in CoT (in addition to other more general missions and mission chains).

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Halae wrote:
Halae wrote:

I personally always enjoy most storylines that are serious, but have the potential to be silly. One of my favorites in CoX was a Villain storyline in which you found out someone was using your appearance, and you, having a rep to tangle with, took issue with this. Over the course of a series of small adventures, you find out someone's been cloning you, so you crash the cloning facility. It's a poignant bit of storytelling, and pretty fun as a mission.

While you're there, though, you get to interact with the cloning tanks, and have the option to spawn a few clones for you to fight. If you chose the maximum (eight) and win, you'd get the "Army of Me" badge, which has a description that makes me giggle to this day. "You don't understand the math behind it, but you're pretty sure you're equal to or greater than eight of yourself. "

The cap off to the storyline also has you going to the bank. Not to rob it, not to attack anyone, but to make a deposit. It was an excellent cap-off to the story, because it gives you a chance to revel in the fact that you're a badass supervillain that makes everybody in the bank panic from your presence, and it gives you an opportunity to interact with the friends you've made over the course of the story, since they're waiting for you by the entrance. That's good storytelling. There was an actual, factual denouement to it. I've yet to encounter many stories in video games that do things nearly as well.

It's things like that. A good storyline with a lot of serious moments, situations punctuated by slightly ridiculous situations that your character has the opportunity to just have fun with if they so choose and a denouement moving into the next story that feels like a cap on the previous event, rather than a sudden shift from climax to a new storyline.

This was my most memorable experience in CoX as well. Excellent storytelling and a lot of fun.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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I would like a time travel

I would like a time travel arch where you have to go back into Nazi Germany, find the high science lab and shut down a time machine - sending you back to the present.
But the story does not end there. the scientist, survived and send specialized troop with tank support just to get you, Further he ends up making a base in Titan city: you have to destroy that as well, discovering he is the mad genius behind the Fishmen and the giant ants in the sewers.

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Hasn't Einstein proven that

Hasn't Einstein proven that time travel only creates more problems?

Revenge is motivation enough. At least it's honest...

Roleplayer; Esteemed Villain

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I want to see darker story

I want to see darker story arcs. Story arcs where we don't necessarily "win". Story arcs where we question if we really did the right thing. Those are some of the most compelling stories imo, and a type of story telling that most MMOs seem to shy away from.

Heroes get remembered, but Legends never die.

Protect the pack kid, no matter how much it hurts. If everyone else in the pack is safe, you can carry on or die knowing you've done your duty. - Fanfiction

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I prefer bright, happy

I prefer bright, happy stories, where the hero makes a difference. Even darker, duller stories, as long as the hero makes a positive difference. I like to be the hero that makes a positive difference, uplifting the worried and downtrodden.

Be Well!
Fireheart

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Myri wrote:
Myri wrote:

I want to see darker story arcs. Story arcs where we don't necessarily "win". Story arcs where we question if we really did the right thing. Those are some of the most compelling stories imo, and a type of story telling that most MMOs seem to shy away from.

Fireheart wrote:

I prefer bright, happy stories, where the hero makes a difference. Even darker, duller stories, as long as the hero makes a positive difference. I like to be the hero that makes a positive difference, uplifting the worried and downtrodden.

I'd actually want a mix of these two extremes. Frankly a MMO that's ALWAYS "dark and doomy" or ALWAYS "bright and shiny" would get boring. There's no reason why we shouldn't get stories that span the -entire- spectrum of possibilities in a superhero RPG.

CoH player from April 25, 2004 to November 30, 2012

Myri
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Fireheart wrote:
Fireheart wrote:

I prefer bright, happy stories, where the hero makes a difference. Even darker, duller stories, as long as the hero makes a positive difference. I like to be the hero that makes a positive difference, uplifting the worried and downtrodden.

Be Well!
Fireheart

I like those types of feel good stories too. Arguably, a good percentage of stories in a superhero MMO are going to be comprised of those types of arcs. Every once in awhile though, a sucker punch needs to be thrown in. A story that at the end gives you an "oh shit, what just happened?" moment. Something to contrast the "you're the hero and the master of all things" story. A rare story arc that makes all the positive influence of your hero all the more poignant, by having to make a questionable choice. A choice that you may not be comfortable with. That one moment where you "failed" in your hero's journey and now you're even more determined to do the right thing.

Admittedly, this is a tough thing to set up correctly. Every once in a while though we need to be taken out of our "comfort zone", if nothing else to make all the other positive choices even more epic.

Lothic wrote:

I'd actually want a mix of these two extremes. Frankly a MMO that's ALWAYS "dark and doomy" or ALWAYS "bright and shiny" would get boring. There's no reason why we shouldn't get stories that span the -entire- spectrum of possibilities in a superhero RPG.

Also, this. ^

Heroes get remembered, but Legends never die.

Protect the pack kid, no matter how much it hurts. If everyone else in the pack is safe, you can carry on or die knowing you've done your duty. - Fanfiction

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They'd need to set up the

They'd need to set up the choice properly. One of my biggest pet peeves in games is when I'm locked into choices I don't like when there's an easy other choice the game's not giving me.

Like, if the game's like
1) let the dangerous supervillain go
Or
2) kill the dangerous supervillain

There better be a damn good reason that I can't capture the supervillain.

Edit: and I know that not all choices in the game will be able to give everyone enough choices to be 100% happy with their choices 100% of the time.

Hopefully also if we need to make a questionable choice that we get to show how our characters feel about having to make that choice.

"Let the past die. Kill it if you have to."

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Isn't the current goal from

Isn't the current goal from MWM to basically do a "classic comic feel" and "gritty" set of story arcs, one of each for both villain and a hero, for a total of four story paths?

I'm sure they'll add more later but that is what I remember being planned for launch.

So if the writing is decent hopefully we'll get some feel good lighthearted popcorn munching stuff as well as weighty "make you think a bit" storytelling.

You could even do both at once, the new incredibles manages to pull that off. Different people can enjoy a well written plot and characters like that on different levels for different reasons.

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TheInternetJanitor wrote:
TheInternetJanitor wrote:

Isn't the current goal from MWM to basically do a "classic comic feel" and "gritty" set of story arcs, one of each for both villain and a hero, for a total of four story paths?

I'm sure they'll add more later but that is what I remember being planned for launch.

You remember the same as me; There'll be two "North" storylines, in which you play a high flying hero/villain doing stuff from, like, a saturday morning cartoon, and two "South" storylines, focusing on street level management and situations, like what newer iterations of Batman, Spider-man, and Daredevil do. I think there was even the option for some Punisher.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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That's what I remember as

That's what I remember as well.

And MWM has said those are only the launch paths, with more to come over the life of the game!

Spurn all ye kindle.