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Sound Effects

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Hube2
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Joined: 10/02/2013 - 15:12
Sound Effects

Don't know if you can do it but it would be a huge help to me if there was some facility to turn off or alter specific sound effects.

There were just some sounds in the game that would give me a splitting migraine, for example the constant humming sound of a peacebringer's bubble. There were other sounds that were just annoying to me, example, all female characters sounded like the were wearing wooden soled shoes.

Maybe it was because I wear extremely good headphones when I play.

It was possible in CoX to do it, with a little work. Even if a similar mechanism needed to be employed in CoT, as long as I can remove or change them I'd be happy. I'd hate to see this game launched and find out I can't play it because doing so gives me a migraine.

Thanks.

Roadkill
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I like the idea, sounds like

I like the idea, sounds like something I'll have to bring up with the coding team, seeing as I myself don't know how to implement that sort of system, but I totally understand =)

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[color=#FF0000]Recording Engineer/Foley Artist[/color]

Krnl_Mandrake
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There is a thread in General

There is a thread in General Discussion asking about Sound design likes / dislikes, but the post is somehow bugged. I can post anywhere else but when I try to post to it the whole website bugs out and I havae to close / reopen my browser for the site to work again. Everything turns to 404 or Server Busy.

Since this is here, pass it along to Revolution if you could please:

I am such an Audiophile :)

Loved:
This tune: http://www.youtube.com/watch?v=g59WneOa848&feature=player_detailpage#t=525
(That should take you to 8:45 in the clip)

Many of the zone tunes were good. Some great. Some of them were quite uh .... meh.

Great ambience: One of the best 'murmer' tracks ever. Never noticed it was there until you hopped into an instance and it was gone.
Water Channels: Some of the best 'Doppler effects'. If you separated left / right, you could tell they watered one side of the track at times for effect. Audio location of where things were in the game was very well done.

Ambience part 2: Croatoa and the like, most specifically the instances there (witch / redcap hills) had an amazing quality to them. Audio and lighting combination really smacked of plopping you into a fantasy / fairyland. Better than most High Fantasy games pull off. The shock of transition from one type of world to another could be partially helping there but still...

Annoyed:
NPC power ups in the world. Example: Ever head to the portal buildings in Per. Island? Demons and Scientists and Mages Oh My! Flames, Shields, Buffs, and all manner of powers constantly going off. If nothing had been killed for a while it was deafening. Got to be a way to tone this down and still be well done. Perhaps combination of sound design and the devs working out an algorithm if so many NPC are within a certain distance... lower the volume per NPC type of thing?

LOOoong periods of silence: Some silence aside from wind / powers are needed, but the 'hum of the earth' so to speak was missing and a little unnerving at times if you know what I mean?

Mezmer / Psy: Loved the powers, couldn't play them for very long at a time because the sounds just grated on me. I could deal with most of the others and some were really awesome.

Sappers. Hated em. Oh yeah this is about Audio. LOL

Lots of other specifics if you want them, I have tons of audio chopping in my years so I'm a bit of a sound freak. Don't want to clutter up with nit-picking or jargon.

Absolutely can't wait to hear sounds of the game. Music, ambience, or otherwise. Like I said... sound freak. If you would like a sounding board please don't hesitate! :)

Take care,
Manny

syntaxerror37
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Joined: 08/24/2013 - 11:01
Yeah, I lost the post I had

Yeah, I lost the post I had typed up for that thread as well.

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Izzy
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Maybe have an editable INI or

Maybe have an editable INI or XML?
effect 1 = sound file 1.ogg

Now.. if we could only do the same for Particle Effects for stuff like the Rikti Raids! :/

Zombie Man
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I finally found a non-buggy

I finally found a non-buggy title for the thread in the forum where the Developers ask the players and transferred this thread to that one. Please see here:

http://cityoftitans.com/forum/which-sounds-did-you-or-not

Locking this.

Former Online Community Manager & Forum Moderator

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Topic locked