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It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.
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Energy Blasts, Energy Melee, Energy Stomp, Energy Shields, Energy Heals, Energy Flight. Energy Sink, Energy Control, Energy Mastery!
Jack-of-all-Trades, master of Energy! :)
Be Well!
Fireheart
I would've liked PB's more...,
- ...if they had some sort of status resist and damage buff to range attacks in human-form other than grouping...solo PB human-forms were a pain until all their melee attacks were acquired - their blasts were equivalent to playing a neutered Defender, and while I know nova-form focused on ranged damage...it would've been nice to have the choice of appearance other than going 'squidy' (...or go 'lobster' for status resist...). Maybe I was asking too much, they had to imply a restriction somehow...different 'forms' were a nice way of establishing this limitation so as to not allow a singular AT that could literally 'do it all at once', but did it have to be a squid and a lobster? :/
At one point I actually did a comparison between the Kheld defensive set and the other defensive sets. Aside from a handful of powers, Kheldians SUCKED.
No status resistance, and their damage shields being awful. Three different toggles for resistance, plus a very bleh automatic passive choice at Level 1. That was my main problem with them.
I would think that the Ranger's Gunner sub-AT (Ranged/Defense) would share some similarities with the PB playstyle.
Though thinking of it, Khelds would be more of an Assault/Defense AT, due to the mix of ranged and melee attacks.
Though ranged with tertiary melee (or vice versa) might work, depending on how CoT is going to handle "pool" powers. I do recall something being mentioned regarding the possibility of weaker versions of certain primaries.
[color=green]BIZZARO MEDIA FOLLOWER[/color]
[img]https://dl.dropboxusercontent.com/u/42230002/Memes/favicon.ico[/img]
Just having the option to shape shift would be nice like a WS or PB. The actual classes in COH were not very well thought out due to having too many powers and not enough enhancement slots.
If we're talking peacebriger-ish. please bring back the MFing Warshade.
I read that guide when I first started playing a warshade and began living by the mantra "must find more bodies".
I fell in love with porting in the middle of a group, firing off drain-buildup, then laying waste to all, only to drain away the last of their energy to turn on the next group of their friends.
Vampirism FTW!
Yeah, that sounds like a Jedi. Massacre a whole room full of people, then stand around apologizing for it. - Swtor NPC
For what it's worth single-form human PBs were fairly effective if you played them 100% like melee-oriented Blasters and basically forgot they had any blasts as best you could. This was especially true after the latest changes to Light Form made it a power you could effectively keep perma'd without penalty and leave your human form intact. Obviously you needed to play them in big teams for the Cosmic Balance bonuses. Sure they were challenging before they were fully slotted, but you could probably say that about half the powersets in the game. They became exponentially more fun to play once they were fully slotted out.
I wouldn't mind playing some kind of "jack of all trades" type characters again in CoT like the Khelds but I could wait until after launch if necessary.
CoH player from April 25, 2004 to November 30, 2012
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My human only PB was my most favorite character and the one what I miss the most. Played her till the last moments. Lothic is correct and I basically played here like a scrapper and while she was a bit squishy in the beginning, with the right IOs she could solo as well as any of my other characters. In fact near the end she was the tank when we didn't have one. The proc that turned knockback into knockdown was a godsend to her.
Suddenly feeling very sad :(
It might amuse you to know that I actually got to play a Dr. Quaterfield TF with none other than Dechs Kaison (he was playing his Bots Mastermind) while I was on my Warshade ... Ms. Terry. At the time, I'd just completed a respec and didn't even have all of my powers fully slotted out, so I wasn't even running at 100% during that TF since I needed more resources to complete my build.
So we start the Longest TF In The Game and are running around knocking over Rularuu in the first Bastion there in Firebase Zulu and I do my signature blast-swoop-shift-SMASH!!-drain routine while kicking off my battle cry (that I'd had for months by then) in team chat:
"Your soul is my chew toy!"
Next thing that pops up in team chat is Dechs Kaison muttering:
"MFing Warshade indeed..."
By the end of the 4 hour long TF run, even though I wasn't running my powers at full strength yet and was missing some important set bonuses for my build, Dechs Kaison was impressed enough to declare my build to absolutely be a "MFing Warshade" and that he wanted to know what my build strategy was (since even incomplete it had been pretty darn effective against the Rularuu).
And yes, the first time I used Stygian Circle on a defeated Foe, I realized that I was now playing a NECROMANCER who devoured the life energies of the enemies I defeated. It was a very heady feeling, as I recall. ^_~
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[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
must find more bodies
must find more bodies
must MAKE more bodies!!!
Yeah, that sounds like a Jedi. Massacre a whole room full of people, then stand around apologizing for it. - Swtor NPC
I prefer being self-contained and self-sufficient.
Be Well!
Fireheart
And thats cool, you are a peacebringer at heart.
But the WS side was also a very cool set. With PB's you were the very essence of a star. You emitted massive amounts of energy and used that energy to pound villainy into submission.
But for every light there must be a dark. We WS are that dark. We represent the black hole. We drain villains evil right out of them then utilize it to punish their cohorts.
Yeah, that sounds like a Jedi. Massacre a whole room full of people, then stand around apologizing for it. - Swtor NPC
In CoH, Amerikatt used the non-morphed Peacebringer archetype, and it was really great for me playing a Jill-Of-All-Trades character, particularly when guildies gave me pieces of the "Numina's Convalescence" set to bolster my healing specialization.
To really play Amerikatt the way she should be played, I would appreciate a Peacebringer-type utility character so that I can have the latitude necessary to be something of a combat medic -- able to contribute to the team as both damage-resistant scrappy fighter and secondary (sometimes primary) healer.
I concur wholeheartedly. I can play Amerikatt's sidekick until a full-range utility character type is introduced into City of Tabbies (CoT). With luck, it'll be introduced about the time as the fully-articulated, customizable, and costumeable feline model.
*trills at this mental image!*
[center][color=purple][size=16][b][I][url=https://www.youtube.com/watch?v=78N2SP6JFaI]Just a cat from another star![/url][/I][/b][/size][/color][/center]
Something like the all-human (non-morphing) PB and WS would be good "Cosmic" powersets a la Marvel Cosmic Heroes. One the power of the cosmos, the other the darkness of deep space or something like that...
I ended up with a faux PB by making a FA/EM/PM tank because I wanted a tougher human PB. Would have had PB colors for all of my powers too if that last patch had made it out, grumble grumble...
FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)
Yep, Keldaines were a fun concept, but too specific I think for a new archetype. I think the Gunner Archetype may bring something similar with Range/Defense.
Nope, we'd need range And melee, so Assault/Defense and a Healing Pool.
Be Well!
Fireheart
I loved my all- human, all the time PB, Capt. Supernova. He was my "space guy" character. His alter ego/real name was Chuck Rogers. He had costume homages to Captain Marvel, Adam Strange, Captain Comet, Nova, and my personal fave, Rom: Spaceknight. I got him the Rocketman badge by waking up early and getting to Warburg when there were no predatory PVPers to kill me repeatedly. I was always an avid "teamer upper" and as such I loved me some Cosmic Balance. Great toon, great sets, challenging to play, rewarding to optimize. Definitely not overpowered, probably underpowered, but still awesome.
R.S.O. of Phoenix Rising
I loved the idea behind the Kehlds but I just absolutely hated the transformations. My hope is if they do another set in this vein then they allow us to choose if we will transform or not.
Just to clarify, do you mean not having to sacrifice a power selection from your main set if you choose not to transform? Cuz I knew a bunch of folks who would play Khelds in human-only form, allowing them to better Enhance the human-form powers.
Spurn all ye kindle.
I'd like to see the 'transformations' as Stance changes, tank-mode and blaster-mode (plus utility-mode), acting on the existing attack powers. Actual shape/model changes can be attached to the modes, if desired. They're like Animation-suites, they could be a lot more subtle than the Seafood-salad.
Be Well!
Fireheart
No, I mean we can choose the animation of the transformation, for example we could choose the lobster or we could choose a glowing aura, or no change, or we could choose a muscle bound otter with knives for teeth. I just really did not like the look of the transformations....heck I hated any power that changed my costume I spent hours making (looking at you poo monster from stone armor)
LOL I understand.
Spurn all ye kindle.
But thats the price you had to pay for being the Awesome Indestructible tank. You loose a part of your true self, and others dont see the real you anymore. :(
We need to try and create a balance, if you want others to be more attached to their characters.
I would have been fine with stone (or the kehlds) transformation if it applied a map to your skin but let you keep your costume. Regardless, I don't think we will have to worry about it in CoT, I am fairly sure that any body modifications that result from powers will have enough options to satisfy most of us.
I could have gotten into the Khelds except the oh so ugly space alien as the only morphs. I tried human only but my ENG/ENG Blapper was far superior in all aspects. If we could truly have some control over what we shape shifted into and more power modifications though I would have really liked them I think.
I reserve the right to have an opinion. You reserve the right to not agree.
One more vote for having some kind of jack-of-all-stats class like the CoH Epics.
I had a Tri-Form Peacebringer that was an absolute blast to play once I got into the right mindset for it. Once I quit trying to be a sometimes tank / sometimes scrapper / sometimes blaster, and started just being a Peacebringer it really picked up.
This idea from Dechs Kaison's MFing Warshade guide really helped (Obviously, a Warshade guide won't translate perfectly for Peacebringers, but it was helpful nonetheless):
While I was never going to be the best at anything on a given team, I was an asset to every team due to overall usefulness. The shapeshifting added an interesting layer of strategy to it, too.
"We can't all be heroes because [i]somebody[/i] has to sit on the curb and clap as they go by."
Will Rogers
As far as EAT's go for CoT, I don't think we can do them the same way as we did in CoX in tying them to a certain species or faction. With aesthetic decoupling, the ability to gain favour with factions and join them and all that other stuff, making a character that feels like they're more attached to the world is all the more easier to make and therefore one with a predetermined concept will, to me at least, feel less interesting than the classes that give me more freedom with my concept in a game where all the other classes have just as much inlaid stories as EAT's in CoX. That being said? I think EATS or ECs in this case should be defined by how different they are mechanically, like for instance with the peacebringers and warshades we could have an EC called the shapeshifter with the same power types as these classes except with more than one primary and secondary to choose from, where we have 6 for each of them. Each one with the same make up as the HEATS only with a push in the direction of one of the six specialities, ranged damage, melee damage, support, control, tanking and pets like how peacebringers where more about healing and how warshades where more about control.
not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM
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