From what I've read about the way the game is being designed, I feel this game has so much incredible potential. I was thinking last night, aftering finishing up the Netflix defenders series, about what this game could be eventually. I'm just going to put some thoughts and ramblings out there, about what I would envision in a fully completed game, not just at launch, but years down the road with multiple expansions and add ons. I realize nothing I'm about to say is in the works, as far as I know, but I'm just throwing it out there to get the creative juices flowing and to see what people think about it.
I'm going to assume that all the features that have been outlined by MWM will be implemented already, namely, a radically customizable character creator, an alignment system, character power customization and augmentation, and major and minor storylines that you can follow to your own choosing. Once this framework has been implemented, here are the bonus features I would like to see:
The first thing I am picturing is the ability to choose your starting location, as well as customize your lore. This would include places outside of titan city, including multiple ficticious cities in multiple countries around the world. This could also even include other planets, space stations, and dimensions. It could be based on the class and species that you choose, and there could be a multitude of different starter "lores" that you could take part in. Essentially, I'm envisioning your powerset to determine how the game starts and progresses, rather than having a generic universal start. So just using some examples, if you wanted to make a batman like character, you could start in a major US city, and choose a tech class. This would start you out in your lab, where you have a training room you can use to get accustomed to using your devices, as well as a computer interface that gives you mission updates, such as when the commissioner needs you to help with a particular problem. If you wanted a character more along the lines of Iron Fist, you could pick a martial arts powerset, and start in an Asian countryside on a matrial arts compound, where you would have a tutorial from a sensei who teaches you how to harness your chi. Once you complete the training, the sensei tells you to go the nearby city to break up a street gang they've been tracking, and the storyline would go from there. For either of these cases, you could easily have your storyline intersect, finding a lead that takes you from the major US city to the Asian country, and vice versa. This is simply how the story would start, but it would progress and expand from there. Take note, I'm also suggesting a sort of small starter base, where you get your bearings for how the game works, and get some starter missions. These could also have the ability to be expanded in the future, as your primary home base. If you want other bases in other cities, this would be possible too, with a certain amount of in game currency. Also take note that I think it could be very possible to have each of these different starts taking place in any city in the world. So you could be a tech character and start in an Asian country, which would have its own different storyline, compared to someone who starts in a European country as a tech character. I realize this is a lot of unique stories that would need to build, and it adds up fast, but I think this level of customization of the storyline of your character would really make the game incredibly immersive and interesting, especially when it comes to replay value.
Another I'm picturing is the ability to make your character an alien species, perhaps with several different "designated" species that exist in the CoT universe, either from another planet within our galaxy, or even possibly from another dimension. Picture the warshades and peacebringers of CoH, except rather than just an aura, or floating mist, it would be specific alien body features, like the different alien species in any scifi universe. Further, certain alien species could be no different than humans in their abilities, whereas other species could have some special abilities that are only available to them.
Finally, I am picturing the ability for villains and heros to set up traps for each other, luring each other to a site that appears to them as just an ordinary mission, such as for villains, "raid this weapons warehouse" or for heroes "stop these petty criminals from manufacturing weapons", when in reality, it will be a set up with real players waiting for you to take you down. It's a bit hard to explain how this would work, and I'm honestly not even totally sure myself, perhaps some kind of queuing system, but I think having some way for heroes and villains to interact with each other, in more than just a typical pvp arena type fashion, would be pretty interesting and cool. It could even be possible to develop arch-enemies, who go back and forth with each other in a mission storyline, and can keep fighting each other in different settings and scenarios over a long period of time.
I feel that these ideas, in addition to all the wonderful foundational stuff that is in the works, could make the game perhaps one of the most immersive hero games to ever exist.
What do you think, could any of these ideas work for future updates? Any suggestions or ideas on how you could picture them working?