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Sneak preview of Dr Tyche's giant robot under construction

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Cyclops
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Sneak preview of Dr Tyche's giant robot under construction

The good doctor is not just a dev, he;s also a super villain who makes giant robots to attack the city.
Of course some robots are more high maintenance than others...

https://black-falcon01.deviantart.com/art/giant-robot-126834742

Doctor Tyche
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Doesn't look enough like my

Doesn't look enough like my wife.

Technical Director

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RottenLuck
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Why design a giant robot with

Why design a giant robot with hair and a helmet? I understand humanizing a robot but why the need for that much on a giant one?

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Two points of interest

Two points of interest concerning this pic:

1) As RottenLuck said it's amazing they bothered to apparently give this giant robot "real" hair, or at the very least a metric-crapload of synthetic hair that looks like human hair. I wonder how many gallons of shampoo and conditioner it takes to wash that much hair? The separate helmet is kind of weird too.

2) I also found it interesting that of the three main catwalks available to access the various parts of the robot's body that two of them had to be positioned directly at her robo-crotch and robo-breasts. Just saying... ;)

CoH player from April 25, 2004 to November 30, 2012

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I think Dr Tyche has been

I think Dr Tyche has been watching too much anime....

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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RottenLuck wrote:
RottenLuck wrote:

Why design a giant robot with hair and a helmet? I understand humanizing a robot but why the need for that much on a giant one?

Because it's supposed to be a joke.

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Lothic wrote:
Lothic wrote:

2) I also found it interesting that of the three main catwalks available to access the various parts of the robot's body that two of them had to be positioned directly at her robo-crotch and robo-breasts. Just saying... ;)

The jiggle physics are still being fine tuned.

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I wish I had a way to upvote

I wish I had a way to upvote threads or comics. This is funny.

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Senior Developer/Project Manager/Co-Founder... and then some.

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Those aren't breasts, they're

Those aren't breasts, they're Turrets!

Be Well!
Fireheart

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It's a community effort. :)

It's a community effort. :)

Those areas had to be revisited when the pilot turned out to be from the Keijo league.
And again when Dr. I. Hyoudou was brought on board the project..

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Cyclops wrote:
Cyclops wrote:

The good doctor is not just a dev, he;s also a super villain who makes giant robots to attack the city.
Of course some robots are more high maintenance than others...

https://black-falcon01.deviantart.com/art/giant-robot-126834742

Requisite music seems to be readily available ...

Looks like a Mark-9 Jaeger to me.


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Doctor Tyche
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Alpha Cherno is ready for

Alpha Cherno is ready for action.

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider

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Sure...but is it spec'd to do

Sure...but is it spec'd to do backflips like all the really cool robots can? 'Cause I don't want to be in the wrong place when something that size throws a counterweight on the first attempt...

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Well, honestly I'm more of a

Well, honestly I'm more of a Battletech fan....

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“Earthquake!” Worker yelled

“Earthquake!” Worker yelled

“No worst the robot’s jiggle generators are overloaded!”

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1.) Nothing goes as planned.
2.) If it goes as planned it's not good RP

RottenLuck
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“Earthquake!” Worker yelled

“Earthquake!” Worker yelled

“No worst the robot’s jiggle generators are overloaded!”

-------------------------------------------
Personal rules of good roleplay
1.) Nothing goes as planned.
2.) If it goes as planned it's not good RP

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Doctor Tyche wrote:
Doctor Tyche wrote:

Well, honestly I'm more of a Battletech fan....

#ClanWolf #MadCat4Life

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All kidding about the giant

All kidding about the giant robot's ... um ... attributes ... aside, this thread does raise a not unimportant question.

LOGISTICS.

Any kind of ground based support system(s) for Jaeger size giant robots is not going to be depending on any sort of "austere" setup back on land involving someone's garage and a chest of Craftsman tools. You're looking at needing something on the scale of a Shatterdome simply just to house and maintain these machines, because MAINTENANCE ISN'T FREE. Heck, even the image of this giant robot "girl" depicts her as being inside a hangar "bay" in a facility, and the scale is simply massive (and I'm talking about what's around her, not the robot girl herself). So to put it politely ... any building on the scale of a Shatterdome needed to house and maintain Jaeger scale giant robots is going to be a simply MASSIVE landmark. I'm talking Zigursky Penitentiary scale enormous, just to have the necessary internal volume to house and maintain Jaeger scaled giant robots.

That scale and size of civil engineering construction isn't something you can easily conceal, especially not around a coastal city like Titan City where the water table comes up pretty high below the ground surface (meaning underground facilities are QUITE impractical to build, especially with no one noticing any construction going on). No matter how you want to slice it, you're talking about a construction project on the scale of Boston's Big Dig costing billions of dollars to construct and taking YEARS to complete, during which THOUSANDS of workers were employed. Needless to say, you can't build an ARMORED hollow building for housing and maintaining giant robots IN SECRET ... or at least, the secret won't last past the first deployment, when EVERYONE will see what you've been up to in there.

In other words ... if Titan City is going to feature Jaeger scale giant robots (presumably to defend the city against equally GIANT MONSTERS attacking the city as a recurring Event, akin to Lusca showing up in Independence Port) ... there's going to need to be a LANDMARK where those giant robot(s) are housed and maintained, and that location isn't going to be a secret.

AND ... let's stipulate that if Titan City is going to be getting attacked by GIANT MONSTERS, those Kaiju are going to have to COME FROM SOMEWHERE. They aren't just going to be spawning into the middle of downtown like a Zombie Apocalypse Event where Dead People start busting their way up from underground all over the zone. No, the Kaiju are going to be approaching from somewhere outside the city limits ... and coming from the landward side of the city is just simply implausible, owing to the fact that the landward side of the city is inhabited/populated/patrolled by the governmental entities of the United States. So if the GIANT MONSTERS don't approach the city from land, that leaves the only option of having them come FROM THE SEA, which is (relatively) uninhabited/populated/patrolled by civil and/or military forces.

So if you take as a given that the "field of combat" for any sort of Jaeger vs Kaiju scale giant robot versus giant monster battles would necessarily need to be happening offshore along the continental shelf to defend Titan City (minimizes civilian property damage that way), that means for both response time and just simple "round trip" mileage to the presumed battlefield(s), you're going to want to have any sort of Shatterdome styled facility located along the coast (since walking a giant robot through town does nasty things to the paving and makes the constituents upset at city government). And wherever that Shatterdome facility is located, it's is going to need to have AWESOME logistical connections to be able to ship in and out all of the materials and parts and supplies that it is going to need. You're going to want to have easy access to intermodal transport of just about every variety ... air, sea, land, rail ... EVERYTHING ... because the quartermaster/logistics needed to support such a facility are just going to be too massive to do any other way (especially if you're trying to do it on the cheap with government funding).

This suggests to me that the most likely place to put any sort of Giant Robot type of Shatterdome styled facility in Paragon City would be at either the Titan City Airport (assuming we have a zone for one) as an adjunct to the main airport facility, somewhere in Ironport (go figure, eh?), or perhaps as part of some kind of US Coast Guard port/base facility (assuming Titan City even has one of those) within city limits along the coast. That means a Mogul tier effort of creating a custom building feature for the game world, and all of the activity that would be going on inside (gotta have showers of welding sparks falling for no good reason almost continuously!) when the giant robot(s) aren't being deployed to counter an attack.

Do all of that and we can start putting our Giant Monster Attacks Titan City events into their proper context, "grounding" them in the game world, and extending the LORE of the game, because these kinds of massive undertakings require an incredible mobilization of not only human capital, but also of resources and wealth to maintain and sustain. There is absolutely no part of such an undertaking that qualifies as being "cheap" when it comes to maintaining an ACTIVE coastal defense like that. And THAT, is how you take a single picture, draw inspiration from it, weave a story around it, produce a narrative, and wind up with something beyond cool ...

Cyclops wrote:

The good doctor is not just a dev, he;s also a super villain who makes giant robots to attack the city.
Of course some robots are more high maintenance than others...

https://black-falcon01.deviantart.com/art/giant-robot-126834742

Requisite music seems to be readily available ...

Looks like a Mark-9 Jaeger to me.

Doctor Tyche wrote:

Alpha Cherno is ready for action.


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Cyclops
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To answer your question, the

To answer your question, the facility is a hidden one likely underwater. Dr Tyche and his team build their robots there.
Transporting their bots to Titan city is simple too. The good doctor has mastered the technology of teleportation. That is how the bots suddenly appear in a parking lot somewhere, and when defeated they disappear as Tyche doesn't want the govt to get their hands on his technology (and besides its cheaper to re-use the parts).

teleportation on this scale is something Tyche alone has and he uses it to threaten the world. Heroes think they defeat Tyche every time they smash another giant robot. In fact, Tyche is winning the long game as he is testing out the best anti-hero technology. When a bot defeats the heroes, Doctor Tyche will begin mass production and the world invasion will begin (his facility is much bigger than needed for a single robot).

Like Doom, even when defeated, Doctor Tyche will end up victorious.

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Cyclops wrote:
Cyclops wrote:

To answer your question, the facility is a hidden one likely underwater. Dr Tyche and his team build their robots there.
Transporting their bots to Titan city is simple too. The good doctor has mastered the technology of teleportation. That is how the bots suddenly appear in a parking lot somewhere, and when defeated they disappear as Tyche doesn't want the govt to get their hands on his technology (and besides its cheaper to re-use the parts).

teleportation on this scale is something Tyche alone has and he uses it to threaten the world. Heroes think they defeat Tyche every time they smash another giant robot. In fact, Tyche is winning the long game as he is testing out the best anti-hero technology. When a bot defeats the heroes, Doctor Tyche will begin mass production and the world invasion will begin (his facility is much bigger than needed for a single robot).

Like Doom, even when defeated, Doctor Tyche will end up victorious.

So ... it's all a Nemesis plot (hole)?

Look, if you can use Teleportation to send your (sexy) giant robot (girl) to the Finest Open Parking Lot the city has to offer, your secret base could be anywhere, including ... the far side of the Moon. No need to base stuff underwater. But honestly, Teleportation for a giant robot feels like cheat code level stuff that makes me DISrespect what you're doing, rather than respect it more. Why? Because of the "ha ha, I've got the GM Cheat Codes!" factor involved. It just doesn't feel "honest" really, to be able to Teleport something THAT BIG around at will. Furthermore, what's the point of making it even humanoid at that point? It doesn't need to WALK anywhere (or run or jump), it can just be Teleported where it needs to be. It stops making sense, in part because the whole thing gets deployed through a giant Plot Hole, which honestly feels ... cheap.

Um ... no thanks?


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Redlynne wrote:
Redlynne wrote:
Cyclops wrote:

To answer your question, the facility is a hidden one likely underwater. Dr Tyche and his team build their robots there.
Transporting their bots to Titan city is simple too. The good doctor has mastered the technology of teleportation. That is how the bots suddenly appear in a parking lot somewhere, and when defeated they disappear as Tyche doesn't want the govt to get their hands on his technology (and besides its cheaper to re-use the parts).

teleportation on this scale is something Tyche alone has and he uses it to threaten the world. Heroes think they defeat Tyche every time they smash another giant robot. In fact, Tyche is winning the long game as he is testing out the best anti-hero technology. When a bot defeats the heroes, Doctor Tyche will begin mass production and the world invasion will begin (his facility is much bigger than needed for a single robot).

Like Doom, even when defeated, Doctor Tyche will end up victorious.

So ... it's all a Nemesis plot (hole)?

Look, if you can use Teleportation to send your (sexy) giant robot (girl) to the Finest Open Parking Lot the city has to offer, your secret base could be anywhere, including ... the far side of the Moon. No need to base stuff underwater. But honestly, Teleportation for a giant robot feels like cheat code level stuff that makes me DISrespect what you're doing, rather than respect it more. Why? Because of the "ha ha, I've got the GM Cheat Codes!" factor involved. It just doesn't feel "honest" really, to be able to Teleport something THAT BIG around at will. Furthermore, what's the point of making it even humanoid at that point? It doesn't need to WALK anywhere (or run or jump), it can just be Teleported where it needs to be. It stops making sense, in part because the whole thing gets deployed through a giant Plot Hole, which honestly feels ... cheap.

Um ... no thanks?

Unless you're using Creed's Tactical Genius, and even then the use of that ability was beyond silly and broken, the idea of just immediately having an I-Win solution for everything is basically dumb. Something I always had to keep in mind when coming up with stuff for Nightmare even back in the days I played Champions PnP.

Citing Doom for this is heavily inaccurate as well as the absolute worst he's ever done has always been "it's actually a Doombot" when he was captured or defeated which is has become so ingrained in his character that it's been lampshaded and spoofed a number of times by MARVEL themselves.

Revenge is motivation enough. At least it's honest...

Roleplayer; Esteemed Villain

Cyclops
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Redlynne wrote:
Redlynne wrote:
Cyclops wrote:

To answer your question, the facility is a hidden one likely underwater. Dr Tyche and his team build their robots there.
Transporting their bots to Titan city is simple too. The good doctor has mastered the technology of teleportation. That is how the bots suddenly appear in a parking lot somewhere, and when defeated they disappear as Tyche doesn't want the govt to get their hands on his technology (and besides its cheaper to re-use the parts).

teleportation on this scale is something Tyche alone has and he uses it to threaten the world. Heroes think they defeat Tyche every time they smash another giant robot. In fact, Tyche is winning the long game as he is testing out the best anti-hero technology. When a bot defeats the heroes, Doctor Tyche will begin mass production and the world invasion will begin (his facility is much bigger than needed for a single robot).

Like Doom, even when defeated, Doctor Tyche will end up victorious.

So ... it's all a Nemesis plot (hole)?

Look, if you can use Teleportation to send your (sexy) giant robot (girl) to the Finest Open Parking Lot the city has to offer, your secret base could be anywhere, including ... the far side of the Moon. No need to base stuff underwater. But honestly, Teleportation for a giant robot feels like cheat code level stuff that makes me DISrespect what you're doing, rather than respect it more. Why? Because of the "ha ha, I've got the GM Cheat Codes!" factor involved. It just doesn't feel "honest" really, to be able to Teleport something THAT BIG around at will. Furthermore, what's the point of making it even humanoid at that point? It doesn't need to WALK anywhere (or run or jump), it can just be Teleported where it needs to be. It stops making sense, in part because the whole thing gets deployed through a giant Plot Hole, which honestly feels ... cheap.

Um ... no thanks?

I am just playing with COH methodology. They had giant monsters just appear in parking lots and disappear when defeated. So I played with the idea.
and please don't get upset. This post is a joke post and nothing more.

If it bothers you, ask the devs to have everything really big rise up out of the sea.

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Teleportation is usually sold

Document ID: GUXV118.20180414072055
Document Title: Feasibility Analysis and Sample SFQ for Object Teleportation Over Limited Range, Category 9E.
Originating Agency: [withheld]
Authors: [available by request]

Executive Summary

Teleportation is commonly perceived and sold as a tech with some combination of a heavy price in energy - dependent on distance and mass moved - and fixed stations for sending and receiving. In this case (underwater base to random location in city, and back), it is safe to assume there is only one fixed station available, so it must "teleport pull" as well as the typical "teleport push". Such a system is the focus of this analysis, however:

The robot itself could be equipped with some kind of teleport push tech to move itself - but this forces it to generate its own teleportation energy, accumulate that energy until it is enough to power the device, and contain whatever teleportation energy medium is needed to internally "select" and move the robot's entire structure during teleportation or project a selection & movement field of adequate size to cover the whole robot. Thus, locating the teleportation tech on or within the robot would devote space and weight to housing delicate components, leading to a conflict in design goals; the fighting ability of the robot was directed to remain the top priority. The only possible exception to this would be if the teleportation system can be made small, light, durable, and fast-recharging enough that can become a multi-use ability per fight, and if this combat advantage is proven to outweigh the downsides previously mentioned.

For a fixed push/pull installation, we will be considering the primary design constraints. Notably:
1. The various teleport technologies existing or under test which could handle the volume and mass of the object, and their limitations,
2. Total energy consumption and options for generation,
3. The energy storage options and associated accumulation/discharge curves; this will include a discussion of material selection aimed at safely carrying the significant discharge energy in the moments prior to teleportation.

It will be assumed that the plan requires a set of secondary goals for efficiency, cost, and space required, due to a directive to eventually provide multiple simultaneous outbound teleports of robotic units. This goal is infeasible without a number of fixed teleport stations to match the intended number of transports within a window of approximately one hour, as there is no available means to shorten the recharge (energy accumulation cycle) while maintaining safety near and reuse of the stations, especially at the energy levels required to move any object of this scale.

While the object's mass and volume present challenges, engineered solutions...
----------------

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Scott Jackson wrote:
Scott Jackson wrote:

Document ID: GUXV118.20180414072055
Document Title: Feasibility Analysis and Sample SFQ for Object Teleportation Over Limited Range, Category 9E.
Originating Agency: [withheld]
Authors: [available by request]

Executive Summary

Teleportation is commonly perceived and sold as a tech with some combination of a heavy price in energy - dependent on distance and mass moved - and fixed stations for sending and receiving. In this case (underwater base to random location in city, and back), it is safe to assume there is only one fixed station available, so it must "teleport pull" as well as the typical "teleport push". Such a system is the focus of this analysis, however:

The robot itself could be equipped with some kind of teleport push tech to move itself - but this forces it to generate its own teleportation energy, accumulate that energy until it is enough to power the device, and contain whatever teleportation energy medium is needed to internally "select" and move the robot's entire structure during teleportation or project a selection & movement field of adequate size to cover the whole robot. Thus, locating the teleportation tech on or within the robot would devote space and weight to housing delicate components, leading to a conflict in design goals; the fighting ability of the robot was directed to remain the top priority. The only possible exception to this would be if the teleportation system can be made small, light, durable, and fast-recharging enough that can become a multi-use ability per fight, and if this combat advantage is proven to outweigh the downsides previously mentioned.

For a fixed push/pull installation, we will be considering the primary design constraints. Notably:
1. The various teleport technologies existing or under test which could handle the volume and mass of the object, and their limitations,
2. Total energy consumption and options for generation,
3. The energy storage options and associated accumulation/discharge curves; this will include a discussion of material selection aimed at safely carrying the significant discharge energy in the moments prior to teleportation.

It will be assumed that the plan requires a set of secondary goals for efficiency, cost, and space required, due to a directive to eventually provide multiple simultaneous outbound teleports of robotic units. This goal is infeasible without a number of fixed teleport stations to match the intended number of transports within a window of approximately one hour, as there is no available means to shorten the recharge (energy accumulation cycle) while maintaining safety near and reuse of the stations, especially at the energy levels required to move any object of this scale.

While the object's mass and volume present challenges, engineered solutions...
----------------

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Aha! so THATS why they always appear in certain parking lots! secret Teleporter tech was built UNDER the parking lot!

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Just hide it in a fake

Just hide it in a fake skyscraper. How cool would it be to have a giant building open up and boom, huge robot!

"Let the past die. Kill it if you have to."

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Teleport it into a random

Teleport it into a random huge building and watch the explosion from the Moon?

Or, perhaps all of the little pieces have individual teleporters and come flying out of all the nooks and crannies in the city to join together in a symphony of destruction! I'll form the Head!

Be Well!
Fireheart

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Lothic wrote:
Lothic wrote:

Two points of interest concerning this pic:

That, in itself, points out another set of interests..........

On the edge of your Perceptions......
Turn away and feel his hand upon your shoulder.....
Look for him and he shall not exist.....
in the middle of the crowd....lost in the faces....
Stands a Figure....of Gray......

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Fireheart wrote:
Fireheart wrote:

Those aren't breasts, they're Turrets!

Be Well!
Fireheart

So it's a giant fembot??

All we have to decide is what to do with the time that is given us.

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I'm surprised no one has said

I'm surprised no one has said this before...
"Yeah. My wife needs that level of daily maintenance too."

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Grayfigure wrote:
Grayfigure wrote:
Lothic wrote:

Two points of interest concerning this pic:

That, in itself, points out another set of interests..........

Good god people... sometimes even for me a cigar is just a cigar. ;)

CoH player from April 25, 2004 to November 30, 2012

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Cigar? Funny I didn't see a

Cigar? Funny I didn't see a cigar. Is it hidden somewhere?

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One of the techs is smoking

One of the techs is smoking one. You can see it if you look at the picture closely enough.


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Cyclops wrote:
Cyclops wrote:

I'm surprised no one has said this before...
"Yeah. My wife needs that level of daily maintenance too."

If the significant other had any sort of self preservation, they wouldn't say it. :p

Heroes get remembered, but Legends never die.

Protect the pack kid, no matter how much it hurts. If everyone else in the pack is safe, you can carry on or die knowing you've done your duty. - Fanfiction

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Redlynne wrote:
Redlynne wrote:

One of the techs is smoking one. You can see it if you look at the picture closely enough.

Likely saying "I love it when a plan comes together."

Technical Director

Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider