Announcements

Join the ongoing conversation on Discord: https://discord.gg/city-of-titans-official-633757967899951105

a new Q1 Developer update is live. Take a moment, and check it out.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Simple

6 posts / 0 new
Last post
dayspanner
Offline
Last seen: 9 years 9 months ago
11th Anniversary Badge
Joined: 04/15/2015 - 13:16
Simple

I again am new and haven't read every posted ,so I will be brief this time
as I don't know whether or not the top has been approached. I would to see and ,I mean literally see,like a simple yet customizable user interface, heads up display etc, that encompasses all that we would need for a "keyboard and mouse game?" I've played some games and as a visually impaired person; a cluttered dark mono toned ui with all kinds of I don't know wtf is very hard to work with. Coh's was to me like starcraft's hud very simple and easy on the eyes, not too dark and not so bright that its blinding. Most accessibilty functions set to a pc don't work in game.

Fireheart
Fireheart's picture
Offline
Last seen: 11 months 2 days ago
11th Anniversary Badge
Joined: 10/05/2013 - 13:45
Izzy is doing some simple UI

Izzy is doing some simple UI development here: http://cityoftitans.com/forum/do-we-want-slightly-tilted-ui-panels but that may not all apply to the game.

Be Well!
Fireheart

Lothic
Lothic's picture
Offline
Last seen: 1 month 2 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
All things being equal I

All things being equal I would assume that the GUI for CoT is not going to be radically different from that of CoH. There may be graphics quality improvements here and there, but the general the "look and feel" is likely going to be fairly similar. As a "spiritual successor" to CoH it wouldn't make a whole lot of sense if they changed things around too much in that regard.

CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]

cybermitheral
cybermitheral's picture
Offline
Last seen: 1 year 4 days ago
kickstarter11th Anniversary Badge
Joined: 08/21/2013 - 20:54
Im hoping they will have at

Im hoping they will have at some stage (prob not launch) the option to 'skin' your UI more than just colour and positioning.
Like allow me to chose a plant/vine look, or a stone, or tech/metal, or fire, etc.

The Phoenix Rising Initiative Rules Lawyer

Izzy
Izzy's picture
Offline
Last seen: 7 years 6 months ago
kickstarter11th Anniversary Badge
Joined: 10/09/2013 - 11:09
cybermitheral wrote:
cybermitheral wrote:

Im hoping they will have at some stage (prob not launch) the option to 'skin' your UI more than just colour and positioning.
Like allow me to chose a plant/vine look, or a stone, or tech/metal, or fire, etc.

I like those too, when you can specify the translucency on the texture, but i wonder if UE4's built in GUI can handle that.
I dont know. :{

Lin Chiao Feng
Lin Chiao Feng's picture
Offline
Last seen: 3 months 3 weeks ago
Developerkickstarter11th Anniversary Badge
Joined: 11/02/2013 - 09:27
Izzy wrote:
Izzy wrote:

cybermitheral wrote:
Im hoping they will have at some stage (prob not launch) the option to 'skin' your UI more than just colour and positioning.
Like allow me to chose a plant/vine look, or a stone, or tech/metal, or fire, etc.

I like those too, when you can specify the translucency on the texture, but i wonder if UE4's built in GUI can handle that.
I dont know. :{

It's an open question how much of UE4's built-in GUI they'll use, if any.

[i]Has anyone seen my mind? It was right here...[/i]