For anyone that hasn't been keeping an eye on them, they have really stepped up their game lately. It seems like not only are they accomplishing more impressive things with each update, but the update are coming more quickly with each one as well. They've got FX, AI, spawning, zoning, basic ability triggers and inspirations....it seems like they'll be at 1.0 before too long!
I'm excited. Still, I'm not sure playing an issue zero CoX will be engaging that much longer than paragon chat would compared to a more modern recreation, at least for me. Not having many QoL additions later versions added would be tough, and playing some of the later content like the mastermind class is a big draw. On the plus side, since they are making everything from scratch, they are not limited to the content and features the old game had. They could potentially add as many features as the game had at close and keep going to add much more.
Well - IIRC they're working on the AI, but yes they've made some impressive progress recently. Personally I think I'd want to wait until they have more zones/powers/features added from the later issues before diving in. Vanilla 1.0 CoH was fun, but the game definitely got better over the years.
SEGS is what exactly?
Merely saying "the game definitely got better over the years" is almost an understatement. There was a huge amount of difference between what CoH was at its launch versus what it was after Issue 23.
I certainly wouldn't have any problem messing around with a newly recreated "launch day" version of CoH again but something like that would be missing a huge amount of valuable content that would be sorely missed.
CoH player from April 25, 2004 to November 30, 2012
https://cityoftitans.com/forum/segs-super-entity-game-server
https://cityoftitans.com/forum/segs-city-heroes-emulator
(I had to search for those. ^_^ )
Foradain, Mage of Phoenix Rising.
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