A certain wall-crawling wonder is swinging through Manhattan and notices a woman being dragged into an alley by a mugger. Our hero has to act fast! He can swing down to the street and beat the mugger senseless and let the authorities deal with his bruised and bloody body or he can land on the side of the building behind the mugger, pull him off the woman with a web line and then wrap him up neatly for the boys in blue to pick up later.
In all honesty, and in keeping with the "friendly, neighborhood" moniker, the latter is the most likely scenario but regardless of how the scenario plays out justice is served and the streets remain safe .
I was wondering if CoT was going to stick with the usual model of damage being the only way to defeat a mob? Based on the example given above it seems to me that debuffs and controls should be equally effective at neutralizing a threat. If a defender can slow a punk to the point that he's barely moving or a controller can encase a villain in ice so thick it takes a team of cops to chip him free why do they still have to beat these miscreants within an inch of their life?
"All things being even, I'll take impossible odds."
- Crash MacTavish
You're definitely not alone in suggesting this. There is some good discussion on this subject in another thread. I think the verdict is that reducing enemy HP to zero will be the only way to defeat enemies, but you might still be interested in what everyone had to say about it.
Thanks Plexius, I'll check it out!
"All things being even, I'll take impossible odds."
- Crash MacTavish