Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Seeing red

3 posts / 0 new
Last post
McBoo
McBoo's picture
Offline
Last seen: 4 years 11 months ago
Joined: 12/06/2014 - 14:03
Seeing red

A certain wall-crawling wonder is swinging through Manhattan and notices a woman being dragged into an alley by a mugger. Our hero has to act fast! He can swing down to the street and beat the mugger senseless and let the authorities deal with his bruised and bloody body or he can land on the side of the building behind the mugger, pull him off the woman with a web line and then wrap him up neatly for the boys in blue to pick up later.

In all honesty, and in keeping with the "friendly, neighborhood" moniker, the latter is the most likely scenario but regardless of how the scenario plays out justice is served and the streets remain safe .

I was wondering if CoT was going to stick with the usual model of damage being the only way to defeat a mob? Based on the example given above it seems to me that debuffs and controls should be equally effective at neutralizing a threat. If a defender can slow a punk to the point that he's barely moving or a controller can encase a villain in ice so thick it takes a team of cops to chip him free why do they still have to beat these miscreants within an inch of their life?

"All things being even, I'll take impossible odds."

- Crash MacTavish

Plexius
Plexius's picture
Offline
Last seen: 5 years 7 months ago
11th Anniversary Badge
Joined: 06/15/2014 - 04:58
You're definitely not alone

You're definitely not alone in suggesting this. There is some good discussion on this subject in another thread. I think the verdict is that reducing enemy HP to zero will be the only way to defeat enemies, but you might still be interested in what everyone had to say about it.

McBoo
McBoo's picture
Offline
Last seen: 4 years 11 months ago
Joined: 12/06/2014 - 14:03
Thanks Plexius, I'll check it

Thanks Plexius, I'll check it out!

"All things being even, I'll take impossible odds."

- Crash MacTavish