We had burning buildings in Steel Canyon, and even that one mission where you had to save 10 cops from inside a burning building.
In CO there's a few areas where you can put out fires or lift rubble off people.
Sometimes these things are implemented in a way that seems hamfisted and quickly becomes tedious, but thematically, they are my absolute favorite missions in a game about super heroes. I want to see a LOT more of this kind of thing, and much better implemented. I would love to be able to build a character who never fights other people or monsters, but can adventure his way from tutorial to endgame saving people and property from natural disasters, environmental catastrophes, or the more realistic after-effects of terrorism, like collapsed buildings or having to use superpowers to make structural repairs to a damn that's about to burst. Even doing Damage Inc styled cleanup to the collateral after effects of super powered battles or the rampage of a giant monster.
There's so much really cool stuff that could be done in the genre that's so much more heroic than "I'm gonna punch you till I'm RIGHT!"