The main focus will always be defeating enemies, but I'll suggest other opportunities for Heroic behavior. Floods, fires, earthquakes, plenty of other bad stuff happens where it would be handy for a Super to show up. Flooding, for example...civilians stranded in/on cars could be lifted to safety, healed, thrown a rope, bubbled, buffed...flood waters could be diverted, frozen, evaporated, blocked. From the simple (rescue cat in tree) to complex (build sandbag wall and evacuate before flood), there could be some fun and challenging ways to earn XP.
Fri, 10/04/2013 - 08:19
#1
Saving the Day beyond combat
Would love to see this type of thing implemented. Maybe even allowing the detective/gadget sorts solve a crime/problem or whatever through non violent means. Like stopping a bank heist by electronically hacking into the Banks security system and activation lockdown measures thus trapping the would be robbers inside until the cops arrive etc
Give us options and watch us change the world!
[color=#FF9933]A new beginning, forged from[/color][color=#0000FF][b][i] hope[/color][/b][/i][color=#FF9933] never ending[/color][color=red]!![/color]
[color=red]Beacon of Blazing Faith[/color]--[color=blue]The Titan Legacy[/color]
That kind of stuff would be fun to see, especially as non-instanced street events. I always liked spotting other heroes in action when I was on my way to a mission or just wandering around.
Those fire extinguishers were great. I used to spray villains with them when I knew the fight wasn't going to be close. Just because.
(Robin) Christina Lea
http://www.amazon.com/author/christinalea
You know what else would be great? Logic puzzles to solve crimes. Those of you who played KOTOR probably remember the logic puzzle mission to figure out who shot some guy running through the wilderness. You had to listen to testimony and put together clues and lies to discover who the actual criminal was (Spoiler: It was both of them, though only one got the killing shot. Great mission.). It doesn't have to involve fighting, but if you could intersperse a series of missions with difficult logic puzzles, it would be incredible.
Those exceptionally difficult TSW missions are also fantastic. I love the idea that you have to piece together computer passwords using your surroundings for clues, or even *gasp* use your brain to figure out what a hint means.
And not just for heroes! Us villains need something of the same sort, maybe in reverse! We set up fires, traps, bombs, floorplans for attacks, so on and so forth!
[B]Revenge is motivation enough. At least it's honest...[/B]
Roleplayer; Esteemed Villain
[img]http://www.nodiatis.com/pub/5.jpg[/img]
You could have non-instanced disasters only on a small scale, burning building, bank heist in progress, etc. Larger scales like earthquakes and floods would have to be instanced or figured in as rare zone wide events, like a Rikti invasion.
But even so, I would like to see some missions that didn't have to be fighting criminals, like rescuing folks from a sinking ship or flood waters, putting out a local fire in a building or park or woods.
Adding some puzzle solving missions would be cool too!
And nobody cares about you scumbag villains except to lock you up and throw away the key.
Steve
___
"Listen, and understand. City of Titans is out there. It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely [i]will not stop, ever,[/i] until we are live!"
Warcabbit
I always love these ideas. Part of the joy or reading comics and watching heroes work is helping people rather than fighting them.
I remember when Star Wars was cool...a long, long time ago...
i sure hope we can "carry" NPCs to either rescue/kidnap them. How annoying was it that they had to follow us when were kidnapping them. To much programming to carry them over one shoulder and fight with the other hand? i'm clueless on programming so im just asking. I guess if were saving them, they could hide off to the side when in battle, or the kidnapper could run and "hide" while the villain is fighting. Also loved how i could nova a mob with with the NPC standing next to me and they go untouched :(
Ridgid of COH, 50 +3 NRG/NRG Blaster, Victory server
Blaster of Phoenix Rising
I also endorse this idea! The concept of being able to thwart a villain (or heck, even talk them down and "convert" them) or a hero (as the case may be) is a fantastic one!
I see "Batman: Under the Red Hood" as an example of attempting to do exactly this. And this could be especially useful for those of us intending to create our own missions and publish them. Variety!
Of course, you do run in to the issue of replayability, where the logic puzzle has the same answer each time, so the adventure might suffer from some degree of reduced re-usability. But still...the variety, I say again!
So yes...thumbs up!