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Respec after a New Class/power update

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Ellysyn
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Respec after a New Class/power update

I'll be making my toon in game once the game is launched. But not sure if the powers I would like her to have will be there. But later down the line when there are new powers and classes released one of those might better suit her the way i wanted. But I would hate to have to delete her just to free up her name so I can make her with the powers and class that I actually wanted. Not to mention that if she was my main toon I would lose like ALL the special stuff she fought so hard to unlock and achieve. And I really don't want to have to add something to her name. Like Ellysyn X or Ellysyn ver 2 or something. So is there a chance that when an update happens that releases new powers and classifications, if we can get a special respec that allows us to completely pick something new and not just reset the powers like the standard CoH respec would do.

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I 100% back this, I would

I 100% back this, I would hate for my character that I worked hard on to be set only to later find out that there is an even better power set so to speak come out later that I would prefer to have.

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i will 3rd this motion.

i will 3rd this motion.
I am used to rerolling when I have to...
however if when new powersets come out any character who could use that powerset is given a 'respec' coin to use whenever they want that would make me much happier.

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I fourth this. When Master is

I fourth this. When Master is released, I'd like to be able to change Corrupter Nightmare to Master Nightmare

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I also want to see

I also want to see respecting a part of the game as it was part of CoH and a mini tf to get would be great also as it adds to the game content

Lothic
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Ellysyn wrote:
Ellysyn wrote:

So is there a chance that when an update happens that releases new powers and classifications, if we can get a special respec that allows us to completely pick something new and not just reset the powers like the standard CoH respec would do.

In principle I don't have anything against some kind of "Total Respec" that would let you redo a character's overall class (not just powers within powersets) but I do think there has to be some kind of limiting factor on them just to prevent people from doing them at-will, willy-nilly.

The kind of Total Respecs we are talking about here should really be something you would only want to do like once or twice over a character's entire lifespan and not be used just to class-hop around so you didn't have to re-level extra characters to the top level. Sure it might be fine for a "Blaster" to become a "Tank" for some epic reason, but that same character shouldn't be allowed to do that kind of massive switch every 5 minutes to abuse the system.

So maybe the limit on Total Respecs should be something like they would cost $50 to do (to discourage people from doing them impulsively) or maybe you'll only be allowed to do them once per month or somesuch.

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Hmm... You mean the respec

Hmm... You mean the respec would allow a player to switch out Empathy for Radation Emission? :/
Thats kinda like going for a Degree in Architecture, and after a Mid Life Chrisis, trying to apply for a job as an Astrophysicist. :P
If you want a new powerset, you have to put in the time, ReRoll!

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I agree with Izzy, all aboard

I agree with Izzy, all aboard the reroll boat!

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Currently, we have no plans

Currently, we have no plans to allow or disallow such a thing.

But consider the two reasons CoH had for disallowing it:

1. In-game 'reality'. -- In the super comic genre, super powered individuals rarely switch powers to a completely new suite. And when they did, it was usually reviled by the fans for doing so. Imagine if Wolverine lost his powers but gained those of Jean Grey.

2. A tool for good can be a tool for evil. While you may want a complete respec for a once-in-a-lifetime power suite swap-out; others can use it for frequent swap-outs to the Flavor of the Month. And that is something we are highly unlikely to let happen. Remember when people would remark how it seemed that CoH was "City of Fire/Kins"? Well, that type of respec would make that a literal reality whenever there was a set that was perceived to be more uber.

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Lothic
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Zombie Man wrote:
Zombie Man wrote:

Currently, we have no plans to allow or disallow such a thing.
But consider the two reasons CoH had for disallowing it:
1. In-game 'reality'. -- In the super comic genre, super powered individuals rarely switch powers to a completely new suite. And when they did, it was usually reviled by the fans for doing so. Imagine if Wolverine lost his powers but gained those of Jean Grey.
2. A tool for good can be a tool for evil. While you may want a complete respec for a once-in-a-lifetime power suite swap-out; others can use it for frequent swap-outs to the Flavor of the Month. And that is something we are highly unlikely to let happen. Remember when people would remark how it seemed that CoH was "City of Fire/Kins"? Well, that type of respec would make that a literal reality whenever there was a set that was perceived to be more uber.

These are among the reasons why I suggested earlier there would have to be significant limitations as to how often you could do this. I'm all for it being part of the game at some point (for those people who really want to better express their core character concepts in light of new powers being added to the game) but for it to be seriously restricted to prevent impulsive FOTM-ism.

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That true Zombie man.

That true Zombie man. However they didn't suffer from not having power choices that FIT at the start.

Rotten Luck my Undead Zombie re rolled three times. First he was a Dark Dark scrapper, then a shovel swinging Tank. Finally brutes came to Heroes and he got re rolled again to the Street Justice/Will power Brute.

If that set was there at start It what I would have began with.

True changes rarely happen or when it does happen rarely last long. However it does happen Superman for example Pre 1986 had a whole lot of powers he doesn't have now.

Then you have stories where changing powers is part of the story. Dial H for Hero, or Ben 10.

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RottenLuck
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Speaking about Superman when

Speaking about Superman when he first came out had completely different powers then now. Superman's original powers mainly consisted of super strength, super speed, super senses, and invulnerability. That's it.

Batman used guns and was written like a Punisher type character.

So yeah even the big boys do change powers from time to time.

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RottenLuck wrote:
RottenLuck wrote:

Then you have stories where changing powers is part of the story. Dial H for Hero, or Ben 10.

I knew plenty of people who created "clone" characters which allowed them to achieve the kind of thing you're talking about here with a quick re-log. I simply don't believe the game should allow a mechanic that would allow you to "respec" a single character to achieve that at the drop of a hat.

RottenLuck wrote:

So yeah even the big boys do change powers from time to time.

Yes it does happen, just not all that often and usually for some unique/special reason.

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RottenLuck wrote:
RottenLuck wrote:

So yeah even the big boys do change powers from time to time.

Tri Form Kheldians as a reward! ;)

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So what if we make the full

So what if we make the full system Respec/Recon hard. Something someone can't do at a drop of a hat. Like the original Respec Trials, just harder? A major redo for a major challenge. After all this wouldn't be a respec because of an error in slotting. Or changing from Leveling setup to an Endgame build. This be a complete reboot of power choices.

If the Recon trial was a challenge it wouldn't be something someone does just to get on a power bandwagon. It be used for those times when a Power set comes out that Fits the character concept better. Like I stated I had to rerolled Rotten a few times till I got the Power combo that was just right. Even if I had been playing Rotten for years (Even before joining CoH I had a Rotten Luck.)

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Izzy wrote:
Izzy wrote:

RottenLuck wrote:
So yeah even the big boys do change powers from time to time.

Tri Form Kheldians as a reward! ;)

Yes the Khelds and VEATs were an attempt to give us something that were "jack-of-all-trades" power-wise. Maybe this new game will have something similar.

P.S. The irony of course was that the most fun I had playing Khelds came from my "single form" Human Peacebringer but that's kind of beside the point here. ;)

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RottenLuck wrote:
RottenLuck wrote:

... (Even before joining CoH I had a Rotten Luck.)

Hmm... [url=http://en.wikipedia.org/wiki/Black_Cat_%28comics%29]Black Cat[/url] had a superpower called Rotten Luck! ;)
You have a -Movement Speed DeBuff, as well as a -ToHit DeBuff. ;)

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RottenLuck wrote:
RottenLuck wrote:

So what if we make the full system Respec/Recon hard. Something someone can't do at a drop of a hat. Like the original Respec Trials, just harder? A major redo for a major challenge. After all this wouldn't be a respec because of an error in slotting. Or changing from Leveling setup to an Endgame build. This be a complete reboot of power choices.
If the Recon trial was a challenge it wouldn't be something someone does just to get on a power bandwagon. It be used for those times when a Power set comes out that Fits the character concept better. Like I stated I had to rerolled Rotten a few times till I got the Power combo that was just right. Even if I had been playing Rotten for years (Even before joining CoH I had a Rotten Luck.)

I'd be on-board for making this a reward for doing a super-hard trial, but I'm sure that would probably piss-off the "soloists" if that was the only way to get it. In any event if it were also limited to something like "only usable once per month" then that would keep almost anyone from doing it on impulse.

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I was mostly a Soloist, still

I was mostly a Soloist, still joined Trials and tasks forces from time to time. Like when the only way to respec was the Respec trials.

Even once per Month is to much of a chance to abuse. Having the Recon when a new power set is open is smarter. The idea is to let the characters that were already made switch to the New power options, not to redo a full power choice whenever.

Like Zombie Man said they don't want it so people change just for the new Hype.

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If CoT is going to be as alt

If CoT is going to be as alt-friendly as CoH, I don't see why someone would need powerset respecs like that.

The only two reasons I can think of are "This character is supposed to have (x) powers, and (x) name." and "(x) has (things) that were time limited and/or cannot be gotten anymore." Like a /Shield Scrapper could never have all the CoH anniversary badges.

If we end up with a time-limited (thing) being awarded account wide (Anniversery badges being awarded to all future characters a player makes as the badge is tied to the master account, not the character), then that leaves the original one.

If the latter one is ruled out, I don't see why rename tags wouldn't work instead of a powerset respec.

"But I did 100 story arcs with Special Snowflake, who used to be a Martial Arts Scrapper, but was always meant to be a Martial-themed blaster!"

No, you did 100 story arcs with Special Snowflake the Martial Arts Scrapper. If you want to do 100 story arcs with a Martial-themed blaster, than you need to do 100 story arcs with a Martial-themed blaster.

It's just a weird place that's in-game justification for out of game reasons.

But then again I seem to make characters from the bones up, rather than from the skin down. I go "Okay, I have these options available, what sort of character would work well with these?" rather than have an existing character in my head that demands a precisely thematic set of powers and abilities.

I've had two main characters, Spiny Sister and Infernal Infested. Spiny was a Spines/Regen Scrapper whom I started the badging game with. Spines kind of sucked. So I found badging to be much more tolerable to play with Infernal, who was an SS/Fire/Mu brute and did the stuff I'd wanted with Spiny (high AoE, high survivability) but without her problems (Redraw, universal damage resistance from high level mobs, glacial animation times).

I guess it's just a foreign concept to me, with me tending to make new characters for things, rather than brushing the dust off of old ones. I don't think I've ever recycled a DnD character, and I've been playing for 15 years.

Just tending to see what fits within the framework available, rather than try to smoosh a character into a particular framework.

There's also the concerns over Flavor the the Month builds, and max level characters who don't have a clue how to play their guy now that they've gone from a Fire/Fire Blaster to a Fire/Fire Brute.

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Lothic wrote:
Lothic wrote:

P.S. The irony of course was that the most fun I had playing Khelds came from my "single form" Human Peacebringer but that's kind of beside the point here. ;)

:)

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in Coh u couldn't become a

in Coh u couldn't become a fire troller if u already were a illusion troller, respects where for changing the order or maybe skipping a power not making a totally different power choice

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How about if, instead of a

How about if, instead of a Retcon/Respec, we simply allowed for Rename? Your new character with the new powerset assumes the mantle of 'YourNameHere', while your Old favorite waffles off to the retirement home under a new alias.

That would be a lot simpler than a Total Respec. It also means that, when you arrive at high level with your new powerset, you'd had the experience of playing that new powerset for a while.

Be Well!
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I say a free retcon within a

I say a free retcon within a set amount of time after a new powerset or AT is released.

ATs would allow you to change to a new AT for 3 weeks after release, powersets 2 weeks?

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I would have no problems with

I would have no problems with having my toon starting back at level 1 if I wanted to change power sets, just let me keep my badges, $ and items. To me that would be much better the deleting and rerolling a character and solve the potential abuse issues.

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The only reason why I even

The only reason why I even agree with this is because when CoH first came out, there really wasn't a powerset that went along with the character I had in mind until Will Power came out. I'm afraid the same circumstances will happen here, and that's why I am wanting there to be a total respec.

You could make very limited amounts of total respec's available to be gained through an extremely tough TF, say once or twice a year, giving you a total of one or two. After that I like the sound of very expensive ones sold from the game store. I think it's unfair to just sell them instead because to me it's like I'm being squeezed for what money I'll give just to make my character more like the image of him I have in mind when everything wasn't available to make him that way from the start.

It'd also be kinda nice to have some foresight on the upcoming powersets so that way we can plan ahead for characters.

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How about this. Whenever a

How about this. Whenever a character reaches max level, they are offered a quest line that rewards them with 1 account wide respec token. That way you can limit respeccing to however long it takes to run through the game and finish a string of moderate difficulty missions.

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Fireheart wrote:
Fireheart wrote:

How about if, instead of a Retcon/Respec, we simply allowed for Rename? Your new character with the new powerset assumes the mantle of 'YourNameHere', while your Old favorite waffles off to the retirement home under a new alias.
That would be a lot simpler than a Total Respec. It also means that, when you arrive at high level with your new powerset, you'd had the experience of playing that new powerset for a while.
Be Well!
Fireheart

Okay see that I wouldn't mind if I could do that. But rename's normally end up costing.

I wasn't saying though like respec any time all the time thing not those kind of respecs. I mean a special respec that only gets given our when a new powerset came out that I would have more preferred my toon to have. But if I had the ability to rename my toon when a new powerset came out so that I wouldn't lose everything she fought to unlock that would be great. Or even better just make all the unlocks and achievements tie to your account and not per toon.

I just would like the ability that if Elly starts out a blaster type with what ever powers that are out at launch and then down the line suddenly dual pistols are released, i want for Elly get to become a dual pistol user. And not have another toon named Elly but with something added to the name so she would be like Elly X or Mrs Elly. My concept of Elly was she was a pistol user. And I would love to be able to make that happen should that power set be released down the line and not have that name stuck on her and not let me use that name. I don't want to just delete her. Me personally I don't like to delete max level toons. I keep them. I worked hard on them. Especially, if they are my main toon which is what Elly will be.

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rogueseraphim wrote:
rogueseraphim wrote:

I would have no problems with having my toon starting back at level 1 if I wanted to change power sets, just let me keep my badges, $ and items. To me that would be much better the deleting and rerolling a character and solve the potential abuse issues.

I have to agree here. No matter how many limits you put on it, a total respect will be abused. If the big issue is achievements up to a certain point, then a method for transferring stuff earned sounds fair to me. You set up the new character complete with new powers and name. The machine registers the name and notes that you already have a toon called that. You get a prompt asking if you want (call it something tough to miss like TOTAL RECREATION TRANSFER or whatever) to move your stuff to the new character. However, and this is the big limiter, you have to delete the old toon in favor of the new one.

Otherwise the transfer of stuff earned would become just another form of abuse.

I remember when Star Wars was cool...a long, long time ago...

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I do like that idea. Being

I do like that idea. Being able to transfer Badges, items, bases and such to the Rerolled character. That would fix the problem of loosing everything for the reroll.

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If the badges were account

If the badges were account bound rather than by character, then that would eliminate it from the argument of re-roll or rettcon.

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I would like it all to be

I would like it all to be account based rather then per toon. CO costume unlocks are account based. And in SWTOR all ya achievements are account based now. One thing that drove me nuts in CoX. My toon had the V-day unlocks and some Xmas unlocks but none of that could be used on any other toons. So if she was ever deleted then those unlocks where gone forever.

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Ummmm... It feels dirty

Ummmm... It feels dirty somewhat... Its like, one family member gets a Promotion (badges for an accolade) and everyone in the family gets it too? :/
I might agree to a system in which the Badge Location is unlocked on the players Map, which makes it easy for the Player to find the badge after they ReRoll. Hell, even an instant teleport to that location would clear my conscience. MUST EARN IT Again! ;) Badges arent worthless pennies you find on the sidewalk.

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Having played a game now with

Having played a game now with account based achievements (GW2), I never want to go back to doing it by character again.

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I'm sorry. I havent played

I'm sorry. I havent played many other MMO's. :(
I'm just going by my Cominc book childhood and what seems right. :/

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I think someone near the

I think someone near the beginning got it - this needs to be measured by the lifespan of the character to prevent abuse. I personally would vote for - ONE total respec per character. Only. No way to trade, no cute workarounds. If you know the current power set isn't right, just stick with it and wait until just the right one comes out, then spend your one shot. Also, this should only be given to characters created in the first few years of the game's life, when selection is limited.

Of course, this still potentially means a bunch of people will spend theirs on the first 'fabulously synchro combo' to be identified. But then they'll be stuck. At that level, it might be worth it.

OR - you could just hold off on creating characters who aren't yet properly accommodated. Make the ones you can make right, when you can make 'em right. Crazy talk, I know, but I had to say it.

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If the Crafting hover table

If the Crafting hover table (err.. i forget its name), was Account based, maybe i would have tried to accquire it. But it was just Too much effort for just ONE toon. If its something like That, then I can simpathise with you. ;)

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It has been said (link

It has been said (link escapes me) that you will be able to respec specializations, which implies that you'll be able to respec the powersets within specializations. As far as I know, nothing's been said regarding classifications or powersets within classifications.

I have sympathy for both sides of this issue. I don't want to see a 'city of flavor-of-the-month' sort of abuse. On the other hand it's annoying when you've put a lot of time into a character and then realize that there's a much more appropriate choice you could have made (or that's just been released) and the only way to fix it is to do the same thing all over again with a slightly different powerset (I know a number of people who felt that way about their Invulnerability characters when Willpower was released, for example, or their Kinetic powers when Time came out).

Maybe there could be some very limited 'total respec' option. LIke maybe 1 per character per calendar year and use it or lose it, or something of the sort. Dunno.

umbralwarrior
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I like this idea. :)

I like this idea. :)

We all have it in us to be a hero to someone,
Super powers are optional.....

Part of the Phoenix Rising Initiative.....

Proud to be a hero. Prouder still to be a member of [url=http://www.watchfire-online.info]Watchfire[/url]

Sailboat
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I've played in games that

I've played in games that allow total respecs. As a result of my experiences there, I am [b]strongly[/b] against any such thing. In particular, the "I want to avoid having to level up a character with the new set" reason given by the OP will lead to drastically shorter interest in the game among most players and ALSO make new powersets anti-climactic. Furthermore, characters become very indistinct and generic when they can remake themselves into anything. To paraphrase Synapse in [i]The Incredibles,[/i] "When a character can be [i]anything,[/i] he will be nothing."

Captain of Phoenix Rising

Mendicant
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Sailboat wrote:
Sailboat wrote:

I've played in games that allow total respecs. As a result of my experiences there, I am strongly against any such thing. In particular, the "I want to avoid having to level up a character with the new set" reason given by the OP will lead to drastically shorter interest in the game among most players and ALSO make new powersets anti-climactic. Furthermore, characters become very indistinct and generic when they can remake themselves into anything. To paraphrase Synapse in The Incredibles, "When a character can be anything, he will be nothing."

This sums up my thoughts on the matter as well. Speaking as someone who recreated the same character three times as new powersets came out which better fit his concept, I could have used the Universal Respec, but am glad that it did not exist for me to use.
I also find that playing the character up from level 1 gives a better understanding of how the powers are used than instantly jumping to 50 does.

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ravonos wrote:
ravonos wrote:

How about this. Whenever a character reaches max level, they are offered a quest line that rewards them with 1 account wide respec token. That way you can limit respeccing to however long it takes to run through the game and finish a string of moderate difficulty missions.

If the mechanic is allowed then I would favor a restriction similar to this.
I would add to it, other "checks in the box" however, to thwart PLers from scoring tokens every 2-3 days.

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([i]Currently developing the Sapphire 7 Initiative[/i])

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RottenLuck wrote:
RottenLuck wrote:

Even once per Month is to much of a chance to abuse. Having the Recon when a new power set is open is smarter. The idea is to let the characters that were already made switch to the New power options, not to redo a full power choice whenever.
Like Zombie Man said they don't want it so people change just for the new Hype.

Yeah I guess if the Devs could gear something along the lines of "whenever a new powerset is introduced to the game a player has one month after its introduction to preform a once-per-character powerset respec" then that'd probably work. This means players will be limited to doing it only once after new powersets are introduced which if they happen as often as they did CoH will only be like maybe 2 or 3 times a year. Would be hard to abuse that.

CoH player from April 25, 2004 to November 30, 2012
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Ellysyn wrote:
Ellysyn wrote:

I would like it all to be account based rather then per toon. CO costume unlocks are account based. And in SWTOR all ya achievements are account based now. One thing that drove me nuts in CoX. My toon had the V-day unlocks and some Xmas unlocks but none of that could be used on any other toons. So if she was ever deleted then those unlocks where gone forever.

syntaxerror37 wrote:

Having played a game now with account based achievements (GW2), I never want to go back to doing it by character again.

Izzy wrote:

Ummmm... It feels dirty somewhat... Its like, one family member gets a Promotion (badges for an accolade) and everyone in the family gets it too? :/
I might agree to a system in which the Badge Location is unlocked on the players Map, which makes it easy for the Player to find the badge after they ReRoll. Hell, even an instant teleport to that location would clear my conscience. MUST EARN IT Again! ;) Badges arent worthless pennies you find on the sidewalk.

I personally loathe account based achievements for many of the reasons Izzy described. I played CoH with many characters who were "individuals" who had only one thing in common: I happened to be the human player driving them. If they had been "real" people within the world of CoH they would have never shared anything like badges or achievements. How does it make sense that my demonic super-archvillain would have the exact same "unlocks" or perks as my elvish paladin princess just because one of them got it in-game first?

Now having said that I would not avoid playing CoT if they actually decided to make everything account based like that. I would just shrug my shoulders and say to myself "Gee, that was a dumb decision" and go on to enjoy whatever parts of the rest of the game they didn't mess up. ;)

CoH player from April 25, 2004 to November 30, 2012
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graff
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just make all the unlocks and

just make all the unlocks and achievements tie to your account and not per toon. I like this idea but have it based on 2 sides all toons that are good get these achievements and badges, and all not going the blueside route get all those achievements and badges for the redside , so they are not just all getting the same

ravonos
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If the achievments are

If the achievments are difficult enough, there is no reason why account based achievements should not work. There could be an "achievement tree" or something to that affect, where the choices you make cut you off from obtaining other achievements. That way, to get them all, you have to make alts. That would definitely be something I'd be in favor of, I like to hunt achievements and making account based achievements in this manner would let me play through all the different branches.