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The Required Homeless Sewer Dwellers

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Subjectivity
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The Required Homeless Sewer Dwellers

I had... mixed feelings about the "rainbow dust" homeless drug idea, and there is one way to do a homeless villain group that I'd really like.

I haven't heard about any Lovecraftian villain groups in this game, so if there are no plans elsewhere, I would love for there to be an ancient, sleeping god-like entity at the bottom of the sewers, probably all the way at the bottom of some old abandoned section of the sewers that were closed off when workers began to go insane.

So ultimately, homeless people living in the sewers too long started to go crazy, and would attack anyone they see on sight. Deeper down, near the abandoned section, they're insane, plus they've started to transform a little, growing tentacles, and strange fish eyes.

Within the abandoned section, they are even more transformed, and have begun to develop psychic powers, using "weaponized insanity" through telepathic attacks. Finally, in some kind of Task Force kind of thing, you could go all the way down through the abandoned sewer section and into the giant abyss they broke into, and fight one small part of the Ancient Entity, like its eye or whatever.

Lovecraftian things were frequently underground, and I would love for there to be some huge, ancient evil deep under the city, spreading its influence into the minds of anyone who gets too close.

"No death, no doom, no anguish can arouse the surpassing despair which flows from a loss of identity." -H.P. Lovecraft

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Dunwich, Massachusetts might

Dunwich, Massachusetts might be nearby, you never know..

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I'm also a bit tentitive

I'm also a bit tentitive about the magic fairy drugs.....

...but if it's ACTUAL "fairy" drugs, it might work fantastically.

.....I mean, there are many stories of the lands of the fae folk, of roads that seem to stretch too long, and men and women who disappear in the midst of the night, only to return in the morning, several years aged...
What if, rather than the "Lost" alien hybrids of COX, in Titan City the Sidhe are building an army of talented individuals.. who, seduced by their leanan muses produces thaumatological machines (powered by magic) in an attempt to reclaim the new world's wilds for the folk.....

Definitely a different spin from the usual "old gods" and "alien masters" vibe...

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Makes me think of the

Makes me think of the changeling setting from world of darkness. People get spirited away to use the Japanese term. There experiences among the fey change them in various way giving them strange magics and twisted forms. Not really a sewer setup but good for a deep forest like in Perez Park. I like the Lovecraftian idea for the sewers. A nice mix of cultists, tainted humans, and tentacled beings from beyond human sanity. Would be good for a cool TF near the level cap.

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I guess I'm just exposing my

I guess I'm just exposing my not so secret "meh-ness" about all things lovecraft.

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we can have a "fae drug

we can have a "fae drug peddler" costume contest in game ^_^

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Pixie sticks, made with real

Pixie sticks, made with real pixies!*Insert high pinched screams*

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Yeah, I think Lovecraftian

Yeah, I think Lovecraftian material should be near the level cap. There are more Lovecraft fans out there than ever, and his work had a tremendous impact on horror, science fiction and comic books which blend both, so it would be a shame not to use it anywhere, and the sewers are the most fitting environment.

"No death, no doom, no anguish can arouse the surpassing despair which flows from a loss of identity." -H.P. Lovecraft

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Nihilistic horrors should be

Nihilistic horrors should be implied rather than seen. They're also great for making heroes and villains work toward a common goal.

Mind you, for "elder threat from beneath the city" a lot of people here are going to immediately think Circle of Thorns. Especially if such a group has a mystical/magical bent to it.

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Darth Fez wrote:
Darth Fez wrote:

Nihilistic horrors should be implied rather than seen. They're also great for making heroes and villains work toward a common goal.
Mind you, for "elder threat from beneath the city" a lot of people here are going to immediately think Circle of Thorns. Especially if such a group has a mystical/magical bent to it.

This is why we just make them extradimensional ancient tentacle demons who have a fondness for abducting those in school uniforms...and catgirls. *nod nod*

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Darth Fez wrote:
Darth Fez wrote:

Mind you, for "elder threat from beneath the city" a lot of people here are going to immediately think Circle of Thorns. Especially if such a group has a mystical/magical bent to it.

Yeah ... better make it a Parallel Earth that is slightly out of phase with our own, but is the one you "go to" when you [url=http://tomax.cohtitan.com/data/powers/power.php?id=Pool.Invisibility.Phase_Shift&at=Class_Scrapper]Phase Shift[/url] ... so you might want to be careful about "moving around too much" while Out Of Phase with the rest of our reality ...

Also we REALLY don't want to deal with this CoT vs CoT acronym confusions involving Circle of Thorns and the City of Titans!

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So, yeah... as usual... I'm

So, yeah... as usual... I'm the only one who doesn't want to see overt Lovecraftian-ness in my superhero games.
God, I really do not understand the omnipresent appeal of the stuff....

I'm so utterly tired of lovecraft. So little of it is even GOOD. and the stuff that is, is rarely what folks remember. they just remember crazy, unreliable narrators and unintelligable giant monsters. It's just so bland.

If that's really what people want.... cant we just as the Dev team to make up something NEW that scratches that same itch?

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In this context I think it

In this context I think it suffices if Lovecraftian is taken to mean 'an unknowable and terrifying being from Elsewhere'[color=red]*[/color]. If one prefers, the 'being' can be readily replaced with 'threat'. I don't think anyone is suggesting that we bust out a game of Call of Cthulhu.

When one takes into account Clarke's third law, any 'mystical cult' could be a group of aliens who want to open a portal to feed the Earth into their black hole energy generator. On account of being so alien the people who have seen them assume they must be some kind of cult worshiping a mad god. Perhaps they've even terraformed some areas so they needn't constantly wear their space suits.

[color=red]*[/color] This can be applied to nearly any god-like being, frankly. Tentacles and madness-upon-sight are not mandatory.

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And Fez, I'm totally on board

And Fez, I'm totally on board with that.... I'd just rather the superhero game community take a stand against the tyranny of the lovecraftian vision of the concept, and instead take it upon themselves to envision something new.

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An MMO is a big game, taking

An MMO is a big game, taking place in a big world. I don't expect to be the target audience for every creature they put in every zone, and nobody should expect that. But if an idea is popular, especially within the realm of comics, then it has some place in a game like this one. Everything does not need to appeal to everyone.

Lovecraft's creations and style influenced virtually every sci-fi or horror concept in one way or another. Finding something that never borrowed from any of his work is going to be very challenging.

"No death, no doom, no anguish can arouse the surpassing despair which flows from a loss of identity." -H.P. Lovecraft

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It doesn't need to be

It doesn't need to be lovecraftian to be a big tentacle monster!

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Brand X wrote:
Brand X wrote:

It doesn't need to be lovecraftian to be a big tentacle monster!

As generations of Japanese schoolgirls know to their horror.

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The reason that I like the

The reason that I like the lovecraftian style is beaus I always though that the circle of thorns was a bit on the lame side. A good chunk of them never had any magic and it came down to what color robe they had being the only real difference.Lovecraft gave cultist all sorts of twisted monsters to help further their goal and it gives a epic monster boss rather than another guy in robes as the boss.

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Cold_Iron wrote:
Cold_Iron wrote:

The reason that I like the lovecraftian style is beaus I always though that the circle of thorns was a bit on the lame side. A good chunk of them never had any magic and it came down to what color robe they had being the only real difference.Lovecraft gave cultist all sorts of twisted monsters to help further their goal and it gives a epic monster boss rather than another guy in robes as the boss.

Well, they could have easily given us that with the CoT, they just didn't. :p

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Yeah, I agree. The Circle

Yeah, I agree. The Circle always seemed like a big waste of potential. Even the idea that magic users need to wear ceremonial robes is really outdated. Give me a John Constantine over that any day. The whole point of cultists, at least in the Lovecraftian sense, is that they look like normal people, and nobody suspects that they're involved in all this sick stuff at night.

I guess the Lovecraft angle I'm looking for is that their power came at a price. You worship this twisted thing, and you get twisted. You get power, but lose your humanity, physically and otherwise. The thought of something so powerful that it transforms people into monstrous extensions of itself, from deep below the city.

Eh, I like it.

"No death, no doom, no anguish can arouse the surpassing despair which flows from a loss of identity." -H.P. Lovecraft

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I brought up a Lovecraftian

I brought up a Lovecraftian themed villain group in another thread as well. I love the idea of a creepy magic like cult especially being in the New England area. It has a ton of potential for what you are saying. Lowly mostly human cultists, mutating humans higher in the order and full demons and creepy crawlies on the fringe and top of the chain. Bring it on.

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Former NCSoft execs in

Former NCSoft execs in tattered business suits!

*sage nod*

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Tattered? No ... my image of

Tattered? No ... my image of them has 'em wearing smoking jackets ... that are smoking because they've been partially burned by the heat. But it's what they're moaning as they shamble forward blindly that gives me the creeps ...

"Money ..."
"Share ..."
"Eyeballs ..."
"Grind ..."
"Souls ..."
"Blood ..."
"Kill ..."
"Wow ..."
"Lies ..."
"Bwains ..."
"Feed me ..."

... I figured that running out of the mall was safer than fighting them.

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*is watching this thread and

*is watching this thread and taking notes, so keep the comments coming*

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Subjectivity wrote:
Subjectivity wrote:

I guess the Lovecraft angle I'm looking for is that their power came at a price. You worship this twisted thing, and you get twisted. You get power, but lose your humanity, physically and otherwise. The thought of something so powerful that it transforms people into monstrous extensions of itself, from deep below the city.
Eh, I like it.

Instead of some being something "from deep below the city" this entity could exist by inhabiting/infecting the minds of people. To avoid spreading itself too thin you've got the vast majority of disciples who are controlled but have no particular oomph (perhaps pain resistance, somewhat increased strength and/or speed, better senses, or various combinations thereof). The more infected/inhabited people would be that much more dangerous. They may appear to be the worshipers of some twisted thing when the reality is that they are the thing as much as they are people who worship it.

Kinda like a non-corporeal version of Hamidon, I guess.

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