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Repeatable Events...A Break From the Grind

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Comicsluvr
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Repeatable Events...A Break From the Grind

Warning: Long Post. Sorry...writer.

We ALL remember The Grind...once you've gone after the Oxygen Destroyer about 4 times the mission got old. My fault for the most part...I was a true Altaholic and willfully so.

However one of the things I enjoyed from CoH was the occasional event that seemed to galvanize the whole zone. The dead rising from the grave, Rikti attacks and so on. I remember when these things first started how GREAT it felt to be all working towards a common goal. Because of this I would like to suggest two different kinds of repeatable events, the Rumble and the Alarm.

Alarms would be a good example of all hands on deck sort of thing. Invasions, big fires that the characters can try and help with and so on. It's FUN to occasionally do something other than beat up the other side IMHO. A typical Fire would involve a building (small or large) where much of the action is outside. Characters with appropriate powers like Water or Ice can try to fight the blaze directly. Others can try to clear debris for firefighters or rescue trapped people. In a big building there would be basically a sort of mission where you had to go inside and try to save trapped people.

Another good Alarm is the Epic Disaster. Tsunami is headed for Titan City, meteor crashing, satellite coming down or a plane crashing. Flying characters can try to intervene directly while others can try to help other evacuate or stop looters taking advantage of the situation. Again, big planes and such would have mini-missions where you have to go INSIDE and try to help against the timer.

By the way, any or all of these would be great ways to introduce new villains and evil factions. You try to save the plane and EVIL AGENTS are on board or whatever. None of these would happen SO often that they would get dull, not even daily, but perhaps triggered after a timer went off or by another event like the Rikti invasions were triggered by a MS raid. Another idea is that these could be PvP optional events where the bad guys are trying to lure the good guys out for a fight. One player or team can offer a PvP challenge to another (same side or other side...heroes sometimes get confused too right?) which the challenged can refuse (because PvP should ALWAYS be optional IMHO).

Now we come to the Rumble. These are much more straightforward...battles against the 'other side' or their factions. Again, maybe set on triggers or something. Every once in a while one or more of the local gangs gets hold of a really BIG stash of guns or drugs and decides to go on a tear. Their riot starts out small and then grows as many riots are prone to do. If anyone shows up early enough to put it down then the battle is small. If not, it grows until it involves a large part of the city. Heroes AND villains can get in on the action, the former trying to fight the good fight while the latter use the chaos to cover some crime of their own. Same PvP opportunities as above for both sides.

One of the reasons I like repeatable events is that if I miss something that happens once in a while (Halloween event or whatever) then I feel bummed. These events would happen often enough that even a casual player could catch one. It would also give both sides a break from just smashing on the other side. One of the things I felt CoH lacked was some way to accomplish something like saving lives without beating someone up. CO has several types of 'rescue' missions and they make for a good distraction IMHO.

I remember when Star Wars was cool...a long, long time ago...

storytime
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I'm a big fan of this idea,

I'm a big fan of this idea, particularly the Alarms. I spent a lot of time flying around city zones aimlessly, and an emergency call like that every once in a while would have been exciting and immersive.

Another good point is the employment of heroes in a nonviolent capacity. Saving the hapless citizens is just as important as BIFFing the bad guy in the face. Of course, the two don't have to be mutually exclusive either.

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Totally agree in that events

Totally agree in that events can break up tedium. In another game I played they had spontaneous events called " invasions " which could be anything from a mass attack of critters outside the NE gate, to reindeer with red noses which dropped presents, or my ultimate invasion...

CHICKENS!! which you could chase and kick (with different results based on character stats) and would leave eggs behind with goodies inside. It was hilarious fun to watch big burly characters fall on their bums diving after a chicken!!...

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Rift has some pretty good

Rift has some pretty good random whole zone events and players can trigger some localised open world events using the rifts and lures there. Maybe something along those lines but with a superhero style slant. If you haven't looked at Rift it is F2P now so even if it's just for research pop on and see what I mean on those events.

We could have some "Legacy" events, like the old Troll attacks, Building on Fire, Kraken attacks etc... but changed enough to protect the innocent, if you get my meaning and add to them more as time goes by.

TheMadGent
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City of heroes tried to have

City of heroes tried to have them, like the aforementioned troll raves and fires, but people didn't do them very often, mostly because the rewards weren't really there, especially for higher leveled players. If the events had good rewards both for low level and high level players, maybe even similar to shivans or warburg nukes, people would play them more often.

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Jag8
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One thing I didn't care about

One thing I didn't care about these map events were that it interfered with non-instance missions. Nothing more annoying than having to wait 15 mins because all the mob that you have to kill for a mission have despawned on that map especially if ya did the event already more than a few times that day.

I think it should be map events but should not interfere with normal game play so that those that choose to partake can partake and those that don't and or already have partaken can complete missions unhindered by back to back rikti invasions.

Many people refused to do Numina TF on rikti invasion days because it seemed that the zone that the mob needed to kill was under invasion. Then after waiting what seemed like forever and killed them, lo and behold, they are in the next zone you need to kill mob in to progress.

That was the most annoying thing about those zone events. They should have been handled like the Troll rave party. Espcially the gray sky oringinally holloween one that name escapes me at the moment that after a while no one did but was difficult to solo in time and basically had to wait out the event. And then on few occasion, it was immediately followed up by rikti invasion. Then to top it then it was zombie invasion. Luckily I didn't have any outdoor missions at that time but that would have been about an hour waiting just to complete a mission in that one zone. Highly annoying. Been through a zone that had back to back invasion though and that was irksome enough I could only imagine the irk of all three back to back that happened. That is one feature I really don't care to experience again. If it's in the cards to be in the game and people love it, so be it, but I'm not going through that again, because with my luck I will get the small chance, although cant get a purple to save my life to drop, to get an back to back invasion and having to wait to progress in the storyline.

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I honestly dont remember have

I honestly dont remember have too many missions of kill so many of something and having zone events happen on top of it. And even the like one time it did happen, id always rather go get work done on that badge/reward then go back to what i was doing.

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Jag8
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Luscious wrote:
Luscious wrote:

I honestly dont remember have too many missions of kill so many of something and having zone events happen on top of it. And even the like one time it did happen, id always rather go get work done on that badge/reward then go back to what i was doing.

My point exactly. My luck.

Wasn't much into badges which to me and for me was just as enjoyable as standing around waiting for the event to end so I can complete my mission.

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The repeatable content - it

The repeatable content - it mainly irked me at lower levels for some reason especially when you create lots of new alts and doing all those missions all over again. There just didn't seem to be a lot of different content at the lower levels.

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On the matter of de-spawning

On the matter of de-spawning the map for a zone event.

The previous Living Story event in GW2 had a zone event. I enjoyed it over all, but I can not begin to tell you how many times I wished the zone would have de-spawned and my friends were pretty much in agreement with me. The event mobs were over all harder than the average mob for any given zone, and having to deal with adds of the normal mobs served to only ramp up the frustration. Perhaps there can be a happy medium, say the event forms a bubble(s) that de-spawns the area within leaving the rest of the map intact.

I get the impression that the devs are leaning away from "kill X mobs in Y area" missions in general so that would certainly lower that issue.

As for the events themselves, I would guess they would either make the mobs scale to our level (like the invasion Rikti and such did), or we would auto scale to the zone's level range (whether or not there was an event going on). Participating in the event should give a reward, most likely XP, currency, and a nice chance at rare salvage/crafting materials. That way it is worth your time to run even if you have earned the associated badge(s) from the event. The reward could be tiered depending on how much you did in the event.

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Jag8
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syntaxerror37 wrote:
syntaxerror37 wrote:

On the matter of de-spawning the map for a zone event.
The previous Living Story event in GW2 had a zone event. I enjoyed it over all, but I can not begin to tell you how many times I wished the zone would have de-spawned and my friends were pretty much in agreement with me. The event mobs were over all harder than the average mob for any given zone, and having to deal with adds of the normal mobs served to only ramp up the frustration. Perhaps there can be a happy medium, say the event forms a bubble(s) that de-spawns the area within leaving the rest of the map intact.
I get the impression that the devs are leaning away from "kill X mobs in Y area" missions in general so that would certainly lower that issue.
As for the events themselves, I would guess they would either make the mobs scale to our level (like the invasion Rikti and such did), or we would auto scale to the zone's level range (whether or not there was an event going on). Participating in the event should give a reward, most likely XP, currency, and a nice chance at rare salvage/crafting materials. That way it is worth your time to run even if you have earned the associated badge(s) from the event. The reward could be tiered depending on how much you did in the event.

I think you hit the nail on the head with the medium.

Having zone events but it despawns around the or a zone event area only, leaving rest of the zone alone. Think about it. It could work. Most of the time in COX for example, when zone event happened, people congregated at a certain spot or spots anyways. And despawning around an event area gives players a place to go so the new people dont have to try and hunt down the unoffical spots, while at the same time those with stuff to do or do not want to participate can still get done what they want to get done. Whether if it's a kill x amount of certain mish or someone killing mobs for the kill badge. They wont be interupted because of zone event.

I love that happy medium you stated.

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syntaxerror37 wrote:
syntaxerror37 wrote:

On the matter of de-spawning the map for a zone event.
The previous Living Story event in GW2 had a zone event. I enjoyed it over all, but I can not begin to tell you how many times I wished the zone would have de-spawned and my friends were pretty much in agreement with me. The event mobs were over all harder than the average mob for any given zone, and having to deal with adds of the normal mobs served to only ramp up the frustration. Perhaps there can be a happy medium, say the event forms a bubble(s) that de-spawns the area within leaving the rest of the map intact.
I get the impression that the devs are leaning away from "kill X mobs in Y area" missions in general so that would certainly lower that issue.

Yeah I agree that having an event mess with your unrelated mission would be a pain. If the Alerts and things took place around major landmarks and missions doors were kept clear of those areas I think your idea is a solid one.

I'm happy with the reactions so far. Not bad for an early caffeine-infused idea huh?
As for the events themselves, I would guess they would either make the mobs scale to our level (like the invasion Rikti and such did), or we would auto scale to the zone's level range (whether or not there was an event going on). Participating in the event should give a reward, most likely XP, currency, and a nice chance at rare salvage/crafting materials. That way it is worth your time to run even if you have earned the associated badge(s) from the event. The reward could be tiered depending on how much you did in the event.

I remember when Star Wars was cool...a long, long time ago...

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I kinda liked the events but

I kinda liked the events but they did get boring after awhile. And probably no matter what you add too it, it would still be boring after you've done it a few times.
The fires for instance, were only ever in one zone, and all you did was try to put it out or beat up Hellions. Perhaps if you had civilians hanging out of some windows that you could rescue it'd be more fun.

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Since We don't currently plan

Since We don't currently plan to have War Walls, something resembling the described happy medium is likely, I would guess. Not my call but seems logical.

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Well, even in a continuous

Well, even in a continuous map game there will still be "zones" (parts of town, level ranges, etc.

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This is very slightly off

This is very slightly off topic, but still relavent i feel:

Something i loved about DCUO was the replay badges, not only was it a very compelling way to get gear faster through supporting the game (A.k.a. paying) but it allowed you to run an instance both because it was fun, or to gain rewards. Replay badges only affected the drops, not the accessibility. There are many missions in CoH i wish i could have rerun, and i kind of could with ouroboros. The issue with ouroboros was every mission was set up like a task force instead of just one mission.

Repeatable missions through idk... maybe a simulation, i feel would be quite fun.

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I love the idea of doing

I love the idea of doing repeatable missions. Perhaps available in a "holodeck" or "danger room" once the mission has been run through the first time.

"Hey Cptn Ace, want to tackle Meganaut again? The last time we encountered him, he nearly cleaned my clock i tell you!"

This way if you dont want to have alot of mission specific items floating around, the same mission can be rerun without changing game balance.

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Kaxiya wrote:
Kaxiya wrote:

I love the idea of doing repeatable missions. Perhaps available in a "holodeck" or "danger room" once the mission has been run through the first time.
"Hey Cptn Ace, want to tackle Meganaut again? The last time we encountered him, he nearly cleaned my clock i tell you!"
This way if you dont want to have alot of mission specific items floating around, the same mission can be rerun without changing game balance.

Ouroboros was my personal favorite spot for missions - better than the architect IMHO. I loved the idea of time lords allowing you to "go back" and do a better job at the mission.
Challenges for speed or number of civvies saved, not using med packs... Etc. getting nice rewards or extra rep/inf

This effectively allows the devs to double the content by making these scalable instances and allowing players to complete story-lines they missed during level up.

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Having both loved the heck

Having both loved the heck out of RIFT's zone invasions and other events, and enjoyed a bunch of the old CoX zone invasions... I have *also* seen the level of frustration both can cause when they despawn (or even just get in the way of) normal outdoor missions. A certain other game seems to have taken to regularly running even once-a-year events for only very short times because of how badly they interfere there.

However, we have some tools available in the kit that may allow us to keep a lot of that "mass chaos happens out of nowhere" goodness, while *also* letting the folks who need to mission (or even just want to avoid the zone event for *whatever* reason) have viable alternatives. Lots of experimentation required, but we are indeed aware of both the great parts, and the not-really-so-great parts, and... well, we'll see what happens.

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I would like to see different

I would like to see different levels of events. For example, in the one game they have full blown invasions (equate that to a zone-wide event), incursions (affect only part of the map), and the odd, random smaller attack (drop pods that spawn a smallish group of enemies). The former two can also spawn the occasional tougher squad that goes out to cause mayhem. Perhaps have such events be more frequent in less secure areas.

I'm certain that TPP will have enough organizations on both sides to add some variety, so it won't be, "Oh, look, another Arachnos/Longbow attack."

Somewhat tangentially related, certain groups/factions (i.e. reputations) could come with a dedicated enemy group that marks characters for an attack, every so often. The opponent could be a simple one on one fight or the character could end up facing a group of enemies against which they may prefer to have help. Once the character is alerted that they've been marked for an attack they also have the option to keep moving and thus avoiding shake off (or hide from, however one prefers to view it) their pursuers.

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I would love to see world

I would love to see world events happen in the game. But would also love to not have the mobs you need, suddenly de-spawned or the mobs i need to defeat are surrounded by the event mobs. Be nice to maybe just have example, Atlas 1 have the event happening and Atlas 2 it's not. Then you could just switch over if you wanted to just do your quests without the event in the way. But events are always fun to see. The sky changing. And weather changing. The fog rolling in. Undead digging out of the ground. Or ships floating around the air shooting the ground and aliens beaming down. Get to have sky battles and fight alien ships that are zooming around the city shooting at buildings. I love world events.

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I want it all - you know what

I want it all - you know what they say: "Variety is the spice of life". Some street-sweeping here, a little open-world event there, add in a heaping pile of instanced mishes, and topped off with an occasional TF/Trial/Raid.