Remember Longbow enemies? How they ranged widely facial appearance, sometimes even in unusual tones (Wardens anyone?)
Now, my understanding is that literally several different Longbow Guardian and such models were made, each with a slightly different face.
I think there's a better way, a Random face option in the costume creator. Maybe two, "Random Natural Face" and "Random Face", where each Sprite generated has a random set of features within a reasonable set of "natural" or "random but not too random" costume options. E.g., random may not include a Samurai Helmet.
Even better, but more programming-intensive, create a checklist of items that each sprite generated randomly chooses from. This may be random set of Hair, Eyes, Face, Facial hair, etc, or, a random set of created faces: randomly selects Face A, or Face B, etc.
These option could come in handy for making henchmen that are more generic, rather than the CoH options which were 1) make one henchmen and have all Aryan henchmen (or whatever), or 2) making several NPCs, each with a variety of features, while still being "generic Longbow Guardian".
Random powers could also be neat. Again, going back to longbow, making one NPC with "random set of powers within set A and random set of powers within set B" is a lot easier on the creator than making 20 Longbow Wardens. Now, the latter has its advantages: making separate NPCs makes sure each is an appropriate difficulty, making a random SS/Inv Brute could become very difficult or very simple.
Here again I'd suggest a checklist, but it'd be more complicated.
This could make generics a bit more unique. For example, having a Chaser gang each with a random set of melee powers (Martial arts kick, super stomp, etc.).
Noting the power scheme for CoT, I believe it'd be the Theme that'd be random, maybe not the whole power(set) in the above case.
Either way, thoughts?
"A delayed game is eventually good, but a rushed game is forever bad"
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