Since my understanding is that enforcer class is the umbrella under which brutes, stalkers, and scrappers will live, let's just recap the Masteries that are supposed to differentiate their playstyles:
Rage: The more you fight, the stronger you get. (Brute)
Surprise Strike: You gain bonuses for attacks against unsuspecting targets. (Stalk)
Predation: You are the single-target master, gaining bonuses the longer you fight the same enemy. (Scrap, I think)
Because you are supposed to be able to combine these, I worry about whether these in particular will be stacking multiplicatively- because they all boost your damage output differently.
Brutes could get up to a 200% damage bonus. But they only did 67% of scrapper base damage, to keep things from getting totally out of hand. Scrappers had a 5-10% chance to deal double damage. (And I think some attacks had extra chances.) So on average they weren't super far apart.
Both of the CoT passives for brute and scrap have a "builds during the fight" aspect. If you slap these two together, would you end up with, say, a double damage boost from rage and double damage critical hits (here "crit" is however they implement the bonus) from Predation, quadrupling your damage? Maybe throw in a placate and a point of Surprise strike for even more multipliers?! Rage gives you more damage from fighting, and so does predation. I guess it'll have to be a careful balancing act- I would hate to have a system where one point of these masteries doesn't do much, to counter this kind of stacking, making you feel wimpy at level 1 and making mixed playstyles kinda meh.
On a related note, do you guys think these masteries should alter base stats to allow for more late game potential? As an example, Scrappers had a scaling of 1.125 melee, and a buff cap of +400% and self boosts had a 1.25 bonus, while brutes had .75 scaling and an 675% cap.
Again, I don't expect rage to garner too big a bonus if you have the same base damage as a predation toon. I wouldn't mind something like -10% base damage per rank, but a +50% max buff per rank. Numbers obviously just for example.
Obviously this is scattered in the wind if they have more than damage- like extra accuracy in predation, or ignoring resistance, and maybe Rage making you "stronger" also helps you defensively! That way it isn't so apples to apples- but if they allow us to have 2 full masteries eventually, let's say, I'd be worried about the sheer power once you cobble the high rank bonuses together on these two.
EDIT: Brute buff cap was actually 675%.
Back in my day, taunt only affected one target. We had to take provoke, and we liked it