I'm going to preface this by saying that what I know about coding, graphics and other mechanics of games would not fill a thimble. The genie that makes my machine work occasionally lets the magic smoke out and then stops working.
We're asking the Devs for a LOT. We're debating back and forth over what we want, what we think we should get yadda yadda. However I have to admit that some of the stuff I might be asking for might be tougher to code than I think. If that's the case, I'm willing to take a seat and wait a while rather than advocate for it a lot now.
My question to the players is what do you REALLY want at launch (other than the obvious basics like 'A Working Game' and so forth)? Would you be more inclined to have a core game with fewer Power and AT choices but LOTS of frills like clever NPCs, neat Base features and the like? Or would you prefer more of the core of the game (i.e. stuff centered around the characters) and let the frills come later?
Personally, I'm a serious altaholic, unabashed and unrepentant. I'd rather see a little bit of EVERYTHING and let them fine-tune it later than have tremendous detail for a few facets of the game at launch. If we get Bases (but only a few options), Vehicles (almost no options), animation choices for Powers (but only a couple) and so forth I'd be thrilled. That would scratch the itch (for me) while they put the other things in play.
So how do YOU feel? Would you lobby for a broader, shallower experience at first with details to come after launch or would you rather have more detail in some spots while other things are postponed?
Note: NOT talking any specifics here to try and avoid the thread being turned into another 'This Power/AT/feature is the greatest we MUST have it at launch!' thread please.
I remember when Star Wars was cool...a long, long time ago...