I read through a previous post about all the free stuff from the failed Paragon game. I might have missed it but I didn't find any specific answers from the dev's on if they are planning on sifting through to find anything useful that they could take, for free, and use in CoT.
Now, reading through old posts, it seems like CoT has done the majority of the work building the game from the ground up. I really like this and I think it was the only way to really achieve their claims for how 'free' this game would be.
However, it seems like there is a lot of random stuff in the UE4 store that _seems_ like it would be awesome, for how cheap or free it is, to implement into the game. However, despite being the same engine, would much/all/any of the stuff on the UE4 store be compatible with CoT since they have built their game completely by themselves and didn't use generic stuff as the base of the game? For example, there are a lot of cheap and free animation packs and weapon packs and random things like lasers and armor pieces and hair styles and decorations and even monsters. Is CoT even capable of taking any of that? or have they literally built every animation, every prop, every single detail of the game by themselves and so those packs wouldn't 'jive' in their 'home-made' code programming? If not, no wonder it is taking so long since they switched to a new engine with a short-staffed volunteer group. I don't mean that as a dis at all, just curiosity.
Like, did they design all of their trees and rocks, dirt patches, bushes, every animation for every effect in every power set and every theme for every aesthetic choice they offer? I get aesthetic decoupling but the animations needed for that, since you can have any animation with any power set, were all of those created by the devs? For example, if I am a melee brawler and I pick a fire aesthetic, those animations should be different from a ranged blaster with a fire aesthetic. Then, for each of those 'classes', melee and ranged, there are, what...like dozens of aesthetic choices?
The more I learn about CoT and their goals and design choices for the game, the more it seems like the task is similar to filling a pool with an eye dropper for such a small, not full-time, unpaid team. Am I wrong? Again, not saying this out of spite or annoyance or anything like that, just pure curiosity and to find out if I even understand all of this. I'm also not doubting the capability of the team...just the feasibility of the scope of the project in the anticipated timeline if CoT really isn't taking much/anything from the UE4 store and building everything from scratch.
Compulsively clicking the refresh button until the next update.