This thread is meant to explore an option to assist players in choosing a side when it comes to conflict with other players and hopefully inspire them to expand into the PvP phase.
There is a fair amount of background information about how MWM plans to implement the system that needs to be understood first.
Background Information: Alignment
3-Axis Alignment System (from the KS update)
The 3-Axis Alignment system uses three easily observable qualities to determine what kind of person people think your character is:
- Law is a measure of your character’s willingness to adhere to the laws of Titan City. A Lawful character obeys the law, and tends to respect law enforcement. A Lawless character is almost always a criminal of some sort, and tends to be dismissive of authority
- Violence is a measure of your character’s willingness to resort to unnecessary violence. We’re not going to cast judgement on you for fighting enemies--this is an MMO after all, if you get attacked, you can always fight back. This is a measure of non-combat violence. A Violent character is willing to use unnecessary force on his or her foes, including killing captive enemies and torturing people for information. A Non-Violent character tries to avoid violence outside of combat, and is more willing to talk foes down from fights, or pursue less harmful means of subdual.
- Honor is a measure of your character’s trustworthiness. An Honest character keeps his or her promises, and tends to avoid deception. A Dishonorable character is willing to betray supposed allies to get ahead, and thrives on lies and falsehoods.
These aren’t binary measurements; each of these axes is its own scale designed to determine just how Lawful, Violent, or Honorable your character is. As your character explores Titan City, your actions will determine just where you stand.
Of course, there is a fourth component to this 3-axis alignment system as well; one that you choose. What is the correct term for your character, in your eyes or their own?
(post #123) Hero and Villain are labels players use. They are descriptive - not prescriptive and do not drive game play. The alignment system is based on a tri-axis of Law, Honor, and Violence. You can have a lawful, honorable, violent hero or a lawful, honorable, violent villain.
Players do not read alignments of other players. It is up to you - the player to decide the reasoning for how and why your character behaves, and how and why other characters are behaving the way they do.
Hence, alignment does not factor much for driving pvp - the motivations are up to the player to interpret for themselves.
What needs to be understood:
The 3-Axis Alignment System does not determine who is a friend or who is an enemy when it comes to PvP.
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