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Putting the CharGen through its paces

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Foradain
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Putting the CharGen through its paces

In the Discuss: What is Coming First Release thread,

desviper wrote:

Checked with the Brass, backers are allowed and even encouraged to post screenshots from the CharGen

So here I give you my first pass at Hypatia Argyros, a.k.a. Goldenrod:

Future versions may replace this. ^_^

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Kool Rakoon
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Wow Nice man!

Wow Nice man!

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How did the Avatar builder

How did the Avatar builder feel when making her? (Sorry for lack of words to describe feel) Was it fun and clear and consistent? Did you have a good amount of options?

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I'll be streaming it

I'll be streaming it hopefully on twitch

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Kool Rakoon
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Cool!

Cool!

Foradain
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Version 0.1.0.0 is what I

Version 0.1.0.0 is what I have now, and it is limited, and a bit buggy. I am given to understand it is what Warcabbit had last year at NYCC, and that the next update will include many fixes and additions.

It's one reason why I'm concentrating on faces to start with. ^_^

The zoom buttons at the lower right make it easy to focus on one area for a bit, and then go back to the full body. Two thumbs up for that feature alone.

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Nice! Definitely looking

Nice! Definitely looking forward to help bug test this if second chance comes up. I cannot wait!

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Nice start, looking forward

Nice start, looking forward to seeing how the rest of the look comes out!

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For some reason, something

For some reason, something about her forehead seems a little off, but otherwise she looks great!

EDIT: Looking a little longer, I think the part that might actually be off is her jawline, which makes her cheeks look a bit sunken.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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Unfortunately, I just got an

Unfortunately, I just got an email which, whatever the intent of MWM was in sending it, makes me want to draw some stuff that may help Red Warlock and company get my (that is, Morrison and O'Brian's) resort hotel finished sooner and/or better. But surely I'm not the only one with the ChatGen. What have other people got so far that's not been shown yet?

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Foradain wrote:
Foradain wrote:

What have other people got so far that's not been shown yet?

Just noticed Airhead’s Avatar...

Meh. Bah!

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Airhead's new avi...frightens

Airhead's new avi...frightens me...

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Foradain wrote:
Foradain wrote:

In the Discuss: What is Coming First Release thread,

desviper wrote:

Checked with the Brass, backers are allowed and even encouraged to post screenshots from the CharGen

So here I give you my first pass at Hypatia Argyros, a.k.a. Goldenrod:

Future versions may replace this. ^_^

I do like this. But she has no make up. that is what she needs. The forehead comment is just due to a high hairline. If you are stuck with this line, get a style with bangs to hide it. Over all, the face is fine, it just needs a few extra touches.

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Foradain wrote:
Foradain wrote:

Unfortunately, I just got an email which, whatever the intent of MWM was in sending it, makes me want to draw some stuff that may help Red Warlock and company get my (that is, Morrison and O'Brian's) resort hotel finished sooner and/or better. But surely I'm not the only one with the ChatGen. What have other people got so far that's not been shown yet?

Glad you saw the email Foradain - looking forward to seeing your drawings when they are ready!

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mehebah wrote:
mehebah wrote:

Just noticed Airhead’s Avatar...

Glitch404 wrote:

Airhead's new avi...frightens me...

Muahahaha!!

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Thanks for sharing! I can't

Thanks for sharing! I can't wait to see more of the creations that people are making, especially when the 2nd chance drops and more people are able to get their hands on the avatar builder.

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Halae wrote:
Halae wrote:

For some reason, something about her forehead seems a little off, but otherwise she looks great!

EDIT: Looking a little longer, I think the part that might actually be off is her jawline, which makes her cheeks look a bit sunken.

Your original assertion is correct. This early female model was based off the male mode and this resulted in a more squared brow and straighter hairline which leans more masculine. It’s a known issue.


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Airhead wrote:
Airhead wrote:
mehebah wrote:

Just noticed Airhead’s Avatar...

Glitch404 wrote:

Airhead's new avi...frightens me...

Muahahaha!!

Nice shop job! How'd you even do it?


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This is my version of pretty,

This is my version of pretty, i am a sucker for a round face and shorter blond hair :)

This is one of my favs i've made, i may have to use her in game :)

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A young Kim Cattrall mebbe? ^

A young Kim Cattrall mebbe? ^^

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Damnit send me my email

Damnit send me my email already haha. Drivin' me crazy.

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These character concepts are

These character concepts are great! Especially Airhead's model. I really cannot wait to use this!

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Kool Rakoon wrote:
Kool Rakoon wrote:

These character concepts are great! Especially Airhead's model. I really cannot wait to use this!

If you mean his Avi that's definitely a shop job :p We don't have bubble hair


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...yet.

...yet.

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I guess I owe folks an

I guess I owe folks an explanation. My avatar is indeed a shop job. But it does start with City of Titans. His wonderfully craggy face is possible in AB:

The lighting built in to that specific environment and the particular turn of his head emphasizes his craggy face. Unfortunately that might mean more hours in the AB to get the perfect shot... yet even this was not perfect, as his spandex shirt slipped to a lower resolution when my computer was overloading with my Python homework running in the background. The lines (such as the edge of his shirt collar) started out beautifully crisp.

My avatar then steals the bubble hair from Lego(tm) Airhead:

When Lego releases your original superhero as a minifigure you know you've made it. Unfortunately that's a ruse too. The Lego trading site bricklink.com offers a Lego building program (so you'll build something you don't have bricks for, then you'll go buy the bricks!). For a freeware product it does an incredible job. You can add nicks and scratches (applied to the top right Airhead in the four segment image) and you can even add UV damage, which takes the shine off:

A Lego aficionado might ask, "since when do minifigures offer bubble hair?" I cheated again. Bricklink also has a tool called Part Designer that allows one to make new Lego pieces. I could even send the 3D model to be printed, but that might be obsessive (sure, maybe I'm already there).

Putting the bubble hair on to the Titan, I also needed to create a convincing shadow from the bubbles over his face. I simply made a copy of his hair, turned it completely black, then applied a Motion Blur in the direction of the light (down, left). I put the shadow behind the hair (in front of the face) and voila. Well, aside from Sharper and Lighter filters used to make the image pop more at tiny little avatar scale.

Because the AB does not have bubble hair.

Nos482 wrote:

...yet.

"The illusion which exalts us is dearer to us than ten thousand truths." - Pushkin
"One piece of flair is all I need." - Sister Silicon

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I mean you didn't OWE an

I mean you didn't OWE an explanation but it's a very good one :) Nice stuff


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Argh, I am dying here.

Argh, I am dying here. Checking my email this much is gonna be the death of me.

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Hypatia, take two.

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Foradain wrote:
Foradain wrote:


Hypatia, take two.

Not bad! Not bad at all!

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Cobalt Azurean wrote:
Cobalt Azurean wrote:
Foradain wrote:


Hypatia, take two.

Not bad! Not bad at all!

Agreed!

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Foradain wrote:
Foradain wrote:


Hypatia, take two.

Wow! She looks better than that first pass on pretty much every level, and she wasn't exactly bad looking to begin with. Nicely done!

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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Foradain wrote:
Foradain wrote:


Hypatia, take two.

Much better. Much better. The devs said there would be pre-gen faces too, though you may not have them for Issue Zero. The more time spent with this process the better it will be. AND! Don't forget we can save faces and costumes and share them in a forum...we can have our own pre-gens!

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I want to see people really

I want to see people really putting it through it's paces.

Youngest looking character

Oldest looking character

Smallest

Tallest

Thickest

Thinnest

And most inhuman looking

"Let the past die. Kill it if you have to."

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I'd like to see folks come up

I'd like to see folks come up with a variety of normal-looking female faces. I have access to the AB, and try as I might while staying within the realms of normality I always get pretty much the same Katee-Sackhoff-esque face Foradain made, sometimes with varying hair dye or make-up, sometimes with bad plastic surgery. I am hoping this is more an indicator of my lack of skill than of the limits of the AB.

Spurn all ye kindle.

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For me it helps to have

For me it helps to have something in mind. Here I try to create a girl from Myanmar. I could use the epicanthic folds for the eyes but I get a more India-China mix by lowering the brow quite a lot. Creating her the other way might create a significantly different individual. Younger characters have eyes lower in the skull.

Expressions are key. In this case, she has lip curl all the way down and smile all the way up. As a result her mouth ends up down at one end, up at the other, adding personality. Another expression (amazed?) means her mouth isn't closed. Without an expression she could look more like Hypatia.

Also Pose and Environment. There's only two poses that really work for portraits. Each environment will shade each of these differently also depending on your facing. But if you don't choose a pose at all then the initial setting has roving eyes. That can lead to more apparent expression, like Airhead's furtive glance towards the text he's written. I do imagine that initial pose will be reselectable in subsequent versions.

There's plenty of human range that isn't possible, such as laugh lines and blemishes, and it's very easy to make something that looks bland or extreme. Just keep on trying I guess. I play with everything, often choosing the extreme if it heads in the direction of the look I'm chasing. I guess it's a form of caricature but if it feels too far at the end I'll wind it back.

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Nice, I see what the problem

Nice, I see what the problem is here. If you have that amount of extreme options(in terms of proportion of course!) it can be a little tough to make a realistic character. I know the feeling.Being a artist, getting a human character right even with reference is tough especially with the idea of uncanny valley. Have you guys tried looking for references online? That helps me a bit. It takes a while for you get the right proportions correct I know you can :)

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Airhead wrote:
Airhead wrote:

For me it helps to have something in mind. Here I try to create a girl from Myanmar. I could use the epicanthic folds for the eyes but I get a more India-China mix by lowering the brow quite a lot. Creating her the other way might create a significantly different individual. Younger characters have eyes lower in the skull.

Expressions are key. In this case, she has lip curl all the way down and smile all the way up. As a result her mouth ends up down at one end, up at the other, adding personality. Another expression (amazed?) means her mouth isn't closed. Without an expression she could look more like Hypatia.

Also Pose and Environment. There's only two poses that really work for portraits. Each environment will shade each of these differently also depending on your facing. But if you don't choose a pose at all then the initial setting has roving eyes. That can lead to more apparent expression, like Airhead's furtive glance towards the text he's written. I do imagine that initial pose will be reselectable in subsequent versions.

There's plenty of human range that isn't possible, such as laugh lines and blemishes, and it's very easy to make something that looks bland or extreme. Just keep on trying I guess. I play with everything, often choosing the extreme if it heads in the direction of the look I'm chasing. I guess it's a form of caricature but if it feels too far at the end I'll wind it back.

That face looks cool Airhead!

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How many people have their

How many people have their hands on the AB so far? I'm kinda surprised (and more than a little disappointed) that this thread hasn't exactly blown up with images of people's creations.

Hopefully after Thursday they'll stop being so relentlessly coy and let me throw like $45 at the Second Chance to get my own copy.

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Stiiiillll waiting.

Stiiiillll waiting.

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Give me the goods damnit lol.

Give me the goods damnit lol.

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Anyone got a list of chest

Anyone got a list of chest detail emblems? I'm hoping to be able to find something like the emblem you see in my forum avatar, it's one of the Star emblems from CoX.

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Thanks for that example,

Thanks for that example, Airhead. You've done some really nice work there! How long would you say you spent on just the face and on the overall outfit?

Spurn all ye kindle.

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Thank you Kool and Cinnder!

Thank you Kool and Cinnder!

How long... really just a lot of revisions. I'd think I got her face right, then I'd think of something more, or just experiment. Make copies and backups. Enough time I guess to be sure this game will benefit from having some pre-built faces. Airhead and Chervonetz are two of the faces I tried to create in Star Trek Online. Human faces there are fairly bland, that was a lesson in being heavy-handed on a few sliders to become distinctive. Back then I Googled faces for ideas. Not trying to match any photo, but instead capture what made them distinctive.

Chervonetz's costume was relatively easy. Once I'd tried all the textures for Airhead I knew roughly what I wanted and the costume pieces were limited. But I expect to start over with the next release. The female model in this version has many fewer working costume options than the male. Her name took longer, surfing Wikipedia.

"The illusion which exalts us is dearer to us than ten thousand truths." - Pushkin
"One piece of flair is all I need." - Sister Silicon

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Here is my go at it

Here is my go at making Kiyori, without the mask

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I think maybe the Character

I think maybe the Character Creator isn't working right on my PC, I can't get anywhere need the examples above. To say the options available when I try it is underwhelming would be an big understatement. I honestly think it was a big mistake to release this version (I'm assuming there really isn't something going wrong just for me).

However, I look for to the improvements in the future.

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Badaxe wrote:
Badaxe wrote:

I think maybe the Character Creator isn't working right on my PC, I can't get anywhere need the examples above. To say the options available when I try it is underwhelming would be an big understatement. I honestly think it was a big mistake to release this version (I'm assuming there really isn't something going wrong just for me).

However, I look for to the improvements in the future.

What roadblocks are you running into? Maybe the Discord could give you some real-time support.


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Ok, i've finished posting a

Ok, i've finished posting a few bug reports and stuff.
And after working on him for a couple days, i'm finally ready to share my first character!

(He has some callbacks to my first toon in CoH, like the skin color, pointy ears, and fingerless gloves.)
(That first character was named NetherShift.)

But now I get to introduce...

Veanox

...

Until after now...

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Man, I do love how much

Man, I do love how much effect the textures has! That costume would be so different with plain spandex or shiny chrome.


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Feminine faces have been hard

Feminine faces have been hard for me to get right, so I set myself a task to create a recognizable face.
My homage to Geena Davis.

The hair is all wrong, I know. Trying to replicate an actual person definitely gave me more ideas for suggestions, though! (The devs are gonna hate me for sure...)

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Mine don't look anything like

Mine don't look anything like the screenshots either. Lipstick is just a blurry blob over the mouth, and the eyebrows don't appear at all for me, except for maybe a fuzzy suggestion of colour on the temples. There's no hair detail, and the hair is kind of flickery and blurry. I assume there's something weird going on with my graphics settings, or drivers, or something. I'm still on Win 7, so maybe that's the issue. Anyway, you're not the only one having alpha problems.

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Remember to set your graphics

Remember to set your graphics to "Sweet" if you're having blurriness problems.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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Woo, that fixed it! Awesome,

Woo, that fixed it! Awesome, thank you, I hadn't found the graphics settings.

Ah, but a man's reach should exceed his grasp, Or what's a heaven for? - Robert Browning

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Halae wrote:
Halae wrote:

Remember to set your graphics to "Sweet" if you're having blurriness problems.

This is especially true for anyone using AMD drivers. It’s a known issue.


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Halae wrote:
Halae wrote:

Remember to set your graphics to "Sweet" if you're having blurriness problems.

How is this accomplished?


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Escape key, I know took me

Escape key, I know took me awhile to find it too


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DesViper wrote:
DesViper wrote:

Man, I do love how much effect the textures has! That costume would be so different with plain spandex or shiny chrome.

You are correct! I originally made him with the default matte look. But once i started adding the patterns, it popped wonderfully and offered the promise of a pretty cool character once he has his powers and is in-game.

Until after now...

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Trying to make an outfit...

Trying to make an outfit... No skirts.. no dresses.. no high heels... no jewelry.. cape doesnt work together with shirt... no nails.. no textures (leather) for the boots... Pants dont work as the belts don't go over the pants (if they work even)... Leaves me with this. Spandex on the bottom doesnt fit right at all.. it doesnt line front and back up in the middle. As if there is no crotch.

IMAGE(https://i.ibb.co/cgzsmyx/City-Of-Titans08.jpg)

TitansCity
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Try to make an asymetric

Try to make an asymetric composition. I think we can make great things with that !


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Wolfgang8565
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This is amazing! Great job!

This is amazing! Great job!

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Graphic Designer

Cobalt Azurean
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TitansCity wrote:
TitansCity wrote:

Try to make an asymetric composition. I think we can make great things with that !

I'm not usually big into asymmetry in an ensemble unless its done a certain way, and this nails it. Great job!

Kiyori Anoyui
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I guess the last times I had

I guess the last time, I had the settings set to bad and not sweet, and I was using a male character to try and make a female look. So there's that....

So I tried again using the right settings and character model.

That being said, that last pic is a good testament to how fluid the models can be

The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One

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TitansCity
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Thax wolfgang and Colbalt :)

Thax wolfgang and Colbalt :)
I made Stateman also xD Unfortunately, i wasn't able to put white stars on the legs...

As halae said, maybe the legs are too shorts :/
(besides, Halae, good looking and i agree to what you said in your post just over this one^^)


Suivez l'avancement du jeu City of Titans en Français sur https://titanscity.com
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TitansCity
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To help people in having some

To help people in having some model, you can download a Gril model, a Boy model and a Woman model on
https://titanscity.com/telechargement-de-modeles/

You'll find, as well, the method to install them

Here are those models. Hope you'll like it.

Note : i didn't test the installation cause i don't have files but if someone give me the required files, i can test it. Or maybe a staff member can confirm we just need to install them on the Toons folder


Suivez l'avancement du jeu City of Titans en Français sur https://titanscity.com
http://forum.titanscity.com | www.facebook.com/titanscity | http://twitter.com/TitansCity
PR - Europe